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ApexCrabber PRO

s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Thanks for all the logs guys. The issue has been resolved in v1.3.0 and has been pushed for approval. When that is live on the bot store, it should resolve the banking bug. Until then I'd advise to not use banking.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
proxi updated ApexCrabber PRO with a new update entry:

ApexCrabber PRO v1.3.0 Released!

ApexCrabber PRO updated to v1.3.0.

  • Added Ammonite Crabs on Fossil Island (North)!
    • Fully supports banking, food, and potions.
    • Special case optimizations for Ammonite Crabs.
    • Player must build bank before taking advantage of this.
  • Fixed bug that was causing the bot to crash as soon as the bank opened.
  • Added "Manta ray" as a supported food.
  • Other optimizations.

Read the rest of this update entry...
 
Last edited:
Joined
Dec 18, 2018
Messages
4
I haven't used the bot for even a full hour yet but I keep getting charged for an hr. It's been about 45 minutes and I've been charged 4 times (4 hours)
 
Joined
Dec 8, 2018
Messages
8
I haven't used the bot for even a full hour yet but I keep getting charged for an hr. It's been about 45 minutes and I've been charged 4 times (4 hours)
did you restart your bot 4 times?
 
@proxi I have been baby-sitting my bot. I noticed that the antiban "check skill xp (hover)" has not been utilized at all.

Antiban is checeked, skill xp (hover) is also checked, and AntiBan Interval is 5 - 60 seconds.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
did you restart your bot 4 times?
 
@proxi I have been baby-sitting my bot. I noticed that the antiban "check skill xp (hover)" has not been utilized at all.

Antiban is checeked, skill xp (hover) is also checked, and AntiBan Interval is 5 - 60 seconds.
That's only for RS3 when the skill circle thing pops up at the top-middle of the screen.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Does it support swapping weapons for special attacks? Like swap dscim to dds for spec then switch back
Negative. But it does support using the special for the equipped weapon.
 
Last edited:
Joined
Apr 12, 2018
Messages
2
Hey Mate, I've been using your script for the last 3 weeks. It's been almost flawless, there'd be two items I'd suggest to implement:
  1. Remove the ability to switch to PVP worlds: I had an occurrence where once it met the criteria to switch the worlds due to too many people in my spot (I chose the stand still option) it swapped me to a PVP world where I got PK'd and died. Would be good if you could collate a list of these worlds and exclude them from being chosen.
  2. It drinks pots too quickly: I haven't quite tested this albeit im sure you can shed some light here. It seems to drink pots too quickly, almost an entire inven in 1-1.5 hours in and my inven is done. Is the pot drinking randomized or? I'm not sure if this is correct but it seems like after a new inven the bots drinks the pots a lot faster than as it gets closer towards depletion of inven?
Thanks
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Hey Mate, I've been using your script for the last 3 weeks. It's been almost flawless, there'd be two items I'd suggest to implement:
  1. Remove the ability to switch to PVP worlds: I had an occurrence where once it met the criteria to switch the worlds due to too many people in my spot (I chose the stand still option) it swapped me to a PVP world where I got PK'd and died. Would be good if you could collate a list of these worlds and exclude them from being chosen.
  2. It drinks pots too quickly: I haven't quite tested this albeit im sure you can shed some light here. It seems to drink pots too quickly, almost an entire inven in 1-1.5 hours in and my inven is done. Is the pot drinking randomized or? I'm not sure if this is correct but it seems like after a new inven the bots drinks the pots a lot faster than as it gets closer towards depletion of inven?
Thanks
Hey man, thanks for the input!

I will definitely take a look at the PVP worlds thing. Thanks for bringing that scenario to light.

As far as the potions go, it currently looks at your combat stats and sees if your current skill level is less than you base skill level multiplied by 5-15%, in addition to this there is also a timer. If it seems too quickly to being consumed though, I could change that to 0-15% and increase the timer :)
 
Joined
Apr 12, 2018
Messages
2
Awesome, great to hear good sir!

Yeah I think increasing it to 0-15% along with the timer would be super helpful, happy to continue testing it and provide feedback.

Edit: I was just thinking the problem may be around the fact that I was using standard attack and strength potions which only raise 10% of your current level + 3. So it doesn't take much for it to meet the criteria of 5-15% while people who are using supers probably aren't experiencing any issues at all. Perhaps 0-15% and a larger timer for just the standard pots while supers remain the same? thoughts?
 
Last edited:
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Awesome, great to hear good sir!

Yeah I think increasing it to 0-15% along with the timer would be super helpful, happy to continue testing it and provide feedback.

Edit: I was just thinking the problem may be around the fact that I was using standard attack and strength potions which only raise 10% of your current level + 3. So it doesn't take much for it to meet the criteria of 5-15% while people who are using supers probably aren't experiencing any issues at all. Perhaps 0-15% and a larger timer for just the standard pots while supers remain the same? thoughts?
Sounds like a plan :) This can be expected in the next update
 
Joined
Feb 24, 2017
Messages
28
bot stopped before it started and charged 10 cents, refund pls
the issue was that I started at ge and expected it to teleport using the cammy teleport i had in inventory and walk up from there like the prime crabber bot
 
Joined
Dec 25, 2018
Messages
19
Love the bot but struggle to run for over an hour without it crashing, same error all time at rock crabs

java.lang.NullPointerException
at robot.IIiIiiIIIi.validate(vb:173)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(loc:30)
at com.runemate.game.api.script.framework.LoopingBot.run(ilc:45)
at com.runemate.game.api.script.framework.AbstractBot.start(ikc:20831)
at nul.iIIiiIiiIiIii.run(ptc:210)
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Love the bot but struggle to run for over an hour without it crashing, same error all time at rock crabs

java.lang.NullPointerException
at robot.IIiIiiIIIi.validate(vb:173)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(loc:30)
at com.runemate.game.api.script.framework.LoopingBot.run(ilc:45)
at com.runemate.game.api.script.framework.AbstractBot.start(ikc:20831)
at nul.iIIiiIiiIiIii.run(ptc:210)
I'd highly recommend using a different location. Not only are they the lowest xp an hour, but the web walking in that area is also pretty funky. Can you provide me with your log file so I can further determine what is happening in your case?
 
