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ApexCrabber PRO

Joined
Oct 27, 2016
Messages
91
Hi there,

1.) The bot seems to work well in terms of its reliability, however when using the 'stand still' (AFK) method, it tends to actively click on sand crabs when they spawn, to attack them. Surely this defeats the point of its deception? I am not sure if it is a bug or not, but having no interaction (apart from antiban measures) between resetting the agro would make it seem more human like.

2.) Are the agro reset paths supposed to be diagonal?

3.) Having potion support would be very welcoming, assuming you are afking, you could set it to pot upon re arrival of resetting the agro.

Anyway, I the level of detail in this bot is pretty sweet, thanks.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Hi there,

1.) The bot seems to work well in terms of its reliability, however when using the 'stand still' (AFK) method, it tends to actively click on sand crabs when they spawn, to attack them. Surely this defeats the point of its deception? I am not sure if it is a bug or not, but having no interaction (apart from antiban measures) between resetting the agro would make it seem more human like.

2.) Are the agro reset paths supposed to be diagonal?

3.) Having potion support would be very welcoming, assuming you are afking, you could set it to pot upon re arrival of resetting the agro.

Anyway, I the level of detail in this bot is pretty sweet, thanks.

For your 1, that is something I can address (or at least make it much less frequent). I agree it'd make it more human-like interaction to not do that often.

I'm not sure what you mean by your second point. I think you're talking about, if there is a crab that is in a square that is directly diagonal from your player (1 square up and 1 straight right for instance), should the bot reset? And the answer is yes in that case. If there is a crab there, the distance to your player is still '1.0' which means the crab Should agro you automatically, if it doesn't then we reset the agro.

For the right click random player, why is it right clicking myself?
It does that when there are no other players around, I can prevent it from doing this if you think it's an issue.
 
Joined
Aug 8, 2016
Messages
54
Hello proxy, I have been using your bot on the sandcrabs and it has been very good so far. One thing I have noticed is that when the bot is resetting the crabs, it tends to run quite far away, is there any way you can shorten this? Also, on the sandcrab point, does the bot have banking support?

Thanks. I am pleased with it so far! :)
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Hello proxy, I have been using your bot on the sandcrabs and it has been very good so far. One thing I have noticed is that when the bot is resetting the crabs, it tends to run quite far away, is there any way you can shorten this? Also, on the sandcrab point, does the bot have banking support?

Thanks. I am pleased with it so far! :)
It doesn't have banking support or pot support as of now. I am considering adding pot support, I'm just not sure how I'm going to implement this yet.

Why are you wanting bank support?

As far as the reset area goes, I believe I have it in the closest possible location to reset the agro. Does this not seem right to you?
 
One thing I have noticed is that when the bot is resetting the crabs, it tends to run quite far away, is there any way you can shorten this?

Actually... I think I may know what you're talking about.

Have you been using the sand crabs on the far left? And it runs and resets on the right by that statue thing?
 
Joined
Aug 8, 2016
Messages
54
Imgur: The most awesome images on the Internet

Not sure how to embed and image but thats the rough path it takes.

And I'd like banking support because even though I'm using sharks, I'm still 1 defence in a 3 sand crab spot so I run out of food eventually. I would rather it be possible to enable banking support and pay slightly more per hour to use it so I can leave it on longer.
 
Joined
Mar 26, 2017
Messages
18
Yeah changing that would be good, I don't think anyone ever right clicks themselves let alone multiple times.

Also, can you add an option to pick up my dropped darts/arrows after a kill and re-equip when out of ammo?
 
Last edited:
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Imgur: The most awesome images on the Internet

Not sure how to embed and image but thats the rough path it takes.

And I'd like banking support because even though I'm using sharks, I'm still 1 defence in a 3 sand crab spot so I run out of food eventually. I would rather it be possible to enable banking support and pay slightly more per hour to use it so I can leave it on longer.
I've updated the refresh area for sand crabs, so it should be able to also go by the alter/church building now.
Banking is something that I may deem to work on adding. I can see the value of what you pointed out, so that may be the next thing I add in there.

Yeah changing that would be good, I don't think anyone ever right clicks themselves let alone multiple times.

