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ApexCrabber PRO

s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
the bot stops working after it reaches its timer for a break, it says theres an error and the timer doesnt continue so it wont take a break and go back to botting
Your review made me laugh xD Let's see if we can figure out what the issue is.

Can you post your log file for that session?

Edit: Actually, I think I may have found the issue. This should have been a rare case though, and it may have even been specific to the coordinate you were on in the island. Did you try multiple coordinates?
 
Last edited:
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
The bot log is a file stored on your hard drive. You can find it at C:\Users\<YourUsername>\RuneMate\logs
 
Joined
May 22, 2018
Messages
16
Well... this is the only bot i have used... 3 hours... 3 hours I used it for... Banned, RIP 5 99's and 350m... Aboslutely horrible bot, got stuck at bank, and randomly stops walking.
 

agreed, I wish i read this, this is the only bot I used, 3 hours play time and I got banned.
thats weird, ive been using it all day. the bot crashes alot but im still good
 
Edit: Actually, I think I may have found the issue. This should have been a rare case though, and it may have even been specific to the coordinate you were on in the island. Did you try multiple coordinates?
do you mean if like i tried crab island and then the place right next to it?
 
The bot log is a file stored on your hard drive. You can find it at C:\Users\<YourUsername>\RuneMate\logs
i can post my last 5 logs because i dont know which one it is
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.

In the meantime, I've issued you a refund :)
 
