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HaxAgility [Deleted]

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HaxAgility
Agility-icon.png
Agility​
Description:
Trains Agility by running courses.

Supported Locations:
  • Burthorpe Agility Course
  • Gnome Stronghold Agility Course
  • Barbarian Outpost Agility Course
  • Wilderness Agility Course
  • Advanced Gnome Stronghold Agility Course
  • Advanced Barbarian Outpost Agility Course
  • Ape Atoll Agility Course
  • Hefin Agility Course
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
Created a conversion package to make it easy to port, but there's bound to be some issues with resource usage. Still kinda sad they demoted me doe D:
 
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Nov 26, 2014
Messages
616
Created a conversion package to make it easy to port, but there's bound to be some issues with resource usage. Still kinda sad they demoted me doe D:
I was to lazy to make a conversion package. Actually all I had was a fletcher there. Cuz I was a lazy dev there.
 
Joined
Jun 21, 2014
Messages
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Ape Atoll agility course appears to be broken. Getting stuck at the "Monkeybars". Just swings the mouse and camera back and forth trying to click the bars.

Edit: Also happens with wildy course log pit near the end.
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
Ape Atoll agility course appears to be broken. Getting stuck at the "Monkeybars". Just swings the mouse and camera back and forth trying to click the bars.

Edit: Also happens with wildy course log pit near the end.

Yeah, conversion did some strange stuff. I think the problem is it isnt trying to walk to objects out of reach
 
Joined
Jul 24, 2014
Messages
633
If it's just a port I assume the supported courses are the same as your script on poorbot right? :p
*edit* can't find it there :eek:
So anyone feel free to list the supported courses because I'm not at home and my bot is running at my home computer :p
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
If it's just a port I assume the supported courses are the same as your script on poorbot right? :p
*edit* can't find it there :eek:
So anyone feel free to list the supported courses because I'm not at home and my bot is running at my home computer :p

Yeah, the same courses but I'm not sure if there are issues in the port or not.


Supported Locations:
  • Burthorpe Agility Course
  • Gnome Stronghold Agility Course
  • Barbarian Outpost Agility Course
  • Wilderness Agility Course
  • Advanced Gnome Stronghold Agility Course
  • Advanced Barbarian Outpost Agility Course
  • Ape Atoll Agility Course
  • Hefin Agility Course
 
Joined
Jul 24, 2014
Messages
633
Tested Hefin, script doesn't do anything anymore after traversing the first obstacle.
It completes 'leap-across walkway', but when it needs to 'traverse cliff' the mouse doesn't move anymore :p
 
Joined
Dec 10, 2014
Messages
3,255
Tested Hefin, script doesn't do anything anymore after traversing the first obstacle.
It completes 'leap-across walkway', but when it needs to 'traverse cliff' the mouse doesn't move anymore :p
Ugh that sucks :/ Any chance you could grab me the cliff ID, they may have changed it?
 
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Jul 24, 2014
Messages
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Hmm still a problem at Hefin course; the script crosses the first obstacle just like before, but now when it's at the cliff, it just spins the camera round and round. I used legacy and oldschool layout :)
 
Engineer
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Jul 28, 2013
Messages
2,776
Had some troubles with the names not loading, might go back to names though iunno
RuneMate loads all definitions from the hard cache so we don't suffer the same problems that RSBot has in that regard. It's extremely obvious when you enter database mode within the developer toolkit.
 
Joined
Dec 10, 2014
Messages
50
I got an error after running the script for a while at the gnome village basic course. Seems to be stuck just before the rope walk obstacle.

java.lang.ArrayIndexOutOfBoundsException
at java.lang.reflect.Array.get(Native Method)
at a.jN.null(ejb:78)
at com.runemate.game.api.hybrid.region.GameObjects.getLoadedAt(dxb:142)
at com.runemate.game.api.hybrid.region.GameObjects.getLoadedAt(dxb:261)
at a.Yn.isValid(ewb:4)
at a.dN.isVisible(bwb:204)
at a.IM.null(pmb:189)
at a.IM.null(pmb:171)
at a.IM.null(pmb:257)
at a.IM.null(pmb:171)
at a.IM.move(pmb:110)
at com.runemate.game.api.hybrid.input.Mouse.move(rk:40)
at a.dN.interact(bwb:83)
at com.runemate.game.api.hybrid.entities.details.Interactable.interact(ro:243)
at a.Yn.interact(ewb:109)
at conversion.wrappers.Interaction.interact(Interaction.java:31)
at com.slashnhax.scripts.haxagility.courses.AgilityCourse.attempt(AgilityCourse.java:82)
at com.slashnhax.scripts.haxagility.courses.AgilityCourse.execute(AgilityCourse.java:42)
at com.slashnhax.scripts.haxagility.HaxAgility.poll(HaxAgility.java:39)
at com.slashnhax.scripts.HaxScript.onLoop(HaxScript.java:44)
at com.runemate.game.api.script.framework.LoopingScript.run(pjb:101)
at com.runemate.game.api.script.framework.AbstractScript.start(xfb:137)
at a.Hj.run(reb:152)
 
Joined
Jul 24, 2014
Messages
633
Nice to see more progress every day, now the sript seems to stop after using the ziplines@Hefin.
I sent a report ^^
 
Joined
Dec 10, 2014
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I've pushed an update where I properly refactored everything to use the RM API, although I still can't test many places due to my account being crap xD
 
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