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Alpha Safecracker [Deleted]

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Joined
Jan 11, 2017
Messages
25
Solid bot, gotten from 62-116 thieving so far. Here is my longest session using this bot:
 

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Joined
Feb 26, 2015
Messages
822
Gets stuck in ardy near small pins.
There's a known navigation issue where the mouse will get rarely caught on the very edge of the minimap. The bot tries to deal with that by trying to move to another location if no movement has been detected for a while.
 
Joined
Jul 11, 2018
Messages
40
Bot currently has issues in ardy. When coming from lodestone bot gets stuck at the farming stall. Clicks inside the stall instead over outside the stall.

FijSsPg.png
 
Joined
Dec 14, 2018
Messages
2
Unable to run for anything near to a full hour again today sadly. Same place both times.

Log 1:
00:12:37 INFO (00:12:36) Walking to safe: NORTH_MARKET
00:12:57 INFO (00:12:56) Teleporting to Lodestone.ARDOUGNE
00:13:13 INFO (00:13:12) The bot has not gained xp or moved for 1 minute, attempting to get unstuck.
00:13:13 DEBUG Player position at the time we got stuck: Coordinate(2634, 3348, 0)
00:13:14 INFO (00:13:14) Walking to safe: NORTH_MARKET
00:13:38 INFO (00:13:37) Teleporting to Lodestone.ARDOUGNE
00:13:54 INFO (00:13:53) Walking to safe: NORTH_MARKET
00:14:14 INFO (00:14:14) Teleporting to Lodestone.ARDOUGNE
00:14:31 INFO (00:14:30) The bot has not gained xp or moved for 1 minute, attempting to get unstuck.
00:14:31 DEBUG Player position at the time we got stuck: Coordinate(2634, 3348, 0)
00:14:32 INFO (00:14:31) The bot has gotten stuck more than once in a row, teleporting to attempt to get unstuck.
00:14:48 INFO (00:14:48) Teleporting to Lodestone.ARDOUGNE
00:15:05 INFO (00:15:05) Walking to safe: NORTH_MARKET
00:15:27 INFO (00:15:26) Teleporting to Lodestone.ARDOUGNE
00:15:43 INFO (00:15:43) Walking to safe: NORTH_MARKET
00:15:55 SEVERE Player position at the time bot stopped: Coordinate(2648, 3324, 0)
00:15:55 INFO No exp gained in the last 5 minutes!


Log 2:
00:07:09 INFO (00:07:09) Teleporting to Lodestone.ARDOUGNE
00:07:25 INFO (00:07:25) The bot has not gained xp or moved for 1 minute, attempting to get unstuck.
00:07:25 DEBUG Player position at the time we got stuck: Coordinate(2634, 3348, 0)
00:07:26 INFO (00:07:26) Walking to safe: NORTH_MARKET
00:07:46 INFO (00:07:46) Teleporting to Lodestone.ARDOUGNE
00:08:02 INFO (00:08:02) Walking to safe: NORTH_MARKET
00:08:22 INFO (00:08:22) Teleporting to Lodestone.ARDOUGNE
00:08:38 INFO (00:08:38) The bot has not gained xp or moved for 1 minute, attempting to get unstuck.
00:08:38 DEBUG Player position at the time we got stuck: Coordinate(2634, 3348, 0)
00:08:40 INFO (00:08:39) The bot has gotten stuck more than once in a row, teleporting to attempt to get unstuck.
00:08:57 INFO (00:08:56) Teleporting to Lodestone.ARDOUGNE
00:09:14 INFO (00:09:14) Walking to safe: NORTH_MARKET
00:09:32 SEVERE Player position at the time bot stopped: Coordinate(2656, 3318, 0)
00:09:32 INFO No exp gained in the last 5 minutes!


I'm having the same issue. It looks like the animal pens are tripping up the bot. Bot keeps getting stuck when teleporting to ardougne and traveling to north market. Has there been any resolution found?
 
Bot currently has issues in ardy. When coming from lodestone bot gets stuck at the farming stall. Clicks inside the stall instead over outside the stall.

FijSsPg.png

^^^THIS
 
There's a known navigation issue where the mouse will get rarely caught on the very edge of the minimap. The bot tries to deal with that by trying to move to another location if no movement has been detected for a while.

Hasn't been resolved. Still issues.
 
Joined
Feb 26, 2015
Messages
822
I'm having the same issue. It looks like the animal pens are tripping up the bot. Bot keeps getting stuck when teleporting to ardougne and traveling to north market. Has there been any resolution found?
 


