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Hexis Construction

Hexis bots go brrr
Joined
Dec 9, 2016
Messages
4,057
Doing oak dungeon doors, bot gets stuck and logs out when the doors are opened. Used to not happen much but it happens several times an hour now. If i intervene and close the door it's all good, but it's definitely gotten rather annoying.

edit: I'm also following all the instructions; have the door/stairs in the right position, and am in fixed (after starting new instances of RM and the client). Just started a new instance of the bot and it already happened again after 14 minutes.
That's weird, nothing on that part of the bot has been changed. I'll look at it.
 
Hexis bots go brrr
Joined
Dec 9, 2016
Messages
4,057
two hour instance - seems to be fixed now :)
Hell yeeeeeah, that's what I like to hear. Open doors are on a different position to closed ones so that was why. The next fix will support accidentally opened doors on any wall in the dungeon.
 
Hey, I just wanted to know if this bot supports mounted mythical cape? Looking forward to using this!
It does not, however I'm getting a lot of requests for it. I haven't completed DS2 so I won't be adding it yet, but it might come in the future.
 
Joined
Apr 13, 2019
Messages
6
For ironman it would be cool to add an option to create planks like the video below;
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I'm sure people will be willing to continue paying 0.15/hr for this, then they can switch the mode to start construction.
Just a suggestion.

Overall bot has done me well on one account so far.
 
Hexis bots go brrr
Joined
Dec 9, 2016
Messages
4,057
I've considered this,
For ironman it would be cool to add an option to create planks like the video below;
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For more detailed information, see our cookies page.

I'm sure people will be willing to continue paying 0.15/hr for this, then they can switch the mode to start construction.
Just a suggestion.

Overall bot has done me well on one account so far.
The bot already supports Butler -> Sawmill conversion, just not like this. The bot will convert noted logs in your inventory into planks using the Butler and then immediately use them to train Construction. I'd say implementing that videos method is out the scope of this bot considering it's not training construciton, just prepping for it.
 
Joined
Aug 12, 2019
Messages
23
Any update on if you think Mythical Capes will be supported in the next ~4 weeks? Will definitely be using this when myth capes are added!
 
Hexis bots go brrr
Joined
Dec 9, 2016
Messages
4,057
Any update on if you think Mythical Capes will be supported in the next ~4 weeks? Will definitely be using this when myth capes are added!
I got close with the requirements then lost the account, so I won't be adding them. (I also wont add them if offered an account because I'd need 24/7 access if a bug arises and that's not fair to others)
 
Joined
Apr 18, 2019
Messages
1
Hi mate, just spam clicks butler for me then stops. Not sure if it is reproducible if i close and open client but not willing to bet 15 cents on it haha. Here's the log
 

Attachments

  • Hexis Construction PRO 8-16 9-21-30.log
    2.3 KB · Views: 1
Joined
Aug 16, 2020
Messages
1
I don't know if it is just me, but it will just stare at the wall. Some angles I get 200l/hr, but majority of the time it stares at the damn wall. Leaving me with 60k/hr and I waste money trying to get the angle and not get it. It is super annoying.
 
Joined
Sep 2, 2020
Messages
15
From time to time when making the level 66 teak bench, the character will sit on the bench and will not reset requiring manual input. After the manual input of getting of the bench, the script runs back as normal.
 