I'd highly recommend using a different location. Not only are they the lowest xp an hour, but the web walking in that area is also pretty funky. Can you provide me with your log file so I can further determine what is happening in your case?
Edit: Found the bug, and fixed it... basically a typo on my end. It'll be out in the next update xD (Probably this weekend). Thank you for bringing this to light!
 
Joined
Feb 24, 2017
Messages
28
hello I appreciate the refund, however I ran this last night at zeah shores location and when I woke up it was clicking on the water on the minimap lol, i attached small portion of the code at the end since file was too big even for pastebin, don't think it really gives much info though..

6:49:43 DEBUG Root -> Waiting on GUI... false
06:49:43 DEBUG Root Branch: IsHealingNeeded: false
06:49:43 DEBUG ActualHealthPercent: 100
06:49:43 DEBUG GeneratedHealthPercent: 46.94606396497742
06:49:43 DEBUG Root Branch: ResetRun: true
06:49:43 DEBUG Root Branch: Refresh Contains Player: false
06:49:43 INFO Traveling to refresh area.
06:49:43 DEBUG That bitch be null, walking with bresenham
06:49:45 DEBUG Root -> Waiting on GUI... false
06:49:45 DEBUG Root Branch: IsHealingNeeded: false
06:49:45 DEBUG ActualHealthPercent: 100
06:49:45 DEBUG GeneratedHealthPercent: 46.94606396497742
06:49:45 DEBUG Root Branch: ResetRun: true
06:49:45 DEBUG Root Branch: Refresh Contains Player: false
06:49:45 INFO Traveling to refresh area.
06:49:45 DEBUG That bitch be null, walking with bresenham
06:49:46 DEBUG Root -> Waiting on GUI... false
06:49:46 DEBUG Root Branch: IsHealingNeeded: false
06:49:46 DEBUG ActualHealthPercent: 100
06:49:46 DEBUG GeneratedHealthPercent: 46.94606396497742
06:49:46 DEBUG Root Branch: ResetRun: true
06:49:46 DEBUG Root Branch: Refresh Contains Player: false
06:49:46 INFO Traveling to refresh area.
06:49:47 DEBUG That bitch be null, walking with bresenham
06:49:48 DEBUG Root -> Waiting on GUI... false
06:49:48 DEBUG Root Branch: IsHealingNeeded: false
06:49:48 DEBUG ActualHealthPercent: 100
06:49:48 DEBUG GeneratedHealthPercent: 46.94606396497742
06:49:48 DEBUG Root Branch: ResetRun: true
06:49:48 DEBUG Root Branch: Refresh Contains Player: false
06:49:48 INFO Traveling to refresh area.
06:49:48 DEBUG That bitch be null, walking with bresenham
06:49:50 DEBUG Root -> Waiting on GUI... false
06:49:50 DEBUG Root Branch: IsHealingNeeded: false
06:49:50 DEBUG ActualHealthPercent: 100
06:49:50 DEBUG GeneratedHealthPercent: 46.94606396497742
06:49:50 DEBUG Root Branch: ResetRun: true
06:49:50 DEBUG Root Branch: Refresh Contains Player: false
06:49:50 INFO Traveling to refresh area.
06:49:50 DEBUG That bitch be null, walking with bresenham
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
hello I appreciate the refund, however I ran this last night at zeah shores location and when I woke up it was clicking on the water on the minimap lol, i attached small portion of the code at the end since file was too big even for pastebin, don't think it really gives much info though..
Yea I honestly would need the whole log file to determine what is happening here. For the bot to be clicking on the water while trying to go to the refresh area, it sounds like the bot location was not set properly.
I'm not too sure why you'd keep having issues though, the bot gets several hundreds of hours of usage per day. Many of those are on the Zeah shore with no issues.
 
Joined
Mar 29, 2016
Messages
65
Possible to add Crabclaw Caves location? It's accessible with partial completion of The Depths of Despair Quest and allows an additional two training spots (one with 3 sand crab spawn and the other with 4 sand crab spawn).
 
Joined
Dec 25, 2018
Messages
19
I'd highly recommend using a different location. Not only are they the lowest xp an hour, but the web walking in that area is also pretty funky. Can you provide me with your log file so I can further determine what is happening in your case?
 

Edit: Found the bug, and fixed it... basically a typo on my end. It'll be out in the next update xD (Probably this weekend). Thank you for bringing this to light!

Great stuff :D

Got error again today, please update us once fixed

Is it possible to look at the picking up knives/arrows? It works well but does not pick up all the time so lose quite a few knives

Thanks
 
Last edited:
Joined
Jan 11, 2019
Messages
2
i used the bot from 4 pm till 10 pm so thats 0.60$ but now al my funds are gone...
upload_2019-1-15_22-14-31.png
 

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