Joined
May 22, 2018
Messages
16
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Andys\RuneMate\logs\20180523205456_ApexCrabber PRO (Birthday Sale).txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Key not found
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:08 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:10 DEBUG Root -> Waiting on GUI... true
00:00:11 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:13 DEBUG Root -> Waiting on GUI... true
00:00:14 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:17 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:20 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:21 INFO Next break will occur once Runtime reaches: 05:19:49
00:00:22 DEBUG Root -> Waiting on GUI... false
00:00:22 DEBUG Sessions Settings:
00:00:22 DEBUG Game: OSRS
00:00:22 DEBUG Break Enabled: true
00:00:22 DEBUG Break Duration: 900000 - 7200000
00:00:22 DEBUG Play Duration: 19080000 - 19260000
00:00:22 DEBUG StopAfterMinutes: 0
00:00:22 DEBUG Location: CrabIsland
00:00:22 DEBUG PlayStyle: Active
00:00:22 DEBUG HP Level: 51
00:00:22 DEBUG Heal Percent: 0.5
00:00:22 DEBUG Using Food: false
00:00:22 DEBUG Food Type:
00:00:22 DEBUG Food Quantity: 10
00:00:22 DEBUG Using Potions: false
00:00:22 DEBUG Potion Type: SP_ATT_STR
00:00:22 DEBUG Potion Quantity: -1
00:00:22 DEBUG Stop Out Of Potions: false
00:00:22 DEBUG Pickup Thrown Equipment: false
00:00:22 DEBUG Player Run Count: 2
00:00:22 DEBUG World Hop: false
00:00:22 DEBUG Branch: InventoryHasEquipment: false
00:00:22 DEBUG Branch: AreSkillsLow: false
00:00:22 DEBUG Branch: IsAttacking: true
00:00:22 INFO Currently Attacking
00:00:26 DEBUG Root -> Waiting on GUI... false
00:00:26 DEBUG Branch: InventoryHasEquipment: false
00:00:26 DEBUG Branch: AreSkillsLow: false
00:00:26 DEBUG Branch: IsAttacking: true
00:00:27 INFO Currently Attacking
00:00:30 DEBUG Root -> Waiting on GUI... false
00:00:30 DEBUG Branch: InventoryHasEquipment: false
00:00:30 DEBUG Branch: AreSkillsLow: false
00:00:30 DEBUG Branch: IsAttacking: false
00:00:30 DEBUG Branch: IsCrabShell!Null: false
00:00:30 DEBUG Branch: IsActivePlaystyle: true
00:00:30 DEBUG Branch: AttackBranch: false
00:00:30 INFO Traveling to nearest crab shell
00:00:32 DEBUG Root -> Waiting on GUI... false
00:00:32 DEBUG Branch: InventoryHasEquipment: false
00:00:32 DEBUG Branch: AreSkillsLow: false
00:00:32 DEBUG Branch: IsAttacking: false
00:00:32 DEBUG Branch: IsCrabShell!Null: false
00:00:32 DEBUG Branch: IsActivePlaystyle: true
00:00:32 DEBUG Branch: AttackBranch: false
00:00:32 INFO Traveling to nearest crab shell
00:00:33 DEBUG Root -> Waiting on GUI... false
00:00:33 DEBUG Branch: InventoryHasEquipment: false
00:00:33 DEBUG Branch: AreSkillsLow: false
00:00:33 DEBUG Branch: IsAttacking: false
00:00:33 DEBUG Branch: IsCrabShell!Null: true
00:00:33 DEBUG Branch: CrabShellNearby(0): true
00:00:33 DEBUG Root -> Waiting on GUI... false
00:00:33 DEBUG Branch: InventoryHasEquipment: false
00:00:33 DEBUG Branch: AreSkillsLow: false
00:00:33 DEBUG Branch: IsAttacking: true
00:00:33 INFO Currently Attacking
00:00:36 DEBUG Root -> Waiting on GUI... false
00:00:36 DEBUG Branch: InventoryHasEquipment: false
00:00:36 DEBUG Branch: AreSkillsLow: false
00:00:36 DEBUG Branch: IsAttacking: true
00:00:36 INFO Currently Attacking
00:00:41 DEBUG Root -> Waiting on GUI... false
00:00:41 DEBUG Branch: InventoryHasEquipment: false
00:00:41 DEBUG Branch: AreSkillsLow: false
00:00:41 DEBUG Branch: IsAttacking: true
00:00:41 INFO Currently Attacking
00:00:44 DEBUG Root -> Waiting on GUI... false
00:00:44 DEBUG Branch: InventoryHasEquipment: false
00:00:44 DEBUG Branch: AreSkillsLow: false
00:00:44 DEBUG Branch: IsAttacking: true
00:00:44 INFO Currently Attacking
00:00:47 DEBUG Root -> Waiting on GUI... false
00:00:47 DEBUG Branch: InventoryHasEquipment: false
00:00:47 DEBUG Branch: AreSkillsLow: false
00:00:47 DEBUG Branch: IsAttacking: true
00:00:47 INFO Currently Attacking
00:00:51 DEBUG Root -> Waiting on GUI... false
00:00:51 DEBUG Executing antiban...
00:00:51 INFO Hovering over random player
00:00:52 INFO Anti-Ban Timer reset. Will perform anti-ban again in 48 seconds
00:00:52 DEBUG Branch: InventoryHasEquipment: false
00:00:52 DEBUG Branch: AreSkillsLow: false
00:00:52 DEBUG Branch: IsAttacking: true
00:00:52 INFO Currently Attacking
00:00:55 DEBUG Root -> Waiting on GUI... false
00:00:55 DEBUG Branch: InventoryHasEquipment: false
00:00:55 DEBUG Branch: AreSkillsLow: false
00:00:55 DEBUG Branch: IsAttacking: true
00:00:55 INFO Currently Attacking
00:00:59 DEBUG Root -> Waiting on GUI... false
00:00:59 DEBUG Branch: InventoryHasEquipment: false
00:00:59 DEBUG Branch: AreSkillsLow: false
00:00:59 DEBUG Branch: IsAttacking: true
00:01:00 INFO Currently Attacking
00:01:03 DEBUG Root -> Waiting on GUI... false
00:01:03 DEBUG Branch: InventoryHasEquipment: false
00:01:03 DEBUG Branch: AreSkillsLow: false
00:01:03 DEBUG Branch: IsAttacking: true
00:01:03 INFO Currently Attacking
00:01:06 DEBUG Root -> Waiting on GUI... false
00:01:06 DEBUG Branch: InventoryHasEquipment: false
00:01:06 DEBUG Branch: AreSkillsLow: false
00:01:06 DEBUG Branch: IsAttacking: true
00:01:06 INFO Currently Attacking
00:01:10 DEBUG Root -> Waiting on GUI... false
00:01:10 DEBUG Branch: InventoryHasEquipment: false
00:01:10 DEBUG Branch: AreSkillsLow: false
00:01:10 DEBUG Branch: IsAttacking: true
00:01:10 INFO Currently Attacking
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Branch: InventoryHasEquipment: false
00:01:13 DEBUG Branch: AreSkillsLow: false
00:01:13 DEBUG Branch: IsAttacking: true
00:01:13 INFO Currently Attacking
00:01:17 DEBUG Root -> Waiting on GUI... false
00:01:17 DEBUG Branch: InventoryHasEquipment: false
00:01:17 DEBUG Branch: AreSkillsLow: false
00:01:17 DEBUG Branch: IsAttacking: true
00:01:17 INFO Currently Attacking
00:01:20 DEBUG Root -> Waiting on GUI... false
00:01:20 DEBUG Branch: InventoryHasEquipment: false
00:01:20 DEBUG Branch: AreSkillsLow: false
00:01:20 DEBUG Branch: IsAttacking: true
00:01:20 INFO Currently Attacking
00:01:23 DEBUG Root -> Waiting on GUI... false
00:01:23 DEBUG Branch: InventoryHasEquipment: false
00:01:23 DEBUG Branch: AreSkillsLow: false
00:01:23 DEBUG Branch: IsAttacking: true
00:01:23 INFO Currently Attacking
00:01:26 DEBUG Root -> Waiting on GUI... false
00:01:26 DEBUG Branch: InventoryHasEquipment: false
00:01:26 DEBUG Branch: AreSkillsLow: false
00:01:26 DEBUG Branch: IsAttacking: true
00:01:26 INFO Currently Attacking
00:01:30 DEBUG Root -> Waiting on GUI... false
00:01:30 DEBUG Branch: InventoryHasEquipment: false
00:01:30 DEBUG Branch: AreSkillsLow: false
00:01:30 DEBUG Branch: IsAttacking: true
00:01:30 INFO Currently Attacking
00:01:33 DEBUG Root -> Waiting on GUI... false
00:01:33 DEBUG Branch: InventoryHasEquipment: false
00:01:33 DEBUG Branch: AreSkillsLow: false
00:01:33 DEBUG Branch: IsAttacking: true
00:01:33 INFO Currently Attacking
00:01:37 DEBUG Root -> Waiting on GUI... false
00:01:37 DEBUG Branch: InventoryHasEquipment: false
00:01:37 DEBUG Branch: AreSkillsLow: false
00:01:37 DEBUG Branch: IsAttacking: true
00:01:37 INFO Currently Attacking
00:01:41 DEBUG Root -> Waiting on GUI... false
00:01:41 DEBUG Executing antiban...
00:01:41 INFO Right-Clicking NPC: Sandy rocks
00:01:42 INFO Anti-Ban Timer reset. Will perform anti-ban again in 12 seconds
00:01:42 DEBUG Branch: InventoryHasEquipment: false
00:01:42 DEBUG Branch: AreSkillsLow: false
00:01:42 DEBUG Branch: IsAttacking: true
00:01:42 INFO Currently Attacking
00:01:44 DEBUG Root -> Waiting on GUI... false
00:01:44 DEBUG Branch: InventoryHasEquipment: false
00:01:44 DEBUG Branch: AreSkillsLow: false
00:01:44 DEBUG Branch: IsAttacking: true
00:01:44 INFO Currently Attacking
00:01:48 DEBUG Root -> Waiting on GUI... false
00:01:48 DEBUG Branch: InventoryHasEquipment: false
00:01:48 DEBUG Branch: AreSkillsLow: false
00:01:48 DEBUG Branch: IsAttacking: false
00:01:48 DEBUG Branch: IsCrabShell!Null: true
00:01:48 DEBUG Branch: CrabShellNearby(0): false
00:01:48 DEBUG Branch: AttackBranch: true
00:01:48 INFO Attempting to attack crab
00:01:50 DEBUG Root -> Waiting on GUI... false
00:01:50 DEBUG Branch: InventoryHasEquipment: false
00:01:50 DEBUG Branch: AreSkillsLow: false
00:01:50 DEBUG Branch: IsAttacking: true
00:01:50 INFO Currently Attacking
00:01:54 DEBUG Root -> Waiting on GUI... false
00:01:54 DEBUG Branch: InventoryHasEquipment: false
00:01:54 DEBUG Branch: AreSkillsLow: false
00:01:54 DEBUG Branch: IsAttacking: true
00:01:54 INFO Currently Attacking
00:01:58 DEBUG Root -> Waiting on GUI... false
00:01:58 DEBUG Executing antiban...
00:01:58 INFO Performing a random Delay for 6 seconds.
00:01:58 INFO Performing a random Delay for 6 seconds.
00:02:08 INFO Anti-Ban Timer reset. Will perform anti-ban again in 15 seconds
00:02:08 DEBUG Branch: InventoryHasEquipment: false
00:02:08 DEBUG Branch: AreSkillsLow: false
00:02:08 DEBUG Branch: IsAttacking: true
00:02:08 INFO Currently Attacking
00:02:11 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG Branch: InventoryHasEquipment: false
00:02:11 DEBUG Branch: AreSkillsLow: false
00:02:11 DEBUG Branch: IsAttacking: true
00:02:11 INFO Currently Attacking
00:02:15 DEBUG Root -> Waiting on GUI... false
00:02:15 DEBUG Branch: InventoryHasEquipment: false
00:02:15 DEBUG Branch: AreSkillsLow: false
00:02:15 DEBUG Branch: IsAttacking: true
00:02:15 INFO Currently Attacking
00:02:18 DEBUG Root -> Waiting on GUI... false
00:02:18 DEBUG Branch: InventoryHasEquipment: false
00:02:18 DEBUG Branch: AreSkillsLow: false
00:02:18 DEBUG Branch: IsAttacking: true
00:02:18 INFO Currently Attacking
00:02:21 DEBUG Root -> Waiting on GUI... false
00:02:21 DEBUG Branch: InventoryHasEquipment: false
00:02:21 DEBUG Branch: AreSkillsLow: false
00:02:21 DEBUG Branch: IsAttacking: true
00:02:21 INFO Currently Attacking
00:02:24 DEBUG Root -> Waiting on GUI... false
00:02:24 DEBUG Executing antiban...
00:02:24 INFO Hovering over an NPC: Sandy rocks
00:02:24 INFO Anti-Ban Timer reset. Will perform anti-ban again in 10 seconds
00:02:24 DEBUG Branch: InventoryHasEquipment: false
00:02:24 DEBUG Branch: AreSkillsLow: false
00:02:24 DEBUG Branch: IsAttacking: true
00:02:25 INFO Currently Attacking
00:02:28 DEBUG Root -> Waiting on GUI... false
00:02:28 DEBUG Branch: InventoryHasEquipment: false
00:02:28 DEBUG Branch: AreSkillsLow: false
00:02:28 DEBUG Branch: IsAttacking: true
00:02:28 INFO Currently Attacking
00:02:32 DEBUG Root -> Waiting on GUI... false
00:02:32 DEBUG Branch: InventoryHasEquipment: false
00:02:32 DEBUG Branch: AreSkillsLow: false
00:02:32 DEBUG Branch: IsAttacking: true
00:02:32 INFO Currently Attacking
00:02:36 DEBUG Root -> Waiting on GUI... false
00:02:36 DEBUG Executing antiban...
00:02:36 INFO Right-Clicking NPC: Sand Crab
00:02:36 INFO Anti-Ban Timer reset. Will perform anti-ban again in 27 seconds
00:02:36 DEBUG Branch: InventoryHasEquipment: false
00:02:36 DEBUG Branch: AreSkillsLow: false
00:02:36 DEBUG Branch: IsAttacking: true
00:02:36 INFO Currently Attacking
00:02:39 DEBUG Root -> Waiting on GUI... false
00:02:39 DEBUG Branch: InventoryHasEquipment: false
00:02:39 DEBUG Branch: AreSkillsLow: false
00:02:39 DEBUG Branch: IsAttacking: true
00:02:39 INFO Currently Attacking
00:02:42 DEBUG Root -> Waiting on GUI... false
00:02:42 DEBUG Branch: InventoryHasEquipment: false
00:02:42 DEBUG Branch: AreSkillsLow: false
00:02:42 DEBUG Branch: IsAttacking: true
00:02:42 INFO Currently Attacking
00:02:46 DEBUG Root -> Waiting on GUI... false
00:02:46 DEBUG Branch: InventoryHasEquipment: false
00:02:46 DEBUG Branch: AreSkillsLow: false
00:02:46 DEBUG Branch: IsAttacking: true
00:02:46 INFO Currently Attacking
00:02:49 DEBUG Root -> Waiting on GUI... false
00:02:49 DEBUG Branch: InventoryHasEquipment: false
00:02:49 DEBUG Branch: AreSkillsLow: false
00:02:49 DEBUG Branch: IsAttacking: true
00:02:49 INFO Currently Attacking
00:02:52 DEBUG Root -> Waiting on GUI... false
00:02:52 DEBUG Branch: InventoryHasEquipment: false
00:02:52 DEBUG Branch: AreSkillsLow: false
00:02:52 DEBUG Branch: IsAttacking: true
00:02:52 INFO Currently Attacking
00:02:56 DEBUG Root -> Waiting on GUI... false
00:02:56 DEBUG Branch: InventoryHasEquipment: false
00:02:56 DEBUG Branch: AreSkillsLow: false
00:02:56 DEBUG Branch: IsAttacking: true
00:02:56 INFO Currently Attacking
00:03:00 DEBUG Root -> Waiting on GUI... false
00:03:00 DEBUG Branch: InventoryHasEquipment: false
00:03:00 DEBUG Branch: AreSkillsLow: false
00:03:00 DEBUG Branch: IsAttacking: true
00:03:00 INFO Currently Attacking
00:03:04 DEBUG Root -> Waiting on GUI... false
00:03:04 DEBUG Branch: InventoryHasEquipment: false
00:03:04 DEBUG Branch: AreSkillsLow: false
00:03:04 DEBUG Branch: IsAttacking: true
00:03:04 INFO Currently Attacking
00:03:07 DEBUG Root -> Waiting on GUI... false
00:03:07 DEBUG Executing antiban...
00:03:07 INFO Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:03:07 DEBUG Branch: InventoryHasEquipment: false
00:03:07 DEBUG Branch: AreSkillsLow: false
00:03:07 DEBUG Branch: IsAttacking: true
00:03:07 INFO Currently Attacking
00:03:10 DEBUG Root -> Waiting on GUI... false
00:03:10 DEBUG Branch: InventoryHasEquipment: false
00:03:10 DEBUG Branch: AreSkillsLow: false
00:03:10 DEBUG Branch: IsAttacking: true
00:03:10 INFO Currently Attacking
00:03:14 DEBUG Root -> Waiting on GUI... false
00:03:14 DEBUG Branch: InventoryHasEquipment: false
00:03:14 DEBUG Branch: AreSkillsLow: false
00:03:14 DEBUG Branch: IsAttacking: true
00:03:14 INFO Currently Attacking
00:03:18 DEBUG Root -> Waiting on GUI... false
00:03:18 DEBUG Branch: InventoryHasEquipment: false
00:03:18 DEBUG Branch: AreSkillsLow: false
00:03:18 DEBUG Branch: IsAttacking: true
00:03:18 INFO Currently Attacking
00:03:22 DEBUG Root -> Waiting on GUI... false
00:03:22 DEBUG Branch: InventoryHasEquipment: false
00:03:22 DEBUG Branch: AreSkillsLow: false
00:03:22 DEBUG Branch: IsAttacking: true
00:03:22 INFO Currently Attacking
00:03:25 DEBUG Root -> Waiting on GUI... false
00:03:25 DEBUG Branch: InventoryHasEquipment: false
00:03:25 DEBUG Branch: AreSkillsLow: false
00:03:25 DEBUG Branch: IsAttacking: true
00:03:25 INFO Currently Attacking
00:03:29 DEBUG Root -> Waiting on GUI... false
00:03:29 DEBUG Branch: InventoryHasEquipment: false
00:03:29 DEBUG Branch: AreSkillsLow: false
00:03:29 DEBUG Branch: IsAttacking: true
00:03:29 INFO Currently Attacking
00:03:33 DEBUG Root -> Waiting on GUI... false
00:03:33 DEBUG Branch: InventoryHasEquipment: false
00:03:33 DEBUG Branch: AreSkillsLow: false
00:03:33 DEBUG Branch: IsAttacking: true
00:03:33 INFO Currently Attacking
00:03:37 DEBUG Root -> Waiting on GUI... false
00:03:37 DEBUG Branch: InventoryHasEquipment: false
00:03:37 DEBUG Branch: AreSkillsLow: false
00:03:37 DEBUG Branch: IsAttacking: true
00:03:37 INFO Currently Attacking
00:03:41 DEBUG Root -> Waiting on GUI... false
00:03:41 DEBUG Branch: InventoryHasEquipment: false
00:03:41 DEBUG Branch: AreSkillsLow: false
00:03:41 DEBUG Branch: IsAttacking: true
00:03:41 INFO Currently Attacking
00:03:44 DEBUG Root -> Waiting on GUI... false
00:03:44 DEBUG Branch: InventoryHasEquipment: false
00:03:44 DEBUG Branch: AreSkillsLow: false
00:03:44 DEBUG Branch: IsAttacking: true
00:03:44 INFO Currently Attacking
00:03:47 DEBUG Root -> Waiting on GUI... false
00:03:47 DEBUG Branch: InventoryHasEquipment: false
00:03:47 DEBUG Branch: AreSkillsLow: false
00:03:47 DEBUG Branch: IsAttacking: true
00:03:47 INFO Currently Attacking
00:03:51 DEBUG Root -> Waiting on GUI... false
00:03:51 DEBUG Branch: InventoryHasEquipment: false
00:03:51 DEBUG Branch: AreSkillsLow: false
00:03:51 DEBUG Branch: IsAttacking: true
00:03:51 INFO Currently Attacking
00:03:55 DEBUG Root -> Waiting on GUI... false
00:03:55 DEBUG Branch: InventoryHasEquipment: false
00:03:55 DEBUG Branch: AreSkillsLow: false
00:03:55 DEBUG Branch: IsAttacking: true
00:03:55 INFO Currently Attacking
00:03:59 DEBUG Root -> Waiting on GUI... false
00:03:59 DEBUG Branch: InventoryHasEquipment: false
00:03:59 DEBUG Branch: AreSkillsLow: false
00:03:59 DEBUG Branch: IsAttacking: true
00:03:59 INFO Currently Attacking
00:04:02 DEBUG Root -> Waiting on GUI... false
00:04:02 DEBUG Branch: InventoryHasEquipment: false
00:04:02 DEBUG Branch: AreSkillsLow: false
00:04:02 DEBUG Branch: IsAttacking: false
00:04:03 DEBUG Branch: IsCrabShell!Null: true
00:04:03 DEBUG Branch: CrabShellNearby(0): false
00:04:03 DEBUG Branch: AttackBranch: true
00:04:03 INFO Attempting to attack crab
00:04:03 DEBUG Rotating camera to entity with yaw: 0.5090847828954522
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:06 DEBUG Branch: InventoryHasEquipment: false
00:04:06 DEBUG Branch: AreSkillsLow: false
00:04:06 DEBUG Branch: IsAttacking: true
00:04:06 INFO Currently Attacking
00:04:10 DEBUG Root -> Waiting on GUI... false
00:04:10 DEBUG Executing antiban...
00:04:10 INFO Hovering over an NPC: Sand Crab
00:04:10 INFO Anti-Ban Timer reset. Will perform anti-ban again in 54 seconds
00:04:10 DEBUG Branch: InventoryHasEquipment: false
00:04:10 DEBUG Branch: AreSkillsLow: false
00:04:10 DEBUG Branch: IsAttacking: true
00:04:10 INFO Currently Attacking
00:04:13 DEBUG Root -> Waiting on GUI... false
00:04:14 DEBUG Branch: InventoryHasEquipment: false
00:04:14 DEBUG Branch: AreSkillsLow: false
00:04:14 DEBUG Branch: IsAttacking: true
00:04:14 INFO Currently Attacking
00:04:17 DEBUG Root -> Waiting on GUI... false
00:04:17 DEBUG Branch: InventoryHasEquipment: false
00:04:17 DEBUG Branch: AreSkillsLow: false
00:04:17 DEBUG Branch: IsAttacking: true
00:04:17 INFO Currently Attacking
00:04:20 DEBUG Root -> Waiting on GUI... false
00:04:20 DEBUG Branch: InventoryHasEquipment: false
00:04:20 DEBUG Branch: AreSkillsLow: false
00:04:20 DEBUG Branch: IsAttacking: true
00:04:20 INFO Currently Attacking
00:04:24 DEBUG Root -> Waiting on GUI... false
00:04:24 DEBUG Branch: InventoryHasEquipment: false
00:04:24 DEBUG Branch: AreSkillsLow: false
00:04:24 DEBUG Branch: IsAttacking: true
00:04:24 INFO Currently Attacking
00:04:27 DEBUG Root -> Waiting on GUI... false
00:04:27 DEBUG Branch: InventoryHasEquipment: false
00:04:27 DEBUG Branch: AreSkillsLow: false
00:04:27 DEBUG Branch: IsAttacking: true
00:04:27 INFO Currently Attacking
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:31 DEBUG Branch: InventoryHasEquipment: false
00:04:31 DEBUG Branch: AreSkillsLow: false
00:04:31 DEBUG Branch: IsAttacking: true
00:04:32 INFO Currently Attacking
00:04:35 DEBUG Root -> Waiting on GUI... false
00:04:35 DEBUG Branch: InventoryHasEquipment: false
00:04:35 DEBUG Branch: AreSkillsLow: false
00:04:35 DEBUG Branch: IsAttacking: true
00:04:36 INFO Currently Attacking
00:04:39 DEBUG Root -> Waiting on GUI... false
00:04:39 DEBUG Branch: InventoryHasEquipment: false
00:04:39 DEBUG Branch: AreSkillsLow: false
00:04:39 DEBUG Branch: IsAttacking: true
00:04:39 INFO Currently Attacking
00:04:41 DEBUG Root -> Waiting on GUI... false
00:04:41 DEBUG Branch: InventoryHasEquipment: false
00:04:41 DEBUG Branch: AreSkillsLow: false
00:04:41 DEBUG Branch: IsAttacking: true
00:04:41 INFO Currently Attacking
00:04:45 DEBUG Root -> Waiting on GUI... false
00:04:45 DEBUG Branch: InventoryHasEquipment: false
00:04:45 DEBUG Branch: AreSkillsLow: false
00:04:45 DEBUG Branch: IsAttacking: true
00:04:45 INFO Currently Attacking
00:04:49 DEBUG Root -> Waiting on GUI... false
00:04:49 DEBUG Branch: InventoryHasEquipment: false
00:04:49 DEBUG Branch: AreSkillsLow: false
00:04:49 DEBUG Branch: IsAttacking: true
00:04:49 INFO Currently Attacking
00:04:52 DEBUG Root -> Waiting on GUI... false
00:04:52 DEBUG Branch: InventoryHasEquipment: false
00:04:52 DEBUG Branch: AreSkillsLow: false
00:04:52 DEBUG Branch: IsAttacking: true
00:04:52 INFO Currently Attacking
00:04:56 DEBUG Root -> Waiting on GUI... false
00:04:57 DEBUG Branch: InventoryHasEquipment: false
00:04:57 DEBUG Branch: AreSkillsLow: false
00:04:57 DEBUG Branch: IsAttacking: true
00:04:57 INFO Currently Attacking
00:05:01 DEBUG Root -> Waiting on GUI... false
00:05:01 DEBUG Branch: InventoryHasEquipment: false
00:05:01 DEBUG Branch: AreSkillsLow: false
00:05:01 DEBUG Branch: IsAttacking: true
00:05:01 INFO Currently Attacking
00:05:05 DEBUG Root -> Waiting on GUI... false
00:05:05 DEBUG Branch: InventoryHasEquipment: false
00:05:05 DEBUG Branch: AreSkillsLow: false
00:05:05 DEBUG Branch: IsAttacking: true
00:05:05 INFO Currently Attacking
00:05:08 DEBUG Root -> Waiting on GUI... false
00:05:08 DEBUG Executing antiban...
00:05:08 INFO Anti-Ban Timer reset. Will perform anti-ban again in 55 seconds
00:05:08 DEBUG Branch: InventoryHasEquipment: false
00:05:08 DEBUG Branch: AreSkillsLow: false
00:05:08 DEBUG Branch: IsAttacking: true
00:05:08 INFO Currently Attacking
00:05:12 DEBUG Root -> Waiting on GUI... false
00:05:12 DEBUG Branch: InventoryHasEquipment: false
00:05:12 DEBUG Branch: AreSkillsLow: false
00:05:12 DEBUG Branch: IsAttacking: true
00:05:12 INFO Currently Attacking
00:05:15 DEBUG Root -> Waiting on GUI... false
00:05:15 DEBUG Branch: InventoryHasEquipment: false
00:05:15 DEBUG Branch: AreSkillsLow: false
00:05:15 DEBUG Branch: IsAttacking: true
00:05:15 INFO Currently Attacking
00:05:18 DEBUG Root -> Waiting on GUI... false
00:05:18 DEBUG Branch: InventoryHasEquipment: false
00:05:18 DEBUG Branch: AreSkillsLow: false
00:05:18 DEBUG Branch: IsAttacking: true
00:05:18 INFO Currently Attacking
00:05:22 DEBUG Root -> Waiting on GUI... false
