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ApexCrabber PRO

Joined
Apr 4, 2017
Messages
115
Just wondering whats the ban rate in this? I wanted to train my main at the new island to push for 60 all combat stats from 45 and 70 range from 60. Cheers
 
Joined
Jan 21, 2017
Messages
4
I was using it on crab island and it failed to reset the aggro, made it really look like a bot :(

2921520c1571be9f8aab721cb71540fc.png



This location, it ran towards the north, then ran to the west for some reason, then ran north again and ran back to the spot.

When it reached the spot, the crab aggro hadn't been reset.

It then ran north one click and ran back to the spot and didn't have aggro.

Then I had to stop and manually reset
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
I was using it on crab island and it failed to reset the aggro, made it really look like a bot :(

2921520c1571be9f8aab721cb71540fc.png



This location, it ran towards the north, then ran to the west for some reason, then ran north again and ran back to the spot.

When it reached the spot, the crab aggro hadn't been reset.

It then ran north one click and ran back to the spot and didn't have aggro.

Then I had to stop and manually reset
So, the way the island works is a little weird... I may change it up in the future but for now it'll have the stick.

Because there is no single 'reset' location on the island, I have to take a radius around your player and subtract that from the entire island. This leaves the 'reset' area. And this has to be calculated every time unless they're using the stand-still playstyle.

A visual representation would be...
Q9iOemh.png

Where the red is where the player cannot reset, and the green the available reset area.

As far as your comment saying it did not reset when it tries to run away, maybe I need to turn the radius around the player up.
 
Just wondering whats the ban rate in this? I wanted to train my main at the new island to push for 60 all combat stats from 45 and 70 range from 60. Cheers
Haven't had a single ban reported yet.
 
Waddup waddup
Joined
Dec 17, 2016
Messages
49
By chance bro you havent thought about adding picking up arrows/knives so we can train if we dont have avas? :) anyways really nice bot!
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
@zerot40

I had posted this prior, but it may be something I look into when I add banking.

For a feature as such, I'd have to determine if the arrows/darts are [the player's] (no one wants their stuff taken), check the distance from the player, consistently check for the amount of equipment equipped on the player. The arrows/darts could have different "Wield"/"Equip" actions etc. and I'd have to account for all of those. Supporting a single item, like Iron Arrows, or something would be easy and testable. I don't have the free time to check all of the possibilities with thrown equipment though.
 
Last edited:
ok
Joined
Feb 25, 2017
Messages
252
Character got banned at level 62def/range going for 70 using only this script on the account.
 
ok
Joined
Feb 25, 2017
Messages
252
Sorry to hear that broski. Were you suiciding?


Yes and no.

I typically only botted 3-4 hours at a time.

But yesterday was 4/20 and I wasnt home at ALL.

At around the 4.5 hour mark I tried to pull up Teamviewer to pause the bot but Teamviewer gave me some kind of error.

Was REALLY hoping that the bot would have self-failed before I got home, but it didn't.

Came back to like a 13 hour proggy.
Logged in fine this morning, was doing some manual rock crabs because fear, got logged out and BOOM "Your account has been disabled.


So really my own fault, every knows these are high risk scripts. So I'm definitely not upset.
The code seemed solid.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Yes and no.

I typically only botted 3-4 hours at a time.

But yesterday was 4/20 and I wasnt home at ALL.

At around the 4.5 hour mark I tried to pull up Teamviewer to pause the bot but Teamviewer gave me some kind of error.

Was REALLY hoping that the bot would have self-failed before I got home, but it didn't.

Came back to like a 13 hour proggy.
Logged in fine this morning, was doing some manual rock crabs because fear, got logged out and BOOM "Your account has been disabled.


So really my own fault, every knows these are high risk scripts. So I'm definitely not upset.
The code seemed solid.
Dang... very unfortunate situation :/

Sorry that it resulted in a ban (hopefully it was a 2-day?). Thanks for the compliment and sharing the experience of what happened though, hopefully others can use the information for themselves in the future.
 
ok
Joined
Feb 25, 2017
Messages
252
Dang... very unfortunate situation :/

Sorry that it resulted in a ban (hopefully it was a 2-day?). Thanks for the compliment and sharing the experience of what happened though, hopefully others can use the information for themselves in the future.

Not it was a permanent but I knew what I was getting myself into :p

Thanks for the refund! Much appreciated

I look forward to using more of your bots in the future :)
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
@domam @olearie @archnemesis @survivedawn @xp3ngu1nx @Canty @xxxBAMFxxx @gigikaki @iSkellington

Alright guys, I should be looking at adding banking support very soon, which will also include vial/pot and food support.

Now, I want to know what you guys would like to see as a user... Do you typically only use a single type of food to heal? Would that be acceptable if you only used 1? What foods would you guys like to see available?

For vials/pots, which pots should be available? Are there cases where you will need multiple different types of pots?

I've mentioned this before, but I'll reiterate it for those who've missed it in the past... I don't Actually play RuneScape, so any detail you guys can give me on how you want things to work (or how they Should work), please let me know! I want to give you guys a great and trustworthy experience!

Looking forward to hearing from all of you. Thanks again!
 
ok
Joined
Feb 25, 2017
Messages
252
I'll have to use the script in the future again, this time around more carefully haha

But I'll remember to give you some feedback.
 
Joined
Feb 14, 2017
Messages
42
RIP the days of 48 hour proggies :(
 
@domam @olearie @archnemesis @survivedawn @xp3ngu1nx @Canty @xxxBAMFxxx @gigikaki @iSkellington

Alright guys, I should be looking at adding banking support very soon, which will also include vial/pot and food support.

Now, I want to know what you guys would like to see as a user... Do you typically only use a single type of food to heal? Would that be acceptable if you only used 1? What foods would you guys like to see available?

For vials/pots, which pots should be available? Are there cases where you will need multiple different types of pots?

I've mentioned this before, but I'll reiterate it for those who've missed it in the past... I don't Actually play RuneScape, so any detail you guys can give me on how you want things to work (or how they Should work), please let me know! I want to give you guys a great and trustworthy experience!

Looking forward to hearing from all of you. Thanks again!

single food should be fine

ranged pots, combat pots, super combat, super attack, super str

special attacks

island support & optimization
 
Joined
Dec 30, 2016
Messages
172
Been using the bot to get combat up. I have several 24+ hour sessions with built in breaks being used. So far so good. Thanks for everything. Everything is above 70 atm after just about a week.
 
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