Also, can you add an option to pick up my dropped darts/arrows after a kill and re-equip when out of ammo?
I went ahead and fixed the issue of clicking on the current local player.

As far as your feature request goes, I can see the value in it but that'd be a lot more work than it may seem.

For a feature as such, I'd have to determine if the arrows/darts are their own (no one wants their stuff taken), check the distance from the player, consistently check for the amount of equipment equipped on the player. The arrows/darts could have different "Wield"/"Equip" actions etc. and I'd have to account for all of those. Supporting a single item, like Iron Arrows, or something would be easy and testable. I don't have the free time to check all of the possibilities with thrown equipment though.

I'm not saying no, but it probably won't happen soon.
 
Also... :)

Ll1N6jI.png
 
Joined
Mar 26, 2017
Messages
18
The looting thing is understandable, one final issue I have is that while sand crabs are attacking it, the bot runs away saying the crabs arnt aggroing anymore...while being attacked. This was on the spot hopping mode


Also, it crashed randomly after running for 1.5 hours fine

java.lang.NullPointerException
at robot.IIiIiIIiIi.const(s:208)
at robot.iiIIiIIIiI.validate(pa:203)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(wxa:146)
at com.runemate.game.api.script.framework.LoopingBot.run(gdb:132)
at com.runemate.game.api.script.framework.AbstractBot.start(iza:80)
at nul.iIiiIIiiIiIi.run(frb:47)


Gave it another run b/c Its a great bot otherwise but it crashed AGAIN


java.lang.NullPointerException
at robot.IIiIiIIiIi.const(s:109)
at robot.IIiIiIIIII.const(oa:168)
at com.runemate.game.api.script.Execution.delayUntil(ecb:2)
at com.runemate.game.api.script.Execution.delayUntil(ecb:216)
at com.runemate.game.api.script.Execution.delayUntil(ecb:155)
at robot.IIiIiIIIII.execute(oa:168)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(wxa:162)
at com.runemate.game.api.script.framework.LoopingBot.run(gdb:132)
at com.runemate.game.api.script.framework.AbstractBot.start(iza:80)
at nul.iIiiIIiiIiIi.run(frb:47)
 
Last edited:
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
The looting thing is understandable, one final issue I have is that while sand crabs are attacking it, the bot runs away saying the crabs arnt aggroing anymore...while being attacked. This was on the spot hopping mode


Also, it crashed randomly after running for 1.5 hours fine

java.lang.NullPointerException
at robot.IIiIiIIiIi.const(s:208)
at robot.iiIIiIIIiI.validate(pa:203)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(wxa:146)
at com.runemate.game.api.script.framework.LoopingBot.run(gdb:132)
at com.runemate.game.api.script.framework.AbstractBot.start(iza:80)
at nul.iIiiIIiiIiIi.run(frb:47)


Gave it another run b/c Its a great bot otherwise but it crashed AGAIN


java.lang.NullPointerException
at robot.IIiIiIIiIi.const(s:109)
at robot.IIiIiIIIII.const(oa:168)
at com.runemate.game.api.script.Execution.delayUntil(ecb:2)
at com.runemate.game.api.script.Execution.delayUntil(ecb:216)
at com.runemate.game.api.script.Execution.delayUntil(ecb:155)
at robot.IIiIiIIIII.execute(oa:168)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(wxa:162)
at com.runemate.game.api.script.framework.LoopingBot.run(gdb:132)
at com.runemate.game.api.script.framework.AbstractBot.start(iza:80)
at nul.iIiiIIiiIiIi.run(frb:47)
Those exceptions have been addressed in the new build. The only reason the new build hasn't been pushed out yet is because I'm thoroughly testing the new break handler feature. The next update should be out this week though.