00:05:22 DEBUG Branch: InventoryHasEquipment: false
00:05:22 DEBUG Branch: AreSkillsLow: false
00:05:22 DEBUG Branch: IsAttacking: true
00:05:22 INFO Currently Attacking
00:05:26 DEBUG Root -> Waiting on GUI... false
00:05:26 DEBUG Branch: InventoryHasEquipment: false
00:05:26 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: false
00:05:26 DEBUG Branch: IsCrabShell!Null: true
00:05:26 DEBUG Branch: CrabShellNearby(0): true
00:05:26 DEBUG Root -> Waiting on GUI... false
00:05:26 DEBUG Branch: InventoryHasEquipment: false
00:05:26 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: false
00:05:27 DEBUG Branch: IsCrabShell!Null: true
00:05:27 DEBUG Branch: CrabShellNearby(1): true
00:05:27 DEBUG Root -> Waiting on GUI... false
00:05:27 DEBUG Branch: InventoryHasEquipment: false
00:05:27 DEBUG Branch: AreSkillsLow: false
00:05:27 DEBUG Branch: IsAttacking: false
00:05:27 DEBUG Branch: IsCrabShell!Null: true
00:05:27 DEBUG Branch: CrabShellNearby(2): true
00:05:28 DEBUG Root -> Waiting on GUI... false
00:05:28 DEBUG Branch: InventoryHasEquipment: false
00:05:28 DEBUG Branch: AreSkillsLow: false
00:05:28 DEBUG Branch: IsAttacking: false
00:05:28 DEBUG Branch: IsCrabShell!Null: true
00:05:28 DEBUG Branch: CrabShellNearby(3): true
00:05:28 INFO Crab no longer aggressive, refreshing zone
00:05:28 DEBUG Root -> Waiting on GUI... false
00:05:28 DEBUG Root Branch: ResetRun: true
00:05:28 DEBUG Root Branch: Refresh Contains Player: false
00:05:28 INFO Traveling to refresh area
00:05:29 DEBUG That bitch be null, walking with bresenham
00:05:33 DEBUG Root -> Waiting on GUI... false
00:05:33 DEBUG Root Branch: ResetRun: true
00:05:33 DEBUG Root Branch: Refresh Contains Player: false
00:05:33 INFO Traveling to refresh area
00:05:33 DEBUG RegionPath added: Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:36 DEBUG Root -> Waiting on GUI... false
00:05:36 DEBUG Root Branch: ResetRun: true
00:05:36 DEBUG Root Branch: Refresh Contains Player: false
00:05:36 INFO Traveling to refresh area
00:05:36 DEBUG Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:39 DEBUG Root -> Waiting on GUI... false
00:05:39 DEBUG Root Branch: ResetRun: true
00:05:39 DEBUG Root Branch: Refresh Contains Player: false
00:05:39 INFO Traveling to refresh area
00:05:39 DEBUG Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:41 DEBUG Root -> Waiting on GUI... false
00:05:41 DEBUG Root Branch: ResetRun: true
00:05:41 DEBUG Root Branch: Refresh Contains Player: true
00:05:41 INFO Successful area refresh
00:05:42 DEBUG Root -> Waiting on GUI... false
00:05:42 DEBUG Branch: InventoryHasEquipment: false
00:05:42 DEBUG Branch: AreSkillsLow: false
00:05:42 DEBUG Branch: IsAttacking: true
00:05:42 INFO Currently Attacking
00:05:46 DEBUG Root -> Waiting on GUI... false
00:05:46 DEBUG Branch: InventoryHasEquipment: false
00:05:46 DEBUG Branch: AreSkillsLow: false
00:05:46 DEBUG Branch: IsAttacking: true
00:05:46 INFO Currently Attacking
00:05:49 DEBUG Root -> Waiting on GUI... false
00:05:49 DEBUG Branch: InventoryHasEquipment: false
00:05:49 DEBUG Branch: AreSkillsLow: false
00:05:49 DEBUG Branch: IsAttacking: true
00:05:49 INFO Currently Attacking
00:05:52 DEBUG Root -> Waiting on GUI... false
00:05:52 DEBUG Branch: InventoryHasEquipment: false
00:05:52 DEBUG Branch: AreSkillsLow: false
00:05:52 DEBUG Branch: IsAttacking: true
00:05:52 INFO Currently Attacking
00:05:55 DEBUG Root -> Waiting on GUI... false
00:05:55 DEBUG Branch: InventoryHasEquipment: false
00:05:55 DEBUG Branch: AreSkillsLow: false
00:05:55 DEBUG Branch: IsAttacking: true
00:05:55 INFO Currently Attacking
00:05:59 DEBUG Root -> Waiting on GUI... false
00:05:59 DEBUG Branch: InventoryHasEquipment: false
00:05:59 DEBUG Branch: AreSkillsLow: false
00:05:59 DEBUG Branch: IsAttacking: true
00:05:59 INFO Currently Attacking
00:06:01 DEBUG Root -> Waiting on GUI... false
00:06:01 DEBUG Branch: InventoryHasEquipment: false
00:06:01 DEBUG Branch: AreSkillsLow: false
00:06:01 DEBUG Branch: IsAttacking: true
00:06:02 INFO Currently Attacking
00:06:05 DEBUG Root -> Waiting on GUI... false
00:06:05 DEBUG Executing antiban...
00:06:05 INFO Turning camera with Middle-Mouse Button
00:06:07 INFO Anti-Ban Timer reset. Will perform anti-ban again in 35 seconds
00:06:07 DEBUG Branch: InventoryHasEquipment: false
00:06:07 DEBUG Branch: AreSkillsLow: false
00:06:07 DEBUG Branch: IsAttacking: true
00:06:07 INFO Currently Attacking
00:06:11 DEBUG Root -> Waiting on GUI... false
00:06:11 DEBUG Branch: InventoryHasEquipment: false
00:06:11 DEBUG Branch: AreSkillsLow: false
00:06:11 DEBUG Branch: IsAttacking: false
00:06:11 DEBUG Branch: IsCrabShell!Null: false
00:06:11 DEBUG Branch: IsActivePlaystyle: true
00:06:11 DEBUG Branch: AttackBranch: false
00:06:11 INFO Traveling to nearest crab shell
00:06:11 DEBUG Rotating camera to entity with yaw: 0.5265130759801486
00:06:12 DEBUG Root -> Waiting on GUI... false
00:06:12 DEBUG Branch: InventoryHasEquipment: false
00:06:12 DEBUG Branch: AreSkillsLow: false
00:06:12 DEBUG Branch: IsAttacking: false
00:06:12 DEBUG Branch: IsCrabShell!Null: false
00:06:12 DEBUG Branch: IsActivePlaystyle: true
00:06:12 DEBUG Branch: AttackBranch: false
00:06:12 INFO Traveling to nearest crab shell
00:06:13 DEBUG Root -> Waiting on GUI... false
00:06:13 DEBUG Branch: InventoryHasEquipment: false
00:06:13 DEBUG Branch: AreSkillsLow: false
00:06:13 DEBUG Branch: IsAttacking: false
00:06:13 DEBUG Branch: IsCrabShell!Null: false
00:06:13 DEBUG Branch: IsActivePlaystyle: true
00:06:13 DEBUG Branch: AttackBranch: false
00:06:13 INFO Traveling to nearest crab shell
00:06:13 DEBUG Root -> Waiting on GUI... false
00:06:13 DEBUG Branch: InventoryHasEquipment: false
00:06:13 DEBUG Branch: AreSkillsLow: false
00:06:13 DEBUG Branch: IsAttacking: false
00:06:13 DEBUG Branch: IsCrabShell!Null: false
00:06:13 DEBUG Branch: IsActivePlaystyle: true
00:06:13 DEBUG Branch: AttackBranch: false
00:06:13 INFO Traveling to nearest crab shell
00:06:14 DEBUG Root -> Waiting on GUI... false
00:06:14 DEBUG Branch: InventoryHasEquipment: false
00:06:14 DEBUG Branch: AreSkillsLow: false
00:06:14 DEBUG Branch: IsAttacking: false
00:06:14 DEBUG Branch: IsCrabShell!Null: true
00:06:14 DEBUG Branch: CrabShellNearby(0): true
00:06:15 DEBUG Root -> Waiting on GUI... false
00:06:15 DEBUG Branch: InventoryHasEquipment: false
00:06:15 DEBUG Branch: AreSkillsLow: false
00:06:15 DEBUG Branch: IsAttacking: false
00:06:15 DEBUG Branch: IsCrabShell!Null: false
00:06:15 DEBUG Branch: IsActivePlaystyle: true
00:06:15 DEBUG Branch: AttackBranch: true
00:06:15 INFO Attempting to attack crab
00:06:18 DEBUG Root -> Waiting on GUI... false
00:06:18 DEBUG Branch: InventoryHasEquipment: false
00:06:18 DEBUG Branch: AreSkillsLow: false
00:06:18 DEBUG Branch: IsAttacking: true
00:06:18 INFO Currently Attacking
00:06:22 DEBUG Root -> Waiting on GUI... false
00:06:22 DEBUG Branch: InventoryHasEquipment: false
00:06:22 DEBUG Branch: AreSkillsLow: false
00:06:22 DEBUG Branch: IsAttacking: true
00:06:22 INFO Currently Attacking
00:06:25 DEBUG Root -> Waiting on GUI... false
00:06:25 DEBUG Branch: InventoryHasEquipment: false
00:06:25 DEBUG Branch: AreSkillsLow: false
00:06:25 DEBUG Branch: IsAttacking: true
00:06:26 INFO Currently Attacking
00:06:29 DEBUG Root -> Waiting on GUI... false
00:06:29 DEBUG Branch: InventoryHasEquipment: false
00:06:29 DEBUG Branch: AreSkillsLow: false
00:06:29 DEBUG Branch: IsAttacking: true
00:06:29 INFO Currently Attacking
00:06:33 DEBUG Root -> Waiting on GUI... false
00:06:33 DEBUG Branch: InventoryHasEquipment: false
00:06:33 DEBUG Branch: AreSkillsLow: false
00:06:33 DEBUG Branch: IsAttacking: true
00:06:33 INFO Currently Attacking
00:06:36 DEBUG Root -> Waiting on GUI... false
00:06:36 DEBUG Branch: InventoryHasEquipment: false
00:06:36 DEBUG Branch: AreSkillsLow: false
00:06:36 DEBUG Branch: IsAttacking: true
00:06:37 INFO Currently Attacking
00:06:40 DEBUG Root -> Waiting on GUI... false
00:06:40 DEBUG Branch: InventoryHasEquipment: false
00:06:40 DEBUG Branch: AreSkillsLow: false
00:06:40 DEBUG Branch: IsAttacking: true
00:06:40 INFO Currently Attacking
00:06:43 DEBUG Root -> Waiting on GUI... false
00:06:44 DEBUG Executing antiban...
00:06:44 INFO Hovering over an NPC: Sandy rocks
00:06:45 INFO Anti-Ban Timer reset. Will perform anti-ban again in 57 seconds
00:06:45 DEBUG Branch: InventoryHasEquipment: false
00:06:45 DEBUG Branch: AreSkillsLow: false
00:06:45 DEBUG Branch: IsAttacking: true
00:06:45 INFO Currently Attacking
00:06:48 DEBUG Root -> Waiting on GUI... false
00:06:48 DEBUG Branch: InventoryHasEquipment: false
00:06:48 DEBUG Branch: AreSkillsLow: false
00:06:48 DEBUG Branch: IsAttacking: true
00:06:48 INFO Currently Attacking
00:06:52 DEBUG Root -> Waiting on GUI... false
00:06:52 DEBUG Branch: InventoryHasEquipment: false
00:06:52 DEBUG Branch: AreSkillsLow: false
00:06:52 DEBUG Branch: IsAttacking: false
00:06:52 DEBUG Branch: IsCrabShell!Null: false
00:06:52 DEBUG Branch: IsActivePlaystyle: true
00:06:52 DEBUG Branch: AttackBranch: false
00:06:52 INFO Traveling to nearest crab shell
00:06:53 DEBUG Root -> Waiting on GUI... false
00:06:53 DEBUG Branch: InventoryHasEquipment: false
00:06:53 DEBUG Branch: AreSkillsLow: false
00:06:53 DEBUG Branch: IsAttacking: false
00:06:53 DEBUG Branch: IsCrabShell!Null: false
00:06:53 DEBUG Branch: IsActivePlaystyle: true
00:06:53 DEBUG Branch: AttackBranch: false
00:06:53 INFO Traveling to nearest crab shell
00:06:54 DEBUG Root -> Waiting on GUI... false
00:06:54 DEBUG Branch: InventoryHasEquipment: false
00:06:54 DEBUG Branch: AreSkillsLow: false
00:06:54 DEBUG Branch: IsAttacking: false
00:06:54 DEBUG Branch: IsCrabShell!Null: false
00:06:54 DEBUG Branch: IsActivePlaystyle: true
00:06:54 DEBUG Branch: AttackBranch: false
00:06:54 INFO Traveling to nearest crab shell
00:06:55 DEBUG Root -> Waiting on GUI... false
00:06:56 DEBUG Branch: InventoryHasEquipment: false
00:06:56 DEBUG Branch: AreSkillsLow: false
00:06:56 DEBUG Branch: IsAttacking: false
00:06:56 DEBUG Branch: IsCrabShell!Null: true
00:06:56 DEBUG Branch: CrabShellNearby(0): true
00:06:56 DEBUG Root -> Waiting on GUI... false
00:06:56 DEBUG Branch: InventoryHasEquipment: false
00:06:56 DEBUG Branch: AreSkillsLow: false
00:06:56 DEBUG Branch: IsAttacking: false
00:06:56 DEBUG Branch: IsCrabShell!Null: false
00:06:56 DEBUG Branch: IsActivePlaystyle: true
00:06:56 DEBUG Branch: AttackBranch: true
00:06:56 INFO Attempting to attack crab
00:06:59 DEBUG Root -> Waiting on GUI... false
00:06:59 DEBUG Branch: InventoryHasEquipment: false
00:06:59 DEBUG Branch: AreSkillsLow: false
00:06:59 DEBUG Branch: IsAttacking: true
00:06:59 INFO Currently Attacking
00:07:02 DEBUG Root -> Waiting on GUI... false
00:07:02 DEBUG Branch: InventoryHasEquipment: false
00:07:02 DEBUG Branch: AreSkillsLow: false
00:07:02 DEBUG Branch: IsAttacking: true
00:07:02 INFO Currently Attacking
00:07:05 DEBUG Root -> Waiting on GUI... false
00:07:05 DEBUG Branch: InventoryHasEquipment: false
00:07:05 DEBUG Branch: AreSkillsLow: false
00:07:05 DEBUG Branch: IsAttacking: true
00:07:05 INFO Currently Attacking
00:07:09 DEBUG Root -> Waiting on GUI... false
00:07:09 DEBUG Branch: InventoryHasEquipment: false
00:07:09 DEBUG Branch: AreSkillsLow: false
00:07:09 DEBUG Branch: IsAttacking: true
00:07:09 INFO Currently Attacking
00:07:11 DEBUG Root -> Waiting on GUI... false
00:07:11 DEBUG Branch: InventoryHasEquipment: false
00:07:11 DEBUG Branch: AreSkillsLow: false
00:07:12 DEBUG Branch: IsAttacking: true
00:07:12 INFO Currently Attacking
00:07:15 DEBUG Root -> Waiting on GUI... false
00:07:15 DEBUG Branch: InventoryHasEquipment: false
00:07:15 DEBUG Branch: AreSkillsLow: false
00:07:15 DEBUG Branch: IsAttacking: true
00:07:15 INFO Currently Attacking
00:07:19 DEBUG Root -> Waiting on GUI... false
00:07:19 DEBUG Branch: InventoryHasEquipment: false
00:07:19 DEBUG Branch: AreSkillsLow: false
00:07:19 DEBUG Branch: IsAttacking: false
00:07:20 DEBUG Branch: IsCrabShell!Null: false
00:07:20 DEBUG Branch: IsActivePlaystyle: true
00:07:20 DEBUG Branch: AttackBranch: false
00:07:20 INFO Traveling to nearest crab shell
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG Branch: InventoryHasEquipment: false
00:07:21 DEBUG Branch: AreSkillsLow: false
00:07:21 DEBUG Branch: IsAttacking: false
00:07:21 DEBUG Branch: IsCrabShell!Null: false
00:07:21 DEBUG Branch: IsActivePlaystyle: true
00:07:21 DEBUG Branch: AttackBranch: false
00:07:21 INFO Traveling to nearest crab shell
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG Branch: InventoryHasEquipment: false
00:07:21 DEBUG Branch: AreSkillsLow: false
00:07:21 DEBUG Branch: IsAttacking: false
00:07:21 DEBUG Branch: IsCrabShell!Null: false
00:07:21 DEBUG Branch: IsActivePlaystyle: true
00:07:21 DEBUG Branch: AttackBranch: false
00:07:21 INFO Traveling to nearest crab shell
00:07:23 DEBUG Root -> Waiting on GUI... false
00:07:23 DEBUG Branch: InventoryHasEquipment: false
00:07:23 DEBUG Branch: AreSkillsLow: false
00:07:23 DEBUG Branch: IsAttacking: true
00:07:23 INFO Currently Attacking
00:07:26 DEBUG Root -> Waiting on GUI... false
00:07:26 DEBUG Branch: InventoryHasEquipment: false
00:07:26 DEBUG Branch: AreSkillsLow: false
00:07:26 DEBUG Branch: IsAttacking: true
00:07:26 INFO Currently Attacking
00:07:30 DEBUG Root -> Waiting on GUI... false
00:07:30 DEBUG Branch: InventoryHasEquipment: false
00:07:30 DEBUG Branch: AreSkillsLow: false
00:07:30 DEBUG Branch: IsAttacking: true
00:07:30 INFO Currently Attacking
00:07:34 DEBUG Root -> Waiting on GUI... false
00:07:34 DEBUG Branch: InventoryHasEquipment: false
00:07:34 DEBUG Branch: AreSkillsLow: false
00:07:34 DEBUG Branch: IsAttacking: true
00:07:34 INFO Currently Attacking
00:07:38 DEBUG Root -> Waiting on GUI... false
00:07:38 DEBUG Branch: InventoryHasEquipment: false
00:07:38 DEBUG Branch: AreSkillsLow: false
00:07:38 DEBUG Branch: IsAttacking: true
00:07:38 INFO Currently Attacking
00:07:41 DEBUG Root -> Waiting on GUI... false
00:07:41 DEBUG Branch: InventoryHasEquipment: false
00:07:41 DEBUG Branch: AreSkillsLow: false
00:07:41 DEBUG Branch: IsAttacking: true
00:07:41 INFO Currently Attacking
00:07:44 DEBUG Root -> Waiting on GUI... false
00:07:44 DEBUG Executing antiban...
00:07:44 INFO Right-Clicking random player: feastanja25
00:07:44 INFO Anti-Ban Timer reset. Will perform anti-ban again in 45 seconds
00:07:44 DEBUG Branch: InventoryHasEquipment: false
00:07:44 DEBUG Branch: AreSkillsLow: false
00:07:44 DEBUG Branch: IsAttacking: true
00:07:44 INFO Currently Attacking
00:07:48 DEBUG Root -> Waiting on GUI... false
00:07:48 DEBUG Branch: InventoryHasEquipment: false
00:07:48 DEBUG Branch: AreSkillsLow: false
00:07:48 DEBUG Branch: IsAttacking: true
00:07:48 INFO Currently Attacking
00:07:51 DEBUG Root -> Waiting on GUI... false
00:07:51 DEBUG Branch: InventoryHasEquipment: false
00:07:51 DEBUG Branch: AreSkillsLow: false
00:07:51 DEBUG Branch: IsAttacking: true
00:07:51 INFO Currently Attacking
00:07:54 DEBUG Root -> Waiting on GUI... false
00:07:54 DEBUG Branch: InventoryHasEquipment: false
00:07:54 DEBUG Branch: AreSkillsLow: false
00:07:54 DEBUG Branch: IsAttacking: true
00:07:54 INFO Currently Attacking
00:07:58 DEBUG Root -> Waiting on GUI... false
00:07:58 DEBUG Branch: InventoryHasEquipment: false
00:07:58 DEBUG Branch: AreSkillsLow: false
00:07:58 DEBUG Branch: IsAttacking: true
00:07:58 INFO Currently Attacking
00:08:03 DEBUG Root -> Waiting on GUI... false
00:08:03 DEBUG Branch: InventoryHasEquipment: false
00:08:03 DEBUG Branch: AreSkillsLow: false
00:08:03 DEBUG Branch: IsAttacking: true
00:08:03 INFO Currently Attacking
00:08:06 DEBUG Root -> Waiting on GUI... false
00:08:06 DEBUG Branch: InventoryHasEquipment: false
00:08:06 DEBUG Branch: AreSkillsLow: false
00:08:06 DEBUG Branch: IsAttacking: true
00:08:06 INFO Currently Attacking
00:08:09 DEBUG Root -> Waiting on GUI... false
00:08:09 DEBUG Branch: InventoryHasEquipment: false
00:08:09 DEBUG Branch: AreSkillsLow: false
00:08:09 DEBUG Branch: IsAttacking: true
00:08:09 INFO Currently Attacking
00:08:11 DEBUG Root -> Waiting on GUI... false
00:08:11 DEBUG Branch: InventoryHasEquipment: false
00:08:11 DEBUG Branch: AreSkillsLow: false
00:08:11 DEBUG Branch: IsAttacking: true
00:08:11 INFO Currently Attacking
00:08:15 DEBUG Root -> Waiting on GUI... false
00:08:15 DEBUG Branch: InventoryHasEquipment: false
00:08:15 DEBUG Branch: AreSkillsLow: false
00:08:15 DEBUG Branch: IsAttacking: false
00:08:15 DEBUG Branch: IsCrabShell!Null: false
00:08:15 DEBUG Branch: IsActivePlaystyle: true
00:08:15 DEBUG Branch: AttackBranch: false
00:08:15 INFO Traveling to nearest crab shell
00:08:16 DEBUG Root -> Waiting on GUI... false
00:08:16 DEBUG Branch: InventoryHasEquipment: false
00:08:16 DEBUG Branch: AreSkillsLow: false
00:08:16 DEBUG Branch: IsAttacking: false
00:08:16 DEBUG Branch: IsCrabShell!Null: false
00:08:16 DEBUG Branch: IsActivePlaystyle: true
00:08:16 DEBUG Branch: AttackBranch: false
00:08:16 INFO Traveling to nearest crab shell
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:17 DEBUG Branch: InventoryHasEquipment: false
00:08:17 DEBUG Branch: AreSkillsLow: false
00:08:17 DEBUG Branch: IsAttacking: false
00:08:17 DEBUG Branch: IsCrabShell!Null: false
00:08:17 DEBUG Branch: IsActivePlaystyle: true
00:08:17 DEBUG Branch: AttackBranch: false
00:08:17 INFO Traveling to nearest crab shell
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:17 DEBUG Branch: InventoryHasEquipment: false
00:08:17 DEBUG Branch: AreSkillsLow: false
00:08:17 DEBUG Branch: IsAttacking: false
00:08:18 DEBUG Branch: IsCrabShell!Null: true
00:08:18 DEBUG Branch: CrabShellNearby(0): true
00:08:18 DEBUG Root -> Waiting on GUI... false
00:08:18 DEBUG Branch: InventoryHasEquipment: false
00:08:18 DEBUG Branch: AreSkillsLow: false
00:08:18 DEBUG Branch: IsAttacking: false
00:08:18 DEBUG Branch: IsCrabShell!Null: false
00:08:18 DEBUG Branch: IsActivePlaystyle: true
00:08:18 DEBUG Branch: AttackBranch: true
00:08:18 INFO Attempting to attack crab
00:08:21 DEBUG Root -> Waiting on GUI... false
00:08:21 DEBUG Branch: InventoryHasEquipment: false
00:08:21 DEBUG Branch: AreSkillsLow: false
00:08:21 DEBUG Branch: IsAttacking: true
00:08:21 INFO Currently Attacking
00:08:25 DEBUG Root -> Waiting on GUI... false
00:08:25 DEBUG Branch: InventoryHasEquipment: false
00:08:25 DEBUG Branch: AreSkillsLow: false
00:08:25 DEBUG Branch: IsAttacking: true
00:08:25 INFO Currently Attacking
00:08:29 DEBUG Root -> Waiting on GUI... false
00:08:29 DEBUG Branch: InventoryHasEquipment: false
00:08:29 DEBUG Branch: AreSkillsLow: false
00:08:29 DEBUG Branch: IsAttacking: true
00:08:29 INFO Currently Attacking
00:08:33 DEBUG Root -> Waiting on GUI... false
00:08:33 DEBUG Executing antiban...
00:08:33 INFO Right-Clicking NPC: Sandy rocks
00:08:33 INFO Anti-Ban Timer reset. Will perform anti-ban again in 30 seconds
00:08:33 DEBUG Branch: InventoryHasEquipment: false
00:08:33 DEBUG Branch: AreSkillsLow: false
00:08:33 DEBUG Branch: IsAttacking: true
00:08:33 INFO Currently Attacking
00:08:37 DEBUG Root -> Waiting on GUI... false
00:08:37 DEBUG Branch: InventoryHasEquipment: false
00:08:37 DEBUG Branch: AreSkillsLow: false
00:08:37 DEBUG Branch: IsAttacking: true
00:08:37 INFO Currently Attacking
00:08:41 DEBUG Root -> Waiting on GUI... false
00:08:41 DEBUG Branch: InventoryHasEquipment: false
00:08:41 DEBUG Branch: AreSkillsLow: false
00:08:41 DEBUG Branch: IsAttacking: true
00:08:41 INFO Currently Attacking
00:08:45 DEBUG Root -> Waiting on GUI... false
00:08:45 DEBUG Branch: InventoryHasEquipment: false
00:08:45 DEBUG Branch: AreSkillsLow: false
00:08:45 DEBUG Branch: IsAttacking: false
00:08:45 DEBUG Branch: IsCrabShell!Null: false
00:08:45 DEBUG Branch: IsActivePlaystyle: true
00:08:45 DEBUG Branch: AttackBranch: false
00:08:45 INFO Traveling to nearest crab shell
00:08:46 DEBUG Root -> Waiting on GUI... false
00:08:46 DEBUG Branch: InventoryHasEquipment: false
00:08:46 DEBUG Branch: AreSkillsLow: false
00:08:46 DEBUG Branch: IsAttacking: false
00:08:46 DEBUG Branch: IsCrabShell!Null: false
00:08:46 DEBUG Branch: IsActivePlaystyle: true
00:08:46 DEBUG Branch: AttackBranch: false
00:08:46 INFO Traveling to nearest crab shell
00:08:46 DEBUG Root -> Waiting on GUI... false
00:08:46 DEBUG Branch: InventoryHasEquipment: false
00:08:46 DEBUG Branch: AreSkillsLow: false
00:08:46 DEBUG Branch: IsAttacking: false
00:08:46 DEBUG Branch: IsCrabShell!Null: false
00:08:46 DEBUG Branch: IsActivePlaystyle: true
00:08:46 DEBUG Branch: AttackBranch: false
00:08:46 INFO Traveling to nearest crab shell
00:08:47 DEBUG Root -> Waiting on GUI... false
00:08:47 DEBUG Branch: InventoryHasEquipment: false
00:08:47 DEBUG Branch: AreSkillsLow: false
00:08:47 DEBUG Branch: IsAttacking: false
00:08:47 DEBUG Branch: IsCrabShell!Null: false
00:08:47 DEBUG Branch: IsActivePlaystyle: true
00:08:47 DEBUG Branch: AttackBranch: false
00:08:47 INFO Traveling to nearest crab shell
00:08:48 DEBUG Root -> Waiting on GUI... false
00:08:48 DEBUG Branch: InventoryHasEquipment: false
00:08:48 DEBUG Branch: AreSkillsLow: false
00:08:48 DEBUG Branch: IsAttacking: false
00:08:48 DEBUG Branch: IsCrabShell!Null: true
00:08:48 DEBUG Branch: CrabShellNearby(0): true
00:08:48 DEBUG Root -> Waiting on GUI... false
00:08:48 DEBUG Branch: InventoryHasEquipment: false
00:08:48 DEBUG Branch: AreSkillsLow: false
00:08:48 DEBUG Branch: IsAttacking: false
00:08:48 DEBUG Branch: IsCrabShell!Null: true
