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Divine Magics

Joined
Nov 9, 2018
Messages
3
Hey Man,

Thanks for getting back to me - As much as i agree picking time affects the efficiency, while taking 2 giant seaweeds and 12 buckets and astral runes in your inventory, you end up with amount between 18-27 glass.

As much as it's not filling up each time, it's still at least 50% higher efficiency per cast and it negates need for picking up a single item.

Best Regards,
Matt
 
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Joined
Mar 30, 2015
Messages
2,410
Hey Man,

Thanks for getting back to me - As much as i agree picking time affects the efficiency, while taking 2 giant seaweeds and 12 buckets and astral runes in your inventory, you end up with amount between 18-27 glass.

As much as it's not filling up each time, it's still at least 50% higher efficiency per cast and it negates need for picking up a single item.

Best Regards,
Matt

How is it 50% higher efficiency? If its that big of a difference, I'll add it.
OS wiki seems to say otherwise. From an xp/hr perspective, it is the same regardless of what you use. For gp/hr, it seems giant seaweed only makes a huge difference if/when prioritizing gp/hr and picking up the extra when doing 3 seaweed/ 18 sand
 
Joined
Nov 9, 2018
Messages
3
Actually i've checked osrs wiki and it's telling it yelds minimum of 9 per 6 buckets. It's wrong, you are right - minimum you can get is 6 per Giant seaweed. I've done some testing.

Out of 100 Gseaweeds i got 1040 glass with setup 2-12, that's 50 casts. That averages on 20,8 per cast. You barerly get minimum.
Typically you get bit less on normal seaweeds, not a rule tho.

There's bit of gambling involved in this, as it seems average for giant seaweed is 9.8. Still in terms of how much you can pull (and earn) with single cast is higher than seaweed, even with inflated prices.

What I mean it would just be good to have this option if that's not a problem. Eventually you can get lucky and average much better on giants than normal and potential risk is very low.

Again man, thanks for being that fast with the answers!
 
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Joined
Mar 30, 2015
Messages
2,410
Actually i've checked osrs wiki and it's telling it yelds minimum of 9 per 6 buckets. It's wrong, you are right - minimum you can get is 6 per Giant seaweed. I've done some testing.

Out of 100 Gseaweeds i got 1040 glass with setup 2-12, that's 50 casts. That averages on 20,8 per cast. You barerly get minimum.
Typically you get bit less on normal seaweeds, not a rule tho.

There's bit of gambling involved in this, as it seems average for giant seaweed is 9.8. Still in terms of how much you can pull (and earn) with single cast is higher than seaweed, even with inflated prices.

What I mean it would just be good to have this option if that's not a problem. Eventually you can get lucky and average much better on giants than normal and potential risk is very low.

Again man, thanks for being that fast with the answers!

Mmk I'll take a look
 
Joined
Apr 19, 2017
Messages
20
Bought some RM credits to use this bot specifically. I am doing Humidify Clay and I notice that the bot "right clicks and scrolls down to withdraw all" when depositing and withdrawing. I think it would be faster if you set the Quantity to X (where X = 27) that way there is only ONE LEFT CLICK to withdraw and deposit a full inventory.

@Serene Let me know if you're able / interested in this. Thank you

Edit: Maybe you change this for all spells on your bot? Looking to use tan leather soon, ty!
 
Last edited:
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Joined
Mar 30, 2015
Messages
2,410
Bought some RM credits to use this bot specifically. I am doing Humidify Clay and I notice that the bot "right clicks and scrolls down to withdraw all" when depositing and withdrawing. I think it would be faster if you set the Quantity to X (where X = 27) that way there is only ONE LEFT CLICK to withdraw and deposit a full inventory.

@Serene Let me know if you're able / interested in this. Thank you

I'll take a look, thanks


Sent from my iPhone using Tapatalk Pro
 
Joined
Dec 26, 2018
Messages
17
Could you possibly add the option to have teleporting incorporated to the splash stun alching?? For example, this can be done using the Ardougne teleport which increases hourly xp by 50k. Im trying to use Vulnerability, alch and ardy teleport but you cant add 3 things in onje taskl :(
 
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Joined
Mar 30, 2015
Messages
2,410
Could you possibly add the option to have teleporting incorporated to the splash stun alching?? For example, this can be done using the Ardougne teleport which increases hourly xp by 50k. Im trying to use Vulnerability, alch and ardy teleport but you cant add 3 things in onje taskl :(

I'll take a look but no promises.
I already don't like having alch/cast combinations because of the high click intensity and the tendency for botters to run it for hours on end. Adding another cast along with that makes it even riskier to use, and with it being high xp/hr, more likely to be abused.
 
Joined
Nov 6, 2018
Messages
23
Hey, not sure where to put this, but got charged x2 for 1 hour just now total $0.20, please can you look into this and refund. Thanks
 
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Joined
Mar 30, 2015
Messages
2,410
Doesn't tell why I was wrongly charged, I ended at 58 minutes and was charged for the next hour when i shouldn't have been??

That isn't handled by me, it is by the client.
Either you ran it for for over an hour, or you ran multiple sessions within an hour. You mention you stopped it at 58 minutes. Was that 58 minutes from the start of the bot session in the RuneMate client or 58 minutes shown on the UI?
 
Joined
Nov 6, 2018
Messages
23
58 minutes after pressing start on the bot where it says 'run time' under divine magics. When accessing the page about being incorrectly charged, it tells me to go to the thread according to the bot. So thats why I'm here.
 
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Joined
Mar 30, 2015
Messages
2,410
58 minutes after pressing start on the bot where it says 'run time' under divine magics. When accessing the page about being incorrectly charged, it tells me to go to the thread according to the bot. So thats why I'm here.

I get that. I redirected you there because you said you were incorrectly charged. I don't handle charging so if you feel something was broken in the system to cause you to be charged x2 then it would be there that you would want to post.

But after you explaining which time value you went by, I don't think that's needed. Runtime for running premium bots (i.e. start of bot instance) begins as soon as you start a new instance from the spectre client. Runtime shown in the UI in my bots (i.e. time tracked after code execution begins, so after setting your tasks and such) begins after pressing the start button on the UI. You'll notice the time only starts counting after adding your tasks and pressing the start button.

Just a heads up for later. There was a little disconnect there. You did go over the 1hr time but it didn't seem like it. The bot ran your tasks for 58 minutes, but that time shown in the UI doesn't track the extra >= 2mins you took to set up tasks and such.

I'll look into changing what time is shown on the UI (or showing both complete session time and runtime). Til then just base when you want to stop on when you start a new bot session. Follow the refund guide in the overview and i'll send you back the extra $.
 
Joined
Nov 18, 2018
Messages
50
Does this allow me to use a rune pouch for spells? Also what is the banrate like for spin flax (a couple hours a day with breaks)
 
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