00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Andys\RuneMate\logs\20180523205456_ApexCrabber PRO (Birthday Sale).txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Key not found
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:08 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:10 DEBUG Root -> Waiting on GUI... true
00:00:11 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:13 DEBUG Root -> Waiting on GUI... true
00:00:14 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:17 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:20 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:21 INFO Next break will occur once Runtime reaches: 05:19:49
00:00:22 DEBUG Root -> Waiting on GUI... false
00:00:22 DEBUG Sessions Settings:
00:00:22 DEBUG Game: OSRS
00:00:22 DEBUG Break Enabled: true
00:00:22 DEBUG Break Duration: 900000 - 7200000
00:00:22 DEBUG Play Duration: 19080000 - 19260000
00:00:22 DEBUG StopAfterMinutes: 0
00:00:22 DEBUG Location: CrabIsland
00:00:22 DEBUG PlayStyle: Active
00:00:22 DEBUG HP Level: 51
00:00:22 DEBUG Heal Percent: 0.5
00:00:22 DEBUG Using Food: false
00:00:22 DEBUG Food Type:
00:00:22 DEBUG Food Quantity: 10
00:00:22 DEBUG Using Potions: false
00:00:22 DEBUG Potion Type: SP_ATT_STR
00:00:22 DEBUG Potion Quantity: -1
00:00:22 DEBUG Stop Out Of Potions: false
00:00:22 DEBUG Pickup Thrown Equipment: false
00:00:22 DEBUG Player Run Count: 2
00:00:22 DEBUG World Hop: false
00:00:22 DEBUG Branch: InventoryHasEquipment: false
00:00:22 DEBUG Branch: AreSkillsLow: false
00:00:22 DEBUG Branch: IsAttacking: true
00:00:22 INFO Currently Attacking
00:00:26 DEBUG Root -> Waiting on GUI... false
00:00:26 DEBUG Branch: InventoryHasEquipment: false
00:00:26 DEBUG Branch: AreSkillsLow: false
00:00:26 DEBUG Branch: IsAttacking: true
00:00:27 INFO Currently Attacking
00:00:30 DEBUG Root -> Waiting on GUI... false
00:00:30 DEBUG Branch: InventoryHasEquipment: false
00:00:30 DEBUG Branch: AreSkillsLow: false
00:00:30 DEBUG Branch: IsAttacking: false
00:00:30 DEBUG Branch: IsCrabShell!Null: false
00:00:30 DEBUG Branch: IsActivePlaystyle: true
00:00:30 DEBUG Branch: AttackBranch: false
00:00:30 INFO Traveling to nearest crab shell
00:00:32 DEBUG Root -> Waiting on GUI... false
00:00:32 DEBUG Branch: InventoryHasEquipment: false
00:00:32 DEBUG Branch: AreSkillsLow: false
00:00:32 DEBUG Branch: IsAttacking: false
00:00:32 DEBUG Branch: IsCrabShell!Null: false
00:00:32 DEBUG Branch: IsActivePlaystyle: true
00:00:32 DEBUG Branch: AttackBranch: false
00:00:32 INFO Traveling to nearest crab shell
00:00:33 DEBUG Root -> Waiting on GUI... false
00:00:33 DEBUG Branch: InventoryHasEquipment: false
00:00:33 DEBUG Branch: AreSkillsLow: false
00:00:33 DEBUG Branch: IsAttacking: false
00:00:33 DEBUG Branch: IsCrabShell!Null: true
00:00:33 DEBUG Branch: CrabShellNearby(0): true
00:00:33 DEBUG Root -> Waiting on GUI... false
00:00:33 DEBUG Branch: InventoryHasEquipment: false
00:00:33 DEBUG Branch: AreSkillsLow: false
00:00:33 DEBUG Branch: IsAttacking: true
00:00:33 INFO Currently Attacking
00:00:36 DEBUG Root -> Waiting on GUI... false
00:00:36 DEBUG Branch: InventoryHasEquipment: false
00:00:36 DEBUG Branch: AreSkillsLow: false
00:00:36 DEBUG Branch: IsAttacking: true
00:00:36 INFO Currently Attacking
00:00:41 DEBUG Root -> Waiting on GUI... false
00:00:41 DEBUG Branch: InventoryHasEquipment: false
00:00:41 DEBUG Branch: AreSkillsLow: false
00:00:41 DEBUG Branch: IsAttacking: true
00:00:41 INFO Currently Attacking
00:00:44 DEBUG Root -> Waiting on GUI... false
00:00:44 DEBUG Branch: InventoryHasEquipment: false
00:00:44 DEBUG Branch: AreSkillsLow: false
00:00:44 DEBUG Branch: IsAttacking: true
00:00:44 INFO Currently Attacking
00:00:47 DEBUG Root -> Waiting on GUI... false
00:00:47 DEBUG Branch: InventoryHasEquipment: false
00:00:47 DEBUG Branch: AreSkillsLow: false
00:00:47 DEBUG Branch: IsAttacking: true
00:00:47 INFO Currently Attacking
00:00:51 DEBUG Root -> Waiting on GUI... false
00:00:51 DEBUG Executing antiban...
00:00:51 INFO Hovering over random player
00:00:52 INFO Anti-Ban Timer reset. Will perform anti-ban again in 48 seconds
00:00:52 DEBUG Branch: InventoryHasEquipment: false
00:00:52 DEBUG Branch: AreSkillsLow: false
00:00:52 DEBUG Branch: IsAttacking: true
00:00:52 INFO Currently Attacking
00:00:55 DEBUG Root -> Waiting on GUI... false
00:00:55 DEBUG Branch: InventoryHasEquipment: false
00:00:55 DEBUG Branch: AreSkillsLow: false
00:00:55 DEBUG Branch: IsAttacking: true
00:00:55 INFO Currently Attacking
00:00:59 DEBUG Root -> Waiting on GUI... false
00:00:59 DEBUG Branch: InventoryHasEquipment: false
00:00:59 DEBUG Branch: AreSkillsLow: false
00:00:59 DEBUG Branch: IsAttacking: true
00:01:00 INFO Currently Attacking
00:01:03 DEBUG Root -> Waiting on GUI... false
00:01:03 DEBUG Branch: InventoryHasEquipment: false
00:01:03 DEBUG Branch: AreSkillsLow: false
00:01:03 DEBUG Branch: IsAttacking: true
00:01:03 INFO Currently Attacking
00:01:06 DEBUG Root -> Waiting on GUI... false
00:01:06 DEBUG Branch: InventoryHasEquipment: false
00:01:06 DEBUG Branch: AreSkillsLow: false
00:01:06 DEBUG Branch: IsAttacking: true
00:01:06 INFO Currently Attacking
00:01:10 DEBUG Root -> Waiting on GUI... false
00:01:10 DEBUG Branch: InventoryHasEquipment: false
00:01:10 DEBUG Branch: AreSkillsLow: false
00:01:10 DEBUG Branch: IsAttacking: true
00:01:10 INFO Currently Attacking
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Branch: InventoryHasEquipment: false
00:01:13 DEBUG Branch: AreSkillsLow: false
00:01:13 DEBUG Branch: IsAttacking: true
00:01:13 INFO Currently Attacking
00:01:17 DEBUG Root -> Waiting on GUI... false
00:01:17 DEBUG Branch: InventoryHasEquipment: false
00:01:17 DEBUG Branch: AreSkillsLow: false
00:01:17 DEBUG Branch: IsAttacking: true
00:01:17 INFO Currently Attacking
00:01:20 DEBUG Root -> Waiting on GUI... false
00:01:20 DEBUG Branch: InventoryHasEquipment: false
00:01:20 DEBUG Branch: AreSkillsLow: false
00:01:20 DEBUG Branch: IsAttacking: true
00:01:20 INFO Currently Attacking
00:01:23 DEBUG Root -> Waiting on GUI... false
00:01:23 DEBUG Branch: InventoryHasEquipment: false
00:01:23 DEBUG Branch: AreSkillsLow: false
00:01:23 DEBUG Branch: IsAttacking: true
00:01:23 INFO Currently Attacking
00:01:26 DEBUG Root -> Waiting on GUI... false
00:01:26 DEBUG Branch: InventoryHasEquipment: false
00:01:26 DEBUG Branch: AreSkillsLow: false
00:01:26 DEBUG Branch: IsAttacking: true
00:01:26 INFO Currently Attacking
00:01:30 DEBUG Root -> Waiting on GUI... false
00:01:30 DEBUG Branch: InventoryHasEquipment: false
00:01:30 DEBUG Branch: AreSkillsLow: false
00:01:30 DEBUG Branch: IsAttacking: true
00:01:30 INFO Currently Attacking
00:01:33 DEBUG Root -> Waiting on GUI... false
00:01:33 DEBUG Branch: InventoryHasEquipment: false
00:01:33 DEBUG Branch: AreSkillsLow: false
00:01:33 DEBUG Branch: IsAttacking: true
00:01:33 INFO Currently Attacking
00:01:37 DEBUG Root -> Waiting on GUI... false
00:01:37 DEBUG Branch: InventoryHasEquipment: false
00:01:37 DEBUG Branch: AreSkillsLow: false
00:01:37 DEBUG Branch: IsAttacking: true
00:01:37 INFO Currently Attacking
00:01:41 DEBUG Root -> Waiting on GUI... false
00:01:41 DEBUG Executing antiban...
00:01:41 INFO Right-Clicking NPC: Sandy rocks
00:01:42 INFO Anti-Ban Timer reset. Will perform anti-ban again in 12 seconds
00:01:42 DEBUG Branch: InventoryHasEquipment: false
00:01:42 DEBUG Branch: AreSkillsLow: false
00:01:42 DEBUG Branch: IsAttacking: true
00:01:42 INFO Currently Attacking
00:01:44 DEBUG Root -> Waiting on GUI... false
00:01:44 DEBUG Branch: InventoryHasEquipment: false
00:01:44 DEBUG Branch: AreSkillsLow: false
00:01:44 DEBUG Branch: IsAttacking: true
00:01:44 INFO Currently Attacking
00:01:48 DEBUG Root -> Waiting on GUI... false
00:01:48 DEBUG Branch: InventoryHasEquipment: false
00:01:48 DEBUG Branch: AreSkillsLow: false
00:01:48 DEBUG Branch: IsAttacking: false
00:01:48 DEBUG Branch: IsCrabShell!Null: true
00:01:48 DEBUG Branch: CrabShellNearby(0): false
00:01:48 DEBUG Branch: AttackBranch: true
00:01:48 INFO Attempting to attack crab
00:01:50 DEBUG Root -> Waiting on GUI... false
00:01:50 DEBUG Branch: InventoryHasEquipment: false
00:01:50 DEBUG Branch: AreSkillsLow: false
00:01:50 DEBUG Branch: IsAttacking: true
00:01:50 INFO Currently Attacking
00:01:54 DEBUG Root -> Waiting on GUI... false
00:01:54 DEBUG Branch: InventoryHasEquipment: false
00:01:54 DEBUG Branch: AreSkillsLow: false
00:01:54 DEBUG Branch: IsAttacking: true
00:01:54 INFO Currently Attacking
00:01:58 DEBUG Root -> Waiting on GUI... false
00:01:58 DEBUG Executing antiban...
00:01:58 INFO Performing a random Delay for 6 seconds.
00:01:58 INFO Performing a random Delay for 6 seconds.
00:02:08 INFO Anti-Ban Timer reset. Will perform anti-ban again in 15 seconds
00:02:08 DEBUG Branch: InventoryHasEquipment: false
00:02:08 DEBUG Branch: AreSkillsLow: false
00:02:08 DEBUG Branch: IsAttacking: true
00:02:08 INFO Currently Attacking
00:02:11 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG Branch: InventoryHasEquipment: false
00:02:11 DEBUG Branch: AreSkillsLow: false
00:02:11 DEBUG Branch: IsAttacking: true
00:02:11 INFO Currently Attacking
00:02:15 DEBUG Root -> Waiting on GUI... false
00:02:15 DEBUG Branch: InventoryHasEquipment: false
00:02:15 DEBUG Branch: AreSkillsLow: false
00:02:15 DEBUG Branch: IsAttacking: true
00:02:15 INFO Currently Attacking
00:02:18 DEBUG Root -> Waiting on GUI... false
00:02:18 DEBUG Branch: InventoryHasEquipment: false
00:02:18 DEBUG Branch: AreSkillsLow: false
00:02:18 DEBUG Branch: IsAttacking: true
00:02:18 INFO Currently Attacking
00:02:21 DEBUG Root -> Waiting on GUI... false
00:02:21 DEBUG Branch: InventoryHasEquipment: false
00:02:21 DEBUG Branch: AreSkillsLow: false
00:02:21 DEBUG Branch: IsAttacking: true
00:02:21 INFO Currently Attacking
00:02:24 DEBUG Root -> Waiting on GUI... false
00:02:24 DEBUG Executing antiban...
00:02:24 INFO Hovering over an NPC: Sandy rocks
00:02:24 INFO Anti-Ban Timer reset. Will perform anti-ban again in 10 seconds
00:02:24 DEBUG Branch: InventoryHasEquipment: false
00:02:24 DEBUG Branch: AreSkillsLow: false
00:02:24 DEBUG Branch: IsAttacking: true
00:02:25 INFO Currently Attacking
00:02:28 DEBUG Root -> Waiting on GUI... false
00:02:28 DEBUG Branch: InventoryHasEquipment: false
00:02:28 DEBUG Branch: AreSkillsLow: false
00:02:28 DEBUG Branch: IsAttacking: true
00:02:28 INFO Currently Attacking
00:02:32 DEBUG Root -> Waiting on GUI... false
00:02:32 DEBUG Branch: InventoryHasEquipment: false
00:02:32 DEBUG Branch: AreSkillsLow: false
00:02:32 DEBUG Branch: IsAttacking: true
00:02:32 INFO Currently Attacking
00:02:36 DEBUG Root -> Waiting on GUI... false
00:02:36 DEBUG Executing antiban...