^^^THIS
 


Hasn't been resolved. Still issues.
I thought the navigation issue was being caused by something else, I'll have a fix for the pen issue later today. In the meantime, you can get around that issue by using Ardy teleport tabs/Ardy teleport.

It would be extremely helpful if users were more descriptive with their bug reports, @MadeinMexico's and @Flextroci's bug reports are examples of good bug reports.
 
Joined
Jul 11, 2018
Messages
40
00:32:17 INFO (00:31:07) Active task: Yanille
00:32:17 INFO (00:31:07) Teleporting to Lodestone.YANILLE
00:32:26 INFO (00:31:16) Walking to safe: YANILLE_WALL
00:32:33 INFO (00:31:22) Interacting with safe
00:32:37 INFO (00:31:26) Cracking safe
00:33:07 INFO (00:31:57) Walking to safe: YANILLE_BAR
00:34:37 INFO (00:33:27) The bot has not gained xp or moved for 1 minute, attempting to get unstuck.
00:34:37 DEBUG Player position at the time we got stuck: Coordinate(2547, 3083, 0)
00:34:37 TRACE [Camera] Camera turn direction: RIGHT / UP




I also get stuck outside bar in yanille. Camera doesn't rotate.

uktiH0I.png
 
Joined
Dec 14, 2018
Messages
2
I thought the navigation issue was being caused by something else, I'll have a fix for the pen issue later today. In the meantime, you can get around that issue by using Ardy teleport tabs/Ardy teleport.

It would be extremely helpful if users were more descriptive with their bug reports, @MadeinMexico's and @Flextroci's bug reports are examples of good bug reports.


Thank you, I'll keep in mind next time.
 
Joined
Nov 2, 2018
Messages
375
Still getting stuck every now and then in Falador. 'Gently opening the door' - Door is open
kobP5bz.png


00:37:01 INFO (00:37:00) Walking to Falador Square
00:37:14 INFO (00:37:13) Walking to safe: FALLY_FIRST
00:37:14 DEBUG Rebuilding web path
00:37:24 DEBUG Timed action (WebPath#getNext()) took 8889ms
00:37:25 DEBUG [WebPath] Incremented the last successful step index cache to 13.
00:37:44 DEBUG Timed action (WebPath#getNext()) took 14945ms
00:37:44 DEBUG [WebPath] Incremented the last successful step index cache to 23.
00:37:46 DEBUG Rebuilding web path
00:37:57 DEBUG Timed action (WebPath#getNext()) took 9148ms
00:37:57 DEBUG [WebPath] getNext() returned null, construct a new path.
00:38:19 DEBUG Timed action (WebPath#getNext()) took 12602ms
00:38:20 DEBUG [WebPath] Incremented the last successful step index cache to 23.
00:38:21 DEBUG Rebuilding web path
00:39:07 DEBUG Rebuilding web path
00:39:55 DEBUG Rebuilding web path
00:40:39 DEBUG Rebuilding web path
00:41:24 DEBUG Rebuilding web path
00:41:34 DEBUG Resetting failure count
00:41:34 INFO (00:41:34) Gently opening the door
00:41:34 DEBUG Opening door: Door [3038, 3361, 0]
00:41:36 DEBUG Failed to interact with door - Fails: 1
00:41:37 DEBUG Opening door: Door [3038, 3361, 0]
00:41:39 SEVERE Player position at the time bot stopped: Coordinate(3038, 3361, 0)
00:41:39 SEVERE Camera information: Pitch: 0.644 Yaw: 87
00:41:39 INFO No exp gained in the last 5 minutes!


Edit: Didn't see your latest post. Hopefully fixed when update pushed! :)
 
Last edited:
Joined
Jun 11, 2015
Messages
81
Latest update to RM seems to have broken the bot

