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Atlas Lava Runes [Deleted]

Status
Not open for further replies.
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
I cannot add as spoiler or code because it exceeds 10k characters.
Lol ... Only provide the relevant section. I won't look at it if yuo provide me with a 10k+ log
 
Joined
Jun 9, 2017
Messages
89
Lol ... Only provide the relevant section. I won't look at it if yuo provide me with a 10k+ log

Ok I provided a little bit before and where it was messing up.

Code:
00:07:43 DEBUG    [INVENTORY EVAL] At altar, with filled pouches
00:07:43 DEBUG    Found altar, crafting combination rune
00:07:43 DEBUG    Trying to empty pouches
00:07:45 DEBUG    [INVENTORY EVAL] No essences in inv en pouches are empty
00:07:45 DEBUG    Finished opening equipment
00:07:45 DEBUG    Trying to hover Castle wars action on ROD
00:07:45 DEBUG    Trying to click Castle wars action on ROD
00:07:45 DEBUG    Opening inventory
00:07:46 DEBUG    Waiting for bankerCOo to be loaded
00:07:48 DEBUG    Found altar, crafting combination rune
00:07:48 DEBUG    Trying to traverse to altar
00:07:48 DEBUG    Finished opening inventory
00:07:48 DEBUG    Trying to use earth rune on altar
00:07:49 DEBUG    Finished opening inventory
00:07:49 DEBUG    Trying to use earth rune on altar
00:07:49 DEBUG    Finished opening inventory
00:07:49 DEBUG    Trying to use earth rune on altar
00:07:49 DEBUG    Finished opening inventory
00:07:49 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:51 DEBUG    Trying to fill pouches at bank
00:07:51 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:51 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:51 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:51 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:51 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:52 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:52 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:52 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:52 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:52 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:52 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:53 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:53 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:53 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:53 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:53 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:54 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:54 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:54 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:54 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:54 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:55 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:55 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:55 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:55 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:55 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:55 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:56 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:56 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:56 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:56 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:56 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:57 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:57 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:57 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:57 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:57 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:58 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:58 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:58 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:58 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:58 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:58 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:59 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:59 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:59 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:07:59 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:07:59 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:00 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:00 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:00 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:00 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:01 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:01 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:01 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:01 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:03 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:03 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:03 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:03 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:03 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:04 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:04 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:04 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:04 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:04 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:05 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:05 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:05 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:05 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:05 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:05 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:06 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:06 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:06 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:06 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:06 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:07 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:07 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:07 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:07 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:07 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:08 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:08 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:08 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:08 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:08 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:08 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:09 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:09 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:09 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:09 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:09 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:10 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:10 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:10 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:10 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:10 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:11 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:11 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:11 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:11 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:11 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:11 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:12 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:12 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:12 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:12 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:12 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:13 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:13 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:13 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:13 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:13 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:14 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:14 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:14 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:14 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:14 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:15 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:15 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:15 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:15 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)
00:08:15 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1,  origin: INVENTORY)]
00:08:15 DEBUG    Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0,  origin: INVENTORY)
 
Joined
Nov 23, 2018
Messages
10
This is running well so far, but I have a small request.

Could you add rune pouch support for casting NPC contact? It doesn't detect the runes inside the pouch and tries to withdraw runes to cast NPC contact from the bank instead.

Thanks in advance!
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
This is running well so far, but I have a small request.

Could you add rune pouch support for casting NPC contact? It doesn't detect the runes inside the pouch and tries to withdraw runes to cast NPC contact from the bank instead.

Thanks in advance!
Yeah next update it should be supported. I had to remove it a few updates ago due to RM bug, but all should be good now
 
Joined
Apr 7, 2018
Messages
28
any plans to add support for break handler? or am i retarded and overlooking it?? overall super solid tho. averaging 36k xp/hr at 53
 
Update: the path to the fire altar is almost identical every time. I see 3 or 4 people using the same script and I know they're using the same script cuz we're all following almost identical paths
 
Joined
Feb 11, 2019
Messages
14
seems like it works really well, though I think there's a bug when using pouches and talismans. You need two talismans if using pouches and it will only ever withdraw one.

I also keep getting a no pure essence warning and the bank is full of essence.
 
Joined
Oct 4, 2018
Messages
34
any plans to add support for break handler? or am i retarded and overlooking it?? overall super solid tho. averaging 36k xp/hr at 53
 
Update: the path to the fire altar is almost identical every time. I see 3 or 4 people using the same script and I know they're using the same script cuz we're all following almost identical paths

What are you smoking? anytime someone teles to the duel arena and clicks on the map to the altar it ONLY goes through one route.
This is a great bot, nothing to fix about it.
 
Joined
Aug 26, 2018
Messages
47
When using the giant pouch, sometimes the bot empties the pouches, and then teleports before it uses earth runes on the altar. Then once it gets to castle wars, it tries to use the earth runes where the altar would be, and it clicks where the altar would be, and runs to a random tile either inside or outside of castle wars. It works fine with small,medium and large pouches.but it's totally broken when you try to use the giant pouch. I watched my character spam click the giant pouch over and over on a random tile in castle wars until I corrected the issue.

