- Joined
- Jan 13, 2016
- Messages
- 351
@SlashnHax
im at brilliant wisps and it uses the lodeston every hour and it stays idle
im at brilliant wisps and it uses the lodeston every hour and it stays idle
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Sign up now!javafx.fxml.LoadException:
/C:/Users/Kelvin/RuneMate/temp/-731870424.res
at javafx.fxml.FXMLLoader.constructLoadException(Unknown Source)
at javafx.fxml.FXMLLoader.loadImpl(Unknown Source)
at javafx.fxml.FXMLLoader.loadImpl(Unknown Source)
at javafx.fxml.FXMLLoader.load(Unknown Source)
at nul.iIiiIiiIiiII.super(xn:203)
at nul.iIiiIiiIiiII.super(xn:160)
at nul.IiiiiIiIIIII.<init>(sva:1)
at nul.IIIiIIiIIiII.<init>(sva:116)
at nul.IIiiiIiiiIii.<init>(sva:116)
at nul.IIIiiIiiiIii.super(ima:9)
at nul.IiiiIIiiIiii.super(ckb:90)
at nul.iIIiIIiiIiII.run(dmb:60)
Caused by: java.lang.NullPointerException
at nul.IiiiiIiIIIII.initialize(sva:13)
... 11 more
@SlashnHaxRS3 bots are back up again.
But seems like Alpha Divination broke with the update, it will constantly try to tp even if you start it next to colony. Not sure what the issue is but you're more likely to tell if it's client/bot side Nothing in logs.
It's still working fine for me... What settings are people having trouble with?
03:39:32 - [STATUS] Harvesting Radiant wisp
03:40:07 - [STATUS] Converting memories to Energy
03:40:07 - [DEBUG] Interacting with rift
03:40:12 - [DEBUG] Waiting for all memories to be converted
03:40:19 - [STATUS] Walking to Area(3801, 3545, 0 -> 3825, 3574, 0)
03:40:22 - [DEBUG] RegionPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG] WebPath from (level:, position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG] BresenhamPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
my character stayed idle at radiant wisps although this seems to happen in a couple of locations at random times.
Code:03:39:32 - [STATUS] Harvesting Radiant wisp 03:40:07 - [STATUS] Converting memories to Energy 03:40:07 - [DEBUG] Interacting with rift 03:40:12 - [DEBUG] Waiting for all memories to be converted 03:40:19 - [STATUS] Walking to Area(3801, 3545, 0 -> 3825, 3574, 0) 03:40:22 - [DEBUG] RegionPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null 03:40:26 - [DEBUG] WebPath from (level:, position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null 03:40:26 - [DEBUG] BresenhamPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
lines 5-8 continue appearing in the log until my player idles into the lobby.
my character stayed idle at radiant wisps although this seems to happen in a couple of locations at random times.
Code:03:39:32 - [STATUS] Harvesting Radiant wisp 03:40:07 - [STATUS] Converting memories to Energy 03:40:07 - [DEBUG] Interacting with rift 03:40:12 - [DEBUG] Waiting for all memories to be converted 03:40:19 - [STATUS] Walking to Area(3801, 3545, 0 -> 3825, 3574, 0) 03:40:22 - [DEBUG] RegionPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null 03:40:26 - [DEBUG] WebPath from (level:, position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null 03:40:26 - [DEBUG] BresenhamPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
lines 5-8 continue appearing in the log until my player idles into the lobby.
Great bot, but has anyone got the break handler working? I make my own break schedule but it never saves it.
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