Thanks for your feedback! :)
 
Joined
Mar 26, 2017
Messages
18
The update made a new problem, I'm not exactly sure what it is but ill describe it best I can:

Occasionally itll move off the spot chosen for stand still or even on the spot its supposed to be and the flag will spam appear on the minimap meaning its clicking the spot I think? and it clicks it so often that the auto retaliate doesnt have a chance to kick in so its stuck in that loop endlessly until i make a change. lemme know if this was confusing. been using it every night but idk if I can sleep with it on right now with this problem, its not too bad it happened twice in 1 hr

Is it possible to switch back to an older version of a bot?

heres a log:
00:00:00 [ DEBUG ] To enable verbose output, run Spectre with -verbose as a program argument
00:00:00 [ INFO ] Branch: IsAttacking: true
00:00:02 [ INFO ] Branch: IsAttacking: true
00:00:05 [ INFO ] Branch: IsAttacking: true
00:00:08 [ INFO ] Branch: IsAttacking: true
00:00:10 [ INFO ] Branch: IsAttacking: true
00:00:13 [ INFO ] Branch: IsAttacking: true
00:00:16 [ INFO ] Branch: IsAttacking: true
00:00:19 [ INFO ] Branch: IsAttacking: true
00:00:21 [ INFO ] Branch: IsAttacking: true
00:00:24 [ INFO ] Branch: IsAttacking: true
00:00:26 [ INFO ] Branch: IsAttacking: true
00:00:29 [ INFO ] Branch: IsAttacking: true
00:00:31 [ INFO ] Branch: IsAttacking: true
00:00:34 [ INFO ] Branch: IsAttacking: true
00:00:37 [ INFO ] Branch: IsAttacking: true
00:00:40 [ INFO ] Branch: IsAttacking: true
00:00:43 [ INFO ] Branch: IsAttacking: true
00:00:46 [ INFO ] Branch: IsAttacking: true
00:00:48 [ INFO ] Branch: IsAttacking: true
00:00:51 [ INFO ] Branch: IsAttacking: true
00:00:54 [ INFO ] Branch: IsAttacking: true
00:00:57 [ INFO ] Branch: IsAttacking: true
00:00:59 [ INFO ] Branch: IsAttacking: true
00:01:03 [ INFO ] Branch: IsAttacking: true
00:01:06 [ INFO ] Branch: IsAttacking: true
00:01:08 [ INFO ] Branch: IsAttacking: true
00:01:11 [ INFO ] Branch: IsAttacking: true
00:01:14 [ INFO ] Branch: IsAttacking: true
00:01:17 [ INFO ] Branch: IsAttacking: true
00:01:20 [ INFO ] Branch: IsAttacking: true
00:01:22 [ INFO ] Branch: IsAttacking: true
00:01:25 [ INFO ] Branch: IsAttacking: false
00:01:25 [ INFO ] Branch: IsCrabShell!Null: false
00:01:25 [ INFO ] Branch: IsActivePlaystyle: false
00:01:25 [ INFO ] Branch: IsAnotherOnSpot: false
00:01:25 [ INFO ] Branch: AttackBranch: true
00:01:27 [ INFO ] Branch: IsAttacking: true
00:01:29 [ INFO ] Branch: IsAttacking: true
00:01:32 [ INFO ] Branch: IsAttacking: true
00:01:34 [ INFO ] Branch: IsAttacking: true
00:01:36 [ INFO ] Branch: IsAttacking: true
00:01:39 [ INFO ] Branch: IsAttacking: true
00:01:41 [ INFO ] Branch: IsAttacking: true
00:01:44 [ INFO ] Branch: IsAttacking: true
00:01:47 [ INFO ] Branch: IsAttacking: true
00:01:50 [ INFO ] Branch: IsAttacking: true
00:01:53 [ INFO ] Branch: IsAttacking: true
00:01:56 [ INFO ] Branch: IsAttacking: true
00:01:59 [ INFO ] Branch: IsAttacking: true
00:02:02 [ INFO ] Branch: IsAttacking: true
00:02:04 [ INFO ] Branch: IsAttacking: true
00:02:07 [ INFO ] Branch: IsAttacking: true
