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HaxAgility [Deleted]

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Dec 10, 2014
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It's still clicking underneath the final light creature at Hefin, also not clicking to scale the Cathedral at the 3rd obstacle :p
Edit: you can also counter the bug at the final light creature by turning up the camera as high as possible.
I can use forced bounds to fix those, but I'd have to be able to access Hefin first
 
Joined
Apr 17, 2014
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6Dp8l4S.png


Sorry I didn't get the full stack trace.
 
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Dec 10, 2014
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Hey mate, any chance for you could update it to open the GUI again? :p
I miss using it, since it's amazing :D
Been trying to work out what the problem is, I have no idea why it's not opening :(
 
Joined
Sep 6, 2014
Messages
244
Been trying to work out what the problem is, I have no idea why it's not opening :(
Ohhh :(
Sorry, but I don't know what to say, as I have no idea how it all works with scripting and such :p If just I could help some way :(
 
Joined
Jan 2, 2015
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I tried this at the wilderness agility course last night and it started and searched for the obstacles for 2 minutes before I shut it down. It's worked for me there before so I don't know why it is not now.
 
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Dec 10, 2014
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I tried this at the wilderness agility course last night and it started and searched for the obstacles for 2 minutes before I shut it down. It's worked for me there before so I don't know why it is not now.
Wait, so the GUI opened for you?
 
Joined
Dec 18, 2014
Messages
145
Yeah no GUI here for me unfortunately, hope you find out what the problem is, good script.
 
Joined
Dec 20, 2014
Messages
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The GUI works for me, although occasionally on the Hefin course, it'll get stuck on a single obstacle for a few minutes.
EDIT: Several times when clicking on the light creature to finish the course, it'll give this

java.lang.RuntimeException: java.lang.RuntimeException: The delay length can not be a negative value
at com.runemate.game.api.script.Execution.delayUntil(ri:31)
at com.runemate.game.api.script.Execution.delayUntil(ri:76)
at com.runemate.game.api.script.Execution.delayUntil(ri:408)
at com.slashnhax.scripts.haxagility.courses.AgilityCourse.execute(AgilityCourse.java:56)
at com.slashnhax.scripts.haxagility.courses.HefinAgilityCourse.execute(HefinAgilityCourse.java:187)
at com.slashnhax.scripts.haxagility.HaxAgility.lambda$poll$32(HaxAgility.java:34)
at com.slashnhax.scripts.haxagility.HaxAgility$$Lambda$417/627974624.accept(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
at java.util.concurrent.ConcurrentLinkedQueue$CLQSpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at com.slashnhax.scripts.haxagility.HaxAgility.poll(HaxAgility.java:32)
at com.slashnhax.scripts.HaxScript.onLoop(HaxScript.java:43)
at com.runemate.game.api.script.framework.LoopingScript.run(sf:38)
at com.runemate.game.api.script.framework.AbstractScript.start(sj:116)
at a.JlA.run(qv:217)
Caused by: java.lang.RuntimeException: The delay length can not be a negative value
at com.runemate.game.api.script.Execution.delay(ri:394)
at com.runemate.game.api.script.Execution.delayUntil(ri:335)
... 20 more
 
Joined
Dec 10, 2014
Messages
3,255
The GUI works for me, although occasionally on the Hefin course, it'll get stuck on a single obstacle for a few minutes.
EDIT: Several times when clicking on the light creature to finish the course, it'll give this

java.lang.RuntimeException: java.lang.RuntimeException: The delay length can not be a negative value
at com.runemate.game.api.script.Execution.delayUntil(ri:31)
at com.runemate.game.api.script.Execution.delayUntil(ri:76)
at com.runemate.game.api.script.Execution.delayUntil(ri:408)
at com.slashnhax.scripts.haxagility.courses.AgilityCourse.execute(AgilityCourse.java:56)
at com.slashnhax.scripts.haxagility.courses.HefinAgilityCourse.execute(HefinAgilityCourse.java:187)
at com.slashnhax.scripts.haxagility.HaxAgility.lambda$poll$32(HaxAgility.java:34)
at com.slashnhax.scripts.haxagility.HaxAgility$$Lambda$417/627974624.accept(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
at java.util.concurrent.ConcurrentLinkedQueue$CLQSpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at com.slashnhax.scripts.haxagility.HaxAgility.poll(HaxAgility.java:32)
at com.slashnhax.scripts.HaxScript.onLoop(HaxScript.java:43)
at com.runemate.game.api.script.framework.LoopingScript.run(sf:38)
at com.runemate.game.api.script.framework.AbstractScript.start(sj:116)
at a.JlA.run(qv:217)
Caused by: java.lang.RuntimeException: The delay length can not be a negative value
at com.runemate.game.api.script.Execution.delay(ri:394)
at com.runemate.game.api.script.Execution.delayUntil(ri:335)
... 20 more

Awesome, so I fixed the GUI (it was a silent update as I forgot to change the version in the manifest).
I'v just submitted a fix so next patch it should work. As for getting stuck on a single obstacle, any chance you could give me some more info such as if it's only a certain set of obstacles, and what the status is?
 
Joined
Jan 1, 2015
Messages
5
gui works now but in the wilderness the log right before the skellys he just clicks around and doesnt cross
 
Joined
Dec 10, 2014
Messages
3,255
gui works now but in the wilderness the log right before the skellys he just clicks around and doesnt cross
Does it walk to the log, then hover over it and never cross? Or does it do something different?
 
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