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Alpha Waterfiends [Deleted]

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Dec 15, 2014
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Another weird bug I've noticed. Sometimes charms are on the ground and nothing/no one can pick them up. When this happens the bot just sits there and tries to loot it but never does. Can you add a loot attempt counter and if the item isn't looted after like 5 tries it gives up and returns to fighting?
 
Joined
Dec 19, 2014
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Good script, havn't run into any errors so far, just one thing that I feel is required though is for the script to move the camera around a little bit.
 
Joined
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Another weird bug I've noticed. Sometimes charms are on the ground and nothing/no one can pick them up. When this happens the bot just sits there and tries to loot it but never does. Can you add a loot attempt counter and if the item isn't looted after like 5 tries it gives up and returns to fighting?

It is possibly, I'll implement it if I remember.
 
Joined
Jan 25, 2015
Messages
66
Hello! Thank you for the fantastic bot. A small suggestion: sometimes the bot accidentally attacks a dragon, and if I wasn't babysitting when this happened, i'd be dead and have lost all my items as the bot doesn't handle it at all, and simply allows the dragon to destroy the player with dragonfire whilst still focusing on fighting the waterfiends. Thanks again.

EDIT: Also after a certain period of time, it starts spam clicking on the minimap where there isn't even anywhere to walk? Surely this can't be good for ban-detection?
 
Joined
Dec 10, 2014
Messages
119
Hello! Thank you for the fantastic bot. A small suggestion: sometimes the bot accidentally attacks a dragon, and if I wasn't babysitting when this happened, i'd be dead and have lost all my items as the bot doesn't handle it at all, and simply allows the dragon to destroy the player with dragonfire whilst still focusing on fighting the waterfiends. Thanks again.

I for one can tell you that you will need to take off any AOE (Area of effect) spells/skills from your action bar. This will not happen again once those are removed.
 
Joined
Dec 13, 2014
Messages
186
wondering of you can add uni support this would make alot of ppl dont have to bank
 
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@Holako the walking is still a little buggy but it'll be fixed once I manage to finish my web extender
 
Joined
Dec 13, 2014
Messages
186
java.lang.NullPointerException
at rm.CON.execute(a:150)
at rm.Prn.executeTask(b:136)
at rm.Prn.onLoop(b:59)
at com.runemate.game.api.script.framework.LoopingScript.run(ywb:102)
at com.runemate.game.api.script.framework.AbstractScript.start(gub:237)
at a.oK.run(nbb:113)
 
Joined
Dec 10, 2014
Messages
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java.lang.NullPointerException
at rm.CON.execute(a:150)
at rm.Prn.executeTask(b:136)
at rm.Prn.onLoop(b:59)
at com.runemate.game.api.script.framework.LoopingScript.run(ywb:102)
at com.runemate.game.api.script.framework.AbstractScript.start(gub:237)
at a.oK.run(nbb:113)
Obfuscated exceptions aren't of much help sadly :/
Could you describe the moments leading up to this error?
 
12 year old normie
Joined
Jan 8, 2015
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2,769
It keeps minimizing and maximizing my ability bar for some reason.

EDIT: Every script seems to do this?

EDIT 2: Problem seems to be on my side. Will clean everything of RM and try redownloading.
 
Last edited:
Joined
Jan 11, 2015
Messages
79
A few additions :

- It right clicks, then clicks attack the waterfiends A LOT more than needed. Sometimes after using an ability or after eating it right clicks them although it is already fighting them.

-When walking towards the bank/towards the Wirl pool, it keep clicking the same spot on the minimap if some of it isn't fully rendered yet.

-When it tries to walk onto the pier, it clicks A LOT. Not only to get on it, but also clicking next to it.

Other than that it is working great!
 
Joined
Dec 10, 2014
Messages
3,255
A few additions :

- It right clicks, then clicks attack the waterfiends A LOT more than needed. Sometimes after using an ability or after eating it right clicks them although it is already fighting them.

-When walking towards the bank/towards the Wirl pool, it keep clicking the same spot on the minimap if some of it isn't fully rendered yet.

-When it tries to walk onto the pier, it clicks A LOT. Not only to get on it, but also clicking next to it.

Other than that it is working great!

Hi!

- I've noticed this, and it turns out it was using old code. I'm currently testing my new code to make sure it works well for Waterfiends and not just stuff it can one-shot.

- This is a client issue, although I'm not sure if they're aware of it yet. If you would like, could you post a thread in Client Support about it? A temporary fix is making your minimap smaller to reduce the amount of time the unloaded region shows.

- I'll look into this :)

Thanks for your feedback :D
 
Joined
Jan 11, 2015
Messages
79
Hi!

- I've noticed this, and it turns out it was using old code. I'm currently testing my new code to make sure it works well for Waterfiends and not just stuff it can one-shot.
Good to hear!
- This is a client issue, although I'm not sure if they're aware of it yet. If you would like, could you post a thread in Client Support about it? A temporary fix is making your minimap smaller to reduce the amount of time the unloaded region shows.
Aah okay, this could very true since I do have a large minimap.

Hope you add summoner/potion support :D
 
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