00:02:10 [ INFO ] Branch: IsAttacking: true
00:02:13 [ INFO ] Branch: IsAttacking: true
00:02:15 [ INFO ] Branch: IsAttacking: true
00:02:18 [ INFO ] Branch: IsAttacking: true
00:02:20 [ INFO ] Branch: IsAttacking: true
00:02:23 [ INFO ] Branch: IsAttacking: true
00:02:26 [ INFO ] Branch: IsAttacking: true
00:02:29 [ INFO ] Branch: IsAttacking: true
00:02:31 [ INFO ] Branch: IsAttacking: true
00:02:34 [ INFO ] Branch: IsAttacking: true
00:02:37 [ INFO ] Branch: IsAttacking: false
00:02:37 [ INFO ] Branch: IsCrabShell!Null: false
00:02:37 [ INFO ] Branch: IsActivePlaystyle: false
00:02:37 [ INFO ] Branch: IsAnotherOnSpot: false
00:02:37 [ INFO ] Branch: AttackBranch: true
00:02:38 [ INFO ] Branch: IsAttacking: true
00:02:41 [ INFO ] Branch: IsAttacking: true
00:02:44 [ INFO ] Branch: IsAttacking: true
00:02:47 [ INFO ] Branch: IsAttacking: true
00:02:50 [ INFO ] Branch: IsAttacking: true
00:02:53 [ INFO ] Branch: IsAttacking: true
00:02:55 [ INFO ] Branch: IsAttacking: true
00:02:58 [ INFO ] Branch: IsAttacking: true
00:03:01 [ INFO ] Branch: IsAttacking: true
00:03:04 [ INFO ] Branch: IsAttacking: true
00:03:06 [ INFO ] Branch: IsAttacking: true
00:03:09 [ INFO ] Branch: IsAttacking: true
00:03:12 [ INFO ] Branch: IsAttacking: true
00:03:15 [ INFO ] Branch: IsAttacking: true
00:03:17 [ INFO ] Branch: IsAttacking: true
00:03:20 [ INFO ] Branch: IsAttacking: true
00:03:23 [ INFO ] Branch: IsAttacking: true
00:03:26 [ INFO ] Branch: IsAttacking: true
00:03:29 [ INFO ] Branch: IsAttacking: true
00:03:32 [ INFO ] Branch: IsAttacking: true
00:03:35 [ INFO ] Branch: IsAttacking: true
00:03:38 [ INFO ] Branch: IsAttacking: true
00:03:41 [ INFO ] Branch: IsAttacking: true
00:03:44 [ INFO ] Branch: IsAttacking: true
00:03:47 [ INFO ] Branch: IsAttacking: true
00:03:50 [ INFO ] Branch: IsAttacking: true
00:03:53 [ INFO ] Branch: IsAttacking: true
00:03:55 [ INFO ] Branch: IsAttacking: true
00:03:58 [ INFO ] Branch: IsAttacking: true
00:04:00 [ INFO ] Branch: IsAttacking: true
00:04:04 [ INFO ] Branch: IsAttacking: true
00:04:07 [ INFO ] Branch: IsAttacking: true
00:04:10 [ INFO ] Branch: IsAttacking: true
00:04:13 [ INFO ] Branch: IsAttacking: true
00:04:15 [ INFO ] Branch: IsAttacking: true
00:04:17 [ INFO ] Branch: IsAttacking: true
00:04:21 [ INFO ] Branch: IsAttacking: true
00:04:24 [ INFO ] Branch: IsAttacking: true
00:04:27 [ INFO ] Branch: IsAttacking: true
00:04:29 [ INFO ] Branch: IsAttacking: true
00:04:32 [ INFO ] Branch: IsAttacking: true
00:04:35 [ INFO ] Branch: IsAttacking: true
00:04:38 [ INFO ] Branch: IsAttacking: true
00:04:41 [ INFO ] Branch: IsAttacking: true
00:04:44 [ INFO ] Branch: IsAttacking: true
00:04:47 [ INFO ] Branch: IsAttacking: true
00:04:50 [ INFO ] Branch: IsAttacking: true
00:04:52 [ INFO ] Branch: IsAttacking: true
00:04:55 [ INFO ] Branch: IsAttacking: true
00:04:58 [ INFO ] Branch: IsAttacking: true
00:05:01 [ INFO ] Branch: IsAttacking: true
00:05:04 [ INFO ] Branch: IsAttacking: true
00:05:07 [ INFO ] Branch: IsAttacking: true
00:05:09 [ INFO ] Branch: IsAttacking: true
00:05:12 [ INFO ] Branch: IsAttacking: true
00:05:16 [ INFO ] Branch: IsAttacking: true