00:08:48 DEBUG Branch: CrabShellNearby(1): false
00:08:48 DEBUG Branch: AttackBranch: true
00:08:48 INFO Attempting to attack crab
00:08:51 DEBUG Root -> Waiting on GUI... false
00:08:51 DEBUG Branch: InventoryHasEquipment: false
00:08:51 DEBUG Branch: AreSkillsLow: false
00:08:51 DEBUG Branch: IsAttacking: true
00:08:51 INFO Currently Attacking
00:08:55 DEBUG Root -> Waiting on GUI... false
00:08:55 DEBUG Branch: InventoryHasEquipment: false
00:08:55 DEBUG Branch: AreSkillsLow: false
00:08:55 DEBUG Branch: IsAttacking: true
00:08:55 INFO Currently Attacking
00:08:59 DEBUG Root -> Waiting on GUI... false
00:08:59 DEBUG Branch: InventoryHasEquipment: false
00:08:59 DEBUG Branch: AreSkillsLow: false
00:08:59 DEBUG Branch: IsAttacking: true
00:09:00 INFO Currently Attacking
00:09:04 DEBUG Root -> Waiting on GUI... false
00:09:04 DEBUG Branch: InventoryHasEquipment: false
00:09:04 DEBUG Branch: AreSkillsLow: false
00:09:04 DEBUG Branch: IsAttacking: true
00:09:04 INFO Currently Attacking
00:09:07 DEBUG Root -> Waiting on GUI... false
00:09:07 DEBUG Executing antiban...
00:09:07 INFO Right-Clicking NPC: Sand Crab
00:09:09 INFO Anti-Ban Timer reset. Will perform anti-ban again in 25 seconds
00:09:09 DEBUG Branch: InventoryHasEquipment: false
00:09:09 DEBUG Branch: AreSkillsLow: false
00:09:09 DEBUG Branch: IsAttacking: true
00:09:09 INFO Currently Attacking
00:09:14 DEBUG Root -> Waiting on GUI... false
00:09:14 DEBUG Branch: InventoryHasEquipment: false
00:09:14 DEBUG Branch: AreSkillsLow: false
00:09:14 DEBUG Branch: IsAttacking: true
00:09:14 INFO Currently Attacking
00:09:17 DEBUG Root -> Waiting on GUI... false
00:09:17 DEBUG Branch: InventoryHasEquipment: false
00:09:17 DEBUG Branch: AreSkillsLow: false
00:09:17 DEBUG Branch: IsAttacking: true
00:09:17 INFO Currently Attacking
00:09:21 DEBUG Root -> Waiting on GUI... false
00:09:21 DEBUG Branch: InventoryHasEquipment: false
00:09:21 DEBUG Branch: AreSkillsLow: false
00:09:21 DEBUG Branch: IsAttacking: false
00:09:21 DEBUG Branch: IsCrabShell!Null: true
00:09:21 DEBUG Branch: CrabShellNearby(0): false
00:09:21 DEBUG Branch: AttackBranch: true
00:09:21 INFO Attempting to attack crab
00:09:23 DEBUG Root -> Waiting on GUI... false
00:09:23 DEBUG Branch: InventoryHasEquipment: false
00:09:23 DEBUG Branch: AreSkillsLow: false
00:09:23 DEBUG Branch: IsAttacking: false
00:09:23 DEBUG Branch: IsCrabShell!Null: true
00:09:23 DEBUG Branch: CrabShellNearby(0): false
00:09:23 DEBUG Branch: AttackBranch: false
00:09:23 INFO Traveling to nearest crab shell
00:09:24 DEBUG Root -> Waiting on GUI... false
00:09:24 DEBUG Branch: InventoryHasEquipment: false
00:09:24 DEBUG Branch: AreSkillsLow: false
00:09:24 DEBUG Branch: IsAttacking: false
00:09:24 DEBUG Branch: IsCrabShell!Null: true
00:09:24 DEBUG Branch: CrabShellNearby(0): false
00:09:24 DEBUG Branch: AttackBranch: false
00:09:24 INFO Traveling to nearest crab shell
00:09:25 DEBUG Root -> Waiting on GUI... false
00:09:25 DEBUG Branch: InventoryHasEquipment: false
00:09:25 DEBUG Branch: AreSkillsLow: false
00:09:25 DEBUG Branch: IsAttacking: false
00:09:25 DEBUG Branch: IsCrabShell!Null: true
00:09:25 DEBUG Branch: CrabShellNearby(0): false
00:09:25 DEBUG Branch: AttackBranch: false
00:09:25 INFO Traveling to nearest crab shell
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG Branch: InventoryHasEquipment: false
00:09:26 DEBUG Branch: AreSkillsLow: false
00:09:26 DEBUG Branch: IsAttacking: false
00:09:26 DEBUG Branch: IsCrabShell!Null: true
00:09:26 DEBUG Branch: CrabShellNearby(0): true
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG Branch: InventoryHasEquipment: false
00:09:26 DEBUG Branch: AreSkillsLow: false
00:09:26 DEBUG Branch: IsAttacking: false
00:09:26 DEBUG Branch: IsCrabShell!Null: true
00:09:26 DEBUG Branch: CrabShellNearby(1): true
00:09:27 DEBUG Root -> Waiting on GUI... false
00:09:27 DEBUG Branch: InventoryHasEquipment: false
00:09:27 DEBUG Branch: AreSkillsLow: false
00:09:27 DEBUG Branch: IsAttacking: false
00:09:27 DEBUG Branch: IsCrabShell!Null: false
00:09:27 DEBUG Branch: IsActivePlaystyle: true
00:09:27 DEBUG Branch: AttackBranch: true
00:09:27 INFO Attempting to attack crab
00:09:29 DEBUG Root -> Waiting on GUI... false
00:09:29 DEBUG Branch: InventoryHasEquipment: false
00:09:29 DEBUG Branch: AreSkillsLow: false
00:09:29 DEBUG Branch: IsAttacking: true
00:09:29 INFO Currently Attacking
00:09:33 DEBUG Root -> Waiting on GUI... false
00:09:33 DEBUG Branch: InventoryHasEquipment: false
00:09:33 DEBUG Branch: AreSkillsLow: false
00:09:33 DEBUG Branch: IsAttacking: true
00:09:33 INFO Currently Attacking
00:09:37 DEBUG Root -> Waiting on GUI... false
00:09:37 DEBUG Executing antiban...
00:09:37 INFO Right-Clicking NPC: Sand Crab
00:09:37 INFO Anti-Ban Timer reset. Will perform anti-ban again in 53 seconds
00:09:37 DEBUG Branch: InventoryHasEquipment: false
00:09:37 DEBUG Branch: AreSkillsLow: false
00:09:37 DEBUG Branch: IsAttacking: true
00:09:37 INFO Currently Attacking
00:09:41 DEBUG Root -> Waiting on GUI... false
00:09:41 DEBUG Branch: InventoryHasEquipment: false
00:09:41 DEBUG Branch: AreSkillsLow: false
00:09:41 DEBUG Branch: IsAttacking: true
00:09:41 INFO Currently Attacking
00:09:45 DEBUG Root -> Waiting on GUI... false
00:09:45 DEBUG Branch: InventoryHasEquipment: false
00:09:45 DEBUG Branch: AreSkillsLow: false
00:09:45 DEBUG Branch: IsAttacking: true
00:09:45 INFO Currently Attacking
00:09:50 DEBUG Root -> Waiting on GUI... false
00:09:50 DEBUG Branch: InventoryHasEquipment: false
00:09:50 DEBUG Branch: AreSkillsLow: false
00:09:50 DEBUG Branch: IsAttacking: false
00:09:50 DEBUG Branch: IsCrabShell!Null: false
00:09:50 DEBUG Branch: IsActivePlaystyle: true
00:09:50 DEBUG Branch: AttackBranch: false
00:09:50 INFO Traveling to nearest crab shell
00:09:50 DEBUG Root -> Waiting on GUI... false
00:09:50 DEBUG Branch: InventoryHasEquipment: false
00:09:50 DEBUG Branch: AreSkillsLow: false
00:09:50 DEBUG Branch: IsAttacking: false
00:09:50 DEBUG Branch: IsCrabShell!Null: false
00:09:50 DEBUG Branch: IsActivePlaystyle: true
00:09:50 DEBUG Branch: AttackBranch: false
00:09:50 INFO Traveling to nearest crab shell
00:09:51 DEBUG Root -> Waiting on GUI... false
00:09:51 DEBUG Branch: InventoryHasEquipment: false
00:09:51 DEBUG Branch: AreSkillsLow: false
00:09:51 DEBUG Branch: IsAttacking: false
00:09:51 DEBUG Branch: IsCrabShell!Null: true
00:09:51 DEBUG Branch: CrabShellNearby(0): false
00:09:51 DEBUG Branch: AttackBranch: false
00:09:51 INFO Traveling to nearest crab shell
00:09:53 DEBUG Root -> Waiting on GUI... false
00:09:53 DEBUG Branch: InventoryHasEquipment: false
00:09:53 DEBUG Branch: AreSkillsLow: false
00:09:53 DEBUG Branch: IsAttacking: false
00:09:53 DEBUG Branch: IsCrabShell!Null: false
00:09:53 DEBUG Branch: IsActivePlaystyle: true
00:09:53 DEBUG Branch: AttackBranch: true
00:09:53 INFO Attempting to attack crab
00:09:54 DEBUG Root -> Waiting on GUI... false
00:09:54 DEBUG Branch: InventoryHasEquipment: false
00:09:54 DEBUG Branch: AreSkillsLow: false
00:09:54 DEBUG Branch: IsAttacking: true
00:09:54 INFO Currently Attacking
00:09:58 DEBUG Root -> Waiting on GUI... false
00:09:58 DEBUG Branch: InventoryHasEquipment: false
00:09:58 DEBUG Branch: AreSkillsLow: false
00:09:58 DEBUG Branch: IsAttacking: true
00:09:58 INFO Currently Attacking
00:10:01 DEBUG Root -> Waiting on GUI... false
00:10:01 DEBUG Branch: InventoryHasEquipment: false
00:10:01 DEBUG Branch: AreSkillsLow: false
00:10:01 DEBUG Branch: IsAttacking: true
00:10:01 INFO Currently Attacking
00:10:04 DEBUG Root -> Waiting on GUI... false
00:10:04 DEBUG Branch: InventoryHasEquipment: false
00:10:04 DEBUG Branch: AreSkillsLow: false
00:10:04 DEBUG Branch: IsAttacking: true
00:10:04 INFO Currently Attacking
00:10:09 DEBUG Root -> Waiting on GUI... false
00:10:09 DEBUG Branch: InventoryHasEquipment: false
00:10:09 DEBUG Branch: AreSkillsLow: false
00:10:09 DEBUG Branch: IsAttacking: true
00:10:09 INFO Currently Attacking
00:10:12 DEBUG Root -> Waiting on GUI... false
00:10:12 DEBUG Branch: InventoryHasEquipment: false
00:10:12 DEBUG Branch: AreSkillsLow: false
00:10:12 DEBUG Branch: IsAttacking: true
00:10:12 INFO Currently Attacking
00:10:16 DEBUG Root -> Waiting on GUI... false
00:10:16 DEBUG Branch: InventoryHasEquipment: false
00:10:16 DEBUG Branch: AreSkillsLow: false
00:10:16 DEBUG Branch: IsAttacking: true
00:10:16 INFO Currently Attacking
00:10:20 DEBUG Root -> Waiting on GUI... false
00:10:20 DEBUG Branch: InventoryHasEquipment: false
00:10:20 DEBUG Branch: AreSkillsLow: false
00:10:20 DEBUG Branch: IsAttacking: true
00:10:21 INFO Currently Attacking
00:10:25 DEBUG Root -> Waiting on GUI... false
00:10:25 DEBUG Branch: InventoryHasEquipment: false
00:10:25 DEBUG Branch: AreSkillsLow: false
00:10:25 DEBUG Branch: IsAttacking: true
00:10:25 INFO Currently Attacking
00:10:29 DEBUG Root -> Waiting on GUI... false
00:10:29 DEBUG Branch: InventoryHasEquipment: false
00:10:29 DEBUG Branch: AreSkillsLow: false
00:10:29 DEBUG Branch: IsAttacking: true
00:10:29 INFO Currently Attacking
00:10:33 DEBUG Root -> Waiting on GUI... false
00:10:33 DEBUG Executing antiban...
00:10:33 INFO Hovering over an NPC: Sand Crab
00:10:34 INFO Anti-Ban Timer reset. Will perform anti-ban again in 22 seconds
00:10:34 DEBUG Branch: InventoryHasEquipment: false
00:10:34 DEBUG Branch: AreSkillsLow: false
00:10:34 DEBUG Branch: IsAttacking: true
00:10:34 INFO Currently Attacking
00:10:37 DEBUG Root -> Waiting on GUI... false
00:10:37 DEBUG Branch: InventoryHasEquipment: false
00:10:37 DEBUG Branch: AreSkillsLow: false
00:10:37 DEBUG Branch: IsAttacking: true
00:10:37 INFO Currently Attacking
00:10:41 DEBUG Root -> Waiting on GUI... false
00:10:41 DEBUG Branch: InventoryHasEquipment: false
00:10:41 DEBUG Branch: AreSkillsLow: false
00:10:41 DEBUG Branch: IsAttacking: true
00:10:41 INFO Currently Attacking
00:10:45 DEBUG Root -> Waiting on GUI... false
00:10:45 DEBUG Branch: InventoryHasEquipment: false
00:10:45 DEBUG Branch: AreSkillsLow: false
00:10:45 DEBUG Branch: IsAttacking: true
00:10:45 INFO Currently Attacking
00:10:47 DEBUG Root -> Waiting on GUI... false
00:10:47 DEBUG Branch: InventoryHasEquipment: false
00:10:47 DEBUG Branch: AreSkillsLow: false
00:10:47 DEBUG Branch: IsAttacking: true
00:10:47 INFO Currently Attacking
00:10:50 DEBUG Root -> Waiting on GUI... false
00:10:50 DEBUG Branch: InventoryHasEquipment: false
00:10:50 DEBUG Branch: AreSkillsLow: false
00:10:50 DEBUG Branch: IsAttacking: true
00:10:50 INFO Currently Attacking
00:10:53 DEBUG Root -> Waiting on GUI... false
00:10:53 DEBUG Branch: InventoryHasEquipment: false
00:10:53 DEBUG Branch: AreSkillsLow: false
00:10:53 DEBUG Branch: IsAttacking: true
00:10:53 INFO Currently Attacking
00:10:57 DEBUG Root -> Waiting on GUI... false
00:10:57 DEBUG Executing antiban...
00:10:57 INFO Turning camera with Middle-Mouse Button
00:10:59 INFO Anti-Ban Timer reset. Will perform anti-ban again in 51 seconds
00:10:59 DEBUG Branch: InventoryHasEquipment: false
00:10:59 DEBUG Branch: AreSkillsLow: false
00:10:59 DEBUG Branch: IsAttacking: true
00:10:59 INFO Currently Attacking
00:11:03 DEBUG Root -> Waiting on GUI... false
00:11:03 DEBUG Branch: InventoryHasEquipment: false
00:11:03 DEBUG Branch: AreSkillsLow: false
00:11:03 DEBUG Branch: IsAttacking: true
00:11:03 INFO Currently Attacking
00:11:07 DEBUG Root -> Waiting on GUI... false
00:11:07 DEBUG Branch: InventoryHasEquipment: false
00:11:07 DEBUG Branch: AreSkillsLow: false
00:11:07 DEBUG Branch: IsAttacking: true
00:11:07 INFO Currently Attacking
00:11:10 DEBUG Root -> Waiting on GUI... false
00:11:10 DEBUG Branch: InventoryHasEquipment: false
00:11:10 DEBUG Branch: AreSkillsLow: false
00:11:10 DEBUG Branch: IsAttacking: true
00:11:11 INFO Currently Attacking
00:11:14 DEBUG Root -> Waiting on GUI... false
00:11:14 DEBUG Branch: InventoryHasEquipment: false
00:11:14 DEBUG Branch: AreSkillsLow: false
00:11:14 DEBUG Branch: IsAttacking: false
00:11:14 DEBUG Branch: IsCrabShell!Null: false
00:11:14 DEBUG Branch: IsActivePlaystyle: true
00:11:14 DEBUG Branch: AttackBranch: false
00:11:14 INFO Traveling to nearest crab shell
00:11:14 DEBUG Rotating camera to entity with yaw: 0.4248599924309304
00:11:15 DEBUG Root -> Waiting on GUI... false
00:11:15 DEBUG Branch: InventoryHasEquipment: false
00:11:15 DEBUG Branch: AreSkillsLow: false
00:11:15 DEBUG Branch: IsAttacking: false
00:11:15 DEBUG Branch: IsCrabShell!Null: false
00:11:15 DEBUG Branch: IsActivePlaystyle: true
00:11:15 DEBUG Branch: AttackBranch: false
00:11:15 INFO Traveling to nearest crab shell
00:11:17 DEBUG Root -> Waiting on GUI... false
00:11:17 DEBUG Branch: InventoryHasEquipment: false
00:11:17 DEBUG Branch: AreSkillsLow: false
00:11:17 DEBUG Branch: IsAttacking: false
00:11:17 DEBUG Branch: IsCrabShell!Null: true
00:11:17 DEBUG Branch: CrabShellNearby(0): true
00:11:18 DEBUG Root -> Waiting on GUI... false
00:11:18 DEBUG Branch: InventoryHasEquipment: false
00:11:18 DEBUG Branch: AreSkillsLow: false
00:11:18 DEBUG Branch: IsAttacking: false
00:11:18 DEBUG Branch: IsCrabShell!Null: false
00:11:18 DEBUG Branch: IsActivePlaystyle: true
00:11:18 DEBUG Branch: AttackBranch: true
00:11:18 INFO Attempting to attack crab
00:11:21 DEBUG Root -> Waiting on GUI... false
00:11:21 DEBUG Branch: InventoryHasEquipment: false
00:11:21 DEBUG Branch: AreSkillsLow: false
00:11:21 DEBUG Branch: IsAttacking: true
00:11:21 INFO Currently Attacking
00:11:24 DEBUG Root -> Waiting on GUI... false
00:11:24 DEBUG Branch: InventoryHasEquipment: false
00:11:24 DEBUG Branch: AreSkillsLow: false
00:11:24 DEBUG Branch: IsAttacking: true
00:11:24 INFO Currently Attacking
00:11:28 DEBUG Root -> Waiting on GUI... false
00:11:28 DEBUG Branch: InventoryHasEquipment: false
00:11:28 DEBUG Branch: AreSkillsLow: false
00:11:28 DEBUG Branch: IsAttacking: true
00:11:28 INFO Currently Attacking
00:11:31 DEBUG Root -> Waiting on GUI... false
00:11:31 DEBUG Branch: InventoryHasEquipment: false
00:11:31 DEBUG Branch: AreSkillsLow: false
00:11:32 DEBUG Branch: IsAttacking: true
00:11:32 INFO Currently Attacking
00:11:34 DEBUG Root -> Waiting on GUI... false
00:11:34 DEBUG Branch: InventoryHasEquipment: false
00:11:34 DEBUG Branch: AreSkillsLow: false
00:11:34 DEBUG Branch: IsAttacking: true
00:11:34 INFO Currently Attacking
00:11:38 DEBUG Root -> Waiting on GUI... false
00:11:38 DEBUG Branch: InventoryHasEquipment: false
00:11:38 DEBUG Branch: AreSkillsLow: false
00:11:38 DEBUG Branch: IsAttacking: true
00:11:38 INFO Currently Attacking
00:11:42 DEBUG Root -> Waiting on GUI... false
00:11:42 DEBUG Branch: InventoryHasEquipment: false
00:11:42 DEBUG Branch: AreSkillsLow: false
00:11:42 DEBUG Branch: IsAttacking: true
00:11:42 INFO Currently Attacking
00:11:46 DEBUG Root -> Waiting on GUI... false
00:11:46 DEBUG Branch: InventoryHasEquipment: false
00:11:46 DEBUG Branch: AreSkillsLow: false
00:11:46 DEBUG Branch: IsAttacking: true
00:11:46 INFO Currently Attacking
00:11:50 DEBUG Root -> Waiting on GUI... false
00:11:50 DEBUG Executing antiban...
00:11:50 INFO Right-Clicking random player: feastanja25
00:11:50 INFO Anti-Ban Timer reset. Will perform anti-ban again in 39 seconds
00:11:50 DEBUG Branch: InventoryHasEquipment: false
00:11:50 DEBUG Branch: AreSkillsLow: false
00:11:50 DEBUG Branch: IsAttacking: true
00:11:50 INFO Currently Attacking
00:11:55 DEBUG Root -> Waiting on GUI... false
00:11:55 DEBUG Branch: InventoryHasEquipment: false
00:11:55 DEBUG Branch: AreSkillsLow: false
00:11:55 DEBUG Branch: IsAttacking: true
00:11:55 INFO Currently Attacking
00:11:58 DEBUG Root -> Waiting on GUI... false
00:11:58 DEBUG Branch: InventoryHasEquipment: false
00:11:58 DEBUG Branch: AreSkillsLow: false
00:11:58 DEBUG Branch: IsAttacking: true
00:11:58 INFO Currently Attacking
00:12:01 DEBUG Root -> Waiting on GUI... false
00:12:01 DEBUG Branch: InventoryHasEquipment: false
00:12:01 DEBUG Branch: AreSkillsLow: false
00:12:01 DEBUG Branch: IsAttacking: true
00:12:01 INFO Currently Attacking
00:12:05 DEBUG Root -> Waiting on GUI... false
00:12:05 DEBUG Branch: InventoryHasEquipment: false
00:12:05 DEBUG Branch: AreSkillsLow: false
00:12:05 DEBUG Branch: IsAttacking: true
00:12:05 INFO Currently Attacking
00:12:10 DEBUG Root -> Waiting on GUI... false
00:12:10 DEBUG Branch: InventoryHasEquipment: false
00:12:10 DEBUG Branch: AreSkillsLow: false
00:12:10 DEBUG Branch: IsAttacking: true
00:12:10 INFO Currently Attacking
00:12:13 DEBUG Root -> Waiting on GUI... false
00:12:13 DEBUG Branch: InventoryHasEquipment: false
00:12:13 DEBUG Branch: AreSkillsLow: false
00:12:13 DEBUG Branch: IsAttacking: false
00:12:13 DEBUG Branch: IsCrabShell!Null: false
00:12:13 DEBUG Branch: IsActivePlaystyle: true
00:12:13 DEBUG Branch: AttackBranch: false
00:12:13 INFO Traveling to nearest crab shell
00:12:14 DEBUG Root -> Waiting on GUI... false
00:12:14 DEBUG Branch: InventoryHasEquipment: false
00:12:14 DEBUG Branch: AreSkillsLow: false
00:12:14 DEBUG Branch: IsAttacking: false
00:12:14 DEBUG Branch: IsCrabShell!Null: false
00:12:14 DEBUG Branch: IsActivePlaystyle: true
00:12:14 DEBUG Branch: AttackBranch: false
00:12:14 INFO Traveling to nearest crab shell
00:12:15 DEBUG Root -> Waiting on GUI... false
00:12:15 DEBUG Branch: InventoryHasEquipment: false
00:12:15 DEBUG Branch: AreSkillsLow: false
00:12:15 DEBUG Branch: IsAttacking: false
00:12:15 DEBUG Branch: IsCrabShell!Null: false
00:12:15 DEBUG Branch: IsActivePlaystyle: true
00:12:15 DEBUG Branch: AttackBranch: false
00:12:15 INFO Traveling to nearest crab shell
00:12:15 DEBUG Root -> Waiting on GUI... false
00:12:15 DEBUG Branch: InventoryHasEquipment: false
00:12:15 DEBUG Branch: AreSkillsLow: false
00:12:15 DEBUG Branch: IsAttacking: false
00:12:15 DEBUG Branch: IsCrabShell!Null: true
00:12:15 DEBUG Branch: CrabShellNearby(0): false
00:12:15 DEBUG Branch: AttackBranch: false
00:12:15 INFO Traveling to nearest crab shell
00:12:16 DEBUG Root -> Waiting on GUI... false
00:12:16 DEBUG Branch: InventoryHasEquipment: false
00:12:16 DEBUG Branch: AreSkillsLow: false
00:12:16 DEBUG Branch: IsAttacking: false
00:12:16 DEBUG Branch: IsCrabShell!Null: false
00:12:16 DEBUG Branch: IsActivePlaystyle: true
00:12:16 DEBUG Branch: AttackBranch: true
00:12:16 INFO Attempting to attack crab
00:12:17 DEBUG Root -> Waiting on GUI... false
00:12:17 DEBUG Branch: InventoryHasEquipment: false
00:12:17 DEBUG Branch: AreSkillsLow: false
00:12:17 DEBUG Branch: IsAttacking: true
00:12:17 INFO Currently Attacking
00:12:20 DEBUG Root -> Waiting on GUI... false
00:12:20 DEBUG Branch: InventoryHasEquipment: false
00:12:20 DEBUG Branch: AreSkillsLow: false
00:12:21 DEBUG Branch: IsAttacking: true
00:12:21 INFO Currently Attacking
00:12:24 DEBUG Root -> Waiting on GUI... false
00:12:24 DEBUG Branch: InventoryHasEquipment: false
00:12:24 DEBUG Branch: AreSkillsLow: false
00:12:24 DEBUG Branch: IsAttacking: true
00:12:24 INFO Currently Attacking
00:12:28 DEBUG Root -> Waiting on GUI... false
00:12:28 DEBUG Branch: InventoryHasEquipment: false
00:12:28 DEBUG Branch: AreSkillsLow: false
00:12:28 DEBUG Branch: IsAttacking: true
00:12:28 INFO Currently Attacking
00:12:32 DEBUG Root -> Waiting on GUI... false
00:12:32 DEBUG Executing antiban...
00:12:32 INFO Anti-Ban Timer reset. Will perform anti-ban again in 17 seconds
00:12:32 DEBUG Branch: InventoryHasEquipment: false
00:12:32 DEBUG Branch: AreSkillsLow: false
00:12:32 DEBUG Branch: IsAttacking: true
00:12:32 INFO Currently Attacking
00:12:35 DEBUG Root -> Waiting on GUI... false
00:12:35 DEBUG Branch: InventoryHasEquipment: false
00:12:35 DEBUG Branch: AreSkillsLow: false
00:12:35 DEBUG Branch: IsAttacking: true
00:12:35 INFO Currently Attacking
00:12:38 DEBUG Root -> Waiting on GUI... false
00:12:39 DEBUG Branch: InventoryHasEquipment: false
00:12:39 DEBUG Branch: AreSkillsLow: false
00:12:39 DEBUG Branch: IsAttacking: true
00:12:39 INFO Currently Attacking
00:12:42 DEBUG Root -> Waiting on GUI... false
00:12:42 DEBUG Branch: InventoryHasEquipment: false
00:12:42 DEBUG Branch: AreSkillsLow: false
00:12:42 DEBUG Branch: IsAttacking: false
00:12:42 DEBUG Branch: IsCrabShell!Null: false
00:12:42 DEBUG Branch: IsActivePlaystyle: true
00:12:42 DEBUG Branch: AttackBranch: false
00:12:42 INFO Traveling to nearest crab shell
00:12:42 DEBUG Rotating camera to entity with yaw: 0.5638081060610453
00:12:43 DEBUG Root -> Waiting on GUI... false
00:12:43 DEBUG Branch: InventoryHasEquipment: false
00:12:43 DEBUG Branch: AreSkillsLow: false
00:12:43 DEBUG Branch: IsAttacking: false
00:12:43 DEBUG Branch: IsCrabShell!Null: false
00:12:43 DEBUG Branch: IsActivePlaystyle: true
00:12:43 DEBUG Branch: AttackBranch: false
00:12:43 INFO Traveling to nearest crab shell
00:12:44 DEBUG Root -> Waiting on GUI... false
00:12:44 DEBUG Branch: InventoryHasEquipment: false
00:12:44 DEBUG Branch: AreSkillsLow: false
00:12:44 DEBUG Branch: IsAttacking: false
00:12:44 DEBUG Branch: IsCrabShell!Null: false
00:12:44 DEBUG Branch: IsActivePlaystyle: true
00:12:44 DEBUG Branch: AttackBranch: false
00:12:44 INFO Traveling to nearest crab shell
00:12:45 DEBUG Root -> Waiting on GUI... false
00:12:45 DEBUG Branch: InventoryHasEquipment: false
00:12:45 DEBUG Branch: AreSkillsLow: false
00:12:45 DEBUG Branch: IsAttacking: false
00:12:45 DEBUG Branch: IsCrabShell!Null: false
00:12:45 DEBUG Branch: IsActivePlaystyle: true
00:12:45 DEBUG Branch: AttackBranch: false
00:12:45 INFO Traveling to nearest crab shell
00:12:45 DEBUG Root -> Waiting on GUI... false
