Valid, adding support for pickaxe progression would be a cool feature and moderately easy, just something on the backburner.
The other things are also easy to implement and the boosts are a must when entering guild or doing blast mining or MLM
You are correct that there isn't sticky targeting in this one, but I didn't think it would need it tbh? The bot is programmed to delay after a rock is clicked, and delay until the rock is depleted/inv is full/etc. So it shouldn't be needing to click the rock more than once unless I'm missing something. Is the issue that for some rocks that take a long time to mine, the bot is idling a bit on the rock and then eventually switching targets? I've never seen that happen, but it could be an interaction that happens on some PCs.
i cannot monitor the entire run as other bots are running and i work on my own bots, but if i remember correctly this has something to do with other items then ores being obtained while mining a rock or a pop up of ChatDialog.getContinue() generally what i am missing from your bots and others is existence of some friendly chat dialog handler why would a legit so rapidly recontinue actions on levelup?
i would simply click thru it and obtain info about new content available this way it assumes i already have complete knowledge about runescape.
It definitely shouldn't be doing this. I've seen the bot accidently mine the wrong ore, but only by it misclick on the other rock (which is something I can't do a lot about). It the bot seems to be intentionally targeting other ores then I need to fix something.
Yes it is, well please stop underestimating how severe the miss hover/miss click problem can get. Generally speaking it causes mainly two things:
- reduction in overall performance of bot - especially apparent on bots requiring often re-interaction with small and relatively often moving targets here the drop in performance can get as severe as ~40% as can be seen on hunter, combat, certain minigames
- repetion of weird and legit logic lacking beheviours - each bot creates a repetitive pattern of mouse failtures which lead to things like :
hexis construction: repetetive siting on made chairs and idling
hexis agility: varrock - repetetive interaction with npc, repetetive running into general store
cuppa hunter: repettive failture to capture butterfly, especialy on falconry repettetive failture to hover new kebbit
my combat bot: suffers repetettive failture to hover new target, hover coordinate, hover gameObject ...
and ofcs cuppa miner suffers the same which produces the 3 patterns i have described before... more locations likely yield yet different set of patterns
which is something I can't do a lot about
that's not entirely true its only matter how much time would like to sacrifice for it :], there are bots with precise and rapid interaction, thou they have mostly high ban rate due to lack of sufficient anti-patterning of otherwise perfect mouse hovering/interaction
Not totally sure what issue you're having here. You have the radius set to 1 and the bot is mining rocks outside the radius? If radius=1 isn't working for you, you can try "Mine adjacent" instead
just go mine the 3 iron rocks nearest to bank chest in mining guild go to center of the rock formation set radius 1 and let it run for few hours you will see this pattern emerge
on return to rock formation rather then clicking on the center coordinate it miss clicks onto iron rock itself, therefore mine one iron and then recover running into center of formation. the problem is the consistency of the pattern in long run..
given we imagine this bot competing with legit on this particular task to get to 99 mining, yours bot will consistently produce this pattern and we could say upon reaching 99 it would be seen at least few hundredths times if not a thousand on other hand legit will produce different miss behaviors with much lesser consistency.