00:02:36 INFO Right-Clicking NPC: Sand Crab
00:02:36 INFO Anti-Ban Timer reset. Will perform anti-ban again in 27 seconds
00:02:36 DEBUG Branch: InventoryHasEquipment: false
00:02:36 DEBUG Branch: AreSkillsLow: false
00:02:36 DEBUG Branch: IsAttacking: true
00:02:36 INFO Currently Attacking
00:02:39 DEBUG Root -> Waiting on GUI... false
00:02:39 DEBUG Branch: InventoryHasEquipment: false
00:02:39 DEBUG Branch: AreSkillsLow: false
00:02:39 DEBUG Branch: IsAttacking: true
00:02:39 INFO Currently Attacking
00:02:42 DEBUG Root -> Waiting on GUI... false
00:02:42 DEBUG Branch: InventoryHasEquipment: false
00:02:42 DEBUG Branch: AreSkillsLow: false
00:02:42 DEBUG Branch: IsAttacking: true
00:02:42 INFO Currently Attacking
00:02:46 DEBUG Root -> Waiting on GUI... false
00:02:46 DEBUG Branch: InventoryHasEquipment: false
00:02:46 DEBUG Branch: AreSkillsLow: false
00:02:46 DEBUG Branch: IsAttacking: true
00:02:46 INFO Currently Attacking
00:02:49 DEBUG Root -> Waiting on GUI... false
00:02:49 DEBUG Branch: InventoryHasEquipment: false
00:02:49 DEBUG Branch: AreSkillsLow: false
00:02:49 DEBUG Branch: IsAttacking: true
00:02:49 INFO Currently Attacking
00:02:52 DEBUG Root -> Waiting on GUI... false
00:02:52 DEBUG Branch: InventoryHasEquipment: false
00:02:52 DEBUG Branch: AreSkillsLow: false
00:02:52 DEBUG Branch: IsAttacking: true
00:02:52 INFO Currently Attacking
00:02:56 DEBUG Root -> Waiting on GUI... false
00:02:56 DEBUG Branch: InventoryHasEquipment: false
00:02:56 DEBUG Branch: AreSkillsLow: false
00:02:56 DEBUG Branch: IsAttacking: true
00:02:56 INFO Currently Attacking
00:03:00 DEBUG Root -> Waiting on GUI... false
00:03:00 DEBUG Branch: InventoryHasEquipment: false
00:03:00 DEBUG Branch: AreSkillsLow: false
00:03:00 DEBUG Branch: IsAttacking: true
00:03:00 INFO Currently Attacking
00:03:04 DEBUG Root -> Waiting on GUI... false
00:03:04 DEBUG Branch: InventoryHasEquipment: false
00:03:04 DEBUG Branch: AreSkillsLow: false
00:03:04 DEBUG Branch: IsAttacking: true
00:03:04 INFO Currently Attacking
00:03:07 DEBUG Root -> Waiting on GUI... false
00:03:07 DEBUG Executing antiban...
00:03:07 INFO Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:03:07 DEBUG Branch: InventoryHasEquipment: false
00:03:07 DEBUG Branch: AreSkillsLow: false
00:03:07 DEBUG Branch: IsAttacking: true
00:03:07 INFO Currently Attacking
00:03:10 DEBUG Root -> Waiting on GUI... false
00:03:10 DEBUG Branch: InventoryHasEquipment: false
00:03:10 DEBUG Branch: AreSkillsLow: false
00:03:10 DEBUG Branch: IsAttacking: true
00:03:10 INFO Currently Attacking
00:03:14 DEBUG Root -> Waiting on GUI... false
00:03:14 DEBUG Branch: InventoryHasEquipment: false
00:03:14 DEBUG Branch: AreSkillsLow: false
00:03:14 DEBUG Branch: IsAttacking: true
00:03:14 INFO Currently Attacking
00:03:18 DEBUG Root -> Waiting on GUI... false
00:03:18 DEBUG Branch: InventoryHasEquipment: false
00:03:18 DEBUG Branch: AreSkillsLow: false
00:03:18 DEBUG Branch: IsAttacking: true
00:03:18 INFO Currently Attacking
00:03:22 DEBUG Root -> Waiting on GUI... false
00:03:22 DEBUG Branch: InventoryHasEquipment: false
00:03:22 DEBUG Branch: AreSkillsLow: false
00:03:22 DEBUG Branch: IsAttacking: true
00:03:22 INFO Currently Attacking
00:03:25 DEBUG Root -> Waiting on GUI... false
00:03:25 DEBUG Branch: InventoryHasEquipment: false
00:03:25 DEBUG Branch: AreSkillsLow: false
00:03:25 DEBUG Branch: IsAttacking: true
00:03:25 INFO Currently Attacking
00:03:29 DEBUG Root -> Waiting on GUI... false
00:03:29 DEBUG Branch: InventoryHasEquipment: false
00:03:29 DEBUG Branch: AreSkillsLow: false
00:03:29 DEBUG Branch: IsAttacking: true
00:03:29 INFO Currently Attacking
00:03:33 DEBUG Root -> Waiting on GUI... false
00:03:33 DEBUG Branch: InventoryHasEquipment: false
00:03:33 DEBUG Branch: AreSkillsLow: false
00:03:33 DEBUG Branch: IsAttacking: true
00:03:33 INFO Currently Attacking
00:03:37 DEBUG Root -> Waiting on GUI... false
00:03:37 DEBUG Branch: InventoryHasEquipment: false
00:03:37 DEBUG Branch: AreSkillsLow: false
00:03:37 DEBUG Branch: IsAttacking: true
00:03:37 INFO Currently Attacking
00:03:41 DEBUG Root -> Waiting on GUI... false
00:03:41 DEBUG Branch: InventoryHasEquipment: false
00:03:41 DEBUG Branch: AreSkillsLow: false
00:03:41 DEBUG Branch: IsAttacking: true
00:03:41 INFO Currently Attacking
00:03:44 DEBUG Root -> Waiting on GUI... false
00:03:44 DEBUG Branch: InventoryHasEquipment: false
00:03:44 DEBUG Branch: AreSkillsLow: false
00:03:44 DEBUG Branch: IsAttacking: true
00:03:44 INFO Currently Attacking
00:03:47 DEBUG Root -> Waiting on GUI... false
00:03:47 DEBUG Branch: InventoryHasEquipment: false
00:03:47 DEBUG Branch: AreSkillsLow: false
00:03:47 DEBUG Branch: IsAttacking: true
00:03:47 INFO Currently Attacking
00:03:51 DEBUG Root -> Waiting on GUI... false
00:03:51 DEBUG Branch: InventoryHasEquipment: false
00:03:51 DEBUG Branch: AreSkillsLow: false
00:03:51 DEBUG Branch: IsAttacking: true
00:03:51 INFO Currently Attacking
00:03:55 DEBUG Root -> Waiting on GUI... false
00:03:55 DEBUG Branch: InventoryHasEquipment: false
00:03:55 DEBUG Branch: AreSkillsLow: false
00:03:55 DEBUG Branch: IsAttacking: true
00:03:55 INFO Currently Attacking
00:03:59 DEBUG Root -> Waiting on GUI... false
00:03:59 DEBUG Branch: InventoryHasEquipment: false
00:03:59 DEBUG Branch: AreSkillsLow: false
00:03:59 DEBUG Branch: IsAttacking: true
00:03:59 INFO Currently Attacking
00:04:02 DEBUG Root -> Waiting on GUI... false
00:04:02 DEBUG Branch: InventoryHasEquipment: false
00:04:02 DEBUG Branch: AreSkillsLow: false
00:04:02 DEBUG Branch: IsAttacking: false
00:04:03 DEBUG Branch: IsCrabShell!Null: true
00:04:03 DEBUG Branch: CrabShellNearby(0): false
00:04:03 DEBUG Branch: AttackBranch: true
00:04:03 INFO Attempting to attack crab
00:04:03 DEBUG Rotating camera to entity with yaw: 0.5090847828954522
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:06 DEBUG Branch: InventoryHasEquipment: false
00:04:06 DEBUG Branch: AreSkillsLow: false
00:04:06 DEBUG Branch: IsAttacking: true
00:04:06 INFO Currently Attacking
00:04:10 DEBUG Root -> Waiting on GUI... false
00:04:10 DEBUG Executing antiban...
00:04:10 INFO Hovering over an NPC: Sand Crab
00:04:10 INFO Anti-Ban Timer reset. Will perform anti-ban again in 54 seconds
00:04:10 DEBUG Branch: InventoryHasEquipment: false
00:04:10 DEBUG Branch: AreSkillsLow: false
00:04:10 DEBUG Branch: IsAttacking: true
00:04:10 INFO Currently Attacking
00:04:13 DEBUG Root -> Waiting on GUI... false
00:04:14 DEBUG Branch: InventoryHasEquipment: false
00:04:14 DEBUG Branch: AreSkillsLow: false
00:04:14 DEBUG Branch: IsAttacking: true
00:04:14 INFO Currently Attacking
00:04:17 DEBUG Root -> Waiting on GUI... false
00:04:17 DEBUG Branch: InventoryHasEquipment: false
00:04:17 DEBUG Branch: AreSkillsLow: false
00:04:17 DEBUG Branch: IsAttacking: true
00:04:17 INFO Currently Attacking
00:04:20 DEBUG Root -> Waiting on GUI... false
00:04:20 DEBUG Branch: InventoryHasEquipment: false
00:04:20 DEBUG Branch: AreSkillsLow: false
00:04:20 DEBUG Branch: IsAttacking: true
00:04:20 INFO Currently Attacking
00:04:24 DEBUG Root -> Waiting on GUI... false
00:04:24 DEBUG Branch: InventoryHasEquipment: false
00:04:24 DEBUG Branch: AreSkillsLow: false
00:04:24 DEBUG Branch: IsAttacking: true
00:04:24 INFO Currently Attacking
00:04:27 DEBUG Root -> Waiting on GUI... false
00:04:27 DEBUG Branch: InventoryHasEquipment: false
00:04:27 DEBUG Branch: AreSkillsLow: false
00:04:27 DEBUG Branch: IsAttacking: true
00:04:27 INFO Currently Attacking
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:31 DEBUG Branch: InventoryHasEquipment: false
00:04:31 DEBUG Branch: AreSkillsLow: false
00:04:31 DEBUG Branch: IsAttacking: true
00:04:32 INFO Currently Attacking
00:04:35 DEBUG Root -> Waiting on GUI... false
00:04:35 DEBUG Branch: InventoryHasEquipment: false
00:04:35 DEBUG Branch: AreSkillsLow: false
00:04:35 DEBUG Branch: IsAttacking: true
00:04:36 INFO Currently Attacking
00:04:39 DEBUG Root -> Waiting on GUI... false
00:04:39 DEBUG Branch: InventoryHasEquipment: false
00:04:39 DEBUG Branch: AreSkillsLow: false
00:04:39 DEBUG Branch: IsAttacking: true
00:04:39 INFO Currently Attacking
00:04:41 DEBUG Root -> Waiting on GUI... false
00:04:41 DEBUG Branch: InventoryHasEquipment: false
00:04:41 DEBUG Branch: AreSkillsLow: false
00:04:41 DEBUG Branch: IsAttacking: true
00:04:41 INFO Currently Attacking
00:04:45 DEBUG Root -> Waiting on GUI... false
00:04:45 DEBUG Branch: InventoryHasEquipment: false
00:04:45 DEBUG Branch: AreSkillsLow: false
00:04:45 DEBUG Branch: IsAttacking: true
00:04:45 INFO Currently Attacking
00:04:49 DEBUG Root -> Waiting on GUI... false
00:04:49 DEBUG Branch: InventoryHasEquipment: false
00:04:49 DEBUG Branch: AreSkillsLow: false
00:04:49 DEBUG Branch: IsAttacking: true
00:04:49 INFO Currently Attacking
00:04:52 DEBUG Root -> Waiting on GUI... false
00:04:52 DEBUG Branch: InventoryHasEquipment: false
00:04:52 DEBUG Branch: AreSkillsLow: false
00:04:52 DEBUG Branch: IsAttacking: true
00:04:52 INFO Currently Attacking
00:04:56 DEBUG Root -> Waiting on GUI... false
00:04:57 DEBUG Branch: InventoryHasEquipment: false
00:04:57 DEBUG Branch: AreSkillsLow: false
00:04:57 DEBUG Branch: IsAttacking: true
00:04:57 INFO Currently Attacking
00:05:01 DEBUG Root -> Waiting on GUI... false
00:05:01 DEBUG Branch: InventoryHasEquipment: false
00:05:01 DEBUG Branch: AreSkillsLow: false
00:05:01 DEBUG Branch: IsAttacking: true
00:05:01 INFO Currently Attacking
00:05:05 DEBUG Root -> Waiting on GUI... false
00:05:05 DEBUG Branch: InventoryHasEquipment: false
00:05:05 DEBUG Branch: AreSkillsLow: false
00:05:05 DEBUG Branch: IsAttacking: true
00:05:05 INFO Currently Attacking
00:05:08 DEBUG Root -> Waiting on GUI... false
00:05:08 DEBUG Executing antiban...
