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HaxAgility [Deleted]

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Dec 10, 2014
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Mate, you're a champ! I'll test it out first thing in the morning :)

Couldn't wait, hehe. From time to time, the bot will miss-click the obstacle net. When stuck, it simply stops doing what it does best, running its course. ( restart required ;3 ). I'll test out the wildy course tomorrow.

rXiz9pY.jpg


PS, fell down from the ledge when you DO manage to climb the obstacle net, made the bot stop too for some reason.

-- Edit,

Fell two more times, bot simply stopped. Meet mr. evil ledge,

DtO5Wzr.jpg
Was there an exception popup or anything like that?
 
Joined
Mar 29, 2015
Messages
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Very, very interesting.
Btw, does the same thing at the wildy course. When your character falls of the logs, he'll go back up but just stop running. Bot status ( waiting to complete the course ) or something like that. Might be me, I don't know.
 
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Btw, does the same thing at the wildy course. When your character falls of the logs, he'll go back up but just stop running. Bot status ( waiting to complete the course ) or something like that. Might be me, I don't know.
Waiting to complete obstacle? It should time out in that case... :/ It's working fine on my end. Hopefully we can hear from someone else to see if you're the only one experiencing this or not :/
 
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Messages
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Waiting to complete obstacle? It should time out in that case... :/ It's working fine on my end. Hopefully we can hear from someone else to see if you're the only one experiencing this or not :/

I'll test it out on my laptop later today. If it is on my end, any way I could fix it? Running RS in Legacy perhaps? Different resolution?
 
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Messages
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I'll test it out on my laptop later today. If it is on my end, any way I could fix it? Running RS in Legacy perhaps? Different resolution?
The bot supports all resolutions and such, but trying different things won't make it any worse :p
 
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Mar 29, 2015
Messages
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Just stands there for 6 minutes after coming up the ladder. Happening on both my desktop and laptop.
 
Last edited:
Joined
Mar 29, 2015
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Yeah it recovers fine for me :/
Hmnn, how the hell is this possible..
 
@Cloud

http://pastebin.com/N8NJt1Vn ( incase you don't like links, see spoiler )

java.lang.VerifyError: Bad type on operand stack
Exception Details:
Location:
com/slashnhax/c/a.e(Lcom/runemate/game/api/hybrid/location/navigation/web/Web;Lcom/runemate/game/api/hybrid/entities/details/Locatable;)Z @84: invokevirtual
Reason:
Type 'java/lang/Object' (current frame, stack[0]) is not assignable to 'com/runemate/game/api/hybrid/location/navigation/Path'
Current Frame:
bci: @84
flags: { }
locals: { 'com/runemate/game/api/hybrid/location/navigation/web/Web', 'com/runemate/game/api/hybrid/location/Coordinate', 'java/lang/Object' }
stack: { 'java/lang/Object' }
Bytecode:
0x0000000: 2bc7 0005 03ac 2bb9 0019 0100 b600 1d05
0x0000010: 05b6 0023 4c04 bd00 1559 032b 53b8 0029
0x0000020: 4d2c c700 102a b600 2f04 b600 352b b600
0x0000030: 384d 2cc7 0008 2bb8 003d 4d2c c700 11b2
0x0000040: 0043 1245 b800 4ab6 0050 a700 36b8 0056
0x0000050: 9900 102c b600 5b9a 0029 b800 5e57 03ac
0x0000060: 2bb9 0061 0100 b600 6499 0012 2bb9 0061
0x0000070: 0100 1266 b800 69b6 006d ac2c b600 5bac
0x0000080: 03ac
Stackmap Table:
same_frame(@6)
full_frame(@50,{Object[#43],Object[#31],Object[#4]},{})
same_frame(@59)
same_frame(@77)
same_frame(@96)
same_frame(@123)
same_frame(@128)

at com.slashnhax.scripts.taskscripts.haxagility.a.F.getNextObstacle(e:42)
at com.slashnhax.scripts.taskscripts.haxagility.a.J.execute(w:37)
at com.slashnhax.b.a.a.executeTask(mb:119)
at com.slashnhax.b.a.a.onLoop(mb:180)
at com.runemate.game.api.script.framework.LoopingScript.run(prb:261)
at com.runemate.game.api.script.framework.AbstractScript.start(kvb:193)
at app.BJ.run(kmb:53)
 
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This resource has been removed and is no longer available for download.
 
Joined
Nov 3, 2013
Messages
609
Seems to be working well enough at the Wildy course. Is there a plan for food support?
 
Joined
Apr 4, 2015
Messages
31
Glad it's back!

Working almost flawlessly on Ape Atoll like always, sometimes when i get off the zipline, it clicks the stepping stone too fast, then it doesnt move, and the mouse stays hovering over the palm tree for 10-20 seconds before continuing to the stepping stones, other than that, perfect!

K8hy4hp.png
 
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