00:05:18 [ INFO ] Branch: IsAttacking: true
00:05:21 [ INFO ] Branch: IsAttacking: true
00:05:23 [ INFO ] Branch: IsAttacking: true
00:05:27 [ INFO ] Branch: IsAttacking: true
00:05:29 [ INFO ] Branch: IsAttacking: true
00:05:32 [ INFO ] Branch: IsAttacking: true
00:05:35 [ INFO ] Branch: IsAttacking: true
00:05:37 [ INFO ] Branch: IsAttacking: true
00:05:40 [ INFO ] Branch: IsAttacking: true
00:05:43 [ INFO ] Branch: IsAttacking: true
00:05:46 [ INFO ] Branch: IsAttacking: true
00:05:49 [ INFO ] Branch: IsAttacking: true
00:05:51 [ INFO ] Branch: IsAttacking: true
00:05:54 [ INFO ] Branch: IsAttacking: true
00:05:57 [ INFO ] Branch: IsAttacking: true
00:06:00 [ INFO ] Branch: IsAttacking: true
00:06:02 [ INFO ] Branch: IsAttacking: true
00:06:05 [ INFO ] Branch: IsAttacking: true
00:06:08 [ INFO ] Branch: IsAttacking: true
00:06:10 [ INFO ] Branch: IsAttacking: true
00:06:13 [ INFO ] Branch: IsAttacking: true
00:06:15 [ INFO ] Branch: IsAttacking: true
00:06:18 [ INFO ] Branch: IsAttacking: true
00:06:21 [ INFO ] Branch: IsAttacking: true
00:06:23 [ INFO ] Branch: IsAttacking: true
00:06:26 [ INFO ] Branch: IsAttacking: true
00:06:29 [ INFO ] Branch: IsAttacking: true
00:06:32 [ INFO ] Branch: IsAttacking: true
00:06:35 [ INFO ] Branch: IsAttacking: true
00:06:37 [ INFO ] Branch: IsAttacking: true
00:06:40 [ INFO ] Branch: IsAttacking: true
00:06:43 [ INFO ] Branch: IsAttacking: true
00:06:46 [ INFO ] Branch: IsAttacking: true
00:06:48 [ INFO ] Branch: IsAttacking: true
00:06:51 [ INFO ] Branch: IsAttacking: true
00:06:54 [ INFO ] Branch: IsAttacking: true
00:06:57 [ INFO ] Branch: IsAttacking: true
00:06:59 [ INFO ] Branch: IsAttacking: true
00:07:03 [ INFO ] Branch: IsAttacking: true
00:07:05 [ INFO ] Branch: IsAttacking: true
00:07:08 [ INFO ] Branch: IsAttacking: true
00:07:11 [ INFO ] Branch: IsAttacking: true
00:07:14 [ INFO ] Branch: IsAttacking: true
00:07:17 [ INFO ] Branch: IsAttacking: true
00:07:21 [ INFO ] Branch: IsAttacking: false
00:07:21 [ INFO ] Branch: IsCrabShell!Null: false
00:07:21 [ INFO ] Branch: IsActivePlaystyle: false
00:07:21 [ INFO ] Branch: IsAnotherOnSpot: false
00:07:21 [ INFO ] Branch: AttackBranch: true
00:07:23 [ INFO ] Branch: IsAttacking: true
00:07:25 [ INFO ] Branch: IsAttacking: true
00:07:28 [ INFO ] Branch: IsAttacking: true
00:07:31 [ INFO ] Branch: IsAttacking: true
00:07:34 [ INFO ] Branch: IsAttacking: true
00:07:37 [ INFO ] Branch: IsAttacking: true
00:07:39 [ INFO ] Branch: IsAttacking: true
00:07:42 [ INFO ] Branch: IsAttacking: true
00:07:45 [ INFO ] Branch: IsAttacking: true
00:07:48 [ INFO ] Branch: IsAttacking: true
00:07:51 [ INFO ] Branch: IsAttacking: true
00:07:54 [ INFO ] Branch: IsAttacking: true
00:07:57 [ INFO ] Branch: IsAttacking: true
00:08:00 [ INFO ] Branch: IsAttacking: true
00:08:02 [ INFO ] Branch: IsAttacking: true
00:08:05 [ INFO ] Branch: IsAttacking: true
00:08:08 [ INFO ] Branch: IsAttacking: true
00:08:11 [ INFO ] Branch: IsAttacking: true
00:08:14 [ INFO ] Branch: IsAttacking: true
00:08:17 [ INFO ] Branch: IsAttacking: false
00:08:17 [ INFO ] Branch: IsCrabShell!Null: true