Joined
Apr 2, 2017
Messages
18
Seem to be having issues talking to the demon butler, gets stuck on the dialogue, tried it twice and it stopped the bot within 30 seconds either time.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\kdaly\RuneMate\logs\Hexis Construction PRO 9-23 0-23-03.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 INFO Configuring internal settings
00:00:00 INFO Please select your furniture, butler, and restock method.
00:00:02 INFO Please select your furniture, butler, and restock method.
00:00:05 INFO Please select your furniture, butler, and restock method.
00:00:07 INFO Please select your furniture, butler, and restock method.
00:00:10 INFO Please select your furniture, butler, and restock method.
00:00:11 DEBUG Attempting to hover Portal [2951, 3222, 0] since the target of InteractablePoint(906, 210) is less then 4 pixels away.
00:00:11 DEBUG Attempted to hover Portal [2951, 3222, 0] since InteractablePoint(906, 210) was less than 4 pixels away (success: true)
00:00:11 DEBUG Attempting to hover Coordinate.Minimap(2951, 3222, 0) since the target of InteractablePoint(1833, 53) is less then 4 pixels away.
00:00:11 DEBUG Attempted to hover Coordinate.Minimap(2951, 3222, 0) since InteractablePoint(1833, 53) was less than 4 pixels away (success: true)
00:00:12 DEBUG Hovered Portal [2951, 3222, 0] on the first attempt.
00:00:13 DEBUG Hovered Portal [2951, 3222, 0] on the first attempt.
00:00:13 DEBUG Attempting to hover Portal [2951, 3222, 0] since the target of InteractablePoint(879, 219) is less then 4 pixels away.
00:00:13 DEBUG Attempted to hover Portal [2951, 3222, 0] since InteractablePoint(879, 219) was less than 4 pixels away (success: true)
00:00:13 DEBUG Hovered MenuItem{6 : "Cancel" : "" : UNRESOLVED} on the first attempt.
00:00:14 DEBUG Attempting to hover Portal [2951, 3222, 0] since the target of InteractablePoint(893, 265) is less then 4 pixels away.
00:00:14 DEBUG Attempted to hover Portal [2951, 3222, 0] since InteractablePoint(893, 265) was less than 4 pixels away (success: true)
00:00:14 DEBUG Hovered MenuItem{2 : "Build mode" : "Portal" : Portal [2951, 3222, 0]} on the first attempt.
00:00:16 INFO Attempting to build object
00:00:17 DEBUG Hovered Larder space [10710, 7184, 0] on the first attempt.
00:00:17 DEBUG Hovered MenuItem{2 : "Build" : "Larder space" : Larder space [10710, 7184, 0]} on the first attempt.
00:00:19 INFO Selecting the item from the interface
00:00:19 INFO Building Larder space
00:00:21 DEBUG Attempting to hover Larder [10710, 7184, 0] since the target of InteractablePoint(1030, 442) is less then 4 pixels away.
00:00:21 DEBUG Attempted to hover Larder [10710, 7184, 0] since InteractablePoint(1030, 442) was less than 4 pixels away (success: true)
00:00:21 DEBUG Hovered MenuItem{3 : "Remove" : "Larder" : Larder [10710, 7184, 0]} on the first attempt.
00:00:21 INFO Attempting to remove the object
00:00:21 INFO Selecting 'Yes' to remove the object
00:00:22 DEBUG Hovered InterfaceComponent [219, 1, 1] on the first attempt.
00:00:23 INFO Attempting to build object
00:00:24 DEBUG Hovered MenuItem{2 : "Build" : "Larder space" : Larder space [10710, 7184, 0]} on the first attempt.
00:00:24 INFO Selecting the item from the interface
00:00:25 INFO Building Larder space
00:00:25 DEBUG Attempting to hover Demon butler(level: 0, position: 10712, 7183, 0) since the target of InteractablePoint(1171, 488) is less then 4 pixels away.
00:00:25 DEBUG Attempted to hover Demon butler(level: 0, position: 10712, 7183, 0) since InteractablePoint(1171, 488) was less than 4 pixels away (success: true)
00:00:26 INFO Talking to Demon butler
