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3 Tick Fishing Mate

Joined
Jul 17, 2018
Messages
20
Hey i've gotten to 97 fishing so far with this bot with no problems. Tried running it today and it just keeps spam clicking the swamp tar. Idk what im doing wrong. I've tried restarting client multiple times and doing many different things I used to do to get the bot to start, but now it just spam clicks swamp tar nothing else. Is anyone else having this issue or is it only me?
client is out of date

New Profile Posts | Community | RuneMate
 
Joined
Oct 31, 2018
Messages
1
Not sure why it isn't working for me, but the bot will click on the fishing spot once and then continuously click on the swamp tar and nothing else. I've tried restarting runemate, starting a new client, changing between resizable and fixable, switching worlds, but to no avail. Not sure why it's not working.
 

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  • Prime 3T Fishing 8-26 15-28-28.log
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Joined
Jul 17, 2018
Messages
20
Not sure why it isn't working for me, but the bot will click on the fishing spot once and then continuously click on the swamp tar and nothing else. I've tried restarting runemate, starting a new client, changing between resizable and fixable, switching worlds, but to no avail. Not sure why it's not working.
read the updates

client is out of date
 
Banned at user request.
Joined
Aug 7, 2020
Messages
110
PSA: There is nothing wrong with the bot.
Runescape was updated today and it broke the client.
I made the same mistake, don't be like me :)
 
Joined
Oct 30, 2017
Messages
28
Not sure why, but every 3-tick bot drops all herbs except one, then as soon as the herbs on the ground disappear, it finished the herb tar process and logs out because the bot doesn't have the proper 3-tick ingredients. Not sure why the bot thinks is should drop any extra herbs, didn't used to do that.
 
Joined
Apr 26, 2019
Messages
9
Hey Savior, any plans on updating this script?
Still looking forward to cut the fish for supplies instead of feathers
 
Joined
Aug 23, 2020
Messages
8
Was working fine a few days ago but today it just spams click the fishing spot while the bot says: walking to fishing spot.
 
Joined
Apr 26, 2019
Messages
9
Are people still active with this script? The bot is kinda working fine for me but there are some points that the bot is failing with.
1. Misclicks alot, wastes many swamp tar and herbs.
2. When setting up the bot it cleans 2/3 guams, drops them and starts fishing.
3. Doesn't pet and feed/stroke the kitten.

If you are using this bot with no failures, can you please tell me your settings?
 
Joined
Nov 2, 2020
Messages
9
Only just started using it but seems to work well for me, only thing is I'm getting charged more than the advertised price?
 
Joined
Aug 6, 2020
Messages
6
its time for an update buddy.. this bot needs banking support seeingg as it is a paid script. guessing most people use it in shilo village, and the bank is like 10 tiles away. instead of it constantly 4tick dropping fish, have an option to bank when inventory is full
 
Joined
Nov 2, 2020
Messages
9
To follow up on my last post, got to 97 fishing very minimal issues and now all of a sudden the bot will just react too slow after using the tar-guam and before clicking the fishing spot will just make tar and will continue to do so less than every 30 seconds until it runs out of tar, have reset runemate, have reset clients/changed clients back and forth from fixed with no success of the issue.


00:00:39 INFO Status: Using item
00:00:39 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:39 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:39 INFO Status: Dropping fish
00:00:39 DEBUG Hovered SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
00:00:40 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
00:00:40 INFO Status: Clicking fishing spot