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Alpha Dragons [Deleted]

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The only thing Alpha about me is my bots
Joined
Sep 22, 2014
Messages
618
Test it out and see! Report issues if it doesn't.

This. It's working fine for me. It will have problems if you're using the dusty key route and don't add the dusty key as a custom inventory item. I'm working on an upgrade for this, but I've got a fuckton of other stuff going on atm. You may also see some performance tanking during the walking before it gets to the dungeon.
 
Joined
Dec 17, 2014
Messages
351
Test it out and see! Report issues if it doesn't.

That is the problem; I'm starting a new account and if it doesnt work i wont waste time training combat to make a little bit of cash.
 
I tried running the script, but it is lagging my i7 laptop with 2gb ram allocated to the client.
 
Joined
Mar 5, 2015
Messages
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I came whenever it ate food to make space for the extra dragonhide/bones. Like hot damn. That was sexy.
It's those little things that really count :p

Like you said, the dusty key route is a bit slow... but it works! So whatevs.

Stay Sexy
 
The only thing Alpha about me is my bots
Joined
Sep 22, 2014
Messages
618
I came whenever it ate food to make space for the extra dragonhide/bones. Like hot damn. That was sexy.
It's those little things that really count :p

Like you said, the dusty key route is a bit slow... but it works! So whatevs.

Stay Sexy

:D I'm glad my efforts are appreciated!
 
Joined
Feb 15, 2015
Messages
115
Is it only for me the bot uses a lot of resources when walking to the dungeon from the bank? It's going up and down from 30% to 100% of CPU usage and i have an i5 4670k but when it enters the dungeon it gets back to normal ~20% CPU usage.
 
The only thing Alpha about me is my bots
Joined
Sep 22, 2014
Messages
618
Is it only for me the bot uses a lot of resources when walking to the dungeon from the bank? It's going up and down from 30% to 100% of CPU usage and i have an i5 4670k but when it enters the dungeon it gets back to normal ~20% CPU usage.

Yeah. Known bug. I hope to be able to fix it soon, but it's not quite as simple as just changing a line of code or two, unfortunately.
 
The only thing Alpha about me is my bots
Joined
Sep 22, 2014
Messages
618
it seems to not work at all for me, whenever i start, it just stands and does nothing @Eagles13. Ill give it another go

What does the UI say? Are you using the pipe or the walking route? If so, have you added the dusty key correctly?
 
Joined
Dec 10, 2014
Messages
3,255
Code:
(04:10:42) java.lang.NullPointerException: inputStream is null.
(04:10:42)     at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2449)
(04:10:42)     at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2419)
(04:10:42)     at com.eagles13.a.a.a.a.<init>(s:243)

Was keen to see how well this would run, sadly it crashed on startup the first time (fxml error- inputStream is null), then it decided to get me some dank agility xp by climbing over the Crumbling wall over and over again. I walked it closer to the bank manually and it opened the bank, then stopped and brought up a blank GUI (fxml error -inputStream is null).

I assume it's because I was going to do some runs without the antifire, but this mustn't support it, so I bought some antifires and went dual cbows instead.

Turns out it was because I didn't have a falador tab, so I went and got one of those, decided to stick with dual cbow and antifire though.

Got this error when it attempted to from the bankn: (class names get obfuscated unless they're the main bot class iirc)
Code:
Exception in thread "Bot-JBlueDragons" (04:24:31) java.lang.InternalError: Malformed class name
(04:24:31)     at java.lang.Class.getSimpleName(Class.java:1322)
(04:24:31)     at app.bK.short(ucb:66)
(04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebVertex.toString(vtb:30)
(04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebVertex.hashCode(vtb:40)
(04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebVertex.equals(vtb:186)
(04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.short(uub:172)
(04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.build(uub:267)
(04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.buildTo(uub:200)
(04:24:31)     at com.eagles13.scripts.jBDK.b.h.F(k:245)
(04:24:31)     at com.eagles13.a.a.a.F(t:314)
(04:24:31)     at com.eagles13.scripts.jBDK.BDK.onLoop(q:83)
(04:24:31)     at com.runemate.game.api.script.framework.LoopingScript.run(prb:261)
(04:24:31)     at com.runemate.game.api.script.framework.AbstractScript.start(kvb:193)
(04:24:31)     at app.BJ.run(kmb:53)

Decided to walk it to the dungeon myself to see how the combat fared, it drank the antifire when needed. Combat felt responsive enough, maybe a bit slow at times but still goo. The paint updating once per 5s threw me off for a bit, and the status was stuck on "Starting..." the entire time.

Overall the combat and stuff works but it seems a bit broken at this point in time :/

@Cloud, WebVertex is throwing the malformed name exception it seems?
 
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The only thing Alpha about me is my bots
Joined
Sep 22, 2014
Messages
618
Not reproducible for me :(
 
Joined
Mar 30, 2015
Messages
135
its working great for about an hourish or so then when i come back in the morning its just sitting in the bank with 10 monkfish in inventory (when i setup 2 only) without doing anything. I am not sure exactly what it is that its making it stop atm since I leave it on and sleep :/

Maybe this?

(12:32:49) Pot in inventory but not active
(12:39:40) Pot in inventory but not active
(12:45:44) Pot in inventory but not active
(12:51:48) Pot in inventory but not active
(12:57:54) Pot in inventory but not active
(01:04:00) Pot in inventory but not active
(01:10:04) Pot in inventory but not active
(01:16:09) Pot in inventory but not active
(01:22:14) Pot in inventory but not active
(01:28:21) Pot in inventory but not active
(01:34:26) Pot in inventory but not active
(01:40:32) Pot in inventory but not active
(01:46:37) Pot in inventory but not active

EDIT: As well I try starting it exactly how it left off last night and I get this:

(12:47:33) 1
(12:47:33) inventoryName_Combobox
(12:47:33) 0
(12:47:34) inventoryNumber_Combobox
(12:47:34) 1
(12:50:17) inventoryCategory_Combobox
(12:50:17) 1
(12:50:17) inventoryName_Combobox
(12:50:18) 0
(12:50:18) inventoryNumber_Combobox
(12:50:19) 1
 
Last edited:
The only thing Alpha about me is my bots
Joined
Sep 22, 2014
Messages
618
its working great for about an hourish or so then when i come back in the morning its just sitting in the bank with 10 monkfish in inventory (when i setup 2 only) without doing anything. I am not sure exactly what it is that its making it stop atm since I leave it on and sleep :/


That data isn't relevant to the issue you're describing. All expected behaviour. To be honest, I'd need to do a bit of debugging on a throwaway account to try to get to the bottom of this.
 
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