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Cuppa Hunter AIO

Joined
Nov 30, 2022
Messages
30
I know we already discussed this elsewhere, but in case anyone sees this and has the same issue I'll post my response here as well:


 

Ahh okay I understand. I'll be honest, better tracking of the "oldest" trap is something I've been meaning to add for a while, it's just been kinda pushed around on the to-do list haha. I'll try to look into it soon though.

More trap layout options is a possibility, I'm just lazy with UI related work :p I think currently it just picks a layout randomly? But for some like 5 coordinates I think it has a small amount of options to pick from. I can look into this as well though.

Yeah no worries, I can definitely see this not being the largest priority, just wanted to mention it because it does seem like poor functionality!

In regards to trap layout, it currently it does the "X" layout with the middle trap being the set coordinate. I've heard a "+" shape is more efficient overall, one space between each box.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,659
Yeah no worries, I can definitely see this not being the largest priority, just wanted to mention it because it does seem like poor functionality!

In regards to trap layout, it currently it does the "X" layout with the middle trap being the set coordinate. I've heard a "+" shape is more efficient overall, one space between each box.
+ shape for 4 traps or 5? I can picture it for 4, but for 5 it would cause the bot to idle on the left trap after placing the middle I think?
 
Joined
Nov 30, 2022
Messages
30
+ shape for 4 traps or 5? I can picture it for 4, but for 5 it would cause the bot to idle on the left trap after placing the middle I think?

Yeah sorry, speaking about the 5 box setup.

Take a look;

X's being boxes, O's being empty spaces.

Current layout is:
ooooo
oxoxo
ooxoo
oxoxo
ooooo

Most efficient layout according to coders on Reddit who ran efficiency programs, easily googable:
ooxoo
ooooo
xoxox
ooooo
ooxoo


Again, not a huge deal, but would be cool to have the option !
 
Joined
Nov 30, 2022
Messages
30
Was really cool to discover that Herbiboar bot supports herb sack!

Maybe note that on the overview? Nice selling point, I didn't see it on there.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,659
Was really cool to discover that Herbiboar bot supports herb sack!

Maybe note that on the overview? Nice selling point, I didn't see it on there.
Oh yeah you're right, it doesn't mention herb sack at all haha. Thanks for the heads up, added a note mentioning it :)
 
Joined
Nov 30, 2022
Messages
30
Herbi bot does get stuck , seemingly because:

1) Checks the first of two possible options and it is the correct option that continues the trail (muddy patch, smelly mushroom, etc)
2) Before recognizing the success of the first option, the second option is clicked.

This is so fast that it seems this click of second option occurs on the same tick as the recognition of the correct path occurs (new trail of footprints) and so apparently the bot misses this signal, and gets stuck.

The bot misses the "realization" of finding the correct path on the first option, bot goes back and forth between two options continuously, not progressing, eventually timing out with failsafe.

possible solution: delay clicking of the second option for 1 second

Deeper thinking, maybe this only occurred because I was directly in between two possible click points, only requiring turning and not movement to click both options sequentially, suggesting higher speed than other instances in the whole herbi run.
 
Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,659
Herbi bot does get stuck , seemingly because:

1) Checks the first of two possible options and it is the correct option that continues the trail (muddy patch, smelly mushroom, etc)
2) Before recognizing the success of the first option, the second option is clicked.

This is so fast that it seems this click of second option occurs on the same tick as the recognition of the correct path occurs (new trail of footprints) and so apparently the bot misses this signal, and gets stuck.

The bot misses the "realization" of finding the correct path on the first option, bot goes back and forth between two options continuously, not progressing, eventually timing out with failsafe.

possible solution: delay clicking of the second option for 1 second

Deeper thinking, maybe this only occurred because I was directly in between two possible click points, only requiring turning and not movement to click both options sequentially, suggesting higher speed than other instances in the whole herbi run.
I'll try to look into/stress test herbi more soon as a few people have mentioned issues with it (moreso lately for some reason, not sure if jagex changed some stuff). The main issue is that the logic is a bit complex/weird for this bot and I don't currently have an account that can access herbi.

I'll try to get a herbi alt built up soon and see what I can do.
 
Joined
Aug 5, 2022
Messages
13
I'm guessing the new update regarding super extended antifire potions has broken the bot. I have over 300 super energies and it is saying there are no super energies available when trying to withdraw them.

Nevermind, my mistake. I just needed to reopen RuneMate.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,659
CuppaJava updated Cuppa HunterAIO with a new update entry:

Cuppa HunterAIO v2.1.0 Released!

Cuppa HunterAIO updated to v2.1.0
- added option to note herbs at leprechaun (will also passively note herbs if very close to the leprechaun, regardless of bank set)
- in places where there's multiple potential locations to check next, but it's almost always a certain one, added logic to prioritise the almost-certain one first
- improved pathing a bit
- extra failsafes
```

Read the rest of this update entry...
 
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cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,659
Last edited:
Joined
May 10, 2021
Messages
6
Seems to be struggling with Red Chinchompas. I've tried both the Prif area, and the private area in Feldip Hills. The bot seems to lose traps quite often and shuts down within 10 minutes. I'm not sure what in-game options or RL plugins would interfere with the bot, but I have everything Hunter related turned off and I've also turned off things like shift-drop and menu entry swapper. Any help?
 
Joined
Mar 18, 2023
Messages
6
Perfect on every level, only thing I encountered was while doing herbiboar I found the bot spamming logout while being attacked by a sand crab standing still. Other than that cant fault
 
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