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Alpha Waterfiends [Deleted]

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Jan 2, 2015
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88
java.lang.NullPointerException
at com.slashnhax.scripts.haxwaterfiends.tasks.WalkToBank.execute(WalkToBank.java:35)
at com.slashnhax.scripts.HaxScript.poll(HaxScript.java:66)
at com.slashnhax.scripts.HaxScript.onLoop(HaxScript.java:44)
at com.runemate.game.api.script.framework.LoopingScript.run(kub:162)
at com.runemate.game.api.script.framework.AbstractScript.start(lsb:27)
at a.Lk.run(qbb:193)


Happened again
 
Joined
Dec 15, 2014
Messages
10
Can confirm the above issue. Another few problems I have noticed:
  • Sometimes when looting(especially after changing the loot radius) a null pointer is caused. I have reported this one already.
  • It will also try to loot and attack water fiends across the river. It usually catches itself before it gets over there, but sometimes it doesn't. The issue with it going over there is that it doesn't click on the log when it runs out of food, and is more prone to crashing.
  • It also likes to loot water runes, even though my loot table says only to loot charms and items worth more than like 4k.
Other than those few things this script is working great!
 
Joined
Dec 15, 2014
Messages
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The in cave functionality is working great! It fights and loots very closely to the way I manually do. However walking to bank is now broken. It will walk part way there then back track to the spot where the log takes you. It just basically clicks back and forth between 2 spots.
Edit: It will do this wherever it is in the walking to bank process. I manually moved to just outside the bank, and the same issue occurred.
 
Joined
Dec 10, 2014
Messages
3,255
The in cave functionality is working great! It fights and loots very closely to the way I manually do. However walking to bank is now broken. It will walk part way there then back track to the spot where the log takes you. It just basically clicks back and forth between 2 spots.
Edit: It will do this wherever it is in the walking to bank process. I manually moved to just outside the bank, and the same issue occurred.
This bug has been coming and going for a long time, although I've usually been able to fix it before the update :/ Looks like this time it slipped through.
I'll have a look at it today, it's gotta be one of the most annoying bugs alongside the disappearing GUI in my Agility script :(
 
Joined
Jan 2, 2015
Messages
88
java.lang.NullPointerException
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.try(fq:360)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(fq:257)
at com.runemate.game.api.hybrid.entities.details.Interactable.interact(g:334)
at com.runemate.game.api.hybrid.entities.details.Interactable.interact(g:61)
at com.slashnhax.tasks.Eat.execute(Eat.java:39)
at com.slashnhax.scripts.HaxScript.poll(HaxScript.java:61)
at com.slashnhax.scripts.HaxScript.onLoop(HaxScript.java:39)
at com.runemate.game.api.script.framework.LoopingScript.run(sf:38)
at com.runemate.game.api.script.framework.AbstractScript.start(sj:116)
at a.JlA.run(qv:217)


new error yay :p
 
Joined
Jan 2, 2015
Messages
88
java.lang.NullPointerException
at a.Jm.true(pfb:164)
at a.Jm.true(pfb:50)
at a.im.getTarget(bob:87)
at com.slashnhax.tasks.Attack.activate(Attack.java:55)
at com.slashnhax.scripts.HaxScript.poll(HaxScript.java:59)
at com.slashnhax.scripts.HaxScript.onLoop(HaxScript.java:39)
at com.runemate.game.api.script.framework.LoopingScript.run(hwb:57)
at com.runemate.game.api.script.framework.AbstractScript.start(eqb:191)
at a.pi.run(hjb:72)

Error pops up when trying to start the script.
 
Joined
Dec 10, 2014
Messages
3,255
java.lang.NullPointerException
at a.Jm.true(pfb:164)
at a.Jm.true(pfb:50)
at a.im.getTarget(bob:87)
at com.slashnhax.tasks.Attack.activate(Attack.java:55)
at com.slashnhax.scripts.HaxScript.poll(HaxScript.java:59)
at com.slashnhax.scripts.HaxScript.onLoop(HaxScript.java:39)
at com.runemate.game.api.script.framework.LoopingScript.run(hwb:57)
at com.runemate.game.api.script.framework.AbstractScript.start(eqb:191)
at a.pi.run(hjb:72)

Error pops up when trying to start the script.
Are you starting the script logged in?
 
Joined
Aug 27, 2014
Messages
246
I'm trying this right now and it just attacked a water fiend thats close to the dragons and it nearly died from the dragons cause of it
 
Joined
Dec 10, 2014
Messages
3,255
i took that off now but after it ran out of food and went to bank it immediately crashed
Fixed in next update. Banking has been broken for about 2 patches now and I've only just managed to fix it up.
 
Joined
Aug 27, 2014
Messages
246
sometimes it attacks a water fiend and before it kills him it attacks another it keeps on attack other while its getting hit by both which makes the bot eat more and look suspicious lol
 
Joined
Dec 15, 2014
Messages
10
sometimes it attacks a water fiend and before it kills him it attacks another it keeps on attack other while its getting hit by both which makes the bot eat more and look suspicious lol
I wouldn't say so. I usually fight this way legit. Like to have several attacking me at once.
 
Joined
Dec 15, 2014
Messages
10
Anyway, script is working awesome! Was testing it earlier. Ran for about an hour with no issues looting, banking, or fighting. Great work! Will let you know if I find any issues when I more extensively use/test later.
 
Joined
Aug 27, 2014
Messages
246
after about an hour the script crashes when banking like the moment it leaves the carvens or whatever it crashes sent the log :)
 
Joined
Dec 15, 2014
Messages
10
after about an hour the script crashes when banking like the moment it leaves the carvens or whatever it crashes sent the log :)
Yeah after a bit of further testing I am getting the same crash when walking to the bank.
 
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