- Joined
- Aug 23, 2015
- Messages
- 2,223
- Thread Author
- #41
OHH! I was looking in the actual bot AntiBan menu lol. Thanks broski
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Sign up now!OHH! I was looking in the actual bot AntiBan menu lol. Thanks broski
ApexCrabber PRO updated to v1.0.3.
Hi there,
1.) The bot seems to work well in terms of its reliability, however when using the 'stand still' (AFK) method, it tends to actively click on sand crabs when they spawn, to attack them. Surely this defeats the point of its deception? I am not sure if it is a bug or not, but having no interaction (apart from antiban measures) between resetting the agro would make it seem more human like.
2.) Are the agro reset paths supposed to be diagonal?
3.) Having potion support would be very welcoming, assuming you are afking, you could set it to pot upon re arrival of resetting the agro.
Anyway, I the level of detail in this bot is pretty sweet, thanks.
It does that when there are no other players around, I can prevent it from doing this if you think it's an issue.For the right click random player, why is it right clicking myself?
It doesn't have banking support or pot support as of now. I am considering adding pot support, I'm just not sure how I'm going to implement this yet.Hello proxy, I have been using your bot on the sandcrabs and it has been very good so far. One thing I have noticed is that when the bot is resetting the crabs, it tends to run quite far away, is there any way you can shorten this? Also, on the sandcrab point, does the bot have banking support?
Thanks. I am pleased with it so far!
One thing I have noticed is that when the bot is resetting the crabs, it tends to run quite far away, is there any way you can shorten this?
I've updated the refresh area for sand crabs, so it should be able to also go by the alter/church building now.Imgur: The most awesome images on the Internet
Not sure how to embed and image but thats the rough path it takes.
And I'd like banking support because even though I'm using sharks, I'm still 1 defence in a 3 sand crab spot so I run out of food eventually. I would rather it be possible to enable banking support and pay slightly more per hour to use it so I can leave it on longer.
I went ahead and fixed the issue of clicking on the current local player.Yeah changing that would be good, I don't think anyone ever right clicks themselves let alone multiple times.
Also, can you add an option to pick up my dropped darts/arrows after a kill and re-equip when out of ammo?
Those exceptions have been addressed in the new build. The only reason the new build hasn't been pushed out yet is because I'm thoroughly testing the new break handler feature. The next update should be out this week though.The looting thing is understandable, one final issue I have is that while sand crabs are attacking it, the bot runs away saying the crabs arnt aggroing anymore...while being attacked. This was on the spot hopping mode
Also, it crashed randomly after running for 1.5 hours fine
java.lang.NullPointerException
at robot.IIiIiIIiIi.const(s:208)
at robot.iiIIiIIIiI.validate(pa:203)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(wxa:146)
at com.runemate.game.api.script.framework.LoopingBot.run(gdb:132)
at com.runemate.game.api.script.framework.AbstractBot.start(iza:80)
at nul.iIiiIIiiIiIi.run(frb:47)
Gave it another run b/c Its a great bot otherwise but it crashed AGAIN
java.lang.NullPointerException
at robot.IIiIiIIiIi.const(s:109)
at robot.IIiIiIIIII.const(oa:168)
at com.runemate.game.api.script.Execution.delayUntil(ecb:2)
at com.runemate.game.api.script.Execution.delayUntil(ecb:216)
at com.runemate.game.api.script.Execution.delayUntil(ecb:155)
at robot.IIiIiIIIII.execute(oa:168)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(wxa:162)
at com.runemate.game.api.script.framework.LoopingBot.run(gdb:132)
at com.runemate.game.api.script.framework.AbstractBot.start(iza:80)
at nul.iIiiIIiiIiIi.run(frb:47)
ApexCrabber PRO updated to v1.0.4.
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