00:00:30 DEBUG Attempting to hover Larder [10710, 7184, 0] since the target of InteractablePoint(855, 358) is less then 4 pixels away.
00:00:30 DEBUG Attempted to hover Larder [10710, 7184, 0] since InteractablePoint(855, 358) was less than 4 pixels away (success: true)
00:00:30 DEBUG Hovered MenuItem{3 : "Remove" : "Larder" : Larder [10710, 7184, 0]} on the first attempt.
00:00:30 INFO Attempting to remove the object
00:00:34 INFO Selecting 'Yes' to remove the object
00:00:34 DEBUG Hovered InterfaceComponent [219, 1, 1] on the first attempt.
00:00:36 DEBUG Attempting to hover Demon butler(level: 0, position: 10712, 7183, 0) since the target of InteractablePoint(1153, 501) is less then 4 pixels away.
00:00:36 DEBUG Attempted to hover Demon butler(level: 0, position: 10712, 7183, 0) since InteractablePoint(1153, 501) was less than 4 pixels away (success: true)
00:00:36 INFO Talking to Demon butler
00:00:41 DEBUG Attempting to hover Demon butler(level: 0, position: 10711, 7179, 0) since the target of InteractablePoint(973, 556) is less then 4 pixels away.
00:00:41 DEBUG Attempted to hover Demon butler(level: 0, position: 10711, 7179, 0) since InteractablePoint(973, 556) was less than 4 pixels away (success: true)
00:00:41 INFO Talking to Demon butler
00:00:42 DEBUG Hovered Demon butler(level: 0, position: 10711, 7179, 0) on the first attempt.
00:00:42 INFO Talking to Demon butler
00:00:44 INFO Talking to Demon butler
00:00:45 DEBUG Hovered Demon butler(level: 0, position: 10711, 7179, 0) on the first attempt.
00:00:45 INFO Talking to Demon butler
00:00:46 INFO Attempting to build object
00:00:47 DEBUG Hovered MenuItem{2 : "Build" : "Larder space" : Larder space [10710, 7184, 0]} on the first attempt.
00:00:50 INFO Please select your furniture, butler, and restock method.
00:00:53 INFO Please select your furniture, butler, and restock method.
00:00:55 INFO Please select your furniture, butler, and restock method.
00:00:58 INFO Please select your furniture, butler, and restock method.
00:02:51 INFO Calling our Butler
00:02:51 DEBUG Hovered InterfaceComponent [164, 41] on the first attempt.
00:02:52 DEBUG Hovered InterfaceComponent [261, 100] on the first attempt.
00:02:52 DEBUG Hovered InterfaceComponent [370, 19] on the first attempt.
00:02:54 DEBUG Hovered InterfaceComponent [370, 21] on the first attempt.
00:02:55 DEBUG Hovered InterfaceComponent [164, 56] on the first attempt.
00:02:55 DEBUG Opening Inventory
00:02:56 DEBUG Hovered Demon butler(level: 0, position: 10322, 7372, 0) on the first attempt.
00:02:56 DEBUG Hovered MenuItem{3 : "Talk-to" : "Demon butler" : Demon butler(level: 0, position: 10322, 7372, 0)} on the first attempt.
00:02:56 INFO Talking to Demon butler
00:02:58 DEBUG Hovered Demon butler(level: 0, position: 10322, 7372, 0) on the first attempt.
00:02:58 INFO Talking to Demon butler
00:03:00 INFO [InactivityMonitor] Checking if last known location and experience has changed..
00:03:00 DEBUG [InactivityMonitor] Last values. Skill XP: 0. Last location: null
00:03:00 DEBUG [InactivityMonitor] New values. Skill XP: 103109. Last location: Coordinate(10322, 7373, 0)
00:03:00 INFO Talking to Demon butler
00:03:01 INFO Talking to Demon butler
00:03:03 DEBUG Hovered Demon butler(level: 0, position: 10322, 7372, 0) on the first attempt.
00:03:03 INFO Talking to Demon butler
00:03:26 DEBUG Attempting to hover Demon butler(level: 0, position: 10322, 7372, 0) since the target of InteractablePoint(891, 482) is less then 4 pixels away.
00:03:26 DEBUG Attempted to hover Demon butler(level: 0, position: 10322, 7372, 0) since InteractablePoint(891, 482) was less than 4 pixels away (success: true)
00:03:26 INFO Talking to Demon butler
00:03:28 INFO Talking to Demon butler