00:12:45 DEBUG Branch: InventoryHasEquipment: false
00:12:45 DEBUG Branch: AreSkillsLow: false
00:12:45 DEBUG Branch: IsAttacking: false
00:12:45 DEBUG Branch: IsCrabShell!Null: false
00:12:45 DEBUG Branch: IsActivePlaystyle: true
00:12:45 DEBUG Branch: AttackBranch: false
00:12:45 INFO Traveling to nearest crab shell
00:12:46 DEBUG Root -> Waiting on GUI... false
00:12:46 DEBUG Branch: InventoryHasEquipment: false
00:12:46 DEBUG Branch: AreSkillsLow: false
00:12:46 DEBUG Branch: IsAttacking: false
00:12:46 DEBUG Branch: IsCrabShell!Null: false
00:12:46 DEBUG Branch: IsActivePlaystyle: true
00:12:46 DEBUG Branch: AttackBranch: false
00:12:46 INFO Traveling to nearest crab shell
00:12:48 DEBUG Root -> Waiting on GUI... false
00:12:48 DEBUG Branch: InventoryHasEquipment: false
00:12:48 DEBUG Branch: AreSkillsLow: false
00:12:48 DEBUG Branch: IsAttacking: true
00:12:48 INFO Currently Attacking
00:12:51 DEBUG Root -> Waiting on GUI... false
00:12:51 DEBUG Executing antiban...
00:12:51 INFO Hovering over random player
00:12:53 INFO Anti-Ban Timer reset. Will perform anti-ban again in 26 seconds
00:12:53 DEBUG Branch: InventoryHasEquipment: false
00:12:53 DEBUG Branch: AreSkillsLow: false
00:12:53 DEBUG Branch: IsAttacking: true
00:12:53 INFO Currently Attacking
00:12:55 DEBUG Root -> Waiting on GUI... false
00:12:55 DEBUG Branch: InventoryHasEquipment: false
00:12:55 DEBUG Branch: AreSkillsLow: false
00:12:55 DEBUG Branch: IsAttacking: true
00:12:55 INFO Currently Attacking
00:13:00 DEBUG Root -> Waiting on GUI... false
00:13:00 DEBUG Branch: InventoryHasEquipment: false
00:13:00 DEBUG Branch: AreSkillsLow: false
00:13:00 DEBUG Branch: IsAttacking: true
00:13:00 INFO Currently Attacking
00:13:03 DEBUG Root -> Waiting on GUI... false
00:13:03 DEBUG Branch: InventoryHasEquipment: false
00:13:03 DEBUG Branch: AreSkillsLow: false
00:13:03 DEBUG Branch: IsAttacking: true
00:13:03 INFO Currently Attacking
00:13:06 DEBUG Root -> Waiting on GUI... false
00:13:06 DEBUG Branch: InventoryHasEquipment: false
00:13:06 DEBUG Branch: AreSkillsLow: false
00:13:06 DEBUG Branch: IsAttacking: true
00:13:07 INFO Currently Attacking
00:13:10 DEBUG Root -> Waiting on GUI... false
00:13:10 DEBUG Branch: InventoryHasEquipment: false
00:13:10 DEBUG Branch: AreSkillsLow: false
00:13:10 DEBUG Branch: IsAttacking: true
00:13:10 INFO Currently Attacking
00:13:13 DEBUG Root -> Waiting on GUI... false
00:13:13 DEBUG Branch: InventoryHasEquipment: false
00:13:13 DEBUG Branch: AreSkillsLow: false
00:13:13 DEBUG Branch: IsAttacking: true
00:13:13 INFO Currently Attacking
00:13:17 DEBUG Root -> Waiting on GUI... false
00:13:17 DEBUG Branch: InventoryHasEquipment: false
00:13:17 DEBUG Branch: AreSkillsLow: false
00:13:17 DEBUG Branch: IsAttacking: true
00:13:17 INFO Currently Attacking
00:13:20 DEBUG Root -> Waiting on GUI... false
00:13:20 DEBUG Executing antiban...
00:13:20 INFO Hovering over random Game Object: null
00:13:20 INFO Anti-Ban Timer reset. Will perform anti-ban again in 27 seconds
00:13:20 DEBUG Branch: InventoryHasEquipment: false
00:13:20 DEBUG Branch: AreSkillsLow: false
00:13:20 DEBUG Branch: IsAttacking: true
00:13:21 INFO Currently Attacking
00:13:25 DEBUG Root -> Waiting on GUI... false
00:13:25 DEBUG Branch: InventoryHasEquipment: false
00:13:25 DEBUG Branch: AreSkillsLow: false
00:13:25 DEBUG Branch: IsAttacking: true
00:13:25 INFO Currently Attacking
00:13:29 DEBUG Root -> Waiting on GUI... false
00:13:29 DEBUG Branch: InventoryHasEquipment: false
00:13:29 DEBUG Branch: AreSkillsLow: false
00:13:29 DEBUG Branch: IsAttacking: true
00:13:29 INFO Currently Attacking
00:13:33 DEBUG Root -> Waiting on GUI... false
00:13:33 DEBUG Branch: InventoryHasEquipment: false
00:13:33 DEBUG Branch: AreSkillsLow: false
00:13:33 DEBUG Branch: IsAttacking: true
00:13:33 INFO Currently Attacking
00:13:35 DEBUG Root -> Waiting on GUI... false
00:13:35 DEBUG Branch: InventoryHasEquipment: false
00:13:35 DEBUG Branch: AreSkillsLow: false
00:13:35 DEBUG Branch: IsAttacking: false
00:13:35 DEBUG Branch: IsCrabShell!Null: false
00:13:35 DEBUG Branch: IsActivePlaystyle: true
00:13:35 DEBUG Branch: AttackBranch: false
00:13:35 INFO Traveling to nearest crab shell
00:13:36 DEBUG Root -> Waiting on GUI... false
00:13:36 DEBUG Branch: InventoryHasEquipment: false
00:13:36 DEBUG Branch: AreSkillsLow: false
00:13:36 DEBUG Branch: IsAttacking: false
00:13:36 DEBUG Branch: IsCrabShell!Null: false
00:13:36 DEBUG Branch: IsActivePlaystyle: true
00:13:36 DEBUG Branch: AttackBranch: false
00:13:36 INFO Traveling to nearest crab shell
00:13:37 DEBUG Root -> Waiting on GUI... false
00:13:37 DEBUG Branch: InventoryHasEquipment: false
00:13:37 DEBUG Branch: AreSkillsLow: false
00:13:37 DEBUG Branch: IsAttacking: false
00:13:37 DEBUG Branch: IsCrabShell!Null: false
00:13:37 DEBUG Branch: IsActivePlaystyle: true
00:13:37 DEBUG Branch: AttackBranch: false
00:13:37 INFO Traveling to nearest crab shell
00:13:37 DEBUG Root -> Waiting on GUI... false
00:13:37 DEBUG Branch: InventoryHasEquipment: false
00:13:37 DEBUG Branch: AreSkillsLow: false
00:13:37 DEBUG Branch: IsAttacking: false
00:13:37 DEBUG Branch: IsCrabShell!Null: true
00:13:37 DEBUG Branch: CrabShellNearby(0): true
00:13:38 DEBUG Root -> Waiting on GUI... false
00:13:38 DEBUG Branch: InventoryHasEquipment: false
00:13:38 DEBUG Branch: AreSkillsLow: false
00:13:38 DEBUG Branch: IsAttacking: false
00:13:38 DEBUG Branch: IsCrabShell!Null: false
00:13:38 DEBUG Branch: IsActivePlaystyle: true
00:13:38 DEBUG Branch: AttackBranch: true
00:13:38 INFO Attempting to attack crab
00:13:41 DEBUG Root -> Waiting on GUI... false
00:13:41 DEBUG Branch: InventoryHasEquipment: false
00:13:41 DEBUG Branch: AreSkillsLow: false
00:13:41 DEBUG Branch: IsAttacking: true
00:13:41 INFO Currently Attacking
00:13:44 DEBUG Root -> Waiting on GUI... false
00:13:44 DEBUG Branch: InventoryHasEquipment: false
00:13:44 DEBUG Branch: AreSkillsLow: false
00:13:44 DEBUG Branch: IsAttacking: true
00:13:45 INFO Currently Attacking
00:13:48 DEBUG Root -> Waiting on GUI... false
00:13:48 DEBUG Executing antiban...
00:13:48 INFO Performing a random Delay for 4 seconds.
00:13:48 INFO Performing a random Delay for 4 seconds.
00:13:56 INFO Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:13:56 DEBUG Branch: InventoryHasEquipment: false
00:13:56 DEBUG Branch: AreSkillsLow: false
00:13:56 DEBUG Branch: IsAttacking: true
00:13:56 INFO Currently Attacking
00:14:00 DEBUG Root -> Waiting on GUI... false
00:14:00 DEBUG Branch: InventoryHasEquipment: false
00:14:00 DEBUG Branch: AreSkillsLow: false
00:14:00 DEBUG Branch: IsAttacking: true
00:14:00 INFO Currently Attacking
00:14:03 DEBUG Root -> Waiting on GUI... false
00:14:03 DEBUG Branch: InventoryHasEquipment: false
00:14:03 DEBUG Branch: AreSkillsLow: false
00:14:03 DEBUG Branch: IsAttacking: true
00:14:04 INFO Currently Attacking
00:14:07 DEBUG Root -> Waiting on GUI... false
00:14:07 DEBUG Branch: InventoryHasEquipment: false
00:14:07 DEBUG Branch: AreSkillsLow: false
00:14:07 DEBUG Branch: IsAttacking: true
00:14:07 INFO Currently Attacking
00:14:10 DEBUG Root -> Waiting on GUI... false
00:14:10 DEBUG Branch: InventoryHasEquipment: false
00:14:10 DEBUG Branch: AreSkillsLow: false
00:14:10 DEBUG Branch: IsAttacking: false
00:14:10 DEBUG Branch: IsCrabShell!Null: false
00:14:10 DEBUG Branch: IsActivePlaystyle: true
00:14:10 DEBUG Branch: AttackBranch: false
00:14:10 INFO Traveling to nearest crab shell
00:14:10 DEBUG Rotating camera to entity with yaw: 0.5809249627563257
00:14:11 DEBUG Root -> Waiting on GUI... false
00:14:11 DEBUG Branch: InventoryHasEquipment: false
00:14:11 DEBUG Branch: AreSkillsLow: false
00:14:11 DEBUG Branch: IsAttacking: false
00:14:11 DEBUG Branch: IsCrabShell!Null: false
00:14:11 DEBUG Branch: IsActivePlaystyle: true
00:14:11 DEBUG Branch: AttackBranch: false
00:14:11 INFO Traveling to nearest crab shell
00:14:12 DEBUG Root -> Waiting on GUI... false
00:14:12 DEBUG Branch: InventoryHasEquipment: false
00:14:12 DEBUG Branch: AreSkillsLow: false
00:14:12 DEBUG Branch: IsAttacking: false
00:14:12 DEBUG Branch: IsCrabShell!Null: false
00:14:12 DEBUG Branch: IsActivePlaystyle: true
00:14:12 DEBUG Branch: AttackBranch: false
00:14:12 INFO Traveling to nearest crab shell
00:14:13 DEBUG Root -> Waiting on GUI... false
00:14:13 DEBUG Branch: InventoryHasEquipment: false
00:14:13 DEBUG Branch: AreSkillsLow: false
00:14:13 DEBUG Branch: IsAttacking: false
00:14:13 DEBUG Branch: IsCrabShell!Null: false
00:14:13 DEBUG Branch: IsActivePlaystyle: true
00:14:13 DEBUG Branch: AttackBranch: false
00:14:13 INFO Traveling to nearest crab shell
00:14:13 DEBUG Root -> Waiting on GUI... false
00:14:13 DEBUG Branch: InventoryHasEquipment: false
00:14:13 DEBUG Branch: AreSkillsLow: false
00:14:13 DEBUG Branch: IsAttacking: false
00:14:13 DEBUG Branch: IsCrabShell!Null: true
00:14:13 DEBUG Branch: CrabShellNearby(0): true
00:14:14 DEBUG Root -> Waiting on GUI... false
00:14:14 DEBUG Branch: InventoryHasEquipment: false
00:14:14 DEBUG Branch: AreSkillsLow: false
00:14:14 DEBUG Branch: IsAttacking: false
00:14:14 DEBUG Branch: IsCrabShell!Null: false
00:14:14 DEBUG Branch: IsActivePlaystyle: true
00:14:14 DEBUG Branch: AttackBranch: true
00:14:14 INFO Attempting to attack crab
00:14:15 DEBUG Root -> Waiting on GUI... false
00:14:15 DEBUG Branch: InventoryHasEquipment: false
00:14:15 DEBUG Branch: AreSkillsLow: false
00:14:15 DEBUG Branch: IsAttacking: true
00:14:15 INFO Currently Attacking
00:14:19 DEBUG Root -> Waiting on GUI... false
00:14:19 DEBUG Branch: InventoryHasEquipment: false
00:14:19 DEBUG Branch: AreSkillsLow: false
00:14:19 DEBUG Branch: IsAttacking: true
00:14:19 INFO Currently Attacking
00:14:23 DEBUG Root -> Waiting on GUI... false
00:14:23 DEBUG Branch: InventoryHasEquipment: false
00:14:23 DEBUG Branch: AreSkillsLow: false
00:14:23 DEBUG Branch: IsAttacking: true
00:14:23 INFO Currently Attacking
00:14:26 DEBUG Root -> Waiting on GUI... false
00:14:26 DEBUG Branch: InventoryHasEquipment: false
00:14:26 DEBUG Branch: AreSkillsLow: false
00:14:26 DEBUG Branch: IsAttacking: true
00:14:26 INFO Currently Attacking
00:14:30 DEBUG Root -> Waiting on GUI... false
00:14:30 DEBUG Branch: InventoryHasEquipment: false
00:14:30 DEBUG Branch: AreSkillsLow: false
00:14:30 DEBUG Branch: IsAttacking: true
00:14:30 INFO Currently Attacking
00:14:34 DEBUG Root -> Waiting on GUI... false
00:14:34 DEBUG Branch: InventoryHasEquipment: false
00:14:34 DEBUG Branch: AreSkillsLow: false
00:14:34 DEBUG Branch: IsAttacking: true
00:14:34 INFO Currently Attacking
00:14:37 DEBUG Root -> Waiting on GUI... false
00:14:37 DEBUG Branch: InventoryHasEquipment: false
00:14:37 DEBUG Branch: AreSkillsLow: false
00:14:37 DEBUG Branch: IsAttacking: false
00:14:37 DEBUG Branch: IsCrabShell!Null: false
00:14:37 DEBUG Branch: IsActivePlaystyle: true
00:14:37 DEBUG Branch: AttackBranch: true
00:14:37 INFO Attempting to attack crab
00:14:38 DEBUG Root -> Waiting on GUI... false
00:14:38 DEBUG Branch: InventoryHasEquipment: false
00:14:38 DEBUG Branch: AreSkillsLow: false
00:14:38 DEBUG Branch: IsAttacking: false
00:14:38 DEBUG Branch: IsCrabShell!Null: false
00:14:38 DEBUG Branch: IsActivePlaystyle: true
00:14:38 DEBUG Branch: AttackBranch: false
00:14:38 INFO Traveling to nearest crab shell
00:14:38 DEBUG Rotating camera to entity with yaw: 0.439218431013092
00:14:39 DEBUG Root -> Waiting on GUI... false
00:14:39 DEBUG Branch: InventoryHasEquipment: false
00:14:39 DEBUG Branch: AreSkillsLow: false
00:14:39 DEBUG Branch: IsAttacking: false
00:14:39 DEBUG Branch: IsCrabShell!Null: false
00:14:39 DEBUG Branch: IsActivePlaystyle: true
00:14:39 DEBUG Branch: AttackBranch: false
00:14:39 INFO Traveling to nearest crab shell
00:14:39 DEBUG Rotating camera to entity with yaw: 0.5043849266862698
00:14:39 DEBUG Root -> Waiting on GUI... false
00:14:39 DEBUG Branch: InventoryHasEquipment: false
00:14:39 DEBUG Branch: AreSkillsLow: false
00:14:39 DEBUG Branch: IsAttacking: false
00:14:39 DEBUG Branch: IsCrabShell!Null: false
00:14:39 DEBUG Branch: IsActivePlaystyle: true
00:14:39 DEBUG Branch: AttackBranch: false
00:14:39 INFO Traveling to nearest crab shell
00:14:39 DEBUG Rotating camera to entity with yaw: 0.5846371625622222
00:14:41 DEBUG Root -> Waiting on GUI... false
00:14:41 DEBUG Branch: InventoryHasEquipment: false
00:14:41 DEBUG Branch: AreSkillsLow: false
00:14:41 DEBUG Branch: IsAttacking: false
00:14:41 DEBUG Branch: IsCrabShell!Null: false
00:14:41 DEBUG Branch: IsActivePlaystyle: true
00:14:41 DEBUG Branch: AttackBranch: false
00:14:41 INFO Traveling to nearest crab shell
00:14:41 DEBUG Root -> Waiting on GUI... false
00:14:41 DEBUG Branch: InventoryHasEquipment: false
00:14:41 DEBUG Branch: AreSkillsLow: false
00:14:41 DEBUG Branch: IsAttacking: false
00:14:41 DEBUG Branch: IsCrabShell!Null: false
00:14:41 DEBUG Branch: IsActivePlaystyle: true
00:14:41 DEBUG Branch: AttackBranch: false
00:14:41 INFO Traveling to nearest crab shell
00:14:42 DEBUG Root -> Waiting on GUI... false
00:14:42 DEBUG Branch: InventoryHasEquipment: false
00:14:42 DEBUG Branch: AreSkillsLow: false
00:14:42 DEBUG Branch: IsAttacking: false
00:14:42 DEBUG Branch: IsCrabShell!Null: true
00:14:42 DEBUG Branch: CrabShellNearby(0): true
00:14:43 DEBUG Root -> Waiting on GUI... false
00:14:43 DEBUG Branch: InventoryHasEquipment: false
00:14:43 DEBUG Branch: AreSkillsLow: false
00:14:43 DEBUG Branch: IsAttacking: false
00:14:43 DEBUG Branch: IsCrabShell!Null: false
00:14:43 DEBUG Branch: IsActivePlaystyle: true
00:14:43 DEBUG Branch: AttackBranch: true
00:14:43 INFO Attempting to attack crab
00:14:46 DEBUG Root -> Waiting on GUI... false
00:14:46 DEBUG Branch: InventoryHasEquipment: false
00:14:46 DEBUG Branch: AreSkillsLow: false
00:14:46 DEBUG Branch: IsAttacking: true
00:14:46 INFO Currently Attacking
00:14:50 DEBUG Root -> Waiting on GUI... false
00:14:50 DEBUG Branch: InventoryHasEquipment: false
00:14:50 DEBUG Branch: AreSkillsLow: false
00:14:50 DEBUG Branch: IsAttacking: true
00:14:50 INFO Currently Attacking
00:14:53 DEBUG Root -> Waiting on GUI... false
00:14:53 DEBUG Branch: InventoryHasEquipment: false
00:14:53 DEBUG Branch: AreSkillsLow: false
00:14:53 DEBUG Branch: IsAttacking: true
00:14:53 INFO Currently Attacking
00:14:56 DEBUG Root -> Waiting on GUI... false
00:14:56 DEBUG Executing antiban...
00:14:56 INFO Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:14:56 DEBUG Branch: InventoryHasEquipment: false
00:14:56 DEBUG Branch: AreSkillsLow: false
00:14:56 DEBUG Branch: IsAttacking: true
00:14:56 INFO Currently Attacking
00:15:01 DEBUG Root -> Waiting on GUI... false
00:15:01 DEBUG Branch: InventoryHasEquipment: false
00:15:01 DEBUG Branch: AreSkillsLow: false
00:15:01 DEBUG Branch: IsAttacking: true
00:15:01 INFO Currently Attacking
00:15:04 DEBUG Root -> Waiting on GUI... false
00:15:04 DEBUG Branch: InventoryHasEquipment: false
00:15:04 DEBUG Branch: AreSkillsLow: false
00:15:04 DEBUG Branch: IsAttacking: true
00:15:04 INFO Currently Attacking
00:15:08 DEBUG Root -> Waiting on GUI... false
00:15:08 DEBUG Branch: InventoryHasEquipment: false
00:15:08 DEBUG Branch: AreSkillsLow: false
00:15:08 DEBUG Branch: IsAttacking: true
00:15:08 INFO Currently Attacking
00:15:12 DEBUG Root -> Waiting on GUI... false
00:15:12 DEBUG Branch: InventoryHasEquipment: false
00:15:12 DEBUG Branch: AreSkillsLow: false
00:15:12 DEBUG Branch: IsAttacking: true
00:15:12 INFO Currently Attacking
00:15:16 DEBUG Root -> Waiting on GUI... false
00:15:16 DEBUG Branch: InventoryHasEquipment: false
00:15:16 DEBUG Branch: AreSkillsLow: false
00:15:16 DEBUG Branch: IsAttacking: false
00:15:16 DEBUG Branch: IsCrabShell!Null: false
00:15:16 DEBUG Branch: IsActivePlaystyle: true
00:15:16 DEBUG Branch: AttackBranch: true
00:15:16 INFO Attempting to attack crab
00:15:17 DEBUG Root -> Waiting on GUI... false
00:15:17 DEBUG Branch: InventoryHasEquipment: false
00:15:17 DEBUG Branch: AreSkillsLow: false
00:15:17 DEBUG Branch: IsAttacking: false
00:15:17 DEBUG Branch: IsCrabShell!Null: false
00:15:17 DEBUG Branch: IsActivePlaystyle: true
00:15:17 DEBUG Branch: AttackBranch: true
00:15:17 INFO Attempting to attack crab
00:15:18 DEBUG Root -> Waiting on GUI... false
00:15:18 DEBUG Branch: InventoryHasEquipment: false
00:15:18 DEBUG Branch: AreSkillsLow: false
00:15:18 DEBUG Branch: IsAttacking: true
00:15:18 INFO Currently Attacking
00:15:22 DEBUG Root -> Waiting on GUI... false
00:15:22 DEBUG Branch: InventoryHasEquipment: false
00:15:22 DEBUG Branch: AreSkillsLow: false
00:15:22 DEBUG Branch: IsAttacking: true
00:15:22 INFO Currently Attacking
00:15:25 DEBUG Root -> Waiting on GUI... false
00:15:25 DEBUG Branch: InventoryHasEquipment: false
00:15:25 DEBUG Branch: AreSkillsLow: false
00:15:25 DEBUG Branch: IsAttacking: true
00:15:25 INFO Currently Attacking
00:15:29 DEBUG Root -> Waiting on GUI... false
00:15:29 DEBUG Branch: InventoryHasEquipment: false
00:15:29 DEBUG Branch: AreSkillsLow: false
00:15:29 DEBUG Branch: IsAttacking: true
00:15:29 INFO Currently Attacking
00:15:33 DEBUG Root -> Waiting on GUI... false
00:15:33 DEBUG Branch: InventoryHasEquipment: false
00:15:33 DEBUG Branch: AreSkillsLow: false
00:15:33 DEBUG Branch: IsAttacking: true
00:15:33 INFO Currently Attacking
00:15:37 DEBUG Root -> Waiting on GUI... false
00:15:37 DEBUG Branch: InventoryHasEquipment: false
00:15:37 DEBUG Branch: AreSkillsLow: false
00:15:37 DEBUG Branch: IsAttacking: true
00:15:37 INFO Currently Attacking
00:15:41 DEBUG Root -> Waiting on GUI... false
00:15:41 DEBUG Branch: InventoryHasEquipment: false
00:15:41 DEBUG Branch: AreSkillsLow: false
00:15:41 DEBUG Branch: IsAttacking: true
00:15:41 INFO Currently Attacking
00:15:45 DEBUG Root -> Waiting on GUI... false
00:15:45 DEBUG Branch: InventoryHasEquipment: false
00:15:45 DEBUG Branch: AreSkillsLow: false
00:15:45 DEBUG Branch: IsAttacking: true
00:15:45 INFO Currently Attacking
00:15:48 DEBUG Root -> Waiting on GUI... false
00:15:48 DEBUG Branch: HealBranch: true
00:15:48 INFO Health tolerance exceeded, eating food...
00:15:50 DEBUG Root -> Waiting on GUI... false
00:15:50 DEBUG Branch: InventoryHasEquipment: false
00:15:50 DEBUG Branch: AreSkillsLow: false
00:15:50 DEBUG Branch: IsAttacking: true
00:15:50 INFO Currently Attacking
00:15:53 DEBUG Root -> Waiting on GUI... false
00:15:53 DEBUG Branch: InventoryHasEquipment: false
00:15:53 DEBUG Branch: AreSkillsLow: false
00:15:53 DEBUG Branch: IsAttacking: false
00:15:53 DEBUG Branch: IsCrabShell!Null: false
00:15:53 DEBUG Branch: IsActivePlaystyle: true
00:15:53 DEBUG Branch: AttackBranch: false
00:15:53 INFO Traveling to nearest crab shell
00:15:53 DEBUG Rotating camera to entity with yaw: 0.4892616793776482
00:15:54 DEBUG Root -> Waiting on GUI... false
00:15:54 DEBUG Branch: InventoryHasEquipment: false
00:15:54 DEBUG Branch: AreSkillsLow: false
00:15:54 DEBUG Branch: IsAttacking: false
00:15:54 DEBUG Branch: IsCrabShell!Null: false
00:15:54 DEBUG Branch: IsActivePlaystyle: true
00:15:54 DEBUG Branch: AttackBranch: false
00:15:54 INFO Traveling to nearest crab shell
00:15:56 DEBUG Root -> Waiting on GUI... false
00:15:56 DEBUG Executing antiban...
00:15:56 INFO Turning camera with Middle-Mouse Button
00:15:57 INFO Anti-Ban Timer reset. Will perform anti-ban again in 53 seconds
00:15:57 DEBUG Branch: InventoryHasEquipment: false
00:15:57 DEBUG Branch: AreSkillsLow: false
00:15:57 DEBUG Branch: IsAttacking: false
00:15:57 DEBUG Branch: IsCrabShell!Null: false
00:15:57 DEBUG Branch: IsActivePlaystyle: true
00:15:57 DEBUG Branch: AttackBranch: false
00:15:57 INFO Traveling to nearest crab shell
00:15:57 DEBUG Rotating camera to entity with yaw: 0.4123427962108427
00:15:58 DEBUG Root -> Waiting on GUI... false
00:15:58 DEBUG Branch: InventoryHasEquipment: false
00:15:58 DEBUG Branch: AreSkillsLow: false
00:15:58 DEBUG Branch: IsAttacking: false
00:15:58 DEBUG Branch: IsCrabShell!Null: true
00:15:58 DEBUG Branch: CrabShellNearby(0): true
00:15:59 DEBUG Root -> Waiting on GUI... false
00:15:59 DEBUG Branch: InventoryHasEquipment: false
00:15:59 DEBUG Branch: AreSkillsLow: false
00:15:59 DEBUG Branch: IsAttacking: false
00:15:59 DEBUG Branch: IsCrabShell!Null: true
00:15:59 DEBUG Branch: CrabShellNearby(1): true
00:15:59 DEBUG Root -> Waiting on GUI... false
00:15:59 DEBUG Branch: InventoryHasEquipment: false
00:15:59 DEBUG Branch: AreSkillsLow: false
00:15:59 DEBUG Branch: IsAttacking: false
00:15:59 DEBUG Branch: IsCrabShell!Null: true
00:15:59 DEBUG Branch: CrabShellNearby(2): true
00:16:00 DEBUG Root -> Waiting on GUI... false
00:16:00 DEBUG Branch: InventoryHasEquipment: false
00:16:00 DEBUG Branch: AreSkillsLow: false
00:16:00 DEBUG Branch: IsAttacking: false
00:16:00 DEBUG Branch: IsCrabShell!Null: true
00:16:00 DEBUG Branch: CrabShellNearby(3): true
00:16:00 INFO Crab no longer aggressive, refreshing zone
00:16:00 DEBUG Root -> Waiting on GUI... false
00:16:00 DEBUG Root Branch: ResetRun: true
00:16:00 DEBUG Root Branch: Refresh Contains Player: false
java.lang.IllegalArgumentException: The center of a circular area cannot be a null Coordinate.
at com.runemate.game.api.hybrid.location.Area$Circular.<init>(boc:5385)
at robot.iIIiiIiiiI.failureTask(eb:40)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(qxb:5)
at com.runemate.game.api.script.framework.LoopingBot.run(lwb:171)
at com.runemate.game.api.script.framework.AbstractBot.start(zvb:3165)
at nul.iIiiiIiiIiIiI.run(zgc:218)
 
