- Joined
- Jul 24, 2014
- Messages
- 633
It uses the same base code as every other course. I'll go through and see if I can see what's causing this, but it should only be turning the camera if the object isn't visible.[/QUOTE]
I remember you saying in your state script tutorial that there are more than one idle animation for the Hefin course.
In my opinion this is just an indication for how complex the Hefin course is compared to other courses... The random screen angles, the more or less random locations you spawn after completing an obstacle, the shortcuts that appear sometimes,...
I remember you saying in your state script tutorial that there are more than one idle animation for the Hefin course.
In my opinion this is just an indication for how complex the Hefin course is compared to other courses... The random screen angles, the more or less random locations you spawn after completing an obstacle, the shortcuts that appear sometimes,...