00:03:29 DEBUG Attempting to hover Demon butler(level: 0, position: 10322, 7372, 0) since the target of InteractablePoint(894, 506) is less then 4 pixels away.
00:03:29 DEBUG Attempted to hover Demon butler(level: 0, position: 10322, 7372, 0) since InteractablePoint(894, 506) was less than 4 pixels away (success: true)
00:03:29 DEBUG Hovered MenuItem{3 : "Talk-to" : "Demon butler" : Demon butler(level: 0, position: 10322, 7372, 0)} on the first attempt.
00:03:30 INFO Talking to Demon butler
00:03:31 DEBUG Attempting to hover Demon butler(level: 0, position: 10322, 7372, 0) since the target of InteractablePoint(895, 512) is less then 4 pixels away.
00:03:31 DEBUG Attempted to hover Demon butler(level: 0, position: 10322, 7372, 0) since InteractablePoint(895, 512) was less than 4 pixels away (success: true)
00:03:31 DEBUG Hovered MenuItem{3 : "Talk-to" : "Demon butler" : Demon butler(level: 0, position: 10322, 7372, 0)} on the first attempt.
00:03:31 INFO Talking to Demon butler
00:03:33 DEBUG Attempting to hover Demon butler(level: 0, position: 10322, 7372, 0) since the target of InteractablePoint(902, 499) is less then 4 pixels away.
00:03:33 DEBUG Attempted to hover Demon butler(level: 0, position: 10322, 7372, 0) since InteractablePoint(902, 499) was less than 4 pixels away (success: true)
00:03:33 DEBUG Hovered MenuItem{3 : "Talk-to" : "Demon butler" : Demon butler(level: 0, position: 10322, 7372, 0)} on the first attempt.
00:03:33 INFO Talking to Demon butler
00:03:35 DEBUG Attempting to hover Demon butler(level: 0, position: 10322, 7372, 0) since the target of InteractablePoint(899, 486) is less then 4 pixels away.
00:03:35 DEBUG Attempted to hover Demon butler(level: 0, position: 10322, 7372, 0) since InteractablePoint(899, 486) was less than 4 pixels away (success: true)
00:03:35 INFO Talking to Demon butler
00:03:36 DEBUG Hovered Demon butler(level: 0, position: 10322, 7372, 0) on the first attempt.
00:03:37 DEBUG Hovered MenuItem{3 : "Talk-to" : "Demon butler" : Demon butler(level: 0, position: 10322, 7372, 0)} on the first attempt.
00:03:37 INFO Talking to Demon butler
00:03:38 DEBUG Hovered Demon butler(level: 0, position: 10322, 7372, 0) on the first attempt.
00:03:38 DEBUG Hovered MenuItem{3 : "Talk-to" : "Demon butler" : Demon butler(level: 0, position: 10322, 7372, 0)} on the first attempt.
00:03:38 INFO Talking to Demon butler
00:03:39 WARN We've repeated the following action 15 times with a limit of 15. Talk-to -> Demon butler
00:03:39 INFO We think we might have got stuck. Stopping to prevent any bans.
 
Last edited:
Joined
Aug 28, 2020
Messages
1
Bot doesn't work at all for me. It just clicks on the butler a few times before it stops the bot because it got stuck. Happens every single time
 
Joined
Oct 7, 2020
Messages
1
When trying to un-note logs with the butler, it does not get past the first dialogue screen. I tried manually getting past it and then it gets stuck on the next dialogue screen to send the logs to the sawmill. It just constantly clicks the log over and over again and restarts the dialogue. Any way to fix this?
 
Joined
Oct 29, 2020
Messages
1
When making teak benches, the bot semi-frequently clicks on the bench and sits there idling. This makes it very difficult to use it without babysitting.

Another issue that affects xp rates is that the bot sends the butler to fetch planks when there are 6 planks left in the inventory, reducing the xp/h fairly significantly. Therefore with one teak bench left to make one has to wait an unnecessary amount of time to get a new set of planks. Instead, it should do this in a more optimized way which can be seen in a number of youtube videos.
 
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