00:05:08 INFO Anti-Ban Timer reset. Will perform anti-ban again in 55 seconds
00:05:08 DEBUG Branch: InventoryHasEquipment: false
00:05:08 DEBUG Branch: AreSkillsLow: false
00:05:08 DEBUG Branch: IsAttacking: true
00:05:08 INFO Currently Attacking
00:05:12 DEBUG Root -> Waiting on GUI... false
00:05:12 DEBUG Branch: InventoryHasEquipment: false
00:05:12 DEBUG Branch: AreSkillsLow: false
00:05:12 DEBUG Branch: IsAttacking: true
00:05:12 INFO Currently Attacking
00:05:15 DEBUG Root -> Waiting on GUI... false
00:05:15 DEBUG Branch: InventoryHasEquipment: false
00:05:15 DEBUG Branch: AreSkillsLow: false
00:05:15 DEBUG Branch: IsAttacking: true
00:05:15 INFO Currently Attacking
00:05:18 DEBUG Root -> Waiting on GUI... false
00:05:18 DEBUG Branch: InventoryHasEquipment: false
00:05:18 DEBUG Branch: AreSkillsLow: false
00:05:18 DEBUG Branch: IsAttacking: true
00:05:18 INFO Currently Attacking
00:05:22 DEBUG Root -> Waiting on GUI... false
00:05:22 DEBUG Branch: InventoryHasEquipment: false
00:05:22 DEBUG Branch: AreSkillsLow: false
00:05:22 DEBUG Branch: IsAttacking: true
00:05:22 INFO Currently Attacking
00:05:26 DEBUG Root -> Waiting on GUI... false
00:05:26 DEBUG Branch: InventoryHasEquipment: false
00:05:26 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: false
00:05:26 DEBUG Branch: IsCrabShell!Null: true
00:05:26 DEBUG Branch: CrabShellNearby(0): true
00:05:26 DEBUG Root -> Waiting on GUI... false
00:05:26 DEBUG Branch: InventoryHasEquipment: false
00:05:26 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: false
00:05:27 DEBUG Branch: IsCrabShell!Null: true
00:05:27 DEBUG Branch: CrabShellNearby(1): true
00:05:27 DEBUG Root -> Waiting on GUI... false
00:05:27 DEBUG Branch: InventoryHasEquipment: false
00:05:27 DEBUG Branch: AreSkillsLow: false
00:05:27 DEBUG Branch: IsAttacking: false
00:05:27 DEBUG Branch: IsCrabShell!Null: true
00:05:27 DEBUG Branch: CrabShellNearby(2): true
00:05:28 DEBUG Root -> Waiting on GUI... false
00:05:28 DEBUG Branch: InventoryHasEquipment: false
00:05:28 DEBUG Branch: AreSkillsLow: false
00:05:28 DEBUG Branch: IsAttacking: false
00:05:28 DEBUG Branch: IsCrabShell!Null: true
00:05:28 DEBUG Branch: CrabShellNearby(3): true
00:05:28 INFO Crab no longer aggressive, refreshing zone
00:05:28 DEBUG Root -> Waiting on GUI... false
00:05:28 DEBUG Root Branch: ResetRun: true
00:05:28 DEBUG Root Branch: Refresh Contains Player: false
00:05:28 INFO Traveling to refresh area
00:05:29 DEBUG That bitch be null, walking with bresenham
00:05:33 DEBUG Root -> Waiting on GUI... false
00:05:33 DEBUG Root Branch: ResetRun: true
00:05:33 DEBUG Root Branch: Refresh Contains Player: false
00:05:33 INFO Traveling to refresh area
00:05:33 DEBUG RegionPath added: Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:36 DEBUG Root -> Waiting on GUI... false
00:05:36 DEBUG Root Branch: ResetRun: true
00:05:36 DEBUG Root Branch: Refresh Contains Player: false
00:05:36 INFO Traveling to refresh area
00:05:36 DEBUG Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:39 DEBUG Root -> Waiting on GUI... false
00:05:39 DEBUG Root Branch: ResetRun: true
00:05:39 DEBUG Root Branch: Refresh Contains Player: false
00:05:39 INFO Traveling to refresh area
00:05:39 DEBUG Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:41 DEBUG Root -> Waiting on GUI... false
00:05:41 DEBUG Root Branch: ResetRun: true
00:05:41 DEBUG Root Branch: Refresh Contains Player: true
00:05:41 INFO Successful area refresh
00:05:42 DEBUG Root -> Waiting on GUI... false
00:05:42 DEBUG Branch: InventoryHasEquipment: false
00:05:42 DEBUG Branch: AreSkillsLow: false
00:05:42 DEBUG Branch: IsAttacking: true
00:05:42 INFO Currently Attacking
00:05:46 DEBUG Root -> Waiting on GUI... false
00:05:46 DEBUG Branch: InventoryHasEquipment: false
00:05:46 DEBUG Branch: AreSkillsLow: false
00:05:46 DEBUG Branch: IsAttacking: true
00:05:46 INFO Currently Attacking
00:05:49 DEBUG Root -> Waiting on GUI... false
00:05:49 DEBUG Branch: InventoryHasEquipment: false
00:05:49 DEBUG Branch: AreSkillsLow: false
00:05:49 DEBUG Branch: IsAttacking: true
00:05:49 INFO Currently Attacking
00:05:52 DEBUG Root -> Waiting on GUI... false
00:05:52 DEBUG Branch: InventoryHasEquipment: false
00:05:52 DEBUG Branch: AreSkillsLow: false
00:05:52 DEBUG Branch: IsAttacking: true
00:05:52 INFO Currently Attacking
00:05:55 DEBUG Root -> Waiting on GUI... false
00:05:55 DEBUG Branch: InventoryHasEquipment: false
00:05:55 DEBUG Branch: AreSkillsLow: false
00:05:55 DEBUG Branch: IsAttacking: true
00:05:55 INFO Currently Attacking
00:05:59 DEBUG Root -> Waiting on GUI... false
00:05:59 DEBUG Branch: InventoryHasEquipment: false
00:05:59 DEBUG Branch: AreSkillsLow: false
00:05:59 DEBUG Branch: IsAttacking: true
00:05:59 INFO Currently Attacking
00:06:01 DEBUG Root -> Waiting on GUI... false
00:06:01 DEBUG Branch: InventoryHasEquipment: false
00:06:01 DEBUG Branch: AreSkillsLow: false
00:06:01 DEBUG Branch: IsAttacking: true
00:06:02 INFO Currently Attacking
00:06:05 DEBUG Root -> Waiting on GUI... false
00:06:05 DEBUG Executing antiban...
00:06:05 INFO Turning camera with Middle-Mouse Button
00:06:07 INFO Anti-Ban Timer reset. Will perform anti-ban again in 35 seconds
00:06:07 DEBUG Branch: InventoryHasEquipment: false
00:06:07 DEBUG Branch: AreSkillsLow: false
00:06:07 DEBUG Branch: IsAttacking: true
00:06:07 INFO Currently Attacking
00:06:11 DEBUG Root -> Waiting on GUI... false
00:06:11 DEBUG Branch: InventoryHasEquipment: false
00:06:11 DEBUG Branch: AreSkillsLow: false
00:06:11 DEBUG Branch: IsAttacking: false
00:06:11 DEBUG Branch: IsCrabShell!Null: false
00:06:11 DEBUG Branch: IsActivePlaystyle: true
00:06:11 DEBUG Branch: AttackBranch: false
00:06:11 INFO Traveling to nearest crab shell
00:06:11 DEBUG Rotating camera to entity with yaw: 0.5265130759801486
00:06:12 DEBUG Root -> Waiting on GUI... false
00:06:12 DEBUG Branch: InventoryHasEquipment: false
00:06:12 DEBUG Branch: AreSkillsLow: false
00:06:12 DEBUG Branch: IsAttacking: false
00:06:12 DEBUG Branch: IsCrabShell!Null: false
00:06:12 DEBUG Branch: IsActivePlaystyle: true
00:06:12 DEBUG Branch: AttackBranch: false
00:06:12 INFO Traveling to nearest crab shell
00:06:13 DEBUG Root -> Waiting on GUI... false
00:06:13 DEBUG Branch: InventoryHasEquipment: false
00:06:13 DEBUG Branch: AreSkillsLow: false
00:06:13 DEBUG Branch: IsAttacking: false
00:06:13 DEBUG Branch: IsCrabShell!Null: false
00:06:13 DEBUG Branch: IsActivePlaystyle: true
00:06:13 DEBUG Branch: AttackBranch: false
00:06:13 INFO Traveling to nearest crab shell
00:06:13 DEBUG Root -> Waiting on GUI... false
00:06:13 DEBUG Branch: InventoryHasEquipment: false
00:06:13 DEBUG Branch: AreSkillsLow: false
00:06:13 DEBUG Branch: IsAttacking: false
00:06:13 DEBUG Branch: IsCrabShell!Null: false
00:06:13 DEBUG Branch: IsActivePlaystyle: true
00:06:13 DEBUG Branch: AttackBranch: false
00:06:13 INFO Traveling to nearest crab shell
00:06:14 DEBUG Root -> Waiting on GUI... false
00:06:14 DEBUG Branch: InventoryHasEquipment: false
00:06:14 DEBUG Branch: AreSkillsLow: false
00:06:14 DEBUG Branch: IsAttacking: false
00:06:14 DEBUG Branch: IsCrabShell!Null: true
00:06:14 DEBUG Branch: CrabShellNearby(0): true
00:06:15 DEBUG Root -> Waiting on GUI... false
00:06:15 DEBUG Branch: InventoryHasEquipment: false
00:06:15 DEBUG Branch: AreSkillsLow: false
00:06:15 DEBUG Branch: IsAttacking: false
00:06:15 DEBUG Branch: IsCrabShell!Null: false
00:06:15 DEBUG Branch: IsActivePlaystyle: true
00:06:15 DEBUG Branch: AttackBranch: true
00:06:15 INFO Attempting to attack crab
00:06:18 DEBUG Root -> Waiting on GUI... false
00:06:18 DEBUG Branch: InventoryHasEquipment: false
00:06:18 DEBUG Branch: AreSkillsLow: false
00:06:18 DEBUG Branch: IsAttacking: true
00:06:18 INFO Currently Attacking
00:06:22 DEBUG Root -> Waiting on GUI... false
00:06:22 DEBUG Branch: InventoryHasEquipment: false
00:06:22 DEBUG Branch: AreSkillsLow: false
00:06:22 DEBUG Branch: IsAttacking: true
00:06:22 INFO Currently Attacking
00:06:25 DEBUG Root -> Waiting on GUI... false
00:06:25 DEBUG Branch: InventoryHasEquipment: false
00:06:25 DEBUG Branch: AreSkillsLow: false
00:06:25 DEBUG Branch: IsAttacking: true
00:06:26 INFO Currently Attacking
00:06:29 DEBUG Root -> Waiting on GUI... false
00:06:29 DEBUG Branch: InventoryHasEquipment: false
00:06:29 DEBUG Branch: AreSkillsLow: false
00:06:29 DEBUG Branch: IsAttacking: true
00:06:29 INFO Currently Attacking
00:06:33 DEBUG Root -> Waiting on GUI... false
00:06:33 DEBUG Branch: InventoryHasEquipment: false
00:06:33 DEBUG Branch: AreSkillsLow: false
00:06:33 DEBUG Branch: IsAttacking: true
00:06:33 INFO Currently Attacking
00:06:36 DEBUG Root -> Waiting on GUI... false
00:06:36 DEBUG Branch: InventoryHasEquipment: false
00:06:36 DEBUG Branch: AreSkillsLow: false
00:06:36 DEBUG Branch: IsAttacking: true
00:06:37 INFO Currently Attacking
00:06:40 DEBUG Root -> Waiting on GUI... false
00:06:40 DEBUG Branch: InventoryHasEquipment: false
00:06:40 DEBUG Branch: AreSkillsLow: false
00:06:40 DEBUG Branch: IsAttacking: true
00:06:40 INFO Currently Attacking
00:06:43 DEBUG Root -> Waiting on GUI... false
00:06:44 DEBUG Executing antiban...
00:06:44 INFO Hovering over an NPC: Sandy rocks
00:06:45 INFO Anti-Ban Timer reset. Will perform anti-ban again in 57 seconds
00:06:45 DEBUG Branch: InventoryHasEquipment: false
00:06:45 DEBUG Branch: AreSkillsLow: false
00:06:45 DEBUG Branch: IsAttacking: true
00:06:45 INFO Currently Attacking
00:06:48 DEBUG Root -> Waiting on GUI... false
00:06:48 DEBUG Branch: InventoryHasEquipment: false
00:06:48 DEBUG Branch: AreSkillsLow: false
00:06:48 DEBUG Branch: IsAttacking: true
00:06:48 INFO Currently Attacking
00:06:52 DEBUG Root -> Waiting on GUI... false
00:06:52 DEBUG Branch: InventoryHasEquipment: false
00:06:52 DEBUG Branch: AreSkillsLow: false
00:06:52 DEBUG Branch: IsAttacking: false
00:06:52 DEBUG Branch: IsCrabShell!Null: false
00:06:52 DEBUG Branch: IsActivePlaystyle: true
00:06:52 DEBUG Branch: AttackBranch: false
00:06:52 INFO Traveling to nearest crab shell
00:06:53 DEBUG Root -> Waiting on GUI... false
00:06:53 DEBUG Branch: InventoryHasEquipment: false
00:06:53 DEBUG Branch: AreSkillsLow: false
00:06:53 DEBUG Branch: IsAttacking: false
00:06:53 DEBUG Branch: IsCrabShell!Null: false
00:06:53 DEBUG Branch: IsActivePlaystyle: true
00:06:53 DEBUG Branch: AttackBranch: false
00:06:53 INFO Traveling to nearest crab shell
00:06:54 DEBUG Root -> Waiting on GUI... false
00:06:54 DEBUG Branch: InventoryHasEquipment: false
00:06:54 DEBUG Branch: AreSkillsLow: false
00:06:54 DEBUG Branch: IsAttacking: false
00:06:54 DEBUG Branch: IsCrabShell!Null: false
00:06:54 DEBUG Branch: IsActivePlaystyle: true
00:06:54 DEBUG Branch: AttackBranch: false
00:06:54 INFO Traveling to nearest crab shell
00:06:55 DEBUG Root -> Waiting on GUI... false
00:06:56 DEBUG Branch: InventoryHasEquipment: false
00:06:56 DEBUG Branch: AreSkillsLow: false
00:06:56 DEBUG Branch: IsAttacking: false
00:06:56 DEBUG Branch: IsCrabShell!Null: true
00:06:56 DEBUG Branch: CrabShellNearby(0): true
00:06:56 DEBUG Root -> Waiting on GUI... false
00:06:56 DEBUG Branch: InventoryHasEquipment: false
00:06:56 DEBUG Branch: AreSkillsLow: false
00:06:56 DEBUG Branch: IsAttacking: false
00:06:56 DEBUG Branch: IsCrabShell!Null: false
00:06:56 DEBUG Branch: IsActivePlaystyle: true
00:06:56 DEBUG Branch: AttackBranch: true
00:06:56 INFO Attempting to attack crab
00:06:59 DEBUG Root -> Waiting on GUI... false
00:06:59 DEBUG Branch: InventoryHasEquipment: false
00:06:59 DEBUG Branch: AreSkillsLow: false
00:06:59 DEBUG Branch: IsAttacking: true
00:06:59 INFO Currently Attacking
00:07:02 DEBUG Root -> Waiting on GUI... false
00:07:02 DEBUG Branch: InventoryHasEquipment: false
00:07:02 DEBUG Branch: AreSkillsLow: false
00:07:02 DEBUG Branch: IsAttacking: true
00:07:02 INFO Currently Attacking
00:07:05 DEBUG Root -> Waiting on GUI... false
00:07:05 DEBUG Branch: InventoryHasEquipment: false
00:07:05 DEBUG Branch: AreSkillsLow: false
00:07:05 DEBUG Branch: IsAttacking: true
00:07:05 INFO Currently Attacking
00:07:09 DEBUG Root -> Waiting on GUI... false
00:07:09 DEBUG Branch: InventoryHasEquipment: false
00:07:09 DEBUG Branch: AreSkillsLow: false
00:07:09 DEBUG Branch: IsAttacking: true
00:07:09 INFO Currently Attacking
00:07:11 DEBUG Root -> Waiting on GUI... false
00:07:11 DEBUG Branch: InventoryHasEquipment: false
00:07:11 DEBUG Branch: AreSkillsLow: false
00:07:12 DEBUG Branch: IsAttacking: true
00:07:12 INFO Currently Attacking
00:07:15 DEBUG Root -> Waiting on GUI... false
00:07:15 DEBUG Branch: InventoryHasEquipment: false
00:07:15 DEBUG Branch: AreSkillsLow: false
00:07:15 DEBUG Branch: IsAttacking: true
00:07:15 INFO Currently Attacking
00:07:19 DEBUG Root -> Waiting on GUI... false
00:07:19 DEBUG Branch: InventoryHasEquipment: false
00:07:19 DEBUG Branch: AreSkillsLow: false
00:07:19 DEBUG Branch: IsAttacking: false
00:07:20 DEBUG Branch: IsCrabShell!Null: false
00:07:20 DEBUG Branch: IsActivePlaystyle: true
00:07:20 DEBUG Branch: AttackBranch: false
00:07:20 INFO Traveling to nearest crab shell
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG Branch: InventoryHasEquipment: false
00:07:21 DEBUG Branch: AreSkillsLow: false
00:07:21 DEBUG Branch: IsAttacking: false
00:07:21 DEBUG Branch: IsCrabShell!Null: false
00:07:21 DEBUG Branch: IsActivePlaystyle: true
00:07:21 DEBUG Branch: AttackBranch: false
00:07:21 INFO Traveling to nearest crab shell
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG Branch: InventoryHasEquipment: false
00:07:21 DEBUG Branch: AreSkillsLow: false
00:07:21 DEBUG Branch: IsAttacking: false
00:07:21 DEBUG Branch: IsCrabShell!Null: false
00:07:21 DEBUG Branch: IsActivePlaystyle: true
00:07:21 DEBUG Branch: AttackBranch: false
00:07:21 INFO Traveling to nearest crab shell
00:07:23 DEBUG Root -> Waiting on GUI... false
00:07:23 DEBUG Branch: InventoryHasEquipment: false
00:07:23 DEBUG Branch: AreSkillsLow: false
00:07:23 DEBUG Branch: IsAttacking: true
00:07:23 INFO Currently Attacking
00:07:26 DEBUG Root -> Waiting on GUI... false
00:07:26 DEBUG Branch: InventoryHasEquipment: false
00:07:26 DEBUG Branch: AreSkillsLow: false
00:07:26 DEBUG Branch: IsAttacking: true
00:07:26 INFO Currently Attacking
00:07:30 DEBUG Root -> Waiting on GUI... false
00:07:30 DEBUG Branch: InventoryHasEquipment: false
00:07:30 DEBUG Branch: AreSkillsLow: false
00:07:30 DEBUG Branch: IsAttacking: true
00:07:30 INFO Currently Attacking
00:07:34 DEBUG Root -> Waiting on GUI... false
00:07:34 DEBUG Branch: InventoryHasEquipment: false
00:07:34 DEBUG Branch: AreSkillsLow: false
00:07:34 DEBUG Branch: IsAttacking: true
00:07:34 INFO Currently Attacking
00:07:38 DEBUG Root -> Waiting on GUI... false
00:07:38 DEBUG Branch: InventoryHasEquipment: false
00:07:38 DEBUG Branch: AreSkillsLow: false
00:07:38 DEBUG Branch: IsAttacking: true
00:07:38 INFO Currently Attacking
00:07:41 DEBUG Root -> Waiting on GUI... false
00:07:41 DEBUG Branch: InventoryHasEquipment: false
00:07:41 DEBUG Branch: AreSkillsLow: false
00:07:41 DEBUG Branch: IsAttacking: true
00:07:41 INFO Currently Attacking
00:07:44 DEBUG Root -> Waiting on GUI... false
00:07:44 DEBUG Executing antiban...