00:08:17 [ INFO ] Branch: CrabShellNearby(0): true
00:08:17 [ INFO ] Branch: CrabShellNearby(0): true
00:08:18 [ INFO ] Branch: IsAttacking: false
00:08:18 [ INFO ] Branch: IsCrabShell!Null: true
00:08:18 [ INFO ] Branch: CrabShellNearby(1): true
00:08:18 [ INFO ] Branch: CrabShellNearby(1): true
00:08:19 [ INFO ] Branch: IsAttacking: false
00:08:19 [ INFO ] Branch: IsCrabShell!Null: true
00:08:19 [ INFO ] Branch: CrabShellNearby(2): true
00:08:19 [ INFO ] Branch: CrabShellNearby(2): true
00:08:20 [ INFO ] Branch: IsAttacking: false
00:08:20 [ INFO ] Branch: IsCrabShell!Null: true
00:08:20 [ INFO ] Branch: CrabShellNearby(3): true
00:08:20 [ INFO ] Branch: CrabShellNearby(3): true
00:08:21 [ INFO ] Branch: IsAttacking: false
00:08:21 [ INFO ] Branch: IsCrabShell!Null: true
00:08:21 [ INFO ] Branch: CrabShellNearby(4): true
00:08:21 [ INFO ] Branch: CrabShellNearby(4): true
00:10:23 [ INFO ] Branch: IsAttacking: false
00:10:23 [ INFO ] Branch: IsCrabShell!Null: false
00:10:23 [ INFO ] Branch: IsActivePlaystyle: false
00:10:23 [ INFO ] Branch: IsAnotherOnSpot: false
00:10:23 [ INFO ] Branch: AttackBranch: true
00:10:27 [ INFO ] Branch: IsAttacking: true
00:10:30 [ INFO ] Branch: IsAttacking: true
00:10:33 [ INFO ] Branch: IsAttacking: true
00:10:36 [ INFO ] Branch: IsAttacking: true
00:10:39 [ INFO ] Branch: IsAttacking: true
00:10:42 [ INFO ] Branch: IsAttacking: true
00:10:44 [ INFO ] Branch: IsAttacking: true
00:10:47 [ INFO ] Branch: IsAttacking: true
00:10:50 [ INFO ] Branch: IsAttacking: true
00:10:52 [ INFO ] Branch: IsAttacking: true
00:10:56 [ INFO ] Branch: IsAttacking: true
00:10:58 [ INFO ] Branch: IsAttacking: true
00:11:01 [ INFO ] Branch: IsAttacking: true
00:11:04 [ INFO ] Branch: IsAttacking: true
00:11:07 [ INFO ] Branch: IsAttacking: true
00:11:09 [ INFO ] Branch: IsAttacking: true
00:11:12 [ INFO ] Branch: IsAttacking: true
00:11:14 [ INFO ] Branch: IsAttacking: true
00:11:16 [ INFO ] Branch: IsAttacking: true
00:11:19 [ INFO ] Branch: IsAttacking: true
00:11:22 [ INFO ] Branch: IsAttacking: true
00:11:25 [ INFO ] Branch: IsAttacking: true
00:11:27 [ INFO ] Branch: IsAttacking: true
00:11:30 [ INFO ] Branch: IsAttacking: true
00:11:33 [ INFO ] Branch: IsAttacking: true
00:11:36 [ INFO ] Branch: IsAttacking: true
00:11:39 [ INFO ] Branch: IsAttacking: true
00:11:41 [ INFO ] Branch: IsAttacking: true
00:11:44 [ INFO ] Branch: IsAttacking: true
00:11:47 [ INFO ] Branch: IsAttacking: true
00:11:50 [ INFO ] Branch: IsAttacking: true
00:11:52 [ INFO ] Branch: IsAttacking: true
00:11:55 [ INFO ] Branch: IsAttacking: true
00:11:58 [ INFO ] Branch: IsAttacking: true
00:12:01 [ INFO ] Branch: IsAttacking: true
00:12:03 [ INFO ] Branch: IsAttacking: false
00:12:03 [ INFO ] Branch: IsCrabShell!Null: false
00:12:03 [ INFO ] Branch: IsActivePlaystyle: false
00:12:03 [ INFO ] Branch: IsAnotherOnSpot: false
00:12:03 [ INFO ] Branch: AttackBranch: true
00:12:04 [ INFO ] Branch: IsAttacking: true
00:12:07 [ INFO ] Branch: IsAttacking: true
00:12:10 [ INFO ] Branch: IsAttacking: false
00:12:10 [ INFO ] Branch: IsCrabShell!Null: true
00:12:10 [ INFO ] Branch: CrabShellNearby(0): true
