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Celestial Livid Farm [Deleted]

Status
Not open for further replies.
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Just keeps running around in the farm :s does nothing productive for me.. if you want you can Teamviewer me, but i guess everything is setup like your picture :'(
As the posts above state, a game update broke the bot, i will hide it from the botstore for now
 
Joined
Mar 26, 2014
Messages
33
Well seems like the update fucked it over... This will be very difficult to fix, as actions were the only reliable thing to identify patches etc..

Use the varp data

Patch data
Code:
Dynamic Object: GameObject{x=2100, y=3949, level=0, id=40460, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=7, maxBitIndex=9}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2098, y=3949, level=0, id=40461, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=10, maxBitIndex=12}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2106, y=3949, level=0, id=40462, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=13, maxBitIndex=15}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2102, y=3949, level=0, id=40463, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=16, maxBitIndex=18}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2104, y=3946, level=0, id=40464, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=19, maxBitIndex=21}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2106, y=3946, level=0, id=40486, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=22, maxBitIndex=24}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2102, y=3946, level=0, id=40487, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=25, maxBitIndex=27}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2104, y=3949, level=0, id=40488, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=28, maxBitIndex=30}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2106, y=3943, level=0, id=40492, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=0, maxBitIndex=2}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2100, y=3946, level=0, id=40499, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=3, maxBitIndex=5}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2098, y=3943, level=0, id=40504, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=6, maxBitIndex=8}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2104, y=3943, level=0, id=40505, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=9, maxBitIndex=11}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2100, y=3943, level=0, id=40532, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=12, maxBitIndex=14}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2098, y=3946, level=0, id=40533, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=15, maxBitIndex=17}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2102, y=3943, level=0, id=40534, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=18, maxBitIndex=20}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Fence Data
Code:
Dynamic Object: GameObject{x=2118, y=3953, level=0, id=40432, name=null, type=0, rotation=3}
     - VarBit{varpId=3164, minBitIndex=0, maxBitIndex=0}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2108, y=3953, level=0, id=40433, name=null, type=0, rotation=3}
    - VarBit{varpId=3164, minBitIndex=1, maxBitIndex=1}
    - Children
        - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
        - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
        - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2120, y=3951, level=0, id=40434, name=null, type=0, rotation=0}
     - VarBit{varpId=3164, minBitIndex=2, maxBitIndex=2}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2120, y=3945, level=0, id=40435, name=null, type=0, rotation=0}
     - VarBit{varpId=3164, minBitIndex=3, maxBitIndex=3}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2120, y=3946, level=0, id=40436, name=null, type=0, rotation=0}
     - VarBit{varpId=3164, minBitIndex=4, maxBitIndex=4}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2116, y=3953, level=0, id=40437, name=null, type=0, rotation=3}
     - VarBit{varpId=3164, minBitIndex=5, maxBitIndex=5}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Produce Pile
Code:
Dynamic Object: GameObject{x=2114, y=3951, level=0, id=40441, name=null, type=10, rotation=3}
     - VarBit{varpId=3164, minBitIndex=6, maxBitIndex=6}
     - Children
         - 0 -> ObjectComposite{id=40439, name='Produce pile (empty)', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40438, name='Produce pile (full)', actions=[Take, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Use the varp data

Patch data
Code:
Dynamic Object: GameObject{x=2100, y=3949, level=0, id=40460, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=7, maxBitIndex=9}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2098, y=3949, level=0, id=40461, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=10, maxBitIndex=12}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2106, y=3949, level=0, id=40462, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=13, maxBitIndex=15}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2102, y=3949, level=0, id=40463, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=16, maxBitIndex=18}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2104, y=3946, level=0, id=40464, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=19, maxBitIndex=21}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2106, y=3946, level=0, id=40486, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=22, maxBitIndex=24}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2102, y=3946, level=0, id=40487, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=25, maxBitIndex=27}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2104, y=3949, level=0, id=40488, name=null, type=10, rotation=0}
     - VarBit{varpId=3164, minBitIndex=28, maxBitIndex=30}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2106, y=3943, level=0, id=40492, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=0, maxBitIndex=2}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2100, y=3946, level=0, id=40499, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=3, maxBitIndex=5}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2098, y=3943, level=0, id=40504, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=6, maxBitIndex=8}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2104, y=3943, level=0, id=40505, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=9, maxBitIndex=11}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2100, y=3943, level=0, id=40532, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=12, maxBitIndex=14}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2098, y=3946, level=0, id=40533, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=15, maxBitIndex=17}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2102, y=3943, level=0, id=40534, name=null, type=10, rotation=0}
     - VarBit{varpId=3165, minBitIndex=18, maxBitIndex=20}
     - Children
         - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
         - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
         - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Fence Data
Code:
Dynamic Object: GameObject{x=2118, y=3953, level=0, id=40432, name=null, type=0, rotation=3}
     - VarBit{varpId=3164, minBitIndex=0, maxBitIndex=0}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2108, y=3953, level=0, id=40433, name=null, type=0, rotation=3}
    - VarBit{varpId=3164, minBitIndex=1, maxBitIndex=1}
    - Children
        - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
        - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
        - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2120, y=3951, level=0, id=40434, name=null, type=0, rotation=0}
     - VarBit{varpId=3164, minBitIndex=2, maxBitIndex=2}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2120, y=3945, level=0, id=40435, name=null, type=0, rotation=0}
     - VarBit{varpId=3164, minBitIndex=3, maxBitIndex=3}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2120, y=3946, level=0, id=40436, name=null, type=0, rotation=0}
     - VarBit{varpId=3164, minBitIndex=4, maxBitIndex=4}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Dynamic Object: GameObject{x=2116, y=3953, level=0, id=40437, name=null, type=0, rotation=3}
     - VarBit{varpId=3164, minBitIndex=5, maxBitIndex=5}
     - Children
         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

Produce Pile
Code:
Dynamic Object: GameObject{x=2114, y=3951, level=0, id=40441, name=null, type=10, rotation=3}
     - VarBit{varpId=3164, minBitIndex=6, maxBitIndex=6}
     - Children
         - 0 -> ObjectComposite{id=40439, name='Produce pile (empty)', actions=[null, null, null, null, null, Examine]}
         - 1 -> ObjectComposite{id=40438, name='Produce pile (full)', actions=[Take, null, null, null, null, Examine]}
         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
Dude you are so sexy
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Haha, i think that's all the ones you should need but if iv missed an object or you need data for anything else let me know
Did you get those varps yourself or did anyone dump them?
 
Joined
Mar 26, 2014
Messages
33
Did you get those varps yourself or did anyone dump them?

Just dumped them myself
b9f6ef4128.png
893b9ae8da.png

In fact if you look through this it should be all the dynamic objects in the game but floor decorations dumped in the same format
http://puu.sh/hYXJm/7210dd60bf.txt
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
This resource has been removed and is no longer available for download.
 
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