I cannot add as spoiler or code because it exceeds 10k characters.just make a Spoiler segment and post the log: like this.
blablabalbalbalbalbalbalbalbalbalbablabla
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Sign up now!I cannot add as spoiler or code because it exceeds 10k characters.just make a Spoiler segment and post the log: like this.
blablabalbalbalbalbalbalbalbalbalbablabla
Lol ... Only provide the relevant section. I won't look at it if yuo provide me with a 10k+ logI cannot add as spoiler or code because it exceeds 10k characters.
Lol ... Only provide the relevant section. I won't look at it if yuo provide me with a 10k+ log
00:07:43 DEBUG [INVENTORY EVAL] At altar, with filled pouches
00:07:43 DEBUG Found altar, crafting combination rune
00:07:43 DEBUG Trying to empty pouches
00:07:45 DEBUG [INVENTORY EVAL] No essences in inv en pouches are empty
00:07:45 DEBUG Finished opening equipment
00:07:45 DEBUG Trying to hover Castle wars action on ROD
00:07:45 DEBUG Trying to click Castle wars action on ROD
00:07:45 DEBUG Opening inventory
00:07:46 DEBUG Waiting for bankerCOo to be loaded
00:07:48 DEBUG Found altar, crafting combination rune
00:07:48 DEBUG Trying to traverse to altar
00:07:48 DEBUG Finished opening inventory
00:07:48 DEBUG Trying to use earth rune on altar
00:07:49 DEBUG Finished opening inventory
00:07:49 DEBUG Trying to use earth rune on altar
00:07:49 DEBUG Finished opening inventory
00:07:49 DEBUG Trying to use earth rune on altar
00:07:49 DEBUG Finished opening inventory
00:07:49 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:51 DEBUG Trying to fill pouches at bank
00:07:51 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:51 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:51 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:51 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:51 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:52 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:52 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:52 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:52 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:52 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:52 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:53 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:53 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:53 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:53 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:53 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:54 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:54 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:54 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:54 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:54 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:55 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:55 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:55 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:55 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:55 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:55 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:56 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:56 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:56 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:56 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:56 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:57 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:57 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:57 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:57 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:57 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:58 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:58 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:58 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:58 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:58 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:58 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:59 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:59 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:59 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:07:59 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:07:59 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:00 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:00 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:00 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:00 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:01 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:01 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:01 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:01 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:03 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:03 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:03 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:03 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:03 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:04 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:04 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:04 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:04 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:04 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:05 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:05 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:05 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:05 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:05 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:05 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:06 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:06 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:06 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:06 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:06 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:07 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:07 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:07 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:07 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:07 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:08 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:08 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:08 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:08 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:08 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:08 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:09 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:09 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:09 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:09 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:09 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:10 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:10 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:10 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:10 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:10 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:11 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:11 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:11 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:11 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:11 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:11 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:12 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:12 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:12 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:12 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:12 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:13 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:13 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:13 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:13 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:13 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:14 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:14 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:14 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:14 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:14 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:15 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:15 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:15 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:15 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)
00:08:15 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Large pouch, quantity: 1, index: 1, origin: INVENTORY)]
00:08:15 DEBUG Tryign to fill: SpriteItem(name:Medium pouch, quantity: 1, index: 0, origin: INVENTORY)
Yeah next update it should be supported. I had to remove it a few updates ago due to RM bug, but all should be good nowThis is running well so far, but I have a small request.
Could you add rune pouch support for casting NPC contact? It doesn't detect the runes inside the pouch and tries to withdraw runes to cast NPC contact from the bank instead.
Thanks in advance!
Atlas Lava Runes updated to v1.2.2.
any plans to add support for break handler? or am i retarded and overlooking it?? overall super solid tho. averaging 36k xp/hr at 53
Update: the path to the fire altar is almost identical every time. I see 3 or 4 people using the same script and I know they're using the same script cuz we're all following almost identical paths
00:07:50 DEBUG [INVENTORY EVAL] At altar, with filled pouches
00:07:50 DEBUG Found altar, crafting combination rune
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Altar not visible, selecting earth rune
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Altar not visible, selecting earth rune
00:07:50 DEBUG Finished opening inventory
00:07:50 DEBUG Trying to use earth rune on altar
00:07:51 DEBUG Finished opening inventory
00:07:51 DEBUG Trying to use earth rune on altar
00:07:51 DEBUG Finished opening inventory
00:07:51 DEBUG Trying to use earth rune on altar
00:07:51 DEBUG Finished opening inventory
00:07:51 DEBUG Trying to use earth rune on altar
00:07:51 DEBUG Finished opening inventory
00:07:51 DEBUG Trying to use earth rune on altar
00:07:51 DEBUG Finished opening inventory
00:07:51 DEBUG Trying to use earth rune on altar
00:07:52 DEBUG Finished opening inventory
00:07:52 DEBUG Trying to use earth rune on altar
00:07:52 DEBUG Finished opening inventory
00:07:52 DEBUG Trying to use earth rune on altar
00:07:53 DEBUG [INVENTORY EVAL] At altar, with filled pouches
00:07:53 DEBUG Found altar, crafting combination rune
00:07:53 DEBUG Trying to empty pouches
00:07:54 DEBUG [INVENTORY EVAL] No essences in inv en pouches are empty
00:07:54 DEBUG Finished opening equipment
00:07:54 DEBUG Trying to hover Castle wars action on ROD
00:07:55 DEBUG Trying to click Castle wars action on ROD
00:07:55 DEBUG Opening inventory
00:07:55 DEBUG Waiting for bankerCOo to be loaded
00:07:58 DEBUG Found altar, crafting combination rune
00:07:58 DEBUG Trying to traverse to altar
00:07:58 DEBUG Trying to traverse to altar
00:07:59 DEBUG Finished opening inventory
00:07:59 DEBUG Altar not visible, selecting earth rune
00:07:59 DEBUG Finished opening inventory
00:07:59 DEBUG Trying to use earth rune on altar
00:07:59 DEBUG Finished opening inventory
00:07:59 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Finished opening inventory
00:08:00 DEBUG Trying to use earth rune on altar
00:08:00 DEBUG Trying to fill pouches at bank
00:08:00 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:00 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:00 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:01 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:01 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)
00:08:02 DEBUG Pouches: SpriteItemQueryResults[SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Giant pouch, quantity: 1, index: 0, origin: INVENTORY)]
00:08:02 DEBUG Tryign to fill: SpriteItem(name:Large pouch, quantity: 1, index: 4, origin: INVENTORY)
Contact Noc is broken, sirs at castle wars spam clicking trying to click the icon in the spellbook but it doesn’t until you manually don’t click it for the bot, could this be fixed? Otherwise 10/10tyb51 updated Atlas Lava Runes with a new update entry:
Atlas Lava Runes v1.2.2 Released!
Read the rest of this update entry...
I didn't mean it in a negative way though i can def understand why it was taken that way.Currently very busy. Just post your request instead of saying 'leaving a lot to be desired'. I might optimize/fix this bot and implement requests when I have time.
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