00:07:44 INFO Right-Clicking random player: feastanja25
00:07:44 INFO Anti-Ban Timer reset. Will perform anti-ban again in 45 seconds
00:07:44 DEBUG Branch: InventoryHasEquipment: false
00:07:44 DEBUG Branch: AreSkillsLow: false
00:07:44 DEBUG Branch: IsAttacking: true
00:07:44 INFO Currently Attacking
00:07:48 DEBUG Root -> Waiting on GUI... false
00:07:48 DEBUG Branch: InventoryHasEquipment: false
00:07:48 DEBUG Branch: AreSkillsLow: false
00:07:48 DEBUG Branch: IsAttacking: true
00:07:48 INFO Currently Attacking
00:07:51 DEBUG Root -> Waiting on GUI... false
00:07:51 DEBUG Branch: InventoryHasEquipment: false
00:07:51 DEBUG Branch: AreSkillsLow: false
00:07:51 DEBUG Branch: IsAttacking: true
00:07:51 INFO Currently Attacking
00:07:54 DEBUG Root -> Waiting on GUI... false
00:07:54 DEBUG Branch: InventoryHasEquipment: false
00:07:54 DEBUG Branch: AreSkillsLow: false
00:07:54 DEBUG Branch: IsAttacking: true
00:07:54 INFO Currently Attacking
00:07:58 DEBUG Root -> Waiting on GUI... false
00:07:58 DEBUG Branch: InventoryHasEquipment: false
00:07:58 DEBUG Branch: AreSkillsLow: false
00:07:58 DEBUG Branch: IsAttacking: true
00:07:58 INFO Currently Attacking
00:08:03 DEBUG Root -> Waiting on GUI... false
00:08:03 DEBUG Branch: InventoryHasEquipment: false
00:08:03 DEBUG Branch: AreSkillsLow: false
00:08:03 DEBUG Branch: IsAttacking: true
00:08:03 INFO Currently Attacking
00:08:06 DEBUG Root -> Waiting on GUI... false
00:08:06 DEBUG Branch: InventoryHasEquipment: false
00:08:06 DEBUG Branch: AreSkillsLow: false
00:08:06 DEBUG Branch: IsAttacking: true
00:08:06 INFO Currently Attacking
00:08:09 DEBUG Root -> Waiting on GUI... false
00:08:09 DEBUG Branch: InventoryHasEquipment: false
00:08:09 DEBUG Branch: AreSkillsLow: false
00:08:09 DEBUG Branch: IsAttacking: true
00:08:09 INFO Currently Attacking
00:08:11 DEBUG Root -> Waiting on GUI... false
00:08:11 DEBUG Branch: InventoryHasEquipment: false
00:08:11 DEBUG Branch: AreSkillsLow: false
00:08:11 DEBUG Branch: IsAttacking: true
00:08:11 INFO Currently Attacking
00:08:15 DEBUG Root -> Waiting on GUI... false
00:08:15 DEBUG Branch: InventoryHasEquipment: false
00:08:15 DEBUG Branch: AreSkillsLow: false
00:08:15 DEBUG Branch: IsAttacking: false
00:08:15 DEBUG Branch: IsCrabShell!Null: false
00:08:15 DEBUG Branch: IsActivePlaystyle: true
00:08:15 DEBUG Branch: AttackBranch: false
00:08:15 INFO Traveling to nearest crab shell
00:08:16 DEBUG Root -> Waiting on GUI... false
00:08:16 DEBUG Branch: InventoryHasEquipment: false
00:08:16 DEBUG Branch: AreSkillsLow: false
00:08:16 DEBUG Branch: IsAttacking: false
00:08:16 DEBUG Branch: IsCrabShell!Null: false
00:08:16 DEBUG Branch: IsActivePlaystyle: true
00:08:16 DEBUG Branch: AttackBranch: false
00:08:16 INFO Traveling to nearest crab shell
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:17 DEBUG Branch: InventoryHasEquipment: false
00:08:17 DEBUG Branch: AreSkillsLow: false
00:08:17 DEBUG Branch: IsAttacking: false
00:08:17 DEBUG Branch: IsCrabShell!Null: false
00:08:17 DEBUG Branch: IsActivePlaystyle: true
00:08:17 DEBUG Branch: AttackBranch: false
00:08:17 INFO Traveling to nearest crab shell
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:17 DEBUG Branch: InventoryHasEquipment: false
00:08:17 DEBUG Branch: AreSkillsLow: false
00:08:17 DEBUG Branch: IsAttacking: false
00:08:18 DEBUG Branch: IsCrabShell!Null: true
00:08:18 DEBUG Branch: CrabShellNearby(0): true
00:08:18 DEBUG Root -> Waiting on GUI... false
00:08:18 DEBUG Branch: InventoryHasEquipment: false
00:08:18 DEBUG Branch: AreSkillsLow: false
00:08:18 DEBUG Branch: IsAttacking: false
00:08:18 DEBUG Branch: IsCrabShell!Null: false
00:08:18 DEBUG Branch: IsActivePlaystyle: true
00:08:18 DEBUG Branch: AttackBranch: true
00:08:18 INFO Attempting to attack crab
00:08:21 DEBUG Root -> Waiting on GUI... false
00:08:21 DEBUG Branch: InventoryHasEquipment: false
00:08:21 DEBUG Branch: AreSkillsLow: false
00:08:21 DEBUG Branch: IsAttacking: true
00:08:21 INFO Currently Attacking
00:08:25 DEBUG Root -> Waiting on GUI... false
00:08:25 DEBUG Branch: InventoryHasEquipment: false
00:08:25 DEBUG Branch: AreSkillsLow: false
00:08:25 DEBUG Branch: IsAttacking: true
00:08:25 INFO Currently Attacking
00:08:29 DEBUG Root -> Waiting on GUI... false
00:08:29 DEBUG Branch: InventoryHasEquipment: false
00:08:29 DEBUG Branch: AreSkillsLow: false
00:08:29 DEBUG Branch: IsAttacking: true
00:08:29 INFO Currently Attacking
00:08:33 DEBUG Root -> Waiting on GUI... false
00:08:33 DEBUG Executing antiban...
00:08:33 INFO Right-Clicking NPC: Sandy rocks
00:08:33 INFO Anti-Ban Timer reset. Will perform anti-ban again in 30 seconds
00:08:33 DEBUG Branch: InventoryHasEquipment: false
00:08:33 DEBUG Branch: AreSkillsLow: false
00:08:33 DEBUG Branch: IsAttacking: true
00:08:33 INFO Currently Attacking
00:08:37 DEBUG Root -> Waiting on GUI... false
00:08:37 DEBUG Branch: InventoryHasEquipment: false
00:08:37 DEBUG Branch: AreSkillsLow: false
00:08:37 DEBUG Branch: IsAttacking: true
00:08:37 INFO Currently Attacking
00:08:41 DEBUG Root -> Waiting on GUI... false
00:08:41 DEBUG Branch: InventoryHasEquipment: false
00:08:41 DEBUG Branch: AreSkillsLow: false
00:08:41 DEBUG Branch: IsAttacking: true
00:08:41 INFO Currently Attacking
00:08:45 DEBUG Root -> Waiting on GUI... false
00:08:45 DEBUG Branch: InventoryHasEquipment: false
00:08:45 DEBUG Branch: AreSkillsLow: false
00:08:45 DEBUG Branch: IsAttacking: false
00:08:45 DEBUG Branch: IsCrabShell!Null: false
00:08:45 DEBUG Branch: IsActivePlaystyle: true
00:08:45 DEBUG Branch: AttackBranch: false
00:08:45 INFO Traveling to nearest crab shell
00:08:46 DEBUG Root -> Waiting on GUI... false
00:08:46 DEBUG Branch: InventoryHasEquipment: false
00:08:46 DEBUG Branch: AreSkillsLow: false
00:08:46 DEBUG Branch: IsAttacking: false
00:08:46 DEBUG Branch: IsCrabShell!Null: false
00:08:46 DEBUG Branch: IsActivePlaystyle: true
00:08:46 DEBUG Branch: AttackBranch: false
00:08:46 INFO Traveling to nearest crab shell
00:08:46 DEBUG Root -> Waiting on GUI... false
00:08:46 DEBUG Branch: InventoryHasEquipment: false
00:08:46 DEBUG Branch: AreSkillsLow: false
00:08:46 DEBUG Branch: IsAttacking: false
00:08:46 DEBUG Branch: IsCrabShell!Null: false
00:08:46 DEBUG Branch: IsActivePlaystyle: true
00:08:46 DEBUG Branch: AttackBranch: false
00:08:46 INFO Traveling to nearest crab shell
00:08:47 DEBUG Root -> Waiting on GUI... false
00:08:47 DEBUG Branch: InventoryHasEquipment: false
00:08:47 DEBUG Branch: AreSkillsLow: false
00:08:47 DEBUG Branch: IsAttacking: false
00:08:47 DEBUG Branch: IsCrabShell!Null: false
00:08:47 DEBUG Branch: IsActivePlaystyle: true
00:08:47 DEBUG Branch: AttackBranch: false
00:08:47 INFO Traveling to nearest crab shell
00:08:48 DEBUG Root -> Waiting on GUI... false
00:08:48 DEBUG Branch: InventoryHasEquipment: false
00:08:48 DEBUG Branch: AreSkillsLow: false
00:08:48 DEBUG Branch: IsAttacking: false
00:08:48 DEBUG Branch: IsCrabShell!Null: true
00:08:48 DEBUG Branch: CrabShellNearby(0): true
00:08:48 DEBUG Root -> Waiting on GUI... false
00:08:48 DEBUG Branch: InventoryHasEquipment: false
00:08:48 DEBUG Branch: AreSkillsLow: false
00:08:48 DEBUG Branch: IsAttacking: false
00:08:48 DEBUG Branch: IsCrabShell!Null: true
00:08:48 DEBUG Branch: CrabShellNearby(1): false
00:08:48 DEBUG Branch: AttackBranch: true
00:08:48 INFO Attempting to attack crab
00:08:51 DEBUG Root -> Waiting on GUI... false
00:08:51 DEBUG Branch: InventoryHasEquipment: false
00:08:51 DEBUG Branch: AreSkillsLow: false
00:08:51 DEBUG Branch: IsAttacking: true
00:08:51 INFO Currently Attacking
00:08:55 DEBUG Root -> Waiting on GUI... false
00:08:55 DEBUG Branch: InventoryHasEquipment: false
00:08:55 DEBUG Branch: AreSkillsLow: false
00:08:55 DEBUG Branch: IsAttacking: true
00:08:55 INFO Currently Attacking
00:08:59 DEBUG Root -> Waiting on GUI... false
00:08:59 DEBUG Branch: InventoryHasEquipment: false
00:08:59 DEBUG Branch: AreSkillsLow: false
00:08:59 DEBUG Branch: IsAttacking: true
00:09:00 INFO Currently Attacking
00:09:04 DEBUG Root -> Waiting on GUI... false
00:09:04 DEBUG Branch: InventoryHasEquipment: false
00:09:04 DEBUG Branch: AreSkillsLow: false
00:09:04 DEBUG Branch: IsAttacking: true
00:09:04 INFO Currently Attacking
00:09:07 DEBUG Root -> Waiting on GUI... false
00:09:07 DEBUG Executing antiban...