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.

In the meantime, I've issued you a refund :)
can i unfollow the bot and then refollow it to update it?
 
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.

In the meantime, I've issued you a refund :)
its not showing on the bot store that it has been updated
 
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.

In the meantime, I've issued you a refund :)
lol it took me way to long to understand what you meant, how long does it typically take for the update to hit the store?
 
Not to make excuses, but for some reason I haven't had a notification that there were comments in this thread for about a week now.
Regardless, some of the comments you guys have made are absolutely pathetic, entitled, and I should have you blacklisted.

If there's an issue, report it, send me the log files, actually put forth an effort to be helpful!

I am working on a fix for the issues that the bot is having at the moment, so thank you to all of you that didn't throw a tantrum and leave 1-2 star reviews.

Also to the dickweed that says I'm greedy and wanting more money for a 'birthday sale'... did you not realize that the bot is actually half off? How the hell is that greedy? Enjoy your blacklist.
 
EDIT: Also, anyone who PMs me their transaction logs and shows their usage for the bot will be refunded for the past 3 days.
 
EDIT #2: Pretty sure I have a solid workaround, it's currently in the queue for the Bot Store, when you see the revision go up it'll be live. Remember, let's all hate on Proxi.

In a small 2-crab spot using standstill playstyle for testing.
oUlx9yA.png
This bot is incredible man don’t listen to them
 
Joined
May 22, 2018
Messages
16
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.

In the meantime, I've issued you a refund :)
heres another log
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Andys\RuneMate\logs\20180523225622_ApexCrabber PRO (Birthday Sale).txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Key not found
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:05 INFO Next break will occur once Runtime reaches: 05:42:08
00:00:06 DEBUG Root -> Waiting on GUI... false
00:00:06 DEBUG Sessions Settings:
00:00:06 DEBUG Game: OSRS
00:00:06 DEBUG Break Enabled: true
00:00:06 DEBUG Break Duration: 900000 - 7200000
00:00:06 DEBUG Play Duration: 3600000 - 21600000
00:00:06 DEBUG StopAfterMinutes: 0
00:00:06 DEBUG Location: CrabIsland
00:00:06 DEBUG PlayStyle: Active
00:00:06 DEBUG HP Level: 53
00:00:06 DEBUG Heal Percent: 0.5
00:00:06 DEBUG Using Food: false
00:00:06 DEBUG Food Type:
00:00:06 DEBUG Food Quantity: 10
00:00:06 DEBUG Using Potions: false
00:00:06 DEBUG Potion Type: SP_ATT_STR
00:00:06 DEBUG Potion Quantity: -1
00:00:06 DEBUG Stop Out Of Potions: false
00:00:06 DEBUG Pickup Thrown Equipment: false
00:00:06 DEBUG Player Run Count: 2
00:00:06 DEBUG World Hop: false
00:00:06 DEBUG Branch: InventoryHasEquipment: false
00:00:06 DEBUG Branch: AreSkillsLow: false
00:00:06 DEBUG Branch: IsAttacking: true
00:00:06 INFO Currently Attacking
00:00:10 DEBUG Root -> Waiting on GUI... false
00:00:10 DEBUG Branch: InventoryHasEquipment: false
00:00:10 DEBUG Branch: AreSkillsLow: false
00:00:10 DEBUG Branch: IsAttacking: true
00:00:10 INFO Currently Attacking
00:00:13 DEBUG Root -> Waiting on GUI... false
00:00:13 DEBUG Branch: InventoryHasEquipment: false
00:00:13 DEBUG Branch: AreSkillsLow: false
00:00:13 DEBUG Branch: IsAttacking: true
00:00:13 INFO Currently Attacking
00:00:16 DEBUG Root -> Waiting on GUI... false
00:00:16 DEBUG Branch: InventoryHasEquipment: false
00:00:16 DEBUG Branch: AreSkillsLow: false
00:00:16 DEBUG Branch: IsAttacking: false
00:00:16 DEBUG Branch: IsCrabShell!Null: false
00:00:16 DEBUG Branch: IsActivePlaystyle: true
00:00:16 DEBUG Branch: AttackBranch: true
00:00:16 INFO Attempting to attack crab
00:00:18 DEBUG Root -> Waiting on GUI... false
00:00:18 DEBUG Branch: InventoryHasEquipment: false
00:00:18 DEBUG Branch: AreSkillsLow: false
00:00:18 DEBUG Branch: IsAttacking: true
00:00:18 INFO Currently Attacking
00:00:18 INFO Next break will occur once Runtime reaches: 04:02:17
00:00:21 DEBUG Root -> Waiting on GUI... false
00:00:21 DEBUG Branch: InventoryHasEquipment: false
00:00:21 DEBUG Branch: AreSkillsLow: false
00:00:21 DEBUG Branch: IsAttacking: true
00:00:21 INFO Currently Attacking
00:00:24 DEBUG Root -> Waiting on GUI... false
00:00:24 DEBUG Branch: InventoryHasEquipment: false
00:00:24 DEBUG Branch: AreSkillsLow: false
00:00:24 DEBUG Branch: IsAttacking: false
00:00:24 DEBUG Branch: IsCrabShell!Null: false
00:00:24 DEBUG Branch: IsActivePlaystyle: true
00:00:24 DEBUG Branch: AttackBranch: true
00:00:24 INFO Attempting to attack crab
00:00:25 DEBUG Root -> Waiting on GUI... false
00:00:25 DEBUG Branch: InventoryHasEquipment: false
00:00:25 DEBUG Branch: AreSkillsLow: false
00:00:25 DEBUG Branch: IsAttacking: false
00:00:25 DEBUG Branch: IsCrabShell!Null: false
00:00:25 DEBUG Branch: IsActivePlaystyle: true
00:00:25 DEBUG Branch: AttackBranch: false
00:00:25 INFO Traveling to nearest crab shell
00:00:25 DEBUG Rotating camera to entity with yaw: 0.4211506966446316
00:00:25 DEBUG Root -> Waiting on GUI... false
00:00:26 DEBUG Branch: InventoryHasEquipment: false
00:00:26 DEBUG Branch: AreSkillsLow: false
00:00:26 DEBUG Branch: IsAttacking: false
00:00:26 DEBUG Branch: IsCrabShell!Null: false
00:00:26 DEBUG Branch: IsActivePlaystyle: true
00:00:26 DEBUG Branch: AttackBranch: false
00:00:26 INFO Traveling to nearest crab shell
00:00:26 DEBUG Rotating camera to entity with yaw: 0.45259341637436606
00:00:27 DEBUG Root -> Waiting on GUI... false
00:00:27 DEBUG Branch: InventoryHasEquipment: false
00:00:27 DEBUG Branch: AreSkillsLow: false
00:00:27 DEBUG Branch: IsAttacking: false
00:00:27 DEBUG Branch: IsCrabShell!Null: false
00:00:27 DEBUG Branch: IsActivePlaystyle: true
00:00:27 DEBUG Branch: AttackBranch: false
00:00:27 INFO Traveling to nearest crab shell
00:00:27 DEBUG Rotating camera to entity with yaw: 0.46167415949706275
00:00:27 DEBUG Root -> Waiting on GUI... false
00:00:27 DEBUG Branch: InventoryHasEquipment: false
00:00:27 DEBUG Branch: AreSkillsLow: false
00:00:27 DEBUG Branch: IsAttacking: false
00:00:27 DEBUG Branch: IsCrabShell!Null: false
00:00:27 DEBUG Branch: IsActivePlaystyle: true
00:00:27 DEBUG Branch: AttackBranch: false
00:00:27 INFO Traveling to nearest crab shell
00:00:27 DEBUG Rotating camera to entity with yaw: 0.45992094709478926
00:00:28 DEBUG Root -> Waiting on GUI... false
00:00:28 DEBUG Branch: InventoryHasEquipment: false
00:00:28 DEBUG Branch: AreSkillsLow: false
00:00:28 DEBUG Branch: IsAttacking: false
00:00:28 DEBUG Branch: IsCrabShell!Null: false
00:00:28 DEBUG Branch: IsActivePlaystyle: true
00:00:28 DEBUG Branch: AttackBranch: false
00:00:28 INFO Traveling to nearest crab shell
00:00:28 DEBUG Rotating camera to entity with yaw: 0.47136937242394833
00:00:28 DEBUG Root -> Waiting on GUI... false
00:00:28 DEBUG Branch: InventoryHasEquipment: false
00:00:28 DEBUG Branch: AreSkillsLow: false
00:00:28 DEBUG Branch: IsAttacking: false
00:00:28 DEBUG Branch: IsCrabShell!Null: false
00:00:28 DEBUG Branch: IsActivePlaystyle: true
00:00:28 DEBUG Branch: AttackBranch: false
00:00:28 INFO Traveling to nearest crab shell
00:00:28 DEBUG Rotating camera to entity with yaw: 0.46521027014812183
00:00:29 DEBUG Root -> Waiting on GUI... false
00:00:29 DEBUG Branch: InventoryHasEquipment: false
00:00:29 DEBUG Branch: AreSkillsLow: false
00:00:29 DEBUG Branch: IsAttacking: false
00:00:29 DEBUG Branch: IsCrabShell!Null: false
00:00:29 DEBUG Branch: IsActivePlaystyle: true
00:00:29 DEBUG Branch: AttackBranch: false
00:00:29 INFO Traveling to nearest crab shell
00:00:29 DEBUG Rotating camera to entity with yaw: 0.5738165998094983
00:00:29 DEBUG Root -> Waiting on GUI... false
00:00:30 DEBUG Branch: InventoryHasEquipment: false
00:00:30 DEBUG Branch: AreSkillsLow: false
00:00:30 DEBUG Branch: IsAttacking: false
00:00:30 DEBUG Branch: IsCrabShell!Null: false
00:00:30 DEBUG Branch: IsActivePlaystyle: true
00:00:30 DEBUG Branch: AttackBranch: false
00:00:30 INFO Traveling to nearest crab shell
00:00:30 DEBUG Rotating camera to entity with yaw: 0.4555085958763423
00:00:30 DEBUG Root -> Waiting on GUI... false
00:00:30 DEBUG Branch: InventoryHasEquipment: false
00:00:30 DEBUG Branch: AreSkillsLow: false
00:00:30 DEBUG Branch: IsAttacking: false
00:00:30 DEBUG Branch: IsCrabShell!Null: false
00:00:30 DEBUG Branch: IsActivePlaystyle: true
00:00:30 DEBUG Branch: AttackBranch: false
00:00:30 INFO Traveling to nearest crab shell
00:00:31 DEBUG Root -> Waiting on GUI... false
00:00:31 DEBUG Branch: InventoryHasEquipment: false
00:00:31 DEBUG Branch: AreSkillsLow: false
00:00:31 DEBUG Branch: IsAttacking: false
00:00:31 DEBUG Branch: IsCrabShell!Null: false
00:00:31 DEBUG Branch: IsActivePlaystyle: true
00:00:31 DEBUG Branch: AttackBranch: false
00:00:31 INFO Traveling to nearest crab shell
00:00:33 DEBUG Root -> Waiting on GUI... false
00:00:33 DEBUG Branch: InventoryHasEquipment: false
00:00:33 DEBUG Branch: AreSkillsLow: false
00:00:33 DEBUG Branch: IsAttacking: false
00:00:33 DEBUG Branch: IsCrabShell!Null: false
00:00:33 DEBUG Branch: IsActivePlaystyle: true
00:00:33 DEBUG Branch: AttackBranch: false
00:00:33 INFO Traveling to nearest crab shell
00:00:34 DEBUG Root -> Waiting on GUI... false
00:00:34 DEBUG Branch: InventoryHasEquipment: false
00:00:34 DEBUG Branch: AreSkillsLow: false
00:00:34 DEBUG Branch: IsAttacking: false
00:00:34 DEBUG Branch: IsCrabShell!Null: true
00:00:34 DEBUG Branch: CrabShellNearby(0): true
00:00:35 DEBUG Root -> Waiting on GUI... false
00:00:35 DEBUG Branch: InventoryHasEquipment: false
00:00:35 DEBUG Branch: AreSkillsLow: false
00:00:35 DEBUG Branch: IsAttacking: false
00:00:35 DEBUG Branch: IsCrabShell!Null: true
00:00:35 DEBUG Branch: CrabShellNearby(1): true
00:00:36 DEBUG Root -> Waiting on GUI... false
00:00:36 DEBUG Branch: InventoryHasEquipment: false
00:00:36 DEBUG Branch: AreSkillsLow: false
00:00:36 DEBUG Branch: IsAttacking: false
00:00:36 DEBUG Branch: IsCrabShell!Null: true
00:00:36 DEBUG Branch: CrabShellNearby(2): true
00:00:36 DEBUG Root -> Waiting on GUI... false
00:00:36 DEBUG Branch: InventoryHasEquipment: false
00:00:36 DEBUG Branch: AreSkillsLow: false
00:00:36 DEBUG Branch: IsAttacking: false
00:00:36 DEBUG Branch: IsCrabShell!Null: true
00:00:36 DEBUG Branch: CrabShellNearby(3): true
00:00:36 INFO Crab no longer aggressive, refreshing zone
00:00:37 DEBUG Root -> Waiting on GUI... false
00:00:37 DEBUG Root Branch: ResetRun: true
00:00:37 DEBUG Root Branch: Refresh Contains Player: false
00:00:37 INFO Traveling to refresh area
00:00:37 DEBUG That bitch be null, walking with bresenham
00:00:40 DEBUG Root -> Waiting on GUI... false
00:00:40 DEBUG Root Branch: ResetRun: true
00:00:40 DEBUG Root Branch: Refresh Contains Player: false
00:00:40 INFO Traveling to refresh area
00:00:40 DEBUG That bitch be null, walking with bresenham
00:00:43 DEBUG Root -> Waiting on GUI... false
00:00:43 DEBUG Executing antiban...
00:00:43 INFO Turning camera with Middle-Mouse Button
00:00:45 INFO Anti-Ban Timer reset. Will perform anti-ban again in 42 seconds
00:00:45 DEBUG Root Branch: ResetRun: true
00:00:45 DEBUG Root Branch: Refresh Contains Player: false
00:00:45 INFO Traveling to refresh area
00:00:45 DEBUG RegionPath added: Path[Coordinate(1776, 3410, 0) -> Coordinate(1777, 3410, 0) -> Coordinate(1778, 3410, 0) -> Coordinate(1778, 3409, 0) -> Coordinate(1779, 3409, 0) -> Coordinate(1779, 3408, 0) -> Coordinate(1780, 3408, 0) -> Coordinate(1781, 3408, 0) -> Coordinate(1782, 3408, 0) -> Coordinate(1782, 3407, 0) -> Coordinate(1783, 3407, 0) -> Coordinate(1784, 3407, 0) -> Coordinate(1785, 3407, 0) -> Coordinate(1786, 3407, 0) -> Coordinate(1787, 3407, 0) -> Coordinate(1788, 3407, 0) -> Coordinate(1789, 3407, 0) -> Coordinate(1790, 3407, 0) -> Coordinate(1791, 3407, 0)]
00:00:48 DEBUG Root -> Waiting on GUI... false
00:00:48 DEBUG Root Branch: ResetRun: true
00:00:48 DEBUG Root Branch: Refresh Contains Player: false
00:00:48 INFO Traveling to refresh area
00:00:48 DEBUG Path[Coordinate(1776, 3410, 0) -> Coordinate(1777, 3410, 0) -> Coordinate(1778, 3410, 0) -> Coordinate(1778, 3409, 0) -> Coordinate(1779, 3409, 0) -> Coordinate(1779, 3408, 0) -> Coordinate(1780, 3408, 0) -> Coordinate(1781, 3408, 0) -> Coordinate(1782, 3408, 0) -> Coordinate(1782, 3407, 0) -> Coordinate(1783, 3407, 0) -> Coordinate(1784, 3407, 0) -> Coordinate(1785, 3407, 0) -> Coordinate(1786, 3407, 0) -> Coordinate(1787, 3407, 0) -> Coordinate(1788, 3407, 0) -> Coordinate(1789, 3407, 0) -> Coordinate(1790, 3407, 0) -> Coordinate(1791, 3407, 0)]
00:00:51 DEBUG Root -> Waiting on GUI... false
00:00:51 DEBUG Root Branch: ResetRun: true
00:00:51 DEBUG Root Branch: Refresh Contains Player: true
00:00:51 INFO Successful area refresh
00:00:52 DEBUG Root -> Waiting on GUI... false
00:00:52 DEBUG Branch: InventoryHasEquipment: false
00:00:52 DEBUG Branch: AreSkillsLow: false
00:00:52 DEBUG Branch: IsAttacking: false
00:00:52 DEBUG Branch: IsCrabShell!Null: false
00:00:52 DEBUG Branch: IsActivePlaystyle: true
00:00:52 DEBUG Branch: AttackBranch: false
00:00:52 INFO Traveling to crab area
00:00:53 DEBUG Root -> Waiting on GUI... false
00:00:53 DEBUG Branch: InventoryHasEquipment: false
00:00:53 DEBUG Branch: AreSkillsLow: false
00:00:53 DEBUG Branch: IsAttacking: false
00:00:53 DEBUG Branch: IsCrabShell!Null: false
00:00:53 DEBUG Branch: IsActivePlaystyle: true
00:00:53 DEBUG Branch: AttackBranch: false
00:00:53 INFO Traveling to crab area
00:00:54 DEBUG Root -> Waiting on GUI... false
00:00:54 DEBUG Branch: InventoryHasEquipment: false
00:00:54 DEBUG Branch: AreSkillsLow: false
00:00:54 DEBUG Branch: IsAttacking: false
00:00:54 DEBUG Branch: IsCrabShell!Null: false
00:00:54 DEBUG Branch: IsActivePlaystyle: true
00:00:54 DEBUG Branch: AttackBranch: true
00:00:54 INFO Attempting to attack crab
00:00:56 DEBUG Root -> Waiting on GUI... false
00:00:56 DEBUG Branch: InventoryHasEquipment: false
00:00:56 DEBUG Branch: AreSkillsLow: false
00:00:56 DEBUG Branch: IsAttacking: false
00:00:56 DEBUG Branch: IsCrabShell!Null: false
00:00:56 DEBUG Branch: IsActivePlaystyle: true
00:00:56 DEBUG Branch: AttackBranch: false
00:00:56 INFO Traveling to nearest crab shell
00:00:58 DEBUG Root -> Waiting on GUI... false
00:00:58 DEBUG Branch: InventoryHasEquipment: false
00:00:58 DEBUG Branch: AreSkillsLow: false
00:00:58 DEBUG Branch: IsAttacking: false
00:00:58 DEBUG Branch: IsCrabShell!Null: false
00:00:58 DEBUG Branch: IsActivePlaystyle: true
00:00:58 DEBUG Branch: AttackBranch: false
00:00:58 INFO Traveling to nearest crab shell
00:01:01 DEBUG Root -> Waiting on GUI... false
00:01:01 DEBUG Branch: InventoryHasEquipment: false
00:01:01 DEBUG Branch: AreSkillsLow: false
00:01:01 DEBUG Branch: IsAttacking: false
00:01:01 DEBUG Branch: IsCrabShell!Null: false
00:01:01 DEBUG Branch: IsActivePlaystyle: true
00:01:01 DEBUG Branch: AttackBranch: false
00:01:01 INFO Traveling to nearest crab shell
00:01:01 DEBUG Rotating camera to entity with yaw: 0.5897499065626317
00:01:02 DEBUG Root -> Waiting on GUI... false
00:01:02 DEBUG Branch: InventoryHasEquipment: false
00:01:02 DEBUG Branch: AreSkillsLow: false
00:01:02 DEBUG Branch: IsAttacking: false
00:01:02 DEBUG Branch: IsCrabShell!Null: false
00:01:02 DEBUG Branch: IsActivePlaystyle: true
00:01:02 DEBUG Branch: AttackBranch: true
00:01:02 INFO Attempting to attack crab
00:01:04 DEBUG Root -> Waiting on GUI... false
00:01:04 DEBUG Branch: InventoryHasEquipment: false
00:01:04 DEBUG Branch: AreSkillsLow: false
00:01:05 DEBUG Branch: IsAttacking: true
00:01:05 INFO Currently Attacking
00:01:08 DEBUG Root -> Waiting on GUI... false
00:01:08 DEBUG Branch: InventoryHasEquipment: false
00:01:08 DEBUG Branch: AreSkillsLow: false
00:01:08 DEBUG Branch: IsAttacking: true
00:01:08 INFO Currently Attacking
00:01:12 DEBUG Root -> Waiting on GUI... false
00:01:12 DEBUG Branch: InventoryHasEquipment: false
00:01:12 DEBUG Branch: AreSkillsLow: false
00:01:12 DEBUG Branch: IsAttacking: true
00:01:12 INFO Currently Attacking
00:01:15 DEBUG Root -> Waiting on GUI... false
00:01:15 DEBUG Branch: InventoryHasEquipment: false
00:01:15 DEBUG Branch: AreSkillsLow: false
00:01:15 DEBUG Branch: IsAttacking: true
00:01:15 INFO Currently Attacking
00:01:19 DEBUG Root -> Waiting on GUI... false
00:01:19 DEBUG Branch: InventoryHasEquipment: false
00:01:19 DEBUG Branch: AreSkillsLow: false
00:01:19 DEBUG Branch: IsAttacking: true
00:01:19 INFO Currently Attacking
00:01:23 DEBUG Root -> Waiting on GUI... false
00:01:23 DEBUG Branch: InventoryHasEquipment: false
00:01:23 DEBUG Branch: AreSkillsLow: false
00:01:23 DEBUG Branch: IsAttacking: true
00:01:23 INFO Currently Attacking
00:01:27 DEBUG Root -> Waiting on GUI... false
00:01:27 DEBUG Branch: InventoryHasEquipment: false
00:01:27 DEBUG Branch: AreSkillsLow: false
00:01:27 DEBUG Branch: IsAttacking: true
00:01:27 INFO Currently Attacking
00:01:31 DEBUG Root -> Waiting on GUI... false
00:01:31 DEBUG Executing antiban...
00:01:31 INFO Hovering over an NPC: Sand Crab
00:01:31 INFO Anti-Ban Timer reset. Will perform anti-ban again in 48 seconds
00:01:31 DEBUG Branch: InventoryHasEquipment: false
00:01:31 DEBUG Branch: AreSkillsLow: false
00:01:31 DEBUG Branch: IsAttacking: true
00:01:31 INFO Currently Attacking
00:01:35 DEBUG Root -> Waiting on GUI... false
00:01:35 DEBUG Branch: InventoryHasEquipment: false
00:01:35 DEBUG Branch: AreSkillsLow: false
00:01:35 DEBUG Branch: IsAttacking: true
00:01:35 INFO Currently Attacking
00:01:39 DEBUG Root -> Waiting on GUI... false
00:01:39 DEBUG Branch: InventoryHasEquipment: false
00:01:39 DEBUG Branch: AreSkillsLow: false
00:01:39 DEBUG Branch: IsAttacking: false
00:01:39 DEBUG Branch: IsCrabShell!Null: false
00:01:39 DEBUG Branch: IsActivePlaystyle: true
00:01:39 DEBUG Branch: AttackBranch: true
00:01:39 INFO Attempting to attack crab
00:01:39 DEBUG Root -> Waiting on GUI... false
00:01:39 DEBUG Branch: InventoryHasEquipment: false
00:01:39 DEBUG Branch: AreSkillsLow: false
00:01:39 DEBUG Branch: IsAttacking: false
00:01:39 DEBUG Branch: IsCrabShell!Null: false
00:01:39 DEBUG Branch: IsActivePlaystyle: true
00:01:39 DEBUG Branch: AttackBranch: true
00:01:39 INFO Attempting to attack crab
00:01:40 DEBUG Root -> Waiting on GUI... false
00:01:40 DEBUG Branch: InventoryHasEquipment: false
00:01:40 DEBUG Branch: AreSkillsLow: false
00:01:40 DEBUG Branch: IsAttacking: false
00:01:40 DEBUG Branch: IsCrabShell!Null: false
00:01:40 DEBUG Branch: IsActivePlaystyle: true
00:01:40 DEBUG Branch: AttackBranch: true
00:01:40 INFO Attempting to attack crab
00:01:41 DEBUG Root -> Waiting on GUI... false
00:01:41 DEBUG Branch: InventoryHasEquipment: false
00:01:41 DEBUG Branch: AreSkillsLow: false
00:01:41 DEBUG Branch: IsAttacking: true
00:01:41 INFO Currently Attacking
00:01:45 DEBUG Root -> Waiting on GUI... false
00:01:45 DEBUG Branch: InventoryHasEquipment: false
00:01:45 DEBUG Branch: AreSkillsLow: false
00:01:45 DEBUG Branch: IsAttacking: true
00:01:45 INFO Currently Attacking
00:01:48 DEBUG Root -> Waiting on GUI... false
00:01:48 DEBUG Branch: InventoryHasEquipment: false
00:01:48 DEBUG Branch: AreSkillsLow: false
00:01:48 DEBUG Branch: IsAttacking: true
00:01:48 INFO Currently Attacking
00:01:51 DEBUG Root -> Waiting on GUI... false
00:01:51 DEBUG Branch: InventoryHasEquipment: false
00:01:51 DEBUG Branch: AreSkillsLow: false
00:01:51 DEBUG Branch: IsAttacking: true
00:01:51 INFO Currently Attacking
00:01:54 DEBUG Root -> Waiting on GUI... false
00:01:54 DEBUG Branch: InventoryHasEquipment: false
00:01:54 DEBUG Branch: AreSkillsLow: false
00:01:54 DEBUG Branch: IsAttacking: true
00:01:54 INFO Currently Attacking
00:01:58 DEBUG Root -> Waiting on GUI... false
00:01:58 DEBUG Branch: InventoryHasEquipment: false
00:01:58 DEBUG Branch: AreSkillsLow: false
00:01:58 DEBUG Branch: IsAttacking: true
00:01:58 INFO Currently Attacking
00:02:01 DEBUG Root -> Waiting on GUI... false
00:02:01 DEBUG Branch: InventoryHasEquipment: false
00:02:01 DEBUG Branch: AreSkillsLow: false
00:02:01 DEBUG Branch: IsAttacking: true
00:02:01 INFO Currently Attacking
00:02:05 DEBUG Root -> Waiting on GUI... false
00:02:05 DEBUG Branch: InventoryHasEquipment: false
00:02:05 DEBUG Branch: AreSkillsLow: false
00:02:05 DEBUG Branch: IsAttacking: false
00:02:05 DEBUG Branch: IsCrabShell!Null: false
00:02:05 DEBUG Branch: IsActivePlaystyle: true
00:02:05 DEBUG Branch: AttackBranch: true
00:02:05 INFO Attempting to attack crab
00:02:06 DEBUG Root -> Waiting on GUI... false
00:02:06 DEBUG Branch: InventoryHasEquipment: false
00:02:06 DEBUG Branch: AreSkillsLow: false
00:02:06 DEBUG Branch: IsAttacking: false
00:02:06 DEBUG Branch: IsCrabShell!Null: false
00:02:06 DEBUG Branch: IsActivePlaystyle: true
00:02:06 DEBUG Branch: AttackBranch: false
00:02:06 INFO Traveling to nearest crab shell
00:02:06 DEBUG Rotating camera to entity with yaw: 0.4660211567517271
00:02:07 DEBUG Root -> Waiting on GUI... false
00:02:07 DEBUG Branch: InventoryHasEquipment: false
00:02:07 DEBUG Branch: AreSkillsLow: false
00:02:07 DEBUG Branch: IsAttacking: false
00:02:07 DEBUG Branch: IsCrabShell!Null: false
00:02:07 DEBUG Branch: IsActivePlaystyle: true
00:02:07 DEBUG Branch: AttackBranch: false
00:02:07 INFO Traveling to nearest crab shell
00:02:07 DEBUG Rotating camera to entity with yaw: 0.5161785177255896
00:02:08 DEBUG Root -> Waiting on GUI... false
00:02:08 DEBUG Branch: InventoryHasEquipment: false
00:02:08 DEBUG Branch: AreSkillsLow: false
00:02:08 DEBUG Branch: IsAttacking: false
00:02:08 DEBUG Branch: IsCrabShell!Null: false
00:02:08 DEBUG Branch: IsActivePlaystyle: true
00:02:08 DEBUG Branch: AttackBranch: false
00:02:08 INFO Traveling to nearest crab shell
00:02:08 DEBUG Rotating camera to entity with yaw: 0.47730746566341714
00:02:08 DEBUG Root -> Waiting on GUI... false
00:02:08 DEBUG Branch: InventoryHasEquipment: false
00:02:08 DEBUG Branch: AreSkillsLow: false
00:02:08 DEBUG Branch: IsAttacking: false
00:02:08 DEBUG Branch: IsCrabShell!Null: false
00:02:08 DEBUG Branch: IsActivePlaystyle: true
00:02:08 DEBUG Branch: AttackBranch: false
00:02:08 INFO Traveling to nearest crab shell
00:02:08 DEBUG Rotating camera to entity with yaw: 0.443973591873762
00:02:10 DEBUG Root -> Waiting on GUI... false
00:02:10 DEBUG Branch: InventoryHasEquipment: false
00:02:10 DEBUG Branch: AreSkillsLow: false
00:02:10 DEBUG Branch: IsAttacking: false
00:02:10 DEBUG Branch: IsCrabShell!Null: true
00:02:10 DEBUG Branch: CrabShellNearby(0): true
 
