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Celestial Production Bots

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Joined
Mar 29, 2015
Messages
606
Celestial Gilded Altar features are complete and will be available in the next push:
- Summoning support for RS3. Will allow you to use Spirit Terrorbird, War-Tortoise, and Pack-Yak
- Preset support for RS3. Will allow you to use presets for RS3.
- Lodestone support for RS3. Will allow you to choose to teleport to Yanille via Lodestone if on RS3 or Teleport tablet
- Glory support - Will allow you to teleport to Edgeville via amulet of glory. Won't add Lodestone support for Edgeville because Glory is free of charge once in your house and faster than using a Lodestone.
- Player owned house support. - Allows you to use your own house.
- Revamped User-Interface
- Pictures of new User-Interface and features - Its #Wyd Squad proof so you can't screw up even if you tried:
ca28054a0a9b2f9e7194874c05c1819d.png
35af9229d6bc02547e4ffb6b1e8ffaf7.png

would be nice to see ashes + infernal urn support :$ since ashes are cheaper than bones ( i think )
 
Joined
Dec 10, 2014
Messages
3,255
Code:
java.lang.NullPointerException 
at productions.celestial.api.cppaint.Paint.drawMenu(Paint.java:81) 
at productions.celestial.api.cppaint.Paint.onPaint(Paint.java:409) 
at com.runemate.game.api.script.framework.core.EventDispatcher.process(nzb:183) 
at app.fN.byte(gwb:625) 
at app.fN.paint(gwb:496) 
at javax.swing.RepaintManager$4.run(Unknown Source) 
at javax.swing.RepaintManager$4.run(Unknown Source) 
at java.security.AccessController.doPrivileged(Native Method) 
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) 
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) 
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source) 
at javax.swing.RepaintManager.access$1300(Unknown Source) 
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source) 
at java.awt.event.InvocationEvent.dispatch(Unknown Source) 
at java.awt.EventQueue.dispatchEventImpl(Unknown Source) 
at java.awt.EventQueue.access$500(Unknown Source) 
at java.awt.EventQueue$3.run(Unknown Source) 
at java.awt.EventQueue$3.run(Unknown Source) 
at java.security.AccessController.doPrivileged(Native Method) 
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
at java.awt.EventQueue.dispatchEvent(Unknown Source) 
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) 
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) 
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) 
at java.awt.EventDispatchThread.pumpEvents(Unknown Source) 
at java.awt.EventDispatchThread.pumpEvents(Unknown Source) 
at java.awt.EventDispatchThread.run(Unknown Source)1.1.0 (Preview) - OSRS
Can you lads fix this? It's popping up in my exception log, looks like a thread handling your paint isn't shutting down properly and throws a NPE when a non-celestial bot is ran.
 
Primate
Joined
Oct 30, 2014
Messages
3,458
Code:
java.lang.NullPointerException 
at productions.celestial.api.cppaint.Paint.drawMenu(Paint.java:81) 
at productions.celestial.api.cppaint.Paint.onPaint(Paint.java:409) 
at com.runemate.game.api.script.framework.core.EventDispatcher.process(nzb:183) 
at app.fN.byte(gwb:625) 
at app.fN.paint(gwb:496) 
at javax.swing.RepaintManager$4.run(Unknown Source) 
at javax.swing.RepaintManager$4.run(Unknown Source) 
at java.security.AccessController.doPrivileged(Native Method) 
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) 
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) 
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source) 
at javax.swing.RepaintManager.access$1300(Unknown Source) 
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source) 
at java.awt.event.InvocationEvent.dispatch(Unknown Source) 
at java.awt.EventQueue.dispatchEventImpl(Unknown Source) 
at java.awt.EventQueue.access$500(Unknown Source) 
at java.awt.EventQueue$3.run(Unknown Source) 
at java.awt.EventQueue$3.run(Unknown Source) 
at java.security.AccessController.doPrivileged(Native Method) 
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
at java.awt.EventQueue.dispatchEvent(Unknown Source) 
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) 
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) 
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) 
at java.awt.EventDispatchThread.pumpEvents(Unknown Source) 
at java.awt.EventDispatchThread.pumpEvents(Unknown Source) 
at java.awt.EventDispatchThread.run(Unknown Source)1.1.0 (Preview) - OSRS
Can you lads fix this? It's popping up in my exception log, looks like a thread handling your paint isn't shutting down properly and throws a NPE when a non-celestial bot is ran.
Fixed, thanks for reporting. :D
 
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