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Phosani's Nightmare Mate

Joined
Jul 10, 2023
Messages
21
Keeps dying, by walking into the black stuff.
tried it many times, but keeps dying. by the black stuff walks into it on purpose.
17:53:32 [INFO ] [ Loop] Evading shadows and/or spores
17:53:33 [INFO ] [ Loop] Eating food
17:53:33 [DEBUG] [ Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Manta ray, quantity: 1, index: 7, origin: INVENTORY)
17:53:33 [DEBUG] [ Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Manta ray, quantity: 1, index: 7, origin: INVENTORY)
17:53:34 [INFO ] [ Loop] Attacking Nightmare
17:53:34 [TRACE] [ RemoteModel] Determining interaction point of Phosani's Nightmare(level: 1024, position: 9198, 301, 3) using remote model
17:53:34 [TRACE] [ RemoteModel] Selecting point InteractablePoint(219, 264)
17:53:36 [INFO ] [ Loop] Eating food
17:53:36 [DEBUG] [ Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Manta ray, quantity: 1, index: 8, origin: INVENTORY)
17:53:37 [INFO ] [ Loop] Attacking Nightmare
17:53:37 [TRACE] [ RemoteModel] Determining interaction point of Phosani's Nightmare(level: 1024, position: 9198, 301, 3) using remote model
17:53:37 [TRACE] [ RemoteModel] Selecting point InteractablePoint(211, 227)
17:53:39 [INFO ] [ Loop] Eating food
17:53:39 [DEBUG] [ Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Manta ray, quantity: 1, index: 9, origin: INVENTORY)
17:53:40 [INFO ] [ Loop] Evading shadows and/or spores
17:53:40 [INFO ] [ Loop] Attacking Nightmare
17:53:41 [TRACE] [ RemoteModel] Determining interaction point of Phosani's Nightmare(level: 1024, position: 9198, 301, 3) using remote model
17:53:41 [TRACE] [ RemoteModel] Selecting point InteractablePoint(223, 271)
17:53:41 [TRACE] [ RemoteModel] Determining interaction point of Phosani's Nightmare(level: 1024, position: 9198, 301, 3) using remote model
17:53:41 [TRACE] [ RemoteModel] Selecting point InteractablePoint(208, 221)
17:53:41 [INFO ] [ Loop] Eating food
17:53:42 [DEBUG] [ Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Manta ray, quantity: 1, index: 10, origin: INVENTORY)
17:53:42 [INFO ] [ Loop] Attacking Nightmare
17:53:42 [TRACE] [ RemoteModel] Determining interaction point of Phosani's Nightmare(level: 1024, position: 9198, 301, 3) using remote model
17:53:42 [TRACE] [ RemoteModel] Selecting point InteractablePoint(243, 247)
17:53:43 [TRACE] [ RemoteModel] Determining interaction point of Phosani's Nightmare(level: 1024, position: 9198, 301, 3) using remote model
17:53:43 [TRACE] [ RemoteModel] Selecting point InteractablePoint(241, 241)
17:53:43 [INFO ] [ Loop] Evading shadows and/or spores
17:53:44 [DEBUG] [ DefiledWeb] Nearest start: null
17:53:44 [ERROR] [ DefiledWeb] Path generator requires that the starting position is on the graph
17:53:45 [DEBUG] [ Navigation] Unable to find source subGraph Vertex[x=9203, y=301, z=3], falling back to dummy
17:53:47 [DEBUG] [ WebPath] Next step is null, #438 in the path at distance Infinity
17:53:47 [WARN ] [ WebPath] Failed to resolve next step - new path required
 
Joined
Jul 11, 2023
Messages
21
Amazing work!

I’ve got to ask though, any plans on adding Soulreaper axe support in a near future ?
It’d be a 15/10 stars bot if it did ;)
 
Joined
Jul 10, 2023
Messages
21
This bot has never worked for me, tried many times.
It just keeps walking into the black spots. is there something that triggers this?
 
Joined
Sep 16, 2023
Messages
36
Does this loot sleepy tablet now? I saw 3 reviews saying it was leaving alot of loot on the ground and teleporting to bank
 
Very impressed so far Ill leave a review soon
 
Does this loot sleepy tablet now? I saw 3 reviews saying it was leaving alot of loot on the ground and teleporting to bank
 
Very impressed so far Ill leave a review soon
DOES LOOT IT AND ADD TO NECK SICK
 
Joined
Nov 4, 2023
Messages
10
Does this loot sleepy tablet now? I saw 3 reviews saying it was leaving alot of loot on the ground and teleporting to bank
 
Very impressed so far Ill leave a review soon
 

DOES LOOT IT AND ADD TO NECK SICK
gratz on tablet, how many kc did you get it
 
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