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HaxAgility [Deleted]

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Joined
Jul 24, 2014
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633
It uses the same base code as every other course. I'll go through and see if I can see what's causing this, but it should only be turning the camera if the object isn't visible.[/QUOTE]

I remember you saying in your state script tutorial that there are more than one idle animation for the Hefin course.
In my opinion this is just an indication for how complex the Hefin course is compared to other courses... The random screen angles, the more or less random locations you spawn after completing an obstacle, the shortcuts that appear sometimes,...
 
Joined
Dec 10, 2014
Messages
3,255
It uses the same base code as every other course. I'll go through and see if I can see what's causing this, but it should only be turning the camera if the object isn't visible.

I remember you saying in your state script tutorial that there are more than one idle animation for the Hefin course.
In my opinion this is just an indication for how complex the Hefin course is compared to other courses... The random screen angles, the more or less random locations you spawn after completing an obstacle, the shortcuts that appear sometimes,...[/QUOTE]

Hmmm, yeah I did, but I'm sure I've accounted for that. I think it may be that the objects are different. iirc the models looked kind of strange to me, but I'd need an account capable of getting their to do further debugging.

@Cloud I forgot to mention it but the Light Creature npc's model height didn't match the actual npc height, I think it should be 64 instead of 0 (because they hover), also the object models seemed extremely simple
 
Joined
Feb 18, 2015
Messages
7
Get's stuck when failing balancing ledge on barbarian basic, and need to restart script for it to begin again
 
Joined
Feb 18, 2015
Messages
7
its not getting stuck at balancing ledge anymore. but sometimes when its done climbing the last "half" wall at the end of barbarian basic it clicks the same wall again even tho its already completed. dont know if this ment to do that.
 
Joined
Jan 26, 2015
Messages
20
I've noticed at Ape Atoll, when the trainer starts calling for you the script completely crashes. I would be glad to screenshare to show you. I've submitted the bug reports every time I get them, so I hope that helps.
 
Joined
Feb 3, 2015
Messages
1
Heffin is a little bit buggy when leaving and going up the steps on the course, please PM and I can explain where the script is going wrong etc if you need my help.
 

dan

Joined
Jan 15, 2015
Messages
60
Death walk seems to be running quite smoothly for wildy, however there is an issue I have noticed where it will sit after the last obstacle and will just move mouse around. Came upon it twice, had to restart script, was limited with what more information I could get as I was monitoring it over teamviewer. I'll try to reproduce it tonight.
 
Joined
Mar 29, 2015
Messages
29
@ Barbarian basic..
java.lang.NullPointerException
at com.slashnhax.scripts.taskscripts.haxagility.a.B.render(j:59)
at com.slashnhax.b.j.onPaint(fb:7)
at com.runemate.game.api.script.framework.core.EventDispatcher.process(cvb:141)
at app.UI.paintComponent(teb:325)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at java.awt.Window.paint(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1300(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

-- edit,

Keeps messing up at the crumbled wall part. Keeps skipping the first wall and tries to click on the second one ( which isn't possible due to it being the LAST wall.. )
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
@ Barbarian basic..
java.lang.NullPointerException
at com.slashnhax.scripts.taskscripts.haxagility.a.B.render(j:59)
at com.slashnhax.b.j.onPaint(fb:7)
at com.runemate.game.api.script.framework.core.EventDispatcher.process(cvb:141)
at app.UI.paintComponent(teb:325)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at java.awt.Window.paint(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1300(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

-- edit,

Keeps messing up at the crumbled wall part. Keeps skipping the first wall and tries to click on the second one ( which isn't possible due to it being the LAST wall.. )
Thanks for the informative bug report :) I'll look into this ASAP
 
Joined
Mar 29, 2015
Messages
29


Mate, you're a champ! I'll test it out first thing in the morning :)

Couldn't wait, hehe. From time to time, the bot will miss-click the obstacle net. When stuck, it simply stops doing what it does best, running its course. ( restart required ;3 ). I'll test out the wildy course tomorrow.

rXiz9pY.jpg


PS, fell down from the ledge when you DO manage to climb the obstacle net, made the bot stop too for some reason.

-- Edit,

Fell two more times, bot simply stopped. Meet mr. evil ledge,

DtO5Wzr.jpg
 
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