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- Dec 3, 2013
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- #41
That's odd. The only thing i can think of for it to cause that is that I've misspelled the maple tree name. Can you try cutting some other tree types and let me know if it works?OSRS. I tried to cut maples in Catherby and it just sat there.
Heh that's why areas are a good idea. It will always go to the nearest available tree. So if you've cut all the nearby trees and there's a tree that has loaded and it's 20/30 tiles away it will walk there lol. Areas prevent that from happening. It will only cut trees in the given area.It chops yews without settings, but when they all are down it runs cross the world to another, lol.
I'm not sure if it's been fixed or not. I'm pretty sure it was a projection issue that cloud fixed in the latest releases.@Aidden have you looked into the RS3 bug where it only chops the same tree?
I agree that areas may seem a bit confusing to the beginner, and i do plan on adding presets when i add bank support. However, areas are necessary. If you don't use an area your player will wander endlessly chopping the nearest tree which could be ages away if you've already cut the trees near you. My script walks back to the area if it leaves. The area is only there as a filter for the tree search.@Aidden - You are better off avoiding areas buddy. Users aren't going to be able to figure the system out, so i think you are better off just setting preset areas for the trees (even better would be avoiding areas all together because walking out of that area could cause problems).
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