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Alpha Slayer [Deleted]

Status
Not open for further replies.
Joined
Dec 17, 2014
Messages
836
Update pushed last night:

-CPU usage has been significantly lowered and the memory leak has been fixed.
-The bot should be less confusing to set up. Some tooltips have been added to the GUI. Error messages are also more descriptive.
-You may now specify the combat style of an equipment setup. This will cause the bot to prefer rotating the camera to attack the next monster instead of moving to the next monster and then attacking it. You'll have to specify the combat style of each equipment setup manually, although old setups will still work. This increased slayer exp by about 10k/hr.
-The bot will now teleport to Falador and stop if 30 minutes pass without any slayer exp gained.
-Banking has been significantly improved.
-Error with Adamant Dragons has been fixed.
 
Pushed a small update that fixes some bugs and makes greater demons available for Sumona users. Some other tasks (like bronze dragons) for slayer masters besides Kuradal and Sumona have been added; you'll see them in the task list when the update is live, although there's no need to set settings for them yet since you won't be able to get them as tasks. I am about halfway done with adding every task.


Aside from tasks that are too complicated to add, the bot will not support doing these tasks:

cyclops - requires Warriors guild entry and has poor spawn
earth warrior - requires entering the Wilderness
molanisk - bad spawn
sea snake - bad spawn
wall beast - bad spawn
Scabarites - bad spawn
warped tortoises - bad spawn
spiritual mage - GWD
warped terrorbird - bad spawn
red dragon - too many bots


any chance you can add the zanaris lady, makes it easy to get to 45 so can do infernal mages with your contract slayer. Cbf doing smoking kills hate the whole BS quest line
 
Joined
Jun 14, 2015
Messages
17
An error in your settings has occured that i haven't handled
Error saving settings for the Looting Tab!

Code:
java.lang.NullPointerException
    at java.util.Hashtable.put(Hashtable.java:459)
    at java.util.Properties.setProperty(Properties.java:166)
    at com.runemate.game.api.hybrid.util.io.ManagedProperties.setProperty(cic:238)
    at Slayer.Controller.saveLootSettings(Controller.java:1186)
    at Slayer.Controller.saveSettings(Controller.java:1301)
    at Slayer.Controller.startScript(Controller.java:981)
    at Slayer.Controller.lambda$getStartButtonAction$68(Controller.java:989)
    at Slayer.Controller$$Lambda$702/98596711.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8390)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3758)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3486)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2495)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:350)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:275)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$350(GlassViewEventHandler.java:385)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$$Lambda$244/2058379967.get(Unknown Source)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:404)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:384)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:927)
Code:
java.lang.NullPointerException
    at java.util.Hashtable.put(Hashtable.java:459)
    at java.util.Properties.setProperty(Properties.java:166)
    at com.runemate.game.api.hybrid.util.io.ManagedProperties.setProperty(cic:238)
    at Slayer.Controller.saveLootSettings(Controller.java:1186)
    at Slayer.Controller.saveSettings(Controller.java:1301)
    at Slayer.Controller.startScript(Controller.java:981)
    at Slayer.Controller.lambda$getStartButtonAction$68(Controller.java:989)
    at Slayer.Controller$$Lambda$702/98596711.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8390)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3758)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3486)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2495)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:350)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:275)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$350(GlassViewEventHandler.java:385)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$$Lambda$244/2058379967.get(Unknown Source)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:404)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:384)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:927)
 
Joined
Feb 26, 2015
Messages
822
An error in your settings has occured that i haven't handled
Error saving settings for the Looting Tab!

Fixed in next revision.
 
any chance you can add the zanaris lady, makes it easy to get to 45 so can do infernal mages with your contract slayer. Cbf doing smoking kills hate the whole BS quest line

Planning on doing that soon, along with the other slayer masters so widespread stability and bug tests can begin before this bot goes premium. There are only so many bugs I can find alone.
 
Update pushed:

Some more tasks have been added. Turael support is nearly complete.
More minor bugfixes.

Current progress:

CBqrG4e.png
 
Joined
Dec 17, 2014
Messages
836
Fixed in next revision.
 


Planning on doing that soon, along with the other slayer masters so widespread stability and bug tests can begin before this bot goes premium. There are only so many bugs I can find alone.
 
Update pushed:

Some more tasks have been added. Turael support is nearly complete.
More minor bugfixes.

Current progress:

CBqrG4e.png


Can you please just fix the markus thing on your contract slayer. Imo alpha slayer should be premium contract slayer should stay free/only for supporters.

if you do make contract slayer premium fair enough but please fix the markus error as I would like to actually try it before I invest any money in one of your premium bots

Note I just mention contract slayer. As the only error I have found is the markus thing and you clearly are an amazing scripter, so problem can't be too hard to fix.

I just want to get a feel for your scripts and how they run before I invest money into your business.

Hope ya catch my drift.
 
Joined
Feb 26, 2015
Messages
822
Can you please just fix the markus thing on your contract slayer. Imo alpha slayer should be premium contract slayer should stay free/only for supporters.

if you do make contract slayer premium fair enough but please fix the markus error as I would like to actually try it before I invest any money in one of your premium bots

Note I just mention contract slayer. As the only error I have found is the markus thing and you clearly are an amazing scripter, so problem can't be too hard to fix.

I just want to get a feel for your scripts and how they run before I invest money into your business.

Hope ya catch my drift.