What's good in the hood?
Joined
Apr 4, 2018
Messages
33
Trying out the bot now.

Can you explain the "Other player to trigger spot move" feature? Is it in a certain radius, or the exact spot?

I'd like to be the only one at my spot, the 3 and 4 spot area at the north of the island.
 
Last edited:
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Trying out the bot now.

Can you explain the "Other player to trigger spot move" feature? Is it in a certain radius, or the exact spot?

I'd like to be the only one at my spot, the 3 and 4 spot area at the north of the island.
Sure thing, all that means is whenever a certain amount of players is within your close proximity (within 2-3 tiles from you), then it will trigger the bot to world hop (if in standstill playstyle and worldhop is enabled) or it will trigger the bot to find a different crab spot if using SpotHop playstyle.

I typically get the best xp/hr using the standstill playstyle at a 3-4 crab spot coordinate.
 
Also @downwithepic You could have just attached the individual files to the post or at least pasted those into Pastebin. That's really cluttered up this thread page.
 
Joined
May 22, 2018
Messages
16
Sure thing, all that means is whenever a certain amount of players is within your close proximity (within 2-3 tiles from you), then it will trigger the bot to world hop (if in standstill playstyle and worldhop is enabled) or it will trigger the bot to find a different crab spot if using SpotHop playstyle.

I typically get the best xp/hr using the standstill playstyle at a 3-4 crab spot coordinate.
 
Also @downwithepic You could have just attached the individual files to the post or at least pasted those into Pastebin. That's really cluttered up this thread page.
sorry about that, also when your using the stand still option are you training range or attack/defense? currently i have 68 attack 55 strength and 46 defense and im doing 25k exp an hour. also the bot works so perfectly since you patched it THANKS SO MUCH :)
 
thanks so much again for the update, left this bot the review it deserves :)
 
Joined
Mar 31, 2018
Messages
52
Hey Proxi, since the last update, I've been having issues when refreshing crab spot. It doesn't come back to the original crab spot which ends up costing me lots of xp. One time, it even didn't go far enough when refreshing so I had to refresh manually. This is for OSRS. I'll post the logs in a bit.


I believe it happened during this portion of the botting session. Hopefully this will help you figure out the issue. Thanks.

 
02:08:22 INFO Traveling to crab spot
02:08:22 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:24 DEBUG Root -> Waiting on GUI... false
02:08:24 DEBUG Root Branch: OffSpotCoord: true
02:08:24 INFO Traveling to crab spot
02:08:24 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:25 DEBUG Root -> Waiting on GUI... false
02:08:25 DEBUG Root Branch: OffSpotCoord: true
02:08:25 INFO Traveling to crab spot
02:08:25 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:27 DEBUG Root -> Waiting on GUI... false
02:08:27 DEBUG Root Branch: OffSpotCoord: true
02:08:27 INFO Traveling to crab spot
02:08:27 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:29 DEBUG Root -> Waiting on GUI... false
02:08:29 DEBUG Root Branch: OffSpotCoord: true
02:08:29 INFO Traveling to crab spot
02:08:29 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:30 DEBUG Root -> Waiting on GUI... false
02:08:30 DEBUG Root Branch: OffSpotCoord: true
02:08:30 INFO Traveling to crab spot
02:08:30 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:32 DEBUG Root -> Waiting on GUI... false
02:08:32 DEBUG Executing antiban...
02:08:32 INFO Anti-Ban Timer reset. Will perform anti-ban again in 55 seconds
02:08:32 DEBUG Root Branch: OffSpotCoord: true
02:08:32 INFO Traveling to crab spot
02:08:32 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:33 DEBUG Root -> Waiting on GUI... false
02:08:33 DEBUG Root Branch: OffSpotCoord: true
02:08:33 INFO Traveling to crab spot
02:08:34 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:35 DEBUG Root -> Waiting on GUI... false
02:08:35 DEBUG Root Branch: OffSpotCoord: true
02:08:35 INFO Traveling to crab spot
02:08:35 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:37 DEBUG Root -> Waiting on GUI... false
02:08:37 DEBUG Root Branch: OffSpotCoord: true
02:08:37 INFO Traveling to crab spot
02:08:37 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:08:39 DEBUG Root -> Waiting on GUI... false
02:08:39 DEBUG Root Branch: OffSpotCoord: true
02:08:39 INFO Traveling to crab spot
02:08:39 DEBUG Path[Coordinate(1771, 3501, 0) -> Coordinate(1771, 3500, 0) -> Coordinate(1771, 3499, 0) -> Coordinate(1770, 3499, 0) -> Coordinate(1770, 3498, 0) -> Coordinate(1770, 3497, 0) -> Coordinate(1769, 3497, 0) -> Coordinate(1768, 3497, 0) -> Coordinate(1768, 3496, 0) -> Coordinate(1767, 3496, 0) -> Coordinate(1767, 3495, 0) -> Coordinate(1767, 3494, 0) -> Coordinate(1767, 3493, 0) -> Coordinate(1767, 3492, 0) -> Coordinate(1767, 3491, 0) -> Coordinate(1767, 3490, 0) -> Coordinate(1767, 3489, 0) -> Coordinate(1767, 3488, 0) -> Coordinate(1767, 3487, 0) -> Coordinate(1767, 3486, 0) -> Coordinate(1767, 3485, 0) -> Coordinate(1767, 3484, 0) -> Coordinate(1767, 3483, 0) -> Coordinate(1767, 3482, 0) -> Coordinate(1767, 3481, 0) -> Coordinate(1766, 3481, 0) -> Coordinate(1765, 3481, 0) -> Coordinate(1765, 3480, 0) -> Coordinate(1765, 3479, 0) -> Coordinate(1765, 3478, 0) -> Coordinate(1765, 3477, 0) -> Coordinate(1765, 3476, 0) -> Coordinate(1765, 3475, 0) -> Coordinate(1765, 3474, 0) -> Coordinate(1765, 3473, 0) -> Coordinate(1765, 3472, 0) -> Coordinate(1765, 3471, 0) -> Coordinate(1765, 3470, 0) -> Coordinate(1765, 3469, 0) -> Coordinate(1765, 3468, 0)]
02:09:14 DEBUG Root -> Waiting on GUI... false
02:09:14 DEBUG Branch: InventoryHasEquipment: false
02:09:14 DEBUG Branch: AreSkillsLow: true
02:09:14 INFO Attempting to drink potion
02:09:15 DEBUG Root -> Waiting on GUI... false
02:09:15 DEBUG Branch: InventoryHasEquipment: false
02:09:15 DEBUG Branch: AreSkillsLow: true
02:09:15 INFO Attempting to drink potion
02:09:17 DEBUG Root -> Waiting on GUI... false
02:09:17 DEBUG Branch: InventoryHasEquipment: false
02:09:17 DEBUG Branch: AreSkillsLow: true
02:09:17 INFO Attempting to drink potion
02:09:18 DEBUG Root -> Waiting on GUI... false
02:09:18 DEBUG Branch: InventoryHasEquipment: false
02:09:18 DEBUG Branch: AreSkillsLow: true
02:09:18 INFO Attempting to drink potion
02:09:20 DEBUG Root -> Waiting on GUI... false
02:09:20 DEBUG Branch: InventoryHasEquipment: false
02:09:20 DEBUG Branch: AreSkillsLow: false
02:09:20 DEBUG Branch: IsAttacking: true
02:09:20 INFO Currently Attacking
02:09:28 DEBUG Root -> Waiting on GUI... false
02:09:28 DEBUG Executing antiban...
02:09:28 INFO Turning camera with Middle-Mouse Button
02:09:30 INFO Anti-Ban Timer reset. Will perform anti-ban again in 82 seconds
02:09:30 DEBUG Branch: InventoryHasEquipment: false
02:09:30 DEBUG Branch: AreSkillsLow: false
02:09:30 DEBUG Branch: IsAttacking: true
02:09:30 INFO Currently Attacking
02:09:38 DEBUG Root -> Waiting on GUI... false
02:09:38 DEBUG Branch: InventoryHasEquipment: false
02:09:38 DEBUG Branch: AreSkillsLow: false
02:09:38 DEBUG Branch: IsAttacking: true
02:09:38 INFO Currently Attacking
02:09:46 DEBUG Root -> Waiting on GUI... false
02:09:46 DEBUG Branch: InventoryHasEquipment: false
02:09:46 DEBUG Branch: AreSkillsLow: false
02:09:46 DEBUG Branch: IsAttacking: true
02:09:46 INFO Currently Attacking
02:09:53 DEBUG Root -> Waiting on GUI... false
02:09:53 DEBUG Branch: InventoryHasEquipment: false
02:09:53 DEBUG Branch: AreSkillsLow: false
02:09:53 DEBUG Branch: IsAttacking: true
02:09:53 INFO Currently Attacking
02:10:01 DEBUG Root -> Waiting on GUI... false
02:10:01 DEBUG Branch: InventoryHasEquipment: false
02:10:01 DEBUG Branch: AreSkillsLow: false
02:10:01 DEBUG Branch: IsAttacking: true
02:10:01 INFO Currently Attacking
02:10:08 DEBUG Root -> Waiting on GUI... false
02:10:08 DEBUG Branch: InventoryHasEquipment: false
02:10:08 DEBUG Branch: AreSkillsLow: false
02:10:08 DEBUG Branch: IsAttacking: true
02:10:08 DEBUG Branch: IsCrabShell!Null: false
02:10:08 DEBUG Branch: IsActivePlaystyle: false
02:10:08 DEBUG Branch: IsAnotherOnSpot: false
02:10:08 DEBUG Branch: AttackBranch: true
02:10:08 INFO Attempting to attack crab
02:10:10 DEBUG Root -> Waiting on GUI... false
02:10:10 DEBUG Branch: InventoryHasEquipment: false
02:10:10 DEBUG Branch: AreSkillsLow: false
02:10:10 DEBUG Branch: IsAttacking: false
02:10:10 DEBUG Branch: IsCrabShell!Null: false
02:10:10 DEBUG Branch: IsActivePlaystyle: false
02:10:10 DEBUG Branch: IsAnotherOnSpot: false
02:10:10 DEBUG Branch: AttackBranch: true
02:10:10 INFO Attempting to attack crab
02:10:12 DEBUG Root -> Waiting on GUI... false
02:10:12 DEBUG Branch: InventoryHasEquipment: false
02:10:12 DEBUG Branch: AreSkillsLow: false
02:10:12 DEBUG Branch: IsAttacking: true
02:10:12 INFO Currently Attacking
02:10:20 DEBUG Root -> Waiting on GUI... false
02:10:20 DEBUG Branch: InventoryHasEquipment: false
02:10:20 DEBUG Branch: AreSkillsLow: false
02:10:20 DEBUG Branch: IsAttacking: true
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Hey Proxi, since the last update, I've been having issues when refreshing crab spot. It doesn't come back to the original crab spot which ends up costing me lots of xp. One time, it even didn't go far enough when refreshing so I had to refresh manually. This is for OSRS. I'll post the logs in a bit.