00:12:10 [ INFO ] Branch: CrabShellNearby(0): true
00:12:11 [ INFO ] Branch: IsAttacking: true
00:12:14 [ INFO ] Branch: IsAttacking: true
00:12:16 [ INFO ] Branch: IsAttacking: true
00:12:19 [ INFO ] Branch: IsAttacking: true
00:12:22 [ INFO ] Branch: IsAttacking: true
00:12:25 [ INFO ] Branch: IsAttacking: true
00:12:28 [ INFO ] Branch: IsAttacking: true
00:12:31 [ INFO ] Branch: IsAttacking: true
00:12:34 [ INFO ] Branch: IsAttacking: true
00:12:37 [ INFO ] Branch: IsAttacking: true
00:12:40 [ INFO ] Branch: IsAttacking: false
00:12:40 [ INFO ] Branch: IsCrabShell!Null: false
00:12:40 [ INFO ] Branch: IsActivePlaystyle: false
00:12:40 [ INFO ] Branch: IsAnotherOnSpot: false
00:12:40 [ INFO ] Branch: AttackBranch: true
00:12:41 [ INFO ] Branch: IsAttacking: true
00:12:44 [ INFO ] Branch: IsAttacking: true
00:12:47 [ INFO ] Branch: IsAttacking: true
00:12:50 [ INFO ] Branch: IsAttacking: true
00:12:52 [ INFO ] Branch: IsAttacking: true
00:12:55 [ INFO ] Branch: IsAttacking: true
00:12:57 [ INFO ] Branch: IsAttacking: true
00:13:00 [ INFO ] Branch: IsAttacking: true
00:13:03 [ INFO ] Branch: IsAttacking: true
00:13:05 [ INFO ] Branch: IsAttacking: true
00:13:08 [ INFO ] Branch: IsAttacking: true
00:13:11 [ INFO ] Branch: IsAttacking: true
00:13:14 [ INFO ] Branch: IsAttacking: true
00:13:17 [ INFO ] Branch: IsAttacking: true
00:13:20 [ INFO ] Branch: IsAttacking: true
00:13:23 [ INFO ] Branch: IsAttacking: true
00:13:26 [ INFO ] Branch: IsAttacking: true
00:13:28 [ INFO ] Branch: IsAttacking: true
00:13:31 [ INFO ] Branch: IsAttacking: true
00:13:34 [ INFO ] Branch: IsAttacking: true
00:13:37 [ INFO ] Branch: IsAttacking: true
00:13:40 [ INFO ] Branch: IsAttacking: true
00:13:43 [ INFO ] Branch: IsAttacking: true
00:13:45 [ INFO ] Branch: IsAttacking: true
00:13:48 [ INFO ] Branch: IsAttacking: true
00:13:51 [ INFO ] Branch: IsAttacking: true
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00:15:09 [ INFO ] Branch: AttackBranch: true
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00:24:36 [ INFO ] Branch: AttackBranch: true
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00:25:16 [ INFO ] Branch: AttackBranch: true
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00:25:44 [ INFO ] Branch: AttackBranch: true
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00:27:32 [ INFO ] Npc Dismisser has been activated!
00:27:35 [ INFO ] Branch: IsAttacking: false
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00:27:35 [ INFO ] Branch: AttackBranch: true
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00:28:48 [ INFO ] Branch: IsActivePlaystyle: false
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00:28:48 [ INFO ] Branch: AttackBranch: true
00:28:48 [ INFO ] Branch: IsAttacking: true
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00:29:00 [ INFO ] Branch: IsAttacking: false
00:29:00 [ INFO ] Branch: IsCrabShell!Null: false
00:29:00 [ INFO ] Branch: IsActivePlaystyle: false
00:29:00 [ INFO ] Branch: IsAnotherOnSpot: false
00:29:00 [ INFO ] Branch: AttackBranch: true
00:29:01 [ INFO ] Branch: IsAttacking: true
