- Joined
- Jan 1, 2015
- Messages
- 272
aadd an option so it loots anything worth saay >=1k
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Sign up now!That area tool is really cool, could you possibly create a dev tool which lets you click and drag like that? I think it would be very helpful for developers.
It does have the attack option, just that when you click on it it gives you a message saying "You don't have the heart to kill that poor creature again"
aadd an option so it loots anything worth saay >=1k
also i think in the paint when it says xp gained it includes the xp gained from hp too it would be better if u separate it or not include the xp from hpThanks for letting me know I'll take a look.
Yea there's definitely something wrong with the looting. Tested this at GWD and it missed like all the good drops :/.
Also I made sure I put in the right name.
- Added the ability to load/save profiles (Problems with this on the store, trying to fix, for now run without saving)
- Added looting by value
- Fixed soulsplit
- Added the ability to make custom profiles
Please add support for Super attack, strength, defence etc etc Thankyou!!
That's on my list , over the next 2 or so days I'll fix saving profiles, add potion support and add more filtering options for selecting monsters. Looting should hopefully work better now and I spent a while testing looting by value to ensure that's functioning correctly too.
Also could you add drop whats not in the table?
Would be really helpful thanks man. Can't wait till you start making more scripts, love your scripts so much!!!!
I had loot in combat enabled.
He means to drop anything that he doesn't add to the loot settings if it misclicks and accidentally picks something else up (which it does every now and then, but I didn't really see it as much of an issue)...Thanks man I appreciate it, I don't get what you mean by loot what's not in the table, but there's an option now to make it loot anything above a certain value (loot anything worth over 1k etc.).
He means to drop anything that he doesn't add to the loot settings if it misclicks and accidentally picks something else up (which it does every now and then, but I didn't really see it as much of an issue)...
I still have issues with looting, but not the same issues... For me, it will loot everything I tell it to, but it does it very weirdly...
After a kill, it will run to another npc, but then run straight back to pick up the loot... Then after it picks it up, it will run back to the npc and kill it... A lot of running back and forth...
I have a suggestion, too, though... Could you add support to alch items after looting? Not every item it loots, but have us enter the names into a separate list of things we want to alch... I like to kill Ankous because I never have to bank... They drop Bass constantly so I just use that for food and they drop a lot of stackable items, but they also drop a lot of valuable items worth alching...
Also, is the area maker and custom banking implemented, because when I middle click to select areas, nothing happens... I know the saving of profiles isn't working, but you didn't say whether or not this was...
He means to drop anything that he doesn't add to the loot settings if it misclicks and accidentally picks something else up (which it does every now and then, but I didn't really see it as much of an issue)...
I still have issues with looting, but not the same issues... For me, it will loot everything I tell it to, but it does it very weirdly...
After a kill, it will run to another npc, but then run straight back to pick up the loot... Then after it picks it up, it will run back to the npc and kill it... A lot of running back and forth...
If I select the "Wait for loot after kill" option, it still does the same thing and doesn't wait at all (or, at least not long enough for me to notice)...
I have a suggestion, too, though... Could you add support to alch items after looting? Not every item it loots, but have us enter the names into a separate list of things we want to alch... I like to kill Ankous because I never have to bank... They drop Bass constantly so I just use that for food and they drop a lot of stackable items, but they also drop a lot of valuable items worth alching...
Also, is the area maker and custom banking implemented, because when I middle click to select areas, nothing happens... I know the saving of profiles isn't working, but you didn't say whether or not this was...
It runs around a lot. On range it will walk to the NPC first before attacking. Even when the monster is in range. This is totally useless and is a serious hit to your exp/hour.
Won't it seem weird to Jagex that we're middle clicking to create the areas? Is there any way you could make it so we can set the areas without enabling input? Similar to how draggable paints work or something? I know they probably wouldn't catch on to it any time soon, but once u get a a few hundred or so people doing it every time before they start to fight, I'm sure they would notice...Yeah the area creation works but you'll need to enable mouse input on the client as they're disabled after you run a script, I'll add a reminder for that.
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