I believe it happened during this portion of the botting session. Hopefully this will help you figure out the issue. Thanks.
Everything in that snippet looks fine. As far as it missing a refresh attempt, that shouldn't actually affect the bot too much. It should realize that it didn't refresh properly and should attempt to refresh again properly.

And the only way a coordinate could be incorrect is if you were standing on the incorrect coordinate when you started the bot, OR if you went into the 'Change Settings' menu and clicked the 'resume' button without being on the correct coordinate. When you click the 'Start' or 'Resume' button and you're in standstill playstyle, your current player's coordinates is assigned as the standstill coordinate.
 
Joined
Mar 31, 2018
Messages
52
Everything in that snippet looks fine. As far as it missing a refresh attempt, that shouldn't actually affect the bot too much. It should realize that it didn't refresh properly and should attempt to refresh again properly.

And the only way a coordinate could be incorrect is if you were standing on the incorrect coordinate when you started the bot, OR if you went into the 'Change Settings' menu and clicked the 'resume' button without being on the correct coordinate. When you click the 'Start' or 'Resume' button and you're in standstill playstyle, your current player's coordinates is assigned as the standstill coordinate.

I'll continue to monitor the bot and report back if I find something. I usually start the bot at the 4 spot coordinates so I am not sure why sometimes (maybe once every 10 attempts) it doesn't go back to that spot. Maybe the logs I posted are the wrong ones. Thanks for your answer.
 
Joined
Mar 31, 2018
Messages
52
Here are some new logs. After resetting, bot didn't go back to crab spot. This is the 3 spot. OSRS. There is something causing this issue. This didn't happen when I used the bot before the latest update to crab resetting. I had to manually move myself to the crab spot. It was one square off.

00:19:29 DEBUG Branch: AreSkillsLow: false
00:19:29 DEBUG Branch: IsAttacking: false
00:19:29 DEBUG Branch: IsCrabShell!Null: true
00:19:29 DEBUG Branch: CrabShellNearby(3): true
00:19:29 INFO Crab no longer aggressive, refreshing zone
00:19:29 DEBUG Root -> Waiting on GUI... false
00:19:29 DEBUG Root Branch: ResetRun: true
00:19:29 DEBUG Root Branch: Refresh Contains Player: false
00:19:29 INFO Traveling to refresh area
00:19:29 DEBUG RegionPath added: Path[Coordinate(1773, 3461, 0) -> Coordinate(1774, 3461, 0) -> Coordinate(1774, 3462, 0) -> Coordinate(1774, 3463, 0) -> Coordinate(1774, 3464, 0) -> Coordinate(1774, 3465, 0) -> Coordinate(1775, 3465, 0) -> Coordinate(1775, 3466, 0) -> Coordinate(1776, 3466, 0) -> Coordinate(1777, 3466, 0) -> Coordinate(1778, 3466, 0) -> Coordinate(1778, 3467, 0) -> Coordinate(1779, 3467, 0) -> Coordinate(1779, 3468, 0) -> Coordinate(1779, 3469, 0) -> Coordinate(1780, 3469, 0) -> Coordinate(1780, 3470, 0) -> Coordinate(1780, 3471, 0) -> Coordinate(1780, 3472, 0) -> Coordinate(1780, 3473, 0) -> Coordinate(1780, 3474, 0) -> Coordinate(1780, 3475, 0) -> Coordinate(1780, 3476, 0) -> Coordinate(1780, 3477, 0) -> Coordinate(1780, 3478, 0) -> Coordinate(1780, 3479, 0) -> Coordinate(1780, 3480, 0) -> Coordinate(1780, 3481, 0) -> Coordinate(1780, 3482, 0) -> Coordinate(1780, 3483, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3491, 0) -> Coordinate(1780, 3492, 0) -> Coordinate(1780, 3493, 0) -> Coordinate(1779, 3493, 0) -> Coordinate(1779, 3494, 0) -> Coordinate(1779, 3495, 0) -> Coordinate(1778, 3495, 0) -> Coordinate(1778, 3496, 0)]
00:19:32 DEBUG Root -> Waiting on GUI... false
00:19:32 DEBUG Root Branch: ResetRun: true
00:19:32 DEBUG Root Branch: Refresh Contains Player: false
00:19:32 INFO Traveling to refresh area
00:19:32 DEBUG Path[Coordinate(1773, 3461, 0) -> Coordinate(1774, 3461, 0) -> Coordinate(1774, 3462, 0) -> Coordinate(1774, 3463, 0) -> Coordinate(1774, 3464, 0) -> Coordinate(1774, 3465, 0) -> Coordinate(1775, 3465, 0) -> Coordinate(1775, 3466, 0) -> Coordinate(1776, 3466, 0) -> Coordinate(1777, 3466, 0) -> Coordinate(1778, 3466, 0) -> Coordinate(1778, 3467, 0) -> Coordinate(1779, 3467, 0) -> Coordinate(1779, 3468, 0) -> Coordinate(1779, 3469, 0) -> Coordinate(1780, 3469, 0) -> Coordinate(1780, 3470, 0) -> Coordinate(1780, 3471, 0) -> Coordinate(1780, 3472, 0) -> Coordinate(1780, 3473, 0) -> Coordinate(1780, 3474, 0) -> Coordinate(1780, 3475, 0) -> Coordinate(1780, 3476, 0) -> Coordinate(1780, 3477, 0) -> Coordinate(1780, 3478, 0) -> Coordinate(1780, 3479, 0) -> Coordinate(1780, 3480, 0) -> Coordinate(1780, 3481, 0) -> Coordinate(1780, 3482, 0) -> Coordinate(1780, 3483, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3491, 0) -> Coordinate(1780, 3492, 0) -> Coordinate(1780, 3493, 0) -> Coordinate(1779, 3493, 0) -> Coordinate(1779, 3494, 0) -> Coordinate(1779, 3495, 0) -> Coordinate(1778, 3495, 0) -> Coordinate(1778, 3496, 0)]
00:19:34 DEBUG Root -> Waiting on GUI... false
00:19:34 DEBUG Root Branch: ResetRun: true
00:19:34 DEBUG Root Branch: Refresh Contains Player: false
00:19:34 INFO Traveling to refresh area
00:19:34 DEBUG Path[Coordinate(1773, 3461, 0) -> Coordinate(1774, 3461, 0) -> Coordinate(1774, 3462, 0) -> Coordinate(1774, 3463, 0) -> Coordinate(1774, 3464, 0) -> Coordinate(1774, 3465, 0) -> Coordinate(1775, 3465, 0) -> Coordinate(1775, 3466, 0) -> Coordinate(1776, 3466, 0) -> Coordinate(1777, 3466, 0) -> Coordinate(1778, 3466, 0) -> Coordinate(1778, 3467, 0) -> Coordinate(1779, 3467, 0) -> Coordinate(1779, 3468, 0) -> Coordinate(1779, 3469, 0) -> Coordinate(1780, 3469, 0) -> Coordinate(1780, 3470, 0) -> Coordinate(1780, 3471, 0) -> Coordinate(1780, 3472, 0) -> Coordinate(1780, 3473, 0) -> Coordinate(1780, 3474, 0) -> Coordinate(1780, 3475, 0) -> Coordinate(1780, 3476, 0) -> Coordinate(1780, 3477, 0) -> Coordinate(1780, 3478, 0) -> Coordinate(1780, 3479, 0) -> Coordinate(1780, 3480, 0) -> Coordinate(1780, 3481, 0) -> Coordinate(1780, 3482, 0) -> Coordinate(1780, 3483, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3491, 0) -> Coordinate(1780, 3492, 0) -> Coordinate(1780, 3493, 0) -> Coordinate(1779, 3493, 0) -> Coordinate(1779, 3494, 0) -> Coordinate(1779, 3495, 0) -> Coordinate(1778, 3495, 0) -> Coordinate(1778, 3496, 0)]
00:19:36 DEBUG Root -> Waiting on GUI... false
00:19:36 DEBUG Root Branch: ResetRun: true
00:19:36 DEBUG Root Branch: Refresh Contains Player: false
00:19:37 INFO Traveling to refresh area
00:19:37 DEBUG Path[Coordinate(1773, 3461, 0) -> Coordinate(1774, 3461, 0) -> Coordinate(1774, 3462, 0) -> Coordinate(1774, 3463, 0) -> Coordinate(1774, 3464, 0) -> Coordinate(1774, 3465, 0) -> Coordinate(1775, 3465, 0) -> Coordinate(1775, 3466, 0) -> Coordinate(1776, 3466, 0) -> Coordinate(1777, 3466, 0) -> Coordinate(1778, 3466, 0) -> Coordinate(1778, 3467, 0) -> Coordinate(1779, 3467, 0) -> Coordinate(1779, 3468, 0) -> Coordinate(1779, 3469, 0) -> Coordinate(1780, 3469, 0) -> Coordinate(1780, 3470, 0) -> Coordinate(1780, 3471, 0) -> Coordinate(1780, 3472, 0) -> Coordinate(1780, 3473, 0) -> Coordinate(1780, 3474, 0) -> Coordinate(1780, 3475, 0) -> Coordinate(1780, 3476, 0) -> Coordinate(1780, 3477, 0) -> Coordinate(1780, 3478, 0) -> Coordinate(1780, 3479, 0) -> Coordinate(1780, 3480, 0) -> Coordinate(1780, 3481, 0) -> Coordinate(1780, 3482, 0) -> Coordinate(1780, 3483, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3491, 0) -> Coordinate(1780, 3492, 0) -> Coordinate(1780, 3493, 0) -> Coordinate(1779, 3493, 0) -> Coordinate(1779, 3494, 0) -> Coordinate(1779, 3495, 0) -> Coordinate(1778, 3495, 0) -> Coordinate(1778, 3496, 0)]
00:19:39 DEBUG Root -> Waiting on GUI... false
00:19:39 DEBUG Executing antiban...
00:19:39 INFO Turning camera with Middle-Mouse Button
00:19:40 INFO Anti-Ban Timer reset. Will perform anti-ban again in 53 seconds
00:19:40 DEBUG Root Branch: ResetRun: true
00:19:40 DEBUG Root Branch: Refresh Contains Player: false
00:19:40 INFO Traveling to refresh area
00:19:40 DEBUG Path[Coordinate(1773, 3461, 0) -> Coordinate(1774, 3461, 0) -> Coordinate(1774, 3462, 0) -> Coordinate(1774, 3463, 0) -> Coordinate(1774, 3464, 0) -> Coordinate(1774, 3465, 0) -> Coordinate(1775, 3465, 0) -> Coordinate(1775, 3466, 0) -> Coordinate(1776, 3466, 0) -> Coordinate(1777, 3466, 0) -> Coordinate(1778, 3466, 0) -> Coordinate(1778, 3467, 0) -> Coordinate(1779, 3467, 0) -> Coordinate(1779, 3468, 0) -> Coordinate(1779, 3469, 0) -> Coordinate(1780, 3469, 0) -> Coordinate(1780, 3470, 0) -> Coordinate(1780, 3471, 0) -> Coordinate(1780, 3472, 0) -> Coordinate(1780, 3473, 0) -> Coordinate(1780, 3474, 0) -> Coordinate(1780, 3475, 0) -> Coordinate(1780, 3476, 0) -> Coordinate(1780, 3477, 0) -> Coordinate(1780, 3478, 0) -> Coordinate(1780, 3479, 0) -> Coordinate(1780, 3480, 0) -> Coordinate(1780, 3481, 0) -> Coordinate(1780, 3482, 0) -> Coordinate(1780, 3483, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3491, 0) -> Coordinate(1780, 3492, 0) -> Coordinate(1780, 3493, 0) -> Coordinate(1779, 3493, 0) -> Coordinate(1779, 3494, 0) -> Coordinate(1779, 3495, 0) -> Coordinate(1778, 3495, 0) -> Coordinate(1778, 3496, 0)]
00:19:43 DEBUG Root -> Waiting on GUI... false
00:19:43 DEBUG Root Branch: ResetRun: true
00:19:43 DEBUG Root Branch: Refresh Contains Player: true
00:19:43 INFO Successful area refresh
00:19:43 DEBUG Root -> Waiting on GUI... false
00:19:43 DEBUG Root Branch: CrabArea!ContainsPlayer: true
00:19:43 INFO Traveling to crab spot
00:19:43 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:19:45 DEBUG Root -> Waiting on GUI... false
00:19:45 DEBUG Root Branch: CrabArea!ContainsPlayer: true
00:19:45 INFO Traveling to crab spot
00:19:45 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:19:47 DEBUG Root -> Waiting on GUI... false
00:19:47 DEBUG Root Branch: CrabArea!ContainsPlayer: true
00:19:47 INFO Traveling to crab spot
00:19:47 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:19:50 DEBUG Root -> Waiting on GUI... false
00:19:50 DEBUG Root Branch: CrabArea!ContainsPlayer: true
00:19:50 INFO Traveling to crab spot
00:19:50 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:19:52 DEBUG Root -> Waiting on GUI... false
00:19:52 DEBUG Root Branch: CrabArea!ContainsPlayer: true
00:19:52 INFO Traveling to crab spot
00:19:52 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:19:54 DEBUG Root -> Waiting on GUI... false
00:19:54 DEBUG Root Branch: OffSpotCoord: true
00:19:54 INFO Traveling to crab spot
00:19:54 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:19:57 DEBUG Root -> Waiting on GUI... false
00:19:57 DEBUG Root Branch: OffSpotCoord: true
00:19:57 INFO Traveling to crab spot
00:19:57 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:19:58 DEBUG Root -> Waiting on GUI... false
00:19:58 DEBUG Root Branch: OffSpotCoord: true
00:19:58 INFO Traveling to crab spot
00:19:58 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:00 DEBUG Root -> Waiting on GUI... false
00:20:00 DEBUG Root Branch: OffSpotCoord: true
00:20:00 INFO Traveling to crab spot
00:20:00 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:02 DEBUG Root -> Waiting on GUI... false
00:20:02 DEBUG Root Branch: OffSpotCoord: true
00:20:02 INFO Traveling to crab spot
00:20:02 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:04 DEBUG Root -> Waiting on GUI... false
00:20:04 DEBUG Root Branch: OffSpotCoord: true
00:20:04 INFO Traveling to crab spot
00:20:04 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:05 DEBUG Root -> Waiting on GUI... false
00:20:05 DEBUG Root Branch: OffSpotCoord: true
00:20:05 INFO Traveling to crab spot
00:20:05 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:07 DEBUG Root -> Waiting on GUI... false
00:20:07 DEBUG Root Branch: OffSpotCoord: true
00:20:07 INFO Traveling to crab spot
00:20:07 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:09 DEBUG Root -> Waiting on GUI... false
00:20:09 DEBUG Root Branch: OffSpotCoord: true
00:20:09 INFO Traveling to crab spot
00:20:09 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:10 DEBUG Root -> Waiting on GUI... false
00:20:10 DEBUG Root Branch: OffSpotCoord: true
00:20:10 INFO Traveling to crab spot
00:20:10 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:12 DEBUG Root -> Waiting on GUI... false
00:20:12 DEBUG Root Branch: OffSpotCoord: true
00:20:12 INFO Traveling to crab spot
00:20:12 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:13 DEBUG Root -> Waiting on GUI... false
00:20:13 DEBUG Root Branch: OffSpotCoord: true
00:20:13 INFO Traveling to crab spot
00:20:13 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:15 DEBUG Root -> Waiting on GUI... false
00:20:15 DEBUG Root Branch: OffSpotCoord: true
00:20:15 INFO Traveling to crab spot
00:20:15 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:17 DEBUG Root -> Waiting on GUI... false
00:20:17 DEBUG Root Branch: OffSpotCoord: true
00:20:17 INFO Traveling to crab spot
00:20:17 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:18 DEBUG Root -> Waiting on GUI... false
00:20:18 DEBUG Root Branch: OffSpotCoord: true
00:20:18 INFO Traveling to crab spot
00:20:18 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:20 DEBUG Root -> Waiting on GUI... false
00:20:20 DEBUG Root Branch: OffSpotCoord: true
00:20:20 INFO Traveling to crab spot
00:20:20 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:22 DEBUG Root -> Waiting on GUI... false
00:20:22 DEBUG Root Branch: OffSpotCoord: true
00:20:22 INFO Traveling to crab spot
00:20:22 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:23 DEBUG Root -> Waiting on GUI... false
00:20:23 DEBUG Root Branch: OffSpotCoord: true
00:20:23 INFO Traveling to crab spot
00:20:23 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:25 DEBUG Root -> Waiting on GUI... false
00:20:25 DEBUG Root Branch: OffSpotCoord: true
00:20:25 INFO Traveling to crab spot
00:20:25 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:26 DEBUG Root -> Waiting on GUI... false
00:20:26 DEBUG Root Branch: OffSpotCoord: true
00:20:26 INFO Traveling to crab spot
00:20:26 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:28 DEBUG Root -> Waiting on GUI... false
00:20:28 DEBUG Root Branch: OffSpotCoord: true
00:20:28 INFO Traveling to crab spot
00:20:28 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:29 DEBUG Root -> Waiting on GUI... false
00:20:29 DEBUG Root Branch: OffSpotCoord: true
00:20:29 INFO Traveling to crab spot
00:20:29 DEBUG Path[Coordinate(1790, 3502, 0) -> Coordinate(1789, 3502, 0) -> Coordinate(1789, 3501, 0) -> Coordinate(1789, 3500, 0) -> Coordinate(1789, 3499, 0) -> Coordinate(1789, 3498, 0) -> Coordinate(1789, 3497, 0) -> Coordinate(1788, 3497, 0) -> Coordinate(1788, 3496, 0) -> Coordinate(1788, 3495, 0) -> Coordinate(1788, 3494, 0) -> Coordinate(1787, 3494, 0) -> Coordinate(1787, 3493, 0) -> Coordinate(1786, 3493, 0) -> Coordinate(1786, 3492, 0) -> Coordinate(1786, 3491, 0) -> Coordinate(1785, 3491, 0) -> Coordinate(1785, 3490, 0) -> Coordinate(1784, 3490, 0) -> Coordinate(1783, 3490, 0) -> Coordinate(1782, 3490, 0) -> Coordinate(1781, 3490, 0) -> Coordinate(1780, 3490, 0) -> Coordinate(1780, 3489, 0) -> Coordinate(1780, 3488, 0) -> Coordinate(1780, 3487, 0) -> Coordinate(1780, 3486, 0) -> Coordinate(1780, 3485, 0) -> Coordinate(1780, 3484, 0) -> Coordinate(1779, 3484, 0) -> Coordinate(1779, 3483, 0) -> Coordinate(1779, 3482, 0) -> Coordinate(1778, 3482, 0) -> Coordinate(1777, 3482, 0) -> Coordinate(1777, 3481, 0) -> Coordinate(1777, 3480, 0) -> Coordinate(1776, 3480, 0) -> Coordinate(1776, 3479, 0) -> Coordinate(1776, 3478, 0) -> Coordinate(1776, 3477, 0) -> Coordinate(1776, 3476, 0) -> Coordinate(1775, 3476, 0) -> Coordinate(1774, 3476, 0) -> Coordinate(1773, 3476, 0) -> Coordinate(1773, 3475, 0) -> Coordinate(1773, 3474, 0) -> Coordinate(1773, 3473, 0) -> Coordinate(1773, 3472, 0) -> Coordinate(1773, 3471, 0) -> Coordinate(1773, 3470, 0) -> Coordinate(1773, 3469, 0) -> Coordinate(1773, 3468, 0) -> Coordinate(1773, 3467, 0) -> Coordinate(1773, 3466, 0) -> Coordinate(1773, 3465, 0) -> Coordinate(1773, 3464, 0) -> Coordinate(1773, 3463, 0) -> Coordinate(1773, 3462, 0) -> Coordinate(1773, 3461, 0)]
00:20:31 DEBUG Root -> Waiting on GUI... false
00:20:31 DEBUG Root Branch: OffSpotCoord: true
 
Last edited:
Joined
Dec 22, 2016
Messages
10
Caught the software making my character run back and forth whilst resetting the crabs after a few hours of running the bot. I was babysitting, but was busy working and hadn't checked on it for maybe 45 minutes. I have attached an image of where the bug occurred. Not sure how long it had been like this, but I watched it for a little bit to see if it would resolve itself, and it wouldn't after maybe 2-3 minutes. I restarted the bot to get it working properly again. After that it worked fine (as expected, switch it off and on again haha)

I haven't been banned yet, which surprised me, but if it keeps happening I'm sure their detection will get me.

Another thing is, it doesn't use the special attack on Granite Hammer from what I've seen. Could you add this to the special attack weapons?

Hope this is helpful. I will attempt to find the relevant logs later when I'm not so busy.

Ryan
 

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