00:09:07 INFO Right-Clicking NPC: Sand Crab
00:09:09 INFO Anti-Ban Timer reset. Will perform anti-ban again in 25 seconds
00:09:09 DEBUG Branch: InventoryHasEquipment: false
00:09:09 DEBUG Branch: AreSkillsLow: false
00:09:09 DEBUG Branch: IsAttacking: true
00:09:09 INFO Currently Attacking
00:09:14 DEBUG Root -> Waiting on GUI... false
00:09:14 DEBUG Branch: InventoryHasEquipment: false
00:09:14 DEBUG Branch: AreSkillsLow: false
00:09:14 DEBUG Branch: IsAttacking: true
00:09:14 INFO Currently Attacking
00:09:17 DEBUG Root -> Waiting on GUI... false
00:09:17 DEBUG Branch: InventoryHasEquipment: false
00:09:17 DEBUG Branch: AreSkillsLow: false
00:09:17 DEBUG Branch: IsAttacking: true
00:09:17 INFO Currently Attacking
00:09:21 DEBUG Root -> Waiting on GUI... false
00:09:21 DEBUG Branch: InventoryHasEquipment: false
00:09:21 DEBUG Branch: AreSkillsLow: false
00:09:21 DEBUG Branch: IsAttacking: false
00:09:21 DEBUG Branch: IsCrabShell!Null: true
00:09:21 DEBUG Branch: CrabShellNearby(0): false
00:09:21 DEBUG Branch: AttackBranch: true
00:09:21 INFO Attempting to attack crab
00:09:23 DEBUG Root -> Waiting on GUI... false
00:09:23 DEBUG Branch: InventoryHasEquipment: false
00:09:23 DEBUG Branch: AreSkillsLow: false
00:09:23 DEBUG Branch: IsAttacking: false
00:09:23 DEBUG Branch: IsCrabShell!Null: true
00:09:23 DEBUG Branch: CrabShellNearby(0): false
00:09:23 DEBUG Branch: AttackBranch: false
00:09:23 INFO Traveling to nearest crab shell
00:09:24 DEBUG Root -> Waiting on GUI... false
00:09:24 DEBUG Branch: InventoryHasEquipment: false
00:09:24 DEBUG Branch: AreSkillsLow: false
00:09:24 DEBUG Branch: IsAttacking: false
00:09:24 DEBUG Branch: IsCrabShell!Null: true
00:09:24 DEBUG Branch: CrabShellNearby(0): false
00:09:24 DEBUG Branch: AttackBranch: false
00:09:24 INFO Traveling to nearest crab shell
00:09:25 DEBUG Root -> Waiting on GUI... false
00:09:25 DEBUG Branch: InventoryHasEquipment: false
00:09:25 DEBUG Branch: AreSkillsLow: false
00:09:25 DEBUG Branch: IsAttacking: false
00:09:25 DEBUG Branch: IsCrabShell!Null: true
00:09:25 DEBUG Branch: CrabShellNearby(0): false
00:09:25 DEBUG Branch: AttackBranch: false
00:09:25 INFO Traveling to nearest crab shell
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG Branch: InventoryHasEquipment: false
00:09:26 DEBUG Branch: AreSkillsLow: false
00:09:26 DEBUG Branch: IsAttacking: false
00:09:26 DEBUG Branch: IsCrabShell!Null: true
00:09:26 DEBUG Branch: CrabShellNearby(0): true
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG Branch: InventoryHasEquipment: false
00:09:26 DEBUG Branch: AreSkillsLow: false
00:09:26 DEBUG Branch: IsAttacking: false
00:09:26 DEBUG Branch: IsCrabShell!Null: true
00:09:26 DEBUG Branch: CrabShellNearby(1): true
00:09:27 DEBUG Root -> Waiting on GUI... false
00:09:27 DEBUG Branch: InventoryHasEquipment: false
00:09:27 DEBUG Branch: AreSkillsLow: false
00:09:27 DEBUG Branch: IsAttacking: false
00:09:27 DEBUG Branch: IsCrabShell!Null: false
00:09:27 DEBUG Branch: IsActivePlaystyle: true
00:09:27 DEBUG Branch: AttackBranch: true
00:09:27 INFO Attempting to attack crab
00:09:29 DEBUG Root -> Waiting on GUI... false
00:09:29 DEBUG Branch: InventoryHasEquipment: false
00:09:29 DEBUG Branch: AreSkillsLow: false
00:09:29 DEBUG Branch: IsAttacking: true
00:09:29 INFO Currently Attacking
00:09:33 DEBUG Root -> Waiting on GUI... false
00:09:33 DEBUG Branch: InventoryHasEquipment: false
00:09:33 DEBUG Branch: AreSkillsLow: false
00:09:33 DEBUG Branch: IsAttacking: true
00:09:33 INFO Currently Attacking
00:09:37 DEBUG Root -> Waiting on GUI... false
00:09:37 DEBUG Executing antiban...
00:09:37 INFO Right-Clicking NPC: Sand Crab
00:09:37 INFO Anti-Ban Timer reset. Will perform anti-ban again in 53 seconds
00:09:37 DEBUG Branch: InventoryHasEquipment: false
00:09:37 DEBUG Branch: AreSkillsLow: false
00:09:37 DEBUG Branch: IsAttacking: true
00:09:37 INFO Currently Attacking
00:09:41 DEBUG Root -> Waiting on GUI... false
00:09:41 DEBUG Branch: InventoryHasEquipment: false
00:09:41 DEBUG Branch: AreSkillsLow: false
00:09:41 DEBUG Branch: IsAttacking: true
00:09:41 INFO Currently Attacking
00:09:45 DEBUG Root -> Waiting on GUI... false
00:09:45 DEBUG Branch: InventoryHasEquipment: false
00:09:45 DEBUG Branch: AreSkillsLow: false
00:09:45 DEBUG Branch: IsAttacking: true
00:09:45 INFO Currently Attacking
00:09:50 DEBUG Root -> Waiting on GUI... false
00:09:50 DEBUG Branch: InventoryHasEquipment: false
00:09:50 DEBUG Branch: AreSkillsLow: false
00:09:50 DEBUG Branch: IsAttacking: false
00:09:50 DEBUG Branch: IsCrabShell!Null: false
00:09:50 DEBUG Branch: IsActivePlaystyle: true
00:09:50 DEBUG Branch: AttackBranch: false
00:09:50 INFO Traveling to nearest crab shell
00:09:50 DEBUG Root -> Waiting on GUI... false
00:09:50 DEBUG Branch: InventoryHasEquipment: false
00:09:50 DEBUG Branch: AreSkillsLow: false
00:09:50 DEBUG Branch: IsAttacking: false
00:09:50 DEBUG Branch: IsCrabShell!Null: false
00:09:50 DEBUG Branch: IsActivePlaystyle: true
00:09:50 DEBUG Branch: AttackBranch: false
00:09:50 INFO Traveling to nearest crab shell
00:09:51 DEBUG Root -> Waiting on GUI... false
00:09:51 DEBUG Branch: InventoryHasEquipment: false
00:09:51 DEBUG Branch: AreSkillsLow: false
00:09:51 DEBUG Branch: IsAttacking: false
00:09:51 DEBUG Branch: IsCrabShell!Null: true
00:09:51 DEBUG Branch: CrabShellNearby(0): false
00:09:51 DEBUG Branch: AttackBranch: false
00:09:51 INFO Traveling to nearest crab shell
00:09:53 DEBUG Root -> Waiting on GUI... false
00:09:53 DEBUG Branch: InventoryHasEquipment: false
00:09:53 DEBUG Branch: AreSkillsLow: false
00:09:53 DEBUG Branch: IsAttacking: false
00:09:53 DEBUG Branch: IsCrabShell!Null: false
00:09:53 DEBUG Branch: IsActivePlaystyle: true
00:09:53 DEBUG Branch: AttackBranch: true
00:09:53 INFO Attempting to attack crab
00:09:54 DEBUG Root -> Waiting on GUI... false
00:09:54 DEBUG Branch: InventoryHasEquipment: false
00:09:54 DEBUG Branch: AreSkillsLow: false
00:09:54 DEBUG Branch: IsAttacking: true
00:09:54 INFO Currently Attacking
00:09:58 DEBUG Root -> Waiting on GUI... false
00:09:58 DEBUG Branch: InventoryHasEquipment: false
00:09:58 DEBUG Branch: AreSkillsLow: false
00:09:58 DEBUG Branch: IsAttacking: true
00:09:58 INFO Currently Attacking
00:10:01 DEBUG Root -> Waiting on GUI... false
00:10:01 DEBUG Branch: InventoryHasEquipment: false
00:10:01 DEBUG Branch: AreSkillsLow: false
00:10:01 DEBUG Branch: IsAttacking: true
00:10:01 INFO Currently Attacking
00:10:04 DEBUG Root -> Waiting on GUI... false
00:10:04 DEBUG Branch: InventoryHasEquipment: false
00:10:04 DEBUG Branch: AreSkillsLow: false
00:10:04 DEBUG Branch: IsAttacking: true
00:10:04 INFO Currently Attacking
00:10:09 DEBUG Root -> Waiting on GUI... false
00:10:09 DEBUG Branch: InventoryHasEquipment: false
00:10:09 DEBUG Branch: AreSkillsLow: false
00:10:09 DEBUG Branch: IsAttacking: true
00:10:09 INFO Currently Attacking
00:10:12 DEBUG Root -> Waiting on GUI... false
00:10:12 DEBUG Branch: InventoryHasEquipment: false
00:10:12 DEBUG Branch: AreSkillsLow: false
00:10:12 DEBUG Branch: IsAttacking: true
00:10:12 INFO Currently Attacking
00:10:16 DEBUG Root -> Waiting on GUI... false
00:10:16 DEBUG Branch: InventoryHasEquipment: false
00:10:16 DEBUG Branch: AreSkillsLow: false
00:10:16 DEBUG Branch: IsAttacking: true
00:10:16 INFO Currently Attacking
00:10:20 DEBUG Root -> Waiting on GUI... false
00:10:20 DEBUG Branch: InventoryHasEquipment: false
00:10:20 DEBUG Branch: AreSkillsLow: false
00:10:20 DEBUG Branch: IsAttacking: true
00:10:21 INFO Currently Attacking
00:10:25 DEBUG Root -> Waiting on GUI... false
00:10:25 DEBUG Branch: InventoryHasEquipment: false
00:10:25 DEBUG Branch: AreSkillsLow: false
00:10:25 DEBUG Branch: IsAttacking: true
00:10:25 INFO Currently Attacking
00:10:29 DEBUG Root -> Waiting on GUI... false
00:10:29 DEBUG Branch: InventoryHasEquipment: false
00:10:29 DEBUG Branch: AreSkillsLow: false
00:10:29 DEBUG Branch: IsAttacking: true
00:10:29 INFO Currently Attacking
00:10:33 DEBUG Root -> Waiting on GUI... false
00:10:33 DEBUG Executing antiban...
00:10:33 INFO Hovering over an NPC: Sand Crab
00:10:34 INFO Anti-Ban Timer reset. Will perform anti-ban again in 22 seconds
00:10:34 DEBUG Branch: InventoryHasEquipment: false
00:10:34 DEBUG Branch: AreSkillsLow: false
00:10:34 DEBUG Branch: IsAttacking: true
00:10:34 INFO Currently Attacking
00:10:37 DEBUG Root -> Waiting on GUI... false
00:10:37 DEBUG Branch: InventoryHasEquipment: false
00:10:37 DEBUG Branch: AreSkillsLow: false
00:10:37 DEBUG Branch: IsAttacking: true
00:10:37 INFO Currently Attacking
00:10:41 DEBUG Root -> Waiting on GUI... false
00:10:41 DEBUG Branch: InventoryHasEquipment: false
00:10:41 DEBUG Branch: AreSkillsLow: false
00:10:41 DEBUG Branch: IsAttacking: true
00:10:41 INFO Currently Attacking
00:10:45 DEBUG Root -> Waiting on GUI... false
00:10:45 DEBUG Branch: InventoryHasEquipment: false
00:10:45 DEBUG Branch: AreSkillsLow: false
00:10:45 DEBUG Branch: IsAttacking: true
00:10:45 INFO Currently Attacking
00:10:47 DEBUG Root -> Waiting on GUI... false
00:10:47 DEBUG Branch: InventoryHasEquipment: false
00:10:47 DEBUG Branch: AreSkillsLow: false
00:10:47 DEBUG Branch: IsAttacking: true
00:10:47 INFO Currently Attacking
00:10:50 DEBUG Root -> Waiting on GUI... false
00:10:50 DEBUG Branch: InventoryHasEquipment: false
00:10:50 DEBUG Branch: AreSkillsLow: false
00:10:50 DEBUG Branch: IsAttacking: true
00:10:50 INFO Currently Attacking
00:10:53 DEBUG Root -> Waiting on GUI... false
00:10:53 DEBUG Branch: InventoryHasEquipment: false
00:10:53 DEBUG Branch: AreSkillsLow: false
00:10:53 DEBUG Branch: IsAttacking: true
00:10:53 INFO Currently Attacking
00:10:57 DEBUG Root -> Waiting on GUI... false
00:10:57 DEBUG Executing antiban...
