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Awesome Hunter LITE [Deleted]

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Jan 31, 2016
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sorry @awesom123man i just realised as i started your script last night and got upto 40 hunter, it is only left click to re-build a trap,i thought you had to dismantle and then relay traps, so ignore my previous request, and cant wait for chins to be added, i have it at cobalt skillchompas @ celestial hunter so im ready to test ll the high level hunter content upon release.

Thanks :)
Are you taking osrs or rs3? :p
And it's all good, i got confused lol.
 
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Are you taking osrs or rs3? :p
And it's all good, i got confused lol.
RS3, and it seems like you have alot of good rs3 testers willing to help so i may just ot up my hunter so i can get quick gold whenever with chins, but i might start testing your runecrafting script, which i seee people are to scared to use as its uncompleted :p
 
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RS3, and it seems like you have alot of good rs3 testers willing to help so i may just ot up my hunter so i can get quick gold whenever with chins, but i might start testing your runecrafting script, which i seee people are to scared to use as its uncompleted :p
There runecrafting one is nearly as fast as I can get it
 
chins plz all of the chins :) this would be the best new update but right now its really good compared to the other ones out there but keep it up.
Well since @SlashnHax has been a bit busy :D And since i just reached 53 hunter, chins will be in next update :D
 
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I'll try out deadfall traps tonight and let you know how it goes,
Thanks for the update!
 
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I'll try out deadfall traps tonight and let you know how it goes,
Thanks for the update!

Deadfalls should work without any bugs, just know exp per hour is slow, ~10k i think

just tested out the box traps and they work :))

Be aware that it is very bugged and the way it handles the box trap hunting is kinda off, but it should work. :D
 
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are u going to update it more so its not very buggy ?
 
Deadfalls should work without any bugs, just know exp per hour is slow, ~10k i think



Be aware that it is very bugged and the way it handles the box trap hunting is kinda off, but it should work. :D


are you going to up date it more so its not very buggy :D
 
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are u going to update it more so its not very buggy ?
 



are you going to up date it more so its not very buggy :D
I've been trying to figure out how to get rid of some of the bugs, I will continue updating this
 
are u going to update it more so its not very buggy ?
 



are you going to up date it more so its not very buggy :D

Just pushed V(0.1.1) Which is only an update for box traps. The update should get rid of bugs and make it less botlike overall for box traps. Please test to confirm :D

If anyone finds a big problem while using this bot, please bring it to my attention :D
Or if you have a requested addition.
So far i may add (Falconry, salamanders) althought i will also focus on fixing bugs.
 
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I hunted barb-tail kebbits with deadfall traps, but didn't run the bot for that long. (Lv33 kebbit spot)
There's a bug with dropping an item and a personal opinion to seem less-botlike.

Bug - After checking on boulders and looting the dead kebbits corpse, the bot will bury the bones but will not drop the barb-tailed harpoon.
It's not a stackable item, so eventually one would have to pause the script and drop the harpoons manually. However, I didn't let the bot run long enough to see if it would drop the harpoons if I had a full inventory (mostly because of reasons I will explain next)

Opinion - my first assumption would be that the bot detects nearby dead trees to cut them. That assumption is what lead me to setup to the deadfall trap next to the dead tree.
If the dead tree next to this deadfall rock does not respawn in time for the next "searching/cutting for logs" it will run south-east to cut down the next nearest dead tree. Once this dead tree is cut, the bot will idle in that south-eastern spot until the deadfall trap has either caught a kebbit or the trap collapsed.

The reason I bring this up is similar to a post I've seen from Doomie when your MLM bot was still in the early stages :
The hopper and ore sack interaction can be improved further.
The bot just idles until the message for "ores arrived" is received. This is a dangerous pattern imho! It's very suspicious

My suggestion to counteract the bot wandering for dead trees is to have it cut jungle trees along with dead trees (could do more harm than good) or add a radius to how far the bot will search for trees. There are two nearby jungle trees that can be cut down for normal logs as well

As for the idling, if it's possible have it run back to the deadfall traps or near them
qweqW.jpg



The bot idle at the south-eastern dead tree
qweta.jpg
 
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I hunted barb-tail kebbits with deadfall traps, but didn't run the bot for that long. (Lv33 kebbit spot)
There's a bug with dropping an item and a personal opinion to seem less-botlike.

Bug - After checking on boulders and looting the dead kebbits corpse, the bot will bury the bones but will not drop the barb-tailed harpoon.
It's not a stackable item, so eventually one would have to pause the script and drop the harpoons manually. However, I didn't let the bot run long enough to see if it would drop the harpoons if I had a full inventory (mostly because of reasons I will explain next)

Opinion - my first assumption would be that the bot detects nearby dead trees to cut them. That assumption is what lead me to setup to the deadfall trap next to the dead tree.
If the dead tree next to this deadfall rock does not respawn in time for the next "searching/cutting for logs" it will run south-east to cut down the next nearest dead tree. Once this dead tree is cut, the bot will idle in that south-eastern spot until the deadfall trap has either caught a kebbit or the trap collapsed.

The reason I bring this up is similar to a post I've seen from Doomie when your MLM bot was still in the early stages :


My suggestion to counteract the bot wandering for dead trees is to have it cut jungle trees along with dead trees (could do more harm than good) or add a radius to how far the bot will search for trees. There are two nearby jungle trees that can be cut down for normal logs as well

As for the idling, if it's possible have it run back to the deadfall traps or near them
qweqW.jpg



The bot idle at the south-eastern dead tree
qweta.jpg
I totally forgot that i only made the bot to drop things with the name kebbit in them. I can add harpoon to this so it drops those too. And i can make the bot walk back to the trap probably, i will just need to figure out a few changes. Thanks for bringing this to my attention.
I do know that box traps should be much less flawed after next update, and maybe this will be fixed too.
 
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@ RS3 Support pleaaaase <3 you can borrow my account if you need one
 
@ RS3 Support pleaaaase <3 you can borrow my account if you need one
rs3 box trap support + bow support for chins too far away would be super nice, like celestial hunter beta did
 
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What is in this update @awesome123man
I could add rs3 in the future, but i need to work on fixing bugs in all of my bots, which takes time. The update was a small bug fix where the bot tries to place a trap on a already present trap. This bot will occasionally not pick up a misplaced trap causing a big glitch.
 
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Hi man,

I just started using the Deadfall part of this bot. And noticed that it starts collecting logs north of the boulders and can't see the trap. Perhaps moving the camera towards the trap could solve this.

It looks promising.
 
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Hi man,

I just started using the Deadfall part of this bot. And noticed that it starts collecting logs north of the boulders and can't see the trap. Perhaps moving the camera towards the trap could solve this.

It looks promising.
Does it not walk back to the trap? Or just something to make it tool more human?
 
upload_2016-8-13_1-26-4.png
Not a bad proggy in my opinion. Just moved to red chins, and i like the money, plus that it's much less bugged :D
This is the next update version by the way, not been released by executives yet, but being patient :p
 
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