Code:
00:07:50 DEBUG    [INVENTORY EVAL] At altar, with filled pouches
00:07:50 DEBUG    Found altar, crafting combination rune
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Altar not visible, selecting earth rune
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Altar not visible, selecting earth rune
00:07:50 DEBUG    Finished opening inventory
00:07:50 DEBUG    Trying to use earth rune on altar
00:07:51 DEBUG    Finished opening inventory
00:07:51 DEBUG    Trying to use earth rune on altar
00:07:51 DEBUG    Finished opening inventory
00:07:51 DEBUG    Trying to use earth rune on altar
00:07:51 DEBUG    Finished opening inventory
00:07:51 DEBUG    Trying to use earth rune on altar
00:07:51 DEBUG    Finished opening inventory
00:07:51 DEBUG    Trying to use earth rune on altar
00:07:51 DEBUG    Finished opening inventory
00:07:51 DEBUG    Trying to use earth rune on altar
00:07:52 DEBUG    Finished opening inventory
00:07:52 DEBUG    Trying to use earth rune on altar
00:07:52 DEBUG    Finished opening inventory
00:07:52 DEBUG    Trying to use earth rune on altar
00:07:53 DEBUG    [INVENTORY EVAL] At altar, with filled pouches
00:07:53 DEBUG    Found altar, crafting combination rune
00:07:53 DEBUG    Trying to empty pouches
00:07:54 DEBUG    [INVENTORY EVAL] No essences in inv en pouches are empty
00:07:54 DEBUG    Finished opening equipment
00:07:54 DEBUG    Trying to hover Castle wars action on ROD
00:07:55 DEBUG    Trying to click Castle wars action on ROD
00:07:55 DEBUG    Opening inventory
00:07:55 DEBUG    Waiting for bankerCOo to be loaded
00:07:58 DEBUG    Found altar, crafting combination rune
00:07:58 DEBUG    Trying to traverse to altar
00:07:58 DEBUG    Trying to traverse to altar
00:07:59 DEBUG    Finished opening inventory
00:07:59 DEBUG    Altar not visible, selecting earth rune
00:07:59 DEBUG    Finished opening inventory
00:07:59 DEBUG    Trying to use earth rune on altar
00:07:59 DEBUG    Finished opening inventory
00:07:59 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Finished opening inventory
00:08:00 DEBUG    Trying to use earth rune on altar
00:08:00 DEBUG    Trying to fill pouches at bank
00:08:00 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:00 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:00 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:01 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:01 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)
00:08:02 DEBUG    Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0,  origin: INVENTORY)]
00:08:02 DEBUG    Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4,  origin: INVENTORY)
 
Last edited:
Joined
Feb 14, 2019
Messages
3
This script runs very fast when using rings of duel, I ran it for 1 hour and woke up to a 2 day ban on an account I have only ever botted sand crabs before. When exiting the bank at castle wars it manages to click on what your wearing and right click to tele to duel arena without it even showing ‘teleport to duel arena’ that’s how fast it is lol. Be careful!! Make it more human
 
Joined
May 14, 2018
Messages
7
I've been running your bot for a short period of time, seems to run quite nicely although there are some missing features and no break handler options, please contact me via message, I would consider paying you for a private/premium bot, I would really love to see the mystic mist staff option available for staffs, and an option for eternal glory for unlimited bank teleports and so I can save half of my ring stack, also maybe add a humanizer?
 
Joined
Apr 7, 2018
Messages
28
Are there any plans to continue support for this? For what it is it's great, but in its current state it leaves a lot to be desired. I'd personally 100% definitely pay for a premium version that's updated regularly. This is a niche that seriously needs filling.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Currently very busy. Just post your request instead of saying 'leaving a lot to be desired'. I might optimize/fix this bot and implement requests when I have time.
 
Joined
Apr 7, 2018
Messages
28
Currently very busy. Just post your request instead of saying 'leaving a lot to be desired'. I might optimize/fix this bot and implement requests when I have time.
I didn't mean it in a negative way though i can def understand why it was taken that way.
A solid break handler, some more attention put toward humanization and pathing, fixing the small UI bugs that're present/working on a cleaner UI, just little stuff like that i guess. i think this could easily be a top 10 bot and i'd gladly pay for premium access if it was worked on consistently. There's an issue when casting "Speak to NPC" where it virtually almost never works as intended, the bot won't withdraw the correct runes and cast the spell properly, which needs fixing.
 
Also, an implementation to consider would be utilizing the option to fill pouches from inside of your bank window. Little QoL stuff like that would make this bot 10/10, no doubt.
 
Last edited:
Joined
Jan 31, 2018
Messages
42
Hey man, this bot is fantastic. The only issue I had was on my pure. Id love to be able to use this afk with pouches but it always seems to only grab one earth talisman which leaves it stuck at the altar clicking the earth rune to it. If this was fixed the bot would be perfect. Great work!!~
 
Joined
Aug 26, 2018
Messages
47
Is it possible to make the bot use mouse keys or AHK to empty pouches? (As in have the user set up an AHK script/mousekeys and then run it before starting the bot.) It would increase the xp per hour by 10k an hour or so.

People that are efficient at lavas are able to run laps around me.

I know AHK is "bannable", but if its setup like this it functions the same as mouse keys, and it's also a lot easier to set up for someone who doesn't understand how to write a script:

1::Click Right
Return

2::Mousemove,0,70,0,R
Return

3::Click
Return

Using the large and giant pouch it's getting 46k/hour when it doesn't mess up, I bet if it used AHK/mousekeys it could get 50-60k/hour.

I know runemate can't handle moving super quick, but with a AHK script running to empty pouches it seems like it would have less room for error, and clouse wouldn't have to move the mouse as much.
Is this something runemate would be able to handle doing?

I can't remember if bots that use mouse keys/AHK are allowed on here, can someone clarify for me?

It seems like adding this in wouldn't effect getting banned, especially on a main, as everyone that does lavas by hand uses mouse keys or AHK.
 
Last edited:
Joined
Oct 18, 2015
Messages
31
My bot seems to keep getting stuck near the mine instead of making it to the alter, anyone know a fix for this?
 
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