- Joined
- Dec 10, 2014
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- #101
It'd be trivial for me to implement that, and it should be a good fix until I get combat style switching implemented. Thanks for the suggestion.Would it be possible if the bot can exit the dungeon if using ranged upon encountering Bulwark Beast? To kill it the user must either use magic to damage it directly or melee to chip away its armour and then damage it. I know you've mentioned to use magic in the instructions so that is a clear way to avoid this issue, but it might be something to implement in the future should you choose to
I've rewritten the Suspicious Grooves room as well, I just need to verify that it works well before I release the update.
With the bulwark beast, don't you need to use a pickaxe to chip away its armour?
Nvm, toolbelt pickaxes work