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00:30:22 [ INFO ] Branch: IsAttacking: false
00:30:22 [ INFO ] Branch: IsCrabShell!Null: false
00:30:22 [ INFO ] Branch: IsActivePlaystyle: false
00:30:22 [ INFO ] Branch: IsAnotherOnSpot: false
00:30:22 [ INFO ] Branch: AttackBranch: true
00:30:23 [ INFO ] Branch: IsAttacking: false
00:30:23 [ INFO ] Branch: IsCrabShell!Null: false
00:30:23 [ INFO ] Branch: IsActivePlaystyle: false
00:30:23 [ INFO ] Branch: IsAnotherOnSpot: false
00:30:23 [ INFO ] Branch: AttackBranch: true
00:30:24 [ INFO ] Branch: IsAttacking: true
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00:30:40 [ INFO ] Branch: IsAttacking: false
00:30:40 [ INFO ] Branch: IsCrabShell!Null: true
00:30:40 [ INFO ] Branch: CrabShellNearby(0): true
00:30:40 [ INFO ] Branch: CrabShellNearby(0): true
00:30:41 [ INFO ] Branch: IsAttacking: false
00:30:41 [ INFO ] Branch: IsCrabShell!Null: true
00:30:41 [ INFO ] Branch: CrabShellNearby(1): true
00:30:41 [ INFO ] Branch: CrabShellNearby(1): true
00:30:42 [ INFO ] Branch: IsAttacking: false
00:30:42 [ INFO ] Branch: IsCrabShell!Null: true
00:30:42 [ INFO ] Branch: CrabShellNearby(2): true
00:30:42 [ INFO ] Branch: CrabShellNearby(2): true
00:30:43 [ INFO ] Branch: IsAttacking: false
00:30:43 [ INFO ] Branch: IsCrabShell!Null: true
00:30:43 [ INFO ] Branch: CrabShellNearby(3): true
00:30:43 [ INFO ] Branch: CrabShellNearby(3): true
00:30:44 [ INFO ] Branch: IsAttacking: false
00:30:44 [ INFO ] Branch: IsCrabShell!Null: true
00:30:44 [ INFO ] Branch: CrabShellNearby(4): true
00:30:44 [ INFO ] Branch: CrabShellNearby(4): true
00:31:23 [ INFO ] Branch: IsAttacking: true
00:31:26 [ INFO ] Branch: IsAttacking: true
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00:53:01 [ INFO ] Branch: CrabShellNearby(0): true
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Last edited:
Joined
Aug 27, 2016
Messages
5
Can you add support for the island? Where you pay 10k and theres more sand crabs. Just resetting the argo there is fine, as theres spots with 3 crabs.
 
Joined
Mar 16, 2017
Messages
2
so, i now let the bot run a few hours. and as im playing a pure there is a really big need 4 me to visit the bank once in a while ^^
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
@xxxBAMFxxx @Canty @uwotm869 @survivedawn

Sorry guys, for some reason it wasn't alerting me that people were commenting in this thread.

Anyways, the Crab Island has been added and tested in the new update and it's been pushed for approval! So hopefully sometime today you guys will have this new area available to you. I was easily getting 45k xp/hr on the island at a 4 crab spot.

As far as the traversal issue, that should have been fixed in the update as well :)

Also... banking for food and pots are in the works. I'm just trying to figure out the easiest way to have the user configure their session in the GUI.
 
Joined
Jan 28, 2017
Messages
19
Great bot. Used it a couple of times. Pot support would be great as sand crabs do minimal damage (to non pures) and pots would help my character level up faster!
 
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