The issue with Markus was fixed a long time ago. Both slayer bots use the same code for talking to Markus, so if ContractSlayer broke I would know.
 
Joined
Dec 17, 2014
Messages
836
The issue with Markus was fixed a long time ago. Both slayer bots use the same code for talking to Markus, so if ContractSlayer broke I would know.

Fuuuuuuuck so I've been waiting for nothing hahahah

Thanks for your work man appreciate it!
where do you keep update log, whenever it updates it never says what you updated?
 
Joined
Feb 26, 2015
Messages
822
Fuuuuuuuck so I've been waiting for nothing hahahah

Thanks for your work man appreciate it!
where do you keep update log, whenever it updates it never says what you updated?

You should get a notification whenever a resource you're using has been updated.
 
Joined
Dec 17, 2014
Messages
836
You should get a notification whenever a resource you're using has been updated.

ahah yeah obviously but it doesn't state what has been updated unless someone posts it

99% of the time it is for example

"Alpha slayer has been updated"

and that's it. Do you have a change log anywhere?
 
Joined
Feb 26, 2015
Messages
822
ahah yeah obviously but it doesn't state what has been updated unless someone posts it

99% of the time it is for example

"Alpha slayer has been updated"

and that's it. Do you have a change log anywhere?

I usually post the changelog on the thread to bump it before pushing a patch.
 
Joined
Feb 26, 2015
Messages
822
What's new in this update?
Fixed in next revision.
 


Planning on doing that soon, along with the other slayer masters so widespread stability and bug tests can begin before this bot goes premium. There are only so many bugs I can find alone.
 
Update pushed:

Some more tasks have been added. Turael support is nearly complete.
More minor bugfixes.

Current progress:

CBqrG4e.png
 
Joined
Feb 26, 2015
Messages
822
I keep getting a settings error:
f635c03120059c4f10924fabc1734e56.png

http://gyazo.com/f635c03120059c4f10924fabc1734e56

Here are the two tabs

5091ecaa51eb1c1a6ab2e915adca631b.png

http://gyazo.com/5091ecaa51eb1c1a6ab2e915adca631b

07b5c8acadccb31a61e9f99404f4f1e6.png

http://gyazo.com/07b5c8acadccb31a61e9f99404f4f1e6

There is no option to set any inventory or equipment settings for when I don't have a task...?

You need to set settings for the task "None", which is at the bottom of the tasks tab. The settings for the "None" task should be the setting you use the most often, because the bot will withdraw those items and wear the selected equipment set before talking to the slayer master. I will change the error message to be more clear.

Bm6njCl.png
 
Joined
Nov 18, 2013
Messages
120
You need to set settings for the task "None", which is at the bottom of the tasks tab. The settings for the "None" task should be the setting you use the most often, because the bot will withdraw those items and wear the selected equipment set before talking to the slayer master. I will change the error message to be more clear.

Bm6njCl.png

Ah I see. So now I'm able to start up the bot but it just immediately stops without any sort of error or anything. Not sure why :/
 
Joined
Jun 14, 2015
Messages
17
Error saving settings for the looting tab!

Code:
java.lang.NullPointerException
    at java.util.Hashtable.put(Hashtable.java:459)
    at java.util.Properties.setProperty(Properties.java:166)
    at com.runemate.game.api.hybrid.util.io.ManagedProperties.setProperty(rec:187)
    at Slayer.Controller.saveLootSettings(Controller.java:1188)
    at Slayer.Controller.saveSettings(Controller.java:1306)
    at Slayer.Controller.startScript(Controller.java:981)
    at Slayer.Controller.lambda$getStartButtonAction$69(Controller.java:989)
    at Slayer.Controller$$Lambda$645/1305512964.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8390)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3758)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3486)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2495)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:350)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:275)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$350(GlassViewEventHandler.java:385)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$$Lambda$244/937324903.get(Unknown Source)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:404)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:384)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:927)
 
Joined
Feb 26, 2015
Messages
822
Ah I see. So now I'm able to start up the bot but it just immediately stops without any sort of error or anything. Not sure why :/

You're missing inventory/equipment settings for your current task.

Error saving settings for the looting tab!

Code:
java.lang.NullPointerException
    at java.util.Hashtable.put(Hashtable.java:459)
    at java.util.Properties.setProperty(Properties.java:166)
    at com.runemate.game.api.hybrid.util.io.ManagedProperties.setProperty(rec:187)
    at Slayer.Controller.saveLootSettings(Controller.java:1188)
    at Slayer.Controller.saveSettings(Controller.java:1306)
    at Slayer.Controller.startScript(Controller.java:981)
    at Slayer.Controller.lambda$getStartButtonAction$69(Controller.java:989)
    at Slayer.Controller$$Lambda$645/1305512964.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8390)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3758)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3486)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2495)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:350)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:275)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$350(GlassViewEventHandler.java:385)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$$Lambda$244/937324903.get(Unknown Source)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:404)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:384)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:927)

Fill out the loot amount.
 
Joined
Feb 24, 2015
Messages
1,206
I think it would be a really good idea, to make a videa on how to set up the bot step by step :)
 
Joined
Jun 14, 2015
Messages
17
You're missing inventory/equipment settings for your current task.



Fill out the loot amount.

It was filled with 10000, however the problem got solved when I filled in all the other empty coulombs. Not sure if that is intuitive. Now the bot just stops when opening falador bank

Edit: When finnished filling my bag, not when opened bank
 
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