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- Jul 16, 2015
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Sign up now!Cuppa Chinchompas [BETA] updated to v1.1.12.
Cuppa Chinchompas [BETA] updated to v1.1.13.
Cuppa Chinchompas [BETA] updated to v1.1.14.
Cuppa Chinchompas [BETA] updated to v1.1.15.
This is something people have mentioned, and I think I've seen it happen once a while ago? Honestly these obscure bugs are why I haven't finalized this bot, I really have no idea why they're happening. From my perspective, it seems like rarely the runemate client just isn't detecting the boxes that are currently on the ground, or something.Usually working fine but last couple of days been losing a whole inv of boxes in less than 500 chins caught, so odd..
Edit: Ive babysat the bot and it's not resetting the traps when the box is on the ground as an item (when time of trap runs out and it drops itself), instead bot simply walks on top, places a new trap from inv on top of the item, which despawns. Tried different latency worlds and using hardwired connection to check if latency was issue, still same problem.
hey I tried using your bot at reds in the hills and it doesn't do anything besides set traps I have to manually retrieve the chins. also it resets traps only if they fall over and takes a while to even do that not sure if I had bad settings or something but the bot function was 1/10 only good came from setting traps.CuppaJava submitted a new resource:
Cuppa Chinchompas [BETA] - Hunts black, red or grey chins safely as possible!
Read more about this resource...
Cuppa Chinchompas [BETA] updated to v1.1.16.
- Added persistent settings to essentially all my bots. This means if you run the bot, stop and close it, come back later & run it again, it'll default to last used settings.
Cuppa Chinchompas [BETA] updated to v1.1.17.
- updated UI's of a few of my bots. Now shows levels gained, progress bar with % till next level, time till next level, etc
Cuppa Chinchompas [BETA] updated to v1.1.18.
minor rare bugfix to all my bots
Cuppa Chinchompas [BETA] updated to v1.1.19.
- pathing optimizations! Should generate steps much more efficiently & walk more smoothly. Please let me know if you notice any quirks/weird side effects from this change.
Hey is there an Option, how many Traps the Bot takes out the Bank? Or could u add that?
I see the Point of 20 Traps at Red Chins. But not at Black Chins. The bot will reset the trip after 40 chinchompas, so why would someone need 20 Traps in Wildy?
It is kinda Bot-suspicious if someone cares that many Traps in Wildy.
The logic behind this is that the bot needs to worldhop so often avoiding pkers that it brings a lot of extra traps. If it brought 5 traps it'd need to bank every time it worldhopped, and 10 would only be 2 worldhops. If this bot was more fleshed out I'd make the number customizable, but honestly black chins just aren't that efficient to bot. You get a similar profit from red chins (after considering pkers & traversal) with less hassle.Hey is there an Option, how many Traps the Bot takes out the Bank? Or could u add that?
I see the Point of 20 Traps at Red Chins. But not at Black Chins. The bot will reset the trip after 40 chinchompas, so why would someone need 20 Traps in Wildy?
It is kinda Bot-suspicious if someone cares that many Traps in Wildy.
Honestly there could be a few things causing this. I'm currently rewriting all my hunter related bots from the ground up and combining them into one bot, about 75% done. So these issues should be fixed once that's done.If I use the Bot in the Chin Dungeon at Hunter Area South of Castle wars, its just running South. I tried few Times and resetted.
Ill try another Bot.
A pity. Your bots have been great so far. But it's still beta version
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