To follow up on my last post, got to 97 fishing very minimal issues and now all of a sudden the bot will just react too slow after using the tar-guam and before clicking the fishing spot will just make tar and will continue to do so less than every 30 seconds until it runs out of tar, have reset runemate, have reset clients/changed clients back and forth from fixed with no success of the issue.
00:00:39 INFO Status: Using item
00:00:39 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:39 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:39 INFO Status: Dropping fish
00:00:39 DEBUG Hovered SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
00:00:40 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
00:00:40 INFO Status: Clicking fishing spot
00:00:40 DEBUG Attempting to hover InteractablePoint(328, 224) since the target of InteractablePoint(328, 224) is less then 4 pixels away.
00:00:40 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:40 DEBUG Attempted to hover InteractablePoint(328, 224) since InteractablePoint(328, 224) was less than 4 pixels away (success: true)
00:00:40 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
00:00:40 INFO Status: Selecting item
00:00:41 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (selected item Swamp tar)
00:00:41 INFO Status: Waiting to catch fish
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 44867, index: 1, origin: INVENTORY)"})
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:41 DEBUG Received fish
00:00:41 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:41 INFO Status: Using item
00:00:41 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:41 INFO Status: Dropping fish
00:00:41 DEBUG Hovered SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
00:00:41 INFO Status: Clicking fishing spot
00:00:42 DEBUG Attempting to hover InteractablePoint(316, 208) since the target of InteractablePoint(316, 208) is less then 4 pixels away.
00:00:42 DEBUG Attempted to hover InteractablePoint(316, 208) since InteractablePoint(316, 208) was less than 4 pixels away (success: true)
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:42 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [X] interact [ ] (clicked spot)
00:00:42 INFO Status: Selecting item
00:00:42 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [X] (selected item Swamp tar)
00:00:43 INFO Status: Waiting to catch fish
00:00:43 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 44866, index: 1, origin: INVENTORY)"})
00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:43 DEBUG Received fish
00:00:43 INFO Status: Using item
00:00:43 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:43 INFO Status: Dropping fish
00:00:43 DEBUG Hovered SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
00:00:43 INFO Status: Clicking fishing spot
00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:44 DEBUG Attempting to hover InteractablePoint(332, 226) since the target of InteractablePoint(332, 226) is less then 4 pixels away.
00:00:44 DEBUG Attempted to hover InteractablePoint(332, 226) since InteractablePoint(332, 226) was less than 4 pixels away (success: true)
00:00:44 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
00:00:44 INFO Status: Selecting item
00:00:45 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:45 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (selected item Swamp tar)
00:00:45 INFO Status: Waiting to catch fish
00:00:45 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:46 INFO Status: Using item
00:00:46 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:46 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:46 INFO Status: Clicking fishing spot
00:00:46 DEBUG Attempting to hover InteractablePoint(324, 202) since the target of InteractablePoint(324, 202) is less then 4 pixels away.
00:00:46 DEBUG Attempted to hover InteractablePoint(324, 202) since InteractablePoint(324, 202) was less than 4 pixels away (success: true)
00:00:46 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
00:00:46 INFO Status: Selecting item
00:00:47 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:47 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [X] (selected item Swamp tar)
00:00:47 INFO Status: Waiting to catch fish
00:00:47 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:47 INFO Status: Using item
00:00:47 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:47 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:48 INFO Status: Clicking fishing spot
00:00:48 DEBUG Attempting to hover InteractablePoint(330, 203) since the target of InteractablePoint(330, 203) is less then 4 pixels away.
00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 45, index: 0, origin: INVENTORY)"})
00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:49 DEBUG Attempted to hover InteractablePoint(330, 203) since InteractablePoint(330, 203) was less than 4 pixels away (success: true)
00:00:50 INFO Status: Dropping herb tar
00:00:50 DEBUG Hovered SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY) on the first attempt.
00:00:51 DEBUG Hovered MenuItem{2 : "Drop" : "Guam tar" : SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)} on the first attempt.
00:00:51 DEBUG "Drop" "Guam tar" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (dropped item)
00:00:51 INFO Status: Cleaning herb
00:00:51 DEBUG Hovered SpriteItem(name:Grimy guam leaf, quantity: 1, index: 3, origin: INVENTORY) on the first attempt.
00:00:51 DEBUG "Clean" "Clean" selectItem [ ] useItem [ ] dropFish [X] interact [ ]
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:51 INFO Status: Moving herb
00:00:51 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY) on the first attempt.
00:00:52 DEBUG Hovered InteractableRectangle(563, 249, 33, 31) on the first attempt.
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:52 INFO Status: Selecting item