00:10:57 INFO Turning camera with Middle-Mouse Button
00:10:59 INFO Anti-Ban Timer reset. Will perform anti-ban again in 51 seconds
00:10:59 DEBUG Branch: InventoryHasEquipment: false
00:10:59 DEBUG Branch: AreSkillsLow: false
00:10:59 DEBUG Branch: IsAttacking: true
00:10:59 INFO Currently Attacking
00:11:03 DEBUG Root -> Waiting on GUI... false
00:11:03 DEBUG Branch: InventoryHasEquipment: false
00:11:03 DEBUG Branch: AreSkillsLow: false
00:11:03 DEBUG Branch: IsAttacking: true
00:11:03 INFO Currently Attacking
00:11:07 DEBUG Root -> Waiting on GUI... false
00:11:07 DEBUG Branch: InventoryHasEquipment: false
00:11:07 DEBUG Branch: AreSkillsLow: false
00:11:07 DEBUG Branch: IsAttacking: true
00:11:07 INFO Currently Attacking
00:11:10 DEBUG Root -> Waiting on GUI... false
00:11:10 DEBUG Branch: InventoryHasEquipment: false
00:11:10 DEBUG Branch: AreSkillsLow: false
00:11:10 DEBUG Branch: IsAttacking: true
00:11:11 INFO Currently Attacking
00:11:14 DEBUG Root -> Waiting on GUI... false
00:11:14 DEBUG Branch: InventoryHasEquipment: false
00:11:14 DEBUG Branch: AreSkillsLow: false
00:11:14 DEBUG Branch: IsAttacking: false
00:11:14 DEBUG Branch: IsCrabShell!Null: false
00:11:14 DEBUG Branch: IsActivePlaystyle: true
00:11:14 DEBUG Branch: AttackBranch: false
00:11:14 INFO Traveling to nearest crab shell
00:11:14 DEBUG Rotating camera to entity with yaw: 0.4248599924309304
00:11:15 DEBUG Root -> Waiting on GUI... false
00:11:15 DEBUG Branch: InventoryHasEquipment: false
00:11:15 DEBUG Branch: AreSkillsLow: false
00:11:15 DEBUG Branch: IsAttacking: false
00:11:15 DEBUG Branch: IsCrabShell!Null: false
00:11:15 DEBUG Branch: IsActivePlaystyle: true
00:11:15 DEBUG Branch: AttackBranch: false
00:11:15 INFO Traveling to nearest crab shell
00:11:17 DEBUG Root -> Waiting on GUI... false
00:11:17 DEBUG Branch: InventoryHasEquipment: false
00:11:17 DEBUG Branch: AreSkillsLow: false
00:11:17 DEBUG Branch: IsAttacking: false
00:11:17 DEBUG Branch: IsCrabShell!Null: true
00:11:17 DEBUG Branch: CrabShellNearby(0): true
00:11:18 DEBUG Root -> Waiting on GUI... false
00:11:18 DEBUG Branch: InventoryHasEquipment: false
00:11:18 DEBUG Branch: AreSkillsLow: false
00:11:18 DEBUG Branch: IsAttacking: false
00:11:18 DEBUG Branch: IsCrabShell!Null: false
00:11:18 DEBUG Branch: IsActivePlaystyle: true
00:11:18 DEBUG Branch: AttackBranch: true
00:11:18 INFO Attempting to attack crab
00:11:21 DEBUG Root -> Waiting on GUI... false
00:11:21 DEBUG Branch: InventoryHasEquipment: false
00:11:21 DEBUG Branch: AreSkillsLow: false
00:11:21 DEBUG Branch: IsAttacking: true
00:11:21 INFO Currently Attacking
00:11:24 DEBUG Root -> Waiting on GUI... false
00:11:24 DEBUG Branch: InventoryHasEquipment: false
00:11:24 DEBUG Branch: AreSkillsLow: false
00:11:24 DEBUG Branch: IsAttacking: true
00:11:24 INFO Currently Attacking
00:11:28 DEBUG Root -> Waiting on GUI... false
00:11:28 DEBUG Branch: InventoryHasEquipment: false
00:11:28 DEBUG Branch: AreSkillsLow: false
00:11:28 DEBUG Branch: IsAttacking: true
00:11:28 INFO Currently Attacking
00:11:31 DEBUG Root -> Waiting on GUI... false
00:11:31 DEBUG Branch: InventoryHasEquipment: false
00:11:31 DEBUG Branch: AreSkillsLow: false
00:11:32 DEBUG Branch: IsAttacking: true
00:11:32 INFO Currently Attacking
00:11:34 DEBUG Root -> Waiting on GUI... false
00:11:34 DEBUG Branch: InventoryHasEquipment: false
00:11:34 DEBUG Branch: AreSkillsLow: false
00:11:34 DEBUG Branch: IsAttacking: true
00:11:34 INFO Currently Attacking
00:11:38 DEBUG Root -> Waiting on GUI... false
00:11:38 DEBUG Branch: InventoryHasEquipment: false
00:11:38 DEBUG Branch: AreSkillsLow: false
00:11:38 DEBUG Branch: IsAttacking: true
00:11:38 INFO Currently Attacking
00:11:42 DEBUG Root -> Waiting on GUI... false
00:11:42 DEBUG Branch: InventoryHasEquipment: false
00:11:42 DEBUG Branch: AreSkillsLow: false
00:11:42 DEBUG Branch: IsAttacking: true
00:11:42 INFO Currently Attacking
00:11:46 DEBUG Root -> Waiting on GUI... false
00:11:46 DEBUG Branch: InventoryHasEquipment: false
00:11:46 DEBUG Branch: AreSkillsLow: false
00:11:46 DEBUG Branch: IsAttacking: true
00:11:46 INFO Currently Attacking
00:11:50 DEBUG Root -> Waiting on GUI... false
00:11:50 DEBUG Executing antiban...
00:11:50 INFO Right-Clicking random player: feastanja25
00:11:50 INFO Anti-Ban Timer reset. Will perform anti-ban again in 39 seconds
00:11:50 DEBUG Branch: InventoryHasEquipment: false
00:11:50 DEBUG Branch: AreSkillsLow: false
00:11:50 DEBUG Branch: IsAttacking: true
00:11:50 INFO Currently Attacking
00:11:55 DEBUG Root -> Waiting on GUI... false
00:11:55 DEBUG Branch: InventoryHasEquipment: false
00:11:55 DEBUG Branch: AreSkillsLow: false
00:11:55 DEBUG Branch: IsAttacking: true
00:11:55 INFO Currently Attacking
00:11:58 DEBUG Root -> Waiting on GUI... false
00:11:58 DEBUG Branch: InventoryHasEquipment: false
00:11:58 DEBUG Branch: AreSkillsLow: false
00:11:58 DEBUG Branch: IsAttacking: true
00:11:58 INFO Currently Attacking
00:12:01 DEBUG Root -> Waiting on GUI... false
00:12:01 DEBUG Branch: InventoryHasEquipment: false
00:12:01 DEBUG Branch: AreSkillsLow: false
00:12:01 DEBUG Branch: IsAttacking: true
00:12:01 INFO Currently Attacking
00:12:05 DEBUG Root -> Waiting on GUI... false
00:12:05 DEBUG Branch: InventoryHasEquipment: false
00:12:05 DEBUG Branch: AreSkillsLow: false
00:12:05 DEBUG Branch: IsAttacking: true
00:12:05 INFO Currently Attacking
00:12:10 DEBUG Root -> Waiting on GUI... false
00:12:10 DEBUG Branch: InventoryHasEquipment: false
00:12:10 DEBUG Branch: AreSkillsLow: false
00:12:10 DEBUG Branch: IsAttacking: true
00:12:10 INFO Currently Attacking
00:12:13 DEBUG Root -> Waiting on GUI... false
00:12:13 DEBUG Branch: InventoryHasEquipment: false
00:12:13 DEBUG Branch: AreSkillsLow: false
00:12:13 DEBUG Branch: IsAttacking: false
00:12:13 DEBUG Branch: IsCrabShell!Null: false
00:12:13 DEBUG Branch: IsActivePlaystyle: true
00:12:13 DEBUG Branch: AttackBranch: false
00:12:13 INFO Traveling to nearest crab shell
00:12:14 DEBUG Root -> Waiting on GUI... false
00:12:14 DEBUG Branch: InventoryHasEquipment: false
00:12:14 DEBUG Branch: AreSkillsLow: false
00:12:14 DEBUG Branch: IsAttacking: false
00:12:14 DEBUG Branch: IsCrabShell!Null: false
00:12:14 DEBUG Branch: IsActivePlaystyle: true
00:12:14 DEBUG Branch: AttackBranch: false
00:12:14 INFO Traveling to nearest crab shell
00:12:15 DEBUG Root -> Waiting on GUI... false
00:12:15 DEBUG Branch: InventoryHasEquipment: false
00:12:15 DEBUG Branch: AreSkillsLow: false
00:12:15 DEBUG Branch: IsAttacking: false
00:12:15 DEBUG Branch: IsCrabShell!Null: false
00:12:15 DEBUG Branch: IsActivePlaystyle: true
00:12:15 DEBUG Branch: AttackBranch: false
00:12:15 INFO Traveling to nearest crab shell
00:12:15 DEBUG Root -> Waiting on GUI... false
00:12:15 DEBUG Branch: InventoryHasEquipment: false
00:12:15 DEBUG Branch: AreSkillsLow: false
00:12:15 DEBUG Branch: IsAttacking: false
00:12:15 DEBUG Branch: IsCrabShell!Null: true
00:12:15 DEBUG Branch: CrabShellNearby(0): false
00:12:15 DEBUG Branch: AttackBranch: false
00:12:15 INFO Traveling to nearest crab shell
00:12:16 DEBUG Root -> Waiting on GUI... false
00:12:16 DEBUG Branch: InventoryHasEquipment: false
00:12:16 DEBUG Branch: AreSkillsLow: false
00:12:16 DEBUG Branch: IsAttacking: false
00:12:16 DEBUG Branch: IsCrabShell!Null: false
00:12:16 DEBUG Branch: IsActivePlaystyle: true
00:12:16 DEBUG Branch: AttackBranch: true
00:12:16 INFO Attempting to attack crab
00:12:17 DEBUG Root -> Waiting on GUI... false
00:12:17 DEBUG Branch: InventoryHasEquipment: false
00:12:17 DEBUG Branch: AreSkillsLow: false
00:12:17 DEBUG Branch: IsAttacking: true
00:12:17 INFO Currently Attacking
00:12:20 DEBUG Root -> Waiting on GUI... false
00:12:20 DEBUG Branch: InventoryHasEquipment: false
00:12:20 DEBUG Branch: AreSkillsLow: false
00:12:21 DEBUG Branch: IsAttacking: true
00:12:21 INFO Currently Attacking
00:12:24 DEBUG Root -> Waiting on GUI... false
00:12:24 DEBUG Branch: InventoryHasEquipment: false
00:12:24 DEBUG Branch: AreSkillsLow: false
00:12:24 DEBUG Branch: IsAttacking: true
00:12:24 INFO Currently Attacking
00:12:28 DEBUG Root -> Waiting on GUI... false
00:12:28 DEBUG Branch: InventoryHasEquipment: false
00:12:28 DEBUG Branch: AreSkillsLow: false
00:12:28 DEBUG Branch: IsAttacking: true
00:12:28 INFO Currently Attacking
00:12:32 DEBUG Root -> Waiting on GUI... false
00:12:32 DEBUG Executing antiban...
00:12:32 INFO Anti-Ban Timer reset. Will perform anti-ban again in 17 seconds
00:12:32 DEBUG Branch: InventoryHasEquipment: false
00:12:32 DEBUG Branch: AreSkillsLow: false
00:12:32 DEBUG Branch: IsAttacking: true
00:12:32 INFO Currently Attacking
00:12:35 DEBUG Root -> Waiting on GUI... false
00:12:35 DEBUG Branch: InventoryHasEquipment: false
00:12:35 DEBUG Branch: AreSkillsLow: false
00:12:35 DEBUG Branch: IsAttacking: true
00:12:35 INFO Currently Attacking
00:12:38 DEBUG Root -> Waiting on GUI... false
00:12:39 DEBUG Branch: InventoryHasEquipment: false
00:12:39 DEBUG Branch: AreSkillsLow: false
00:12:39 DEBUG Branch: IsAttacking: true
00:12:39 INFO Currently Attacking
00:12:42 DEBUG Root -> Waiting on GUI... false
00:12:42 DEBUG Branch: InventoryHasEquipment: false
00:12:42 DEBUG Branch: AreSkillsLow: false
00:12:42 DEBUG Branch: IsAttacking: false
00:12:42 DEBUG Branch: IsCrabShell!Null: false
00:12:42 DEBUG Branch: IsActivePlaystyle: true
00:12:42 DEBUG Branch: AttackBranch: false
00:12:42 INFO Traveling to nearest crab shell
00:12:42 DEBUG Rotating camera to entity with yaw: 0.5638081060610453
00:12:43 DEBUG Root -> Waiting on GUI... false
00:12:43 DEBUG Branch: InventoryHasEquipment: false
00:12:43 DEBUG Branch: AreSkillsLow: false
00:12:43 DEBUG Branch: IsAttacking: false
00:12:43 DEBUG Branch: IsCrabShell!Null: false
00:12:43 DEBUG Branch: IsActivePlaystyle: true
00:12:43 DEBUG Branch: AttackBranch: false
00:12:43 INFO Traveling to nearest crab shell
00:12:44 DEBUG Root -> Waiting on GUI... false
00:12:44 DEBUG Branch: InventoryHasEquipment: false
00:12:44 DEBUG Branch: AreSkillsLow: false
00:12:44 DEBUG Branch: IsAttacking: false
00:12:44 DEBUG Branch: IsCrabShell!Null: false
00:12:44 DEBUG Branch: IsActivePlaystyle: true
00:12:44 DEBUG Branch: AttackBranch: false
00:12:44 INFO Traveling to nearest crab shell
00:12:45 DEBUG Root -> Waiting on GUI... false
00:12:45 DEBUG Branch: InventoryHasEquipment: false
00:12:45 DEBUG Branch: AreSkillsLow: false
00:12:45 DEBUG Branch: IsAttacking: false
00:12:45 DEBUG Branch: IsCrabShell!Null: false
00:12:45 DEBUG Branch: IsActivePlaystyle: true
00:12:45 DEBUG Branch: AttackBranch: false
00:12:45 INFO Traveling to nearest crab shell
00:12:45 DEBUG Root -> Waiting on GUI... false
00:12:45 DEBUG Branch: InventoryHasEquipment: false
00:12:45 DEBUG Branch: AreSkillsLow: false
00:12:45 DEBUG Branch: IsAttacking: false
00:12:45 DEBUG Branch: IsCrabShell!Null: false
00:12:45 DEBUG Branch: IsActivePlaystyle: true
00:12:45 DEBUG Branch: AttackBranch: false
00:12:45 INFO Traveling to nearest crab shell
00:12:46 DEBUG Root -> Waiting on GUI... false
00:12:46 DEBUG Branch: InventoryHasEquipment: false
00:12:46 DEBUG Branch: AreSkillsLow: false
00:12:46 DEBUG Branch: IsAttacking: false
00:12:46 DEBUG Branch: IsCrabShell!Null: false
00:12:46 DEBUG Branch: IsActivePlaystyle: true
00:12:46 DEBUG Branch: AttackBranch: false
00:12:46 INFO Traveling to nearest crab shell
00:12:48 DEBUG Root -> Waiting on GUI... false
00:12:48 DEBUG Branch: InventoryHasEquipment: false
00:12:48 DEBUG Branch: AreSkillsLow: false
00:12:48 DEBUG Branch: IsAttacking: true
00:12:48 INFO Currently Attacking
00:12:51 DEBUG Root -> Waiting on GUI... false
00:12:51 DEBUG Executing antiban...
