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Resolved bot get's frozen (0.5 ~ 1 fps) when finding a path

Joined
Mar 13, 2015
Messages
151
Hello
Every script I used which has a path finder function "such as alpha fighter, celestial guild alter, hax agility, etc" makes my pc frozen, also my cpu usage get's exteremly high how can I fix this?
I'm using lenovo y510p laptop.
core i7 4th gen
8 gb ram.
 
Joined
Dec 10, 2014
Messages
3,255
If web pathing can't find a path, it ends up searching all of the data trying to find one. If the path is being created each call, this could be the reason why :/ Although I've never had any problems with HaxAgility's pathing, and I can't really remember where pathing is used in it
 
Joined
Mar 13, 2015
Messages
151
If web pathing can't find a path, it ends up searching all of the data trying to find one. If the path is being created each call, this could be the reason why :/ Although I've never had any problems with HaxAgility's pathing, and I can't really remember where pathing is used in it
personally I used it in the wilderness training course. I left my account there for a couple hours then I came back finding that it's still in the course area while it doesn't have the boots of lightness and the food "having 1 fps" which means it died and came back.


did you try running the client from a .bat file? :)
You can see its actions in the log :)
I'm always using it, ufortuantely when that happens I don't get a specific error. I'll keep testing and see what's going on
 
I've made a test using "alpha divination"
I used its web path finder to go into sparkeling wisps area while "located near fermmenik loadstone" and it did it without any lags.
I tried going the same place using a loger path "opened the script while I'm neer seer's village load stone" it did it well
tried it using a longer path "started it near travery loadstone" it lagged :D so does it lag when the path created is too long?
 
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