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Update: 11/26/18
Bind ppl - Word DOC - BIGGER PIC SAME GUIDE SEE WHAT IS GOING ON!
VisualRm.docx
Since a lot of ppl don’t know how to make bots in VisualRm, I decided to make a short guide to help the community better understand the logic behind the art.
Today we are going to make a basic woodcutter that cuts trees in east Varrock and banks the logs. I choose this location because there are oak tree right next to this tree spot and once 15 woodcutting is reached, the bot can easily be converted to cut oaks and bank them at the bank.
Start up VisualRm.
Know that we have visual rm open we need to think of the basic logic the bot must do. For this example, we are chopping trees down… when the inventory its full we will bank, once we have a empty inventory we need to cut.
For this example the major movements are based off if we have a full inventory or not. But before we do that we ill check to see if we have a axe on us or in inv if not script will end.
Once we know the logic order we must define some variables.
This includes the major actions, game objects (tree), NPC(banker), area(cords) we are going to be preforming the actions in.
Basic ones that come to mind for this job include:
Banker – NPC
AreaOfTrees – coordinates – we will find these by pressing the get button at the area we want to chop trees – go to the area we want to cut the trees in the RS client and press get
AreaOfBank – coordinates – we will find these at the bank – go to the area we want to bank and press get
Action – Chop down
Tree – GameObject
Axe – spirit item
Logs – spirit item – because we cut these that are in inventory
Bind ppl - Word DOC - BIGGER PIC SAME GUIDE SEE WHAT IS GOING ON!
VisualRm.docx
Since a lot of ppl don’t know how to make bots in VisualRm, I decided to make a short guide to help the community better understand the logic behind the art.
Today we are going to make a basic woodcutter that cuts trees in east Varrock and banks the logs. I choose this location because there are oak tree right next to this tree spot and once 15 woodcutting is reached, the bot can easily be converted to cut oaks and bank them at the bank.
Start up VisualRm.
Know that we have visual rm open we need to think of the basic logic the bot must do. For this example, we are chopping trees down… when the inventory its full we will bank, once we have a empty inventory we need to cut.
For this example the major movements are based off if we have a full inventory or not. But before we do that we ill check to see if we have a axe on us or in inv if not script will end.
Once we know the logic order we must define some variables.
This includes the major actions, game objects (tree), NPC(banker), area(cords) we are going to be preforming the actions in.
Basic ones that come to mind for this job include:
Banker – NPC
AreaOfTrees – coordinates – we will find these by pressing the get button at the area we want to chop trees – go to the area we want to cut the trees in the RS client and press get
AreaOfBank – coordinates – we will find these at the bank – go to the area we want to bank and press get
Action – Chop down
Tree – GameObject
Axe – spirit item
Logs – spirit item – because we cut these that are in inventory
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