00:12:51 INFO Hovering over random player
00:12:53 INFO Anti-Ban Timer reset. Will perform anti-ban again in 26 seconds
00:12:53 DEBUG Branch: InventoryHasEquipment: false
00:12:53 DEBUG Branch: AreSkillsLow: false
00:12:53 DEBUG Branch: IsAttacking: true
00:12:53 INFO Currently Attacking
00:12:55 DEBUG Root -> Waiting on GUI... false
00:12:55 DEBUG Branch: InventoryHasEquipment: false
00:12:55 DEBUG Branch: AreSkillsLow: false
00:12:55 DEBUG Branch: IsAttacking: true
00:12:55 INFO Currently Attacking
00:13:00 DEBUG Root -> Waiting on GUI... false
00:13:00 DEBUG Branch: InventoryHasEquipment: false
00:13:00 DEBUG Branch: AreSkillsLow: false
00:13:00 DEBUG Branch: IsAttacking: true
00:13:00 INFO Currently Attacking
00:13:03 DEBUG Root -> Waiting on GUI... false
00:13:03 DEBUG Branch: InventoryHasEquipment: false
00:13:03 DEBUG Branch: AreSkillsLow: false
00:13:03 DEBUG Branch: IsAttacking: true
00:13:03 INFO Currently Attacking
00:13:06 DEBUG Root -> Waiting on GUI... false
00:13:06 DEBUG Branch: InventoryHasEquipment: false
00:13:06 DEBUG Branch: AreSkillsLow: false
00:13:06 DEBUG Branch: IsAttacking: true
00:13:07 INFO Currently Attacking
00:13:10 DEBUG Root -> Waiting on GUI... false
00:13:10 DEBUG Branch: InventoryHasEquipment: false
00:13:10 DEBUG Branch: AreSkillsLow: false
00:13:10 DEBUG Branch: IsAttacking: true
00:13:10 INFO Currently Attacking
00:13:13 DEBUG Root -> Waiting on GUI... false
00:13:13 DEBUG Branch: InventoryHasEquipment: false
00:13:13 DEBUG Branch: AreSkillsLow: false
00:13:13 DEBUG Branch: IsAttacking: true
00:13:13 INFO Currently Attacking
00:13:17 DEBUG Root -> Waiting on GUI... false
00:13:17 DEBUG Branch: InventoryHasEquipment: false
00:13:17 DEBUG Branch: AreSkillsLow: false
00:13:17 DEBUG Branch: IsAttacking: true
00:13:17 INFO Currently Attacking
00:13:20 DEBUG Root -> Waiting on GUI... false
00:13:20 DEBUG Executing antiban...
00:13:20 INFO Hovering over random Game Object: null
00:13:20 INFO Anti-Ban Timer reset. Will perform anti-ban again in 27 seconds
00:13:20 DEBUG Branch: InventoryHasEquipment: false
00:13:20 DEBUG Branch: AreSkillsLow: false
00:13:20 DEBUG Branch: IsAttacking: true
00:13:21 INFO Currently Attacking
00:13:25 DEBUG Root -> Waiting on GUI... false
00:13:25 DEBUG Branch: InventoryHasEquipment: false
00:13:25 DEBUG Branch: AreSkillsLow: false
00:13:25 DEBUG Branch: IsAttacking: true
00:13:25 INFO Currently Attacking
00:13:29 DEBUG Root -> Waiting on GUI... false
00:13:29 DEBUG Branch: InventoryHasEquipment: false
00:13:29 DEBUG Branch: AreSkillsLow: false
00:13:29 DEBUG Branch: IsAttacking: true
00:13:29 INFO Currently Attacking
00:13:33 DEBUG Root -> Waiting on GUI... false
00:13:33 DEBUG Branch: InventoryHasEquipment: false
00:13:33 DEBUG Branch: AreSkillsLow: false
00:13:33 DEBUG Branch: IsAttacking: true
00:13:33 INFO Currently Attacking
00:13:35 DEBUG Root -> Waiting on GUI... false
00:13:35 DEBUG Branch: InventoryHasEquipment: false
00:13:35 DEBUG Branch: AreSkillsLow: false
00:13:35 DEBUG Branch: IsAttacking: false
00:13:35 DEBUG Branch: IsCrabShell!Null: false
00:13:35 DEBUG Branch: IsActivePlaystyle: true
00:13:35 DEBUG Branch: AttackBranch: false
00:13:35 INFO Traveling to nearest crab shell
00:13:36 DEBUG Root -> Waiting on GUI... false
00:13:36 DEBUG Branch: InventoryHasEquipment: false
00:13:36 DEBUG Branch: AreSkillsLow: false
00:13:36 DEBUG Branch: IsAttacking: false
00:13:36 DEBUG Branch: IsCrabShell!Null: false
00:13:36 DEBUG Branch: IsActivePlaystyle: true
00:13:36 DEBUG Branch: AttackBranch: false
00:13:36 INFO Traveling to nearest crab shell
00:13:37 DEBUG Root -> Waiting on GUI... false
00:13:37 DEBUG Branch: InventoryHasEquipment: false
00:13:37 DEBUG Branch: AreSkillsLow: false
00:13:37 DEBUG Branch: IsAttacking: false
00:13:37 DEBUG Branch: IsCrabShell!Null: false
00:13:37 DEBUG Branch: IsActivePlaystyle: true
00:13:37 DEBUG Branch: AttackBranch: false
00:13:37 INFO Traveling to nearest crab shell
00:13:37 DEBUG Root -> Waiting on GUI... false
00:13:37 DEBUG Branch: InventoryHasEquipment: false
00:13:37 DEBUG Branch: AreSkillsLow: false
00:13:37 DEBUG Branch: IsAttacking: false
00:13:37 DEBUG Branch: IsCrabShell!Null: true
00:13:37 DEBUG Branch: CrabShellNearby(0): true
00:13:38 DEBUG Root -> Waiting on GUI... false
00:13:38 DEBUG Branch: InventoryHasEquipment: false
00:13:38 DEBUG Branch: AreSkillsLow: false
00:13:38 DEBUG Branch: IsAttacking: false
00:13:38 DEBUG Branch: IsCrabShell!Null: false
00:13:38 DEBUG Branch: IsActivePlaystyle: true
00:13:38 DEBUG Branch: AttackBranch: true
00:13:38 INFO Attempting to attack crab
00:13:41 DEBUG Root -> Waiting on GUI... false
00:13:41 DEBUG Branch: InventoryHasEquipment: false
00:13:41 DEBUG Branch: AreSkillsLow: false
00:13:41 DEBUG Branch: IsAttacking: true
00:13:41 INFO Currently Attacking
00:13:44 DEBUG Root -> Waiting on GUI... false
00:13:44 DEBUG Branch: InventoryHasEquipment: false
00:13:44 DEBUG Branch: AreSkillsLow: false
00:13:44 DEBUG Branch: IsAttacking: true
00:13:45 INFO Currently Attacking
00:13:48 DEBUG Root -> Waiting on GUI... false
00:13:48 DEBUG Executing antiban...
00:13:48 INFO Performing a random Delay for 4 seconds.
00:13:48 INFO Performing a random Delay for 4 seconds.
00:13:56 INFO Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:13:56 DEBUG Branch: InventoryHasEquipment: false
00:13:56 DEBUG Branch: AreSkillsLow: false
00:13:56 DEBUG Branch: IsAttacking: true
00:13:56 INFO Currently Attacking
00:14:00 DEBUG Root -> Waiting on GUI... false
00:14:00 DEBUG Branch: InventoryHasEquipment: false
00:14:00 DEBUG Branch: AreSkillsLow: false
00:14:00 DEBUG Branch: IsAttacking: true
00:14:00 INFO Currently Attacking
00:14:03 DEBUG Root -> Waiting on GUI... false
00:14:03 DEBUG Branch: InventoryHasEquipment: false
00:14:03 DEBUG Branch: AreSkillsLow: false
00:14:03 DEBUG Branch: IsAttacking: true
00:14:04 INFO Currently Attacking
00:14:07 DEBUG Root -> Waiting on GUI... false
00:14:07 DEBUG Branch: InventoryHasEquipment: false
00:14:07 DEBUG Branch: AreSkillsLow: false
00:14:07 DEBUG Branch: IsAttacking: true
00:14:07 INFO Currently Attacking
00:14:10 DEBUG Root -> Waiting on GUI... false
00:14:10 DEBUG Branch: InventoryHasEquipment: false
00:14:10 DEBUG Branch: AreSkillsLow: false
00:14:10 DEBUG Branch: IsAttacking: false
00:14:10 DEBUG Branch: IsCrabShell!Null: false
00:14:10 DEBUG Branch: IsActivePlaystyle: true
00:14:10 DEBUG Branch: AttackBranch: false
00:14:10 INFO Traveling to nearest crab shell
00:14:10 DEBUG Rotating camera to entity with yaw: 0.5809249627563257
00:14:11 DEBUG Root -> Waiting on GUI... false
00:14:11 DEBUG Branch: InventoryHasEquipment: false
00:14:11 DEBUG Branch: AreSkillsLow: false
00:14:11 DEBUG Branch: IsAttacking: false
00:14:11 DEBUG Branch: IsCrabShell!Null: false
00:14:11 DEBUG Branch: IsActivePlaystyle: true
00:14:11 DEBUG Branch: AttackBranch: false
00:14:11 INFO Traveling to nearest crab shell
00:14:12 DEBUG Root -> Waiting on GUI... false
00:14:12 DEBUG Branch: InventoryHasEquipment: false
00:14:12 DEBUG Branch: AreSkillsLow: false
00:14:12 DEBUG Branch: IsAttacking: false
00:14:12 DEBUG Branch: IsCrabShell!Null: false
00:14:12 DEBUG Branch: IsActivePlaystyle: true
00:14:12 DEBUG Branch: AttackBranch: false
00:14:12 INFO Traveling to nearest crab shell
00:14:13 DEBUG Root -> Waiting on GUI... false
00:14:13 DEBUG Branch: InventoryHasEquipment: false
00:14:13 DEBUG Branch: AreSkillsLow: false
00:14:13 DEBUG Branch: IsAttacking: false
00:14:13 DEBUG Branch: IsCrabShell!Null: false
00:14:13 DEBUG Branch: IsActivePlaystyle: true
00:14:13 DEBUG Branch: AttackBranch: false
00:14:13 INFO Traveling to nearest crab shell
00:14:13 DEBUG Root -> Waiting on GUI... false
00:14:13 DEBUG Branch: InventoryHasEquipment: false
00:14:13 DEBUG Branch: AreSkillsLow: false
00:14:13 DEBUG Branch: IsAttacking: false
00:14:13 DEBUG Branch: IsCrabShell!Null: true
00:14:13 DEBUG Branch: CrabShellNearby(0): true
00:14:14 DEBUG Root -> Waiting on GUI... false
00:14:14 DEBUG Branch: InventoryHasEquipment: false
00:14:14 DEBUG Branch: AreSkillsLow: false
00:14:14 DEBUG Branch: IsAttacking: false
00:14:14 DEBUG Branch: IsCrabShell!Null: false
00:14:14 DEBUG Branch: IsActivePlaystyle: true
00:14:14 DEBUG Branch: AttackBranch: true
00:14:14 INFO Attempting to attack crab
00:14:15 DEBUG Root -> Waiting on GUI... false
00:14:15 DEBUG Branch: InventoryHasEquipment: false
00:14:15 DEBUG Branch: AreSkillsLow: false
00:14:15 DEBUG Branch: IsAttacking: true
00:14:15 INFO Currently Attacking
00:14:19 DEBUG Root -> Waiting on GUI... false
00:14:19 DEBUG Branch: InventoryHasEquipment: false
00:14:19 DEBUG Branch: AreSkillsLow: false
00:14:19 DEBUG Branch: IsAttacking: true
00:14:19 INFO Currently Attacking
00:14:23 DEBUG Root -> Waiting on GUI... false
00:14:23 DEBUG Branch: InventoryHasEquipment: false
00:14:23 DEBUG Branch: AreSkillsLow: false
00:14:23 DEBUG Branch: IsAttacking: true
00:14:23 INFO Currently Attacking
00:14:26 DEBUG Root -> Waiting on GUI... false
00:14:26 DEBUG Branch: InventoryHasEquipment: false
00:14:26 DEBUG Branch: AreSkillsLow: false
00:14:26 DEBUG Branch: IsAttacking: true
00:14:26 INFO Currently Attacking
00:14:30 DEBUG Root -> Waiting on GUI... false
00:14:30 DEBUG Branch: InventoryHasEquipment: false
00:14:30 DEBUG Branch: AreSkillsLow: false
00:14:30 DEBUG Branch: IsAttacking: true
00:14:30 INFO Currently Attacking
00:14:34 DEBUG Root -> Waiting on GUI... false
00:14:34 DEBUG Branch: InventoryHasEquipment: false
00:14:34 DEBUG Branch: AreSkillsLow: false
00:14:34 DEBUG Branch: IsAttacking: true
00:14:34 INFO Currently Attacking
00:14:37 DEBUG Root -> Waiting on GUI... false
00:14:37 DEBUG Branch: InventoryHasEquipment: false
00:14:37 DEBUG Branch: AreSkillsLow: false
00:14:37 DEBUG Branch: IsAttacking: false
00:14:37 DEBUG Branch: IsCrabShell!Null: false
00:14:37 DEBUG Branch: IsActivePlaystyle: true
00:14:37 DEBUG Branch: AttackBranch: true
00:14:37 INFO Attempting to attack crab
00:14:38 DEBUG Root -> Waiting on GUI... false
00:14:38 DEBUG Branch: InventoryHasEquipment: false
00:14:38 DEBUG Branch: AreSkillsLow: false
00:14:38 DEBUG Branch: IsAttacking: false
00:14:38 DEBUG Branch: IsCrabShell!Null: false
00:14:38 DEBUG Branch: IsActivePlaystyle: true
00:14:38 DEBUG Branch: AttackBranch: false
00:14:38 INFO Traveling to nearest crab shell
00:14:38 DEBUG Rotating camera to entity with yaw: 0.439218431013092
00:14:39 DEBUG Root -> Waiting on GUI... false
00:14:39 DEBUG Branch: InventoryHasEquipment: false
00:14:39 DEBUG Branch: AreSkillsLow: false
00:14:39 DEBUG Branch: IsAttacking: false
00:14:39 DEBUG Branch: IsCrabShell!Null: false
00:14:39 DEBUG Branch: IsActivePlaystyle: true
00:14:39 DEBUG Branch: AttackBranch: false
00:14:39 INFO Traveling to nearest crab shell
00:14:39 DEBUG Rotating camera to entity with yaw: 0.5043849266862698
00:14:39 DEBUG Root -> Waiting on GUI... false
00:14:39 DEBUG Branch: InventoryHasEquipment: false
00:14:39 DEBUG Branch: AreSkillsLow: false
00:14:39 DEBUG Branch: IsAttacking: false
00:14:39 DEBUG Branch: IsCrabShell!Null: false
00:14:39 DEBUG Branch: IsActivePlaystyle: true
00:14:39 DEBUG Branch: AttackBranch: false
00:14:39 INFO Traveling to nearest crab shell
00:14:39 DEBUG Rotating camera to entity with yaw: 0.5846371625622222
00:14:41 DEBUG Root -> Waiting on GUI... false
00:14:41 DEBUG Branch: InventoryHasEquipment: false
00:14:41 DEBUG Branch: AreSkillsLow: false
00:14:41 DEBUG Branch: IsAttacking: false
00:14:41 DEBUG Branch: IsCrabShell!Null: false
00:14:41 DEBUG Branch: IsActivePlaystyle: true
00:14:41 DEBUG Branch: AttackBranch: false
00:14:41 INFO Traveling to nearest crab shell
00:14:41 DEBUG Root -> Waiting on GUI... false
00:14:41 DEBUG Branch: InventoryHasEquipment: false
00:14:41 DEBUG Branch: AreSkillsLow: false
00:14:41 DEBUG Branch: IsAttacking: false
00:14:41 DEBUG Branch: IsCrabShell!Null: false
00:14:41 DEBUG Branch: IsActivePlaystyle: true
00:14:41 DEBUG Branch: AttackBranch: false
00:14:41 INFO Traveling to nearest crab shell
00:14:42 DEBUG Root -> Waiting on GUI... false
00:14:42 DEBUG Branch: InventoryHasEquipment: false
00:14:42 DEBUG Branch: AreSkillsLow: false
00:14:42 DEBUG Branch: IsAttacking: false
00:14:42 DEBUG Branch: IsCrabShell!Null: true
00:14:42 DEBUG Branch: CrabShellNearby(0): true
00:14:43 DEBUG Root -> Waiting on GUI... false
00:14:43 DEBUG Branch: InventoryHasEquipment: false
00:14:43 DEBUG Branch: AreSkillsLow: false
00:14:43 DEBUG Branch: IsAttacking: false
00:14:43 DEBUG Branch: IsCrabShell!Null: false
00:14:43 DEBUG Branch: IsActivePlaystyle: true
00:14:43 DEBUG Branch: AttackBranch: true
00:14:43 INFO Attempting to attack crab
00:14:46 DEBUG Root -> Waiting on GUI... false
00:14:46 DEBUG Branch: InventoryHasEquipment: false
00:14:46 DEBUG Branch: AreSkillsLow: false
00:14:46 DEBUG Branch: IsAttacking: true
00:14:46 INFO Currently Attacking
00:14:50 DEBUG Root -> Waiting on GUI... false
00:14:50 DEBUG Branch: InventoryHasEquipment: false
00:14:50 DEBUG Branch: AreSkillsLow: false
00:14:50 DEBUG Branch: IsAttacking: true
00:14:50 INFO Currently Attacking
00:14:53 DEBUG Root -> Waiting on GUI... false
00:14:53 DEBUG Branch: InventoryHasEquipment: false
00:14:53 DEBUG Branch: AreSkillsLow: false
00:14:53 DEBUG Branch: IsAttacking: true
00:14:53 INFO Currently Attacking
00:14:56 DEBUG Root -> Waiting on GUI... false
00:14:56 DEBUG Executing antiban...
