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Alpha Divination [Deleted]

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Joined
May 30, 2016
Messages
52
got unhandled error at radiant wisps

Code:
javafx.fxml.LoadException:
/C:/Users/Kelvin/RuneMate/temp/-731870424.res

    at javafx.fxml.FXMLLoader.constructLoadException(Unknown Source)
    at javafx.fxml.FXMLLoader.loadImpl(Unknown Source)
    at javafx.fxml.FXMLLoader.loadImpl(Unknown Source)
    at javafx.fxml.FXMLLoader.load(Unknown Source)
    at nul.iIiiIiiIiiII.super(xn:203)
    at nul.iIiiIiiIiiII.super(xn:160)
    at nul.IiiiiIiIIIII.<init>(sva:1)
    at nul.IIIiIIiIIiII.<init>(sva:116)
    at nul.IIiiiIiiiIii.<init>(sva:116)
    at nul.IIIiiIiiiIii.super(ima:9)
    at nul.IiiiIIiiIiii.super(ckb:90)
    at nul.iIIiIIiiIiII.run(dmb:60)
Caused by: java.lang.NullPointerException
    at nul.IiiiiIiIIIII.initialize(sva:13)
    ... 11 more
 
Χ Ξ Σ
Joined
Apr 15, 2016
Messages
379
RS3 bots are back up again.
But seems like Alpha Divination broke with the update, it will constantly try to tp even if you start it next to colony. Not sure what the issue is but you're more likely to tell if it's client/bot side :p Nothing in logs.
 
Joined
Dec 10, 2014
Messages
3,255
It's still working fine for me... What settings are people having trouble with?
I've been using it at Luminous without any issues, I'll try to reproduce the issue at Incandescent wisps when I find some free time.
 
Last edited:
Χ Ξ Σ
Joined
Apr 15, 2016
Messages
379
It's still working fine for me... What settings are people having trouble with?

It was an issue with the client, all npcs, objects and stuff were always returning false in isVisible for certain gamepacks only.
Cloud fixed it and it's working flawlessly again :)

/I posted a while ago about a crash when it's walking/
 
Joined
May 30, 2016
Messages
52
my character stayed idle at radiant wisps although this seems to happen in a couple of locations at random times.

Code:
03:39:32 - [STATUS] Harvesting Radiant wisp
03:40:07 - [STATUS] Converting memories to Energy
03:40:07 - [DEBUG]  Interacting with rift
03:40:12 - [DEBUG]  Waiting for all memories to be converted
03:40:19 - [STATUS] Walking to Area(3801, 3545, 0 -> 3825, 3574, 0)
03:40:22 - [DEBUG]  RegionPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG]  WebPath from (level:, position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG]  BresenhamPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null

lines 5-8 continue appearing in the log until my player idles into the lobby.
 
Joined
Jul 17, 2016
Messages
45
Please fix the bot sometimes he will miss click when the guthix cache appears and when it does my character sometimes miss clicks and enters it omg it got me 48 hour banned tbh because i was reported a shit ton for just standing there forever doing nothing.
 
Joined
May 19, 2015
Messages
40
my character stayed idle at radiant wisps although this seems to happen in a couple of locations at random times.

Code:
03:39:32 - [STATUS] Harvesting Radiant wisp
03:40:07 - [STATUS] Converting memories to Energy
03:40:07 - [DEBUG]  Interacting with rift
03:40:12 - [DEBUG]  Waiting for all memories to be converted
03:40:19 - [STATUS] Walking to Area(3801, 3545, 0 -> 3825, 3574, 0)
03:40:22 - [DEBUG]  RegionPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG]  WebPath from (level:, position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG]  BresenhamPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null

lines 5-8 continue appearing in the log until my player idles into the lobby.


Same issue here but only at brilliant wisp.
 
Joined
Jun 20, 2016
Messages
38
Seems like there is a very long delay once your inventory is full. It cuts the bot from being able to get ~6k Energy an hour to less than 4k.
 
Joined
May 30, 2016
Messages
52
my character stayed idle at radiant wisps although this seems to happen in a couple of locations at random times.

Code:
03:39:32 - [STATUS] Harvesting Radiant wisp
03:40:07 - [STATUS] Converting memories to Energy
03:40:07 - [DEBUG]  Interacting with rift
03:40:12 - [DEBUG]  Waiting for all memories to be converted
03:40:19 - [STATUS] Walking to Area(3801, 3545, 0 -> 3825, 3574, 0)
03:40:22 - [DEBUG]  RegionPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG]  WebPath from (level:, position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null
03:40:26 - [DEBUG]  BresenhamPath from (level: , position: 5790, 5786, 2) to Area(3801, 3545, 0 -> 3825, 3574, 0): null

lines 5-8 continue appearing in the log until my player idles into the lobby.

i was able to catch this problem and it's the same issue other people are having. it tries teleporting to another location.
 
Joined
Jul 17, 2016
Messages
45
Please fix the bot I'm at brilliant wisps (the 80 spot) and the bot will randomly teleport to canifis and run to my location, because it think's canifis route is the way to get to the brilliant wisps which it's not. I use the ring of dueling or even an al kahrid teleport lodestone can do it, and run to the spot from there. please don't let us down, thank you.
 
Joined
Aug 29, 2015
Messages
44
I haven't been able to get my bots to run first time i experience this issue I run the bot it logs into my account after it starts to harvest Flickering Memory then gives me an error this is the details.

java.lang.NullPointerException
at java.util.ArrayList.forEach(ArrayList.java:1249)
at bot.jB.onItemRemoved(qc:65)
at com.runemate.game.api.script.framework.core.EventDispatcher.process(jeb:20)
at nul.IIiiiIiiiiii.null(qeb:110)
at nul.iiIiIIiiIiii.run(wcb:176)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
 
Joined
Jan 13, 2016
Messages
351
the error @SlashnHax
java.lang.NullPointerException
at java.util.ArrayList.forEach(ArrayList.java:1249)
at bot.jB.onItemRemoved(qc:65)
at com.runemate.game.api.script.framework.core.EventDispatcher.process(yab:63)
at nul.iiiIiIiiIiII.true(gdb:74)
at nul.iIIIIIiIiIIi.run(hdb:203)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
 
Joined
Apr 4, 2015
Messages
19
Great bot, but has anyone got the break handler working? I make my own break schedule but it never saves it.
 
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