00:00:00 INFO (00:00:00) Starting Alpha Safecracker
00:00:00 INFO (00:00:00) Starting up
00:00:04 INFO Successfully applied settings.
00:00:04 INFO (00:00:03) Active task: Yanille
00:00:04 INFO (00:00:04) Teleporting to Lodestone.YANILLE
00:00:12 INFO (00:00:12) Walking to safe: YANILLE_WALL
00:00:15 DEBUG Next coordinate in path is null
00:00:18 DEBUG Next coordinate in path is null
00:00:20 DEBUG Next coordinate in path is null
00:00:22 DEBUG Next coordinate in path is null
00:00:24 DEBUG Next coordinate in path is null
00:00:27 DEBUG Next coordinate in path is null
00:00:29 DEBUG Next coordinate in path is null
00:00:31 DEBUG Next coordinate in path is null
00:00:34 DEBUG Resetting failure count
00:00:34 INFO (00:00:34) Gently opening the door
00:00:34 DEBUG Opening door: Large door [2537, 3089, 0]
00:00:35 DEBUG Failed to interact with door - Fails: 1
00:00:35 INFO (00:00:35) Walking to safe: YANILLE_WALL
00:00:37 DEBUG Next coordinate in path is null
00:00:40 DEBUG Next coordinate in path is null
00:00:43 DEBUG Next coordinate in path is null
00:00:45 DEBUG Next coordinate in path is null
00:00:47 DEBUG Next coordinate in path is null
00:00:50 DEBUG Next coordinate in path is null
00:00:52 DEBUG Next coordinate in path is null
00:00:54 DEBUG Next coordinate in path is null
00:00:56 DEBUG Next coordinate in path is null
00:00:59 DEBUG Next coordinate in path is null
00:01:01 DEBUG Next coordinate in path is null
00:01:03 DEBUG Next coordinate in path is null
00:01:05 DEBUG Next coordinate in path is null
00:01:08 DEBUG Next coordinate in path is null
00:01:10 DEBUG Next coordinate in path is null
 
Joined
Feb 26, 2015
Messages
822
Latest update to RM seems to have broken the bot

00:00:00 INFO (00:00:00) Starting Alpha Safecracker
00:00:00 INFO (00:00:00) Starting up
00:00:04 INFO Successfully applied settings.
00:00:04 INFO (00:00:03) Active task: Yanille
00:00:04 INFO (00:00:04) Teleporting to Lodestone.YANILLE
00:00:12 INFO (00:00:12) Walking to safe: YANILLE_WALL
00:00:15 DEBUG Next coordinate in path is null
00:00:18 DEBUG Next coordinate in path is null
00:00:20 DEBUG Next coordinate in path is null
00:00:22 DEBUG Next coordinate in path is null
00:00:24 DEBUG Next coordinate in path is null
00:00:27 DEBUG Next coordinate in path is null
00:00:29 DEBUG Next coordinate in path is null
00:00:31 DEBUG Next coordinate in path is null
00:00:34 DEBUG Resetting failure count
00:00:34 INFO (00:00:34) Gently opening the door
00:00:34 DEBUG Opening door: Large door [2537, 3089, 0]
00:00:35 DEBUG Failed to interact with door - Fails: 1
00:00:35 INFO (00:00:35) Walking to safe: YANILLE_WALL
00:00:37 DEBUG Next coordinate in path is null
00:00:40 DEBUG Next coordinate in path is null
00:00:43 DEBUG Next coordinate in path is null
00:00:45 DEBUG Next coordinate in path is null
00:00:47 DEBUG Next coordinate in path is null
00:00:50 DEBUG Next coordinate in path is null
00:00:52 DEBUG Next coordinate in path is null
00:00:54 DEBUG Next coordinate in path is null
00:00:56 DEBUG Next coordinate in path is null
00:00:59 DEBUG Next coordinate in path is null
00:01:01 DEBUG Next coordinate in path is null
00:01:03 DEBUG Next coordinate in path is null
00:01:05 DEBUG Next coordinate in path is null
00:01:08 DEBUG Next coordinate in path is null
00:01:10 DEBUG Next coordinate in path is null
Was the door successfully opened?
That particular method wasn't changed last update, that's strange...
 
Joined
Jun 11, 2015
Messages
81
Was the door successfully opened?
That particular method wasn't changed last update, that's strange...
No, just stood by the lodestone. Tried to give the bot a nudge by opening the door myself but just idle'd at the door.
 
Joined
Feb 26, 2015
Messages
822
No, just stood by the lodestone. Tried to give the bot a nudge by opening the door myself but just idle'd at the door.
This appears to be due to a client issue; walking isn't working for me either. Web walking is working correctly, but I use a different method for traversing shorter distances (i.e. the lodestone to the door) due to the high overhead of generating a web path. This issue has been reported to Cloud.
 
Joined
Feb 4, 2019
Messages
10
Level 68 thieving, and i get stuck at mage tower. Just keeps trying to tele to lumby over and over.
 
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