00:14:56 INFO Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:14:56 DEBUG Branch: InventoryHasEquipment: false
00:14:56 DEBUG Branch: AreSkillsLow: false
00:14:56 DEBUG Branch: IsAttacking: true
00:14:56 INFO Currently Attacking
00:15:01 DEBUG Root -> Waiting on GUI... false
00:15:01 DEBUG Branch: InventoryHasEquipment: false
00:15:01 DEBUG Branch: AreSkillsLow: false
00:15:01 DEBUG Branch: IsAttacking: true
00:15:01 INFO Currently Attacking
00:15:04 DEBUG Root -> Waiting on GUI... false
00:15:04 DEBUG Branch: InventoryHasEquipment: false
00:15:04 DEBUG Branch: AreSkillsLow: false
00:15:04 DEBUG Branch: IsAttacking: true
00:15:04 INFO Currently Attacking
00:15:08 DEBUG Root -> Waiting on GUI... false
00:15:08 DEBUG Branch: InventoryHasEquipment: false
00:15:08 DEBUG Branch: AreSkillsLow: false
00:15:08 DEBUG Branch: IsAttacking: true
00:15:08 INFO Currently Attacking
00:15:12 DEBUG Root -> Waiting on GUI... false
00:15:12 DEBUG Branch: InventoryHasEquipment: false
00:15:12 DEBUG Branch: AreSkillsLow: false
00:15:12 DEBUG Branch: IsAttacking: true
00:15:12 INFO Currently Attacking
00:15:16 DEBUG Root -> Waiting on GUI... false
00:15:16 DEBUG Branch: InventoryHasEquipment: false
00:15:16 DEBUG Branch: AreSkillsLow: false
00:15:16 DEBUG Branch: IsAttacking: false
00:15:16 DEBUG Branch: IsCrabShell!Null: false
00:15:16 DEBUG Branch: IsActivePlaystyle: true
00:15:16 DEBUG Branch: AttackBranch: true
00:15:16 INFO Attempting to attack crab
00:15:17 DEBUG Root -> Waiting on GUI... false
00:15:17 DEBUG Branch: InventoryHasEquipment: false
00:15:17 DEBUG Branch: AreSkillsLow: false
00:15:17 DEBUG Branch: IsAttacking: false
00:15:17 DEBUG Branch: IsCrabShell!Null: false
00:15:17 DEBUG Branch: IsActivePlaystyle: true
00:15:17 DEBUG Branch: AttackBranch: true
00:15:17 INFO Attempting to attack crab
00:15:18 DEBUG Root -> Waiting on GUI... false
00:15:18 DEBUG Branch: InventoryHasEquipment: false
00:15:18 DEBUG Branch: AreSkillsLow: false
00:15:18 DEBUG Branch: IsAttacking: true
00:15:18 INFO Currently Attacking
00:15:22 DEBUG Root -> Waiting on GUI... false
00:15:22 DEBUG Branch: InventoryHasEquipment: false
00:15:22 DEBUG Branch: AreSkillsLow: false
00:15:22 DEBUG Branch: IsAttacking: true
00:15:22 INFO Currently Attacking
00:15:25 DEBUG Root -> Waiting on GUI... false
00:15:25 DEBUG Branch: InventoryHasEquipment: false
00:15:25 DEBUG Branch: AreSkillsLow: false
00:15:25 DEBUG Branch: IsAttacking: true
00:15:25 INFO Currently Attacking
00:15:29 DEBUG Root -> Waiting on GUI... false
00:15:29 DEBUG Branch: InventoryHasEquipment: false
00:15:29 DEBUG Branch: AreSkillsLow: false
00:15:29 DEBUG Branch: IsAttacking: true
00:15:29 INFO Currently Attacking
00:15:33 DEBUG Root -> Waiting on GUI... false
00:15:33 DEBUG Branch: InventoryHasEquipment: false
00:15:33 DEBUG Branch: AreSkillsLow: false
00:15:33 DEBUG Branch: IsAttacking: true
00:15:33 INFO Currently Attacking
00:15:37 DEBUG Root -> Waiting on GUI... false
00:15:37 DEBUG Branch: InventoryHasEquipment: false
00:15:37 DEBUG Branch: AreSkillsLow: false
00:15:37 DEBUG Branch: IsAttacking: true
00:15:37 INFO Currently Attacking
00:15:41 DEBUG Root -> Waiting on GUI... false
00:15:41 DEBUG Branch: InventoryHasEquipment: false
00:15:41 DEBUG Branch: AreSkillsLow: false
00:15:41 DEBUG Branch: IsAttacking: true
00:15:41 INFO Currently Attacking
00:15:45 DEBUG Root -> Waiting on GUI... false
00:15:45 DEBUG Branch: InventoryHasEquipment: false
00:15:45 DEBUG Branch: AreSkillsLow: false
00:15:45 DEBUG Branch: IsAttacking: true
00:15:45 INFO Currently Attacking
00:15:48 DEBUG Root -> Waiting on GUI... false
00:15:48 DEBUG Branch: HealBranch: true
00:15:48 INFO Health tolerance exceeded, eating food...
00:15:50 DEBUG Root -> Waiting on GUI... false
00:15:50 DEBUG Branch: InventoryHasEquipment: false
00:15:50 DEBUG Branch: AreSkillsLow: false
00:15:50 DEBUG Branch: IsAttacking: true
00:15:50 INFO Currently Attacking
00:15:53 DEBUG Root -> Waiting on GUI... false
00:15:53 DEBUG Branch: InventoryHasEquipment: false
00:15:53 DEBUG Branch: AreSkillsLow: false
00:15:53 DEBUG Branch: IsAttacking: false
00:15:53 DEBUG Branch: IsCrabShell!Null: false
00:15:53 DEBUG Branch: IsActivePlaystyle: true
00:15:53 DEBUG Branch: AttackBranch: false
00:15:53 INFO Traveling to nearest crab shell
00:15:53 DEBUG Rotating camera to entity with yaw: 0.4892616793776482
00:15:54 DEBUG Root -> Waiting on GUI... false
00:15:54 DEBUG Branch: InventoryHasEquipment: false
00:15:54 DEBUG Branch: AreSkillsLow: false
00:15:54 DEBUG Branch: IsAttacking: false
00:15:54 DEBUG Branch: IsCrabShell!Null: false
00:15:54 DEBUG Branch: IsActivePlaystyle: true
00:15:54 DEBUG Branch: AttackBranch: false
00:15:54 INFO Traveling to nearest crab shell
00:15:56 DEBUG Root -> Waiting on GUI... false
00:15:56 DEBUG Executing antiban...
00:15:56 INFO Turning camera with Middle-Mouse Button
00:15:57 INFO Anti-Ban Timer reset. Will perform anti-ban again in 53 seconds
00:15:57 DEBUG Branch: InventoryHasEquipment: false
00:15:57 DEBUG Branch: AreSkillsLow: false
00:15:57 DEBUG Branch: IsAttacking: false
00:15:57 DEBUG Branch: IsCrabShell!Null: false
00:15:57 DEBUG Branch: IsActivePlaystyle: true
00:15:57 DEBUG Branch: AttackBranch: false
00:15:57 INFO Traveling to nearest crab shell
00:15:57 DEBUG Rotating camera to entity with yaw: 0.4123427962108427
00:15:58 DEBUG Root -> Waiting on GUI... false
00:15:58 DEBUG Branch: InventoryHasEquipment: false
00:15:58 DEBUG Branch: AreSkillsLow: false
00:15:58 DEBUG Branch: IsAttacking: false
00:15:58 DEBUG Branch: IsCrabShell!Null: true
00:15:58 DEBUG Branch: CrabShellNearby(0): true
00:15:59 DEBUG Root -> Waiting on GUI... false
00:15:59 DEBUG Branch: InventoryHasEquipment: false
00:15:59 DEBUG Branch: AreSkillsLow: false
00:15:59 DEBUG Branch: IsAttacking: false
00:15:59 DEBUG Branch: IsCrabShell!Null: true
00:15:59 DEBUG Branch: CrabShellNearby(1): true
00:15:59 DEBUG Root -> Waiting on GUI... false
00:15:59 DEBUG Branch: InventoryHasEquipment: false
00:15:59 DEBUG Branch: AreSkillsLow: false
00:15:59 DEBUG Branch: IsAttacking: false
00:15:59 DEBUG Branch: IsCrabShell!Null: true
00:15:59 DEBUG Branch: CrabShellNearby(2): true
00:16:00 DEBUG Root -> Waiting on GUI... false
00:16:00 DEBUG Branch: InventoryHasEquipment: false
00:16:00 DEBUG Branch: AreSkillsLow: false
00:16:00 DEBUG Branch: IsAttacking: false
00:16:00 DEBUG Branch: IsCrabShell!Null: true
00:16:00 DEBUG Branch: CrabShellNearby(3): true
00:16:00 INFO Crab no longer aggressive, refreshing zone
00:16:00 DEBUG Root -> Waiting on GUI... false
00:16:00 DEBUG Root Branch: ResetRun: true
00:16:00 DEBUG Root Branch: Refresh Contains Player: false
java.lang.IllegalArgumentException: The center of a circular area cannot be a null Coordinate.
at com.runemate.game.api.hybrid.location.Area$Circular.<init>(boc:5385)
at robot.iIIiiIiiiI.failureTask(eb:40)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(qxb:5)
at com.runemate.game.api.script.framework.LoopingBot.run(lwb:171)
at com.runemate.game.api.script.framework.AbstractBot.start(zvb:3165)
at nul.iIiiiIiiIiIiI.run(zgc:218)
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.
In the meantime, I've issued you a refund
can i unfollow the bot and then refollow it to update it?
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.
In the meantime, I've issued you a refund
its not showing on the bot store that it has been updated
Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.
In the meantime, I've issued you a refund
lol it took me way to long to understand what you meant, how long does it typically take for the update to hit the store?
Not to make excuses, but for some reason I haven't had a notification that there were comments in this thread for about a week now.
Regardless, some of the comments you guys have made are absolutely pathetic, entitled, and I should have you blacklisted.
If there's an issue, report it, send me the log files, actually put forth an effort to be helpful!
I am working on a fix for the issues that the bot is having at the moment, so thank you to all of you that didn't throw a tantrum and leave 1-2 star reviews.
Also to the dickweed that says I'm greedy and wanting more money for a 'birthday sale'... did you not realize that the bot is actually half off? How the hell is that greedy? Enjoy your blacklist.
EDIT: Also, anyone who PMs me their transaction logs and shows their usage for the bot will be refunded for the past 3 days.
EDIT #2: Pretty sure I have a solid workaround, it's currently in the queue for the Bot Store, when you see the revision go up it'll be live. Remember, let's all hate on Proxi.
In a small 2-crab spot using standstill playstyle for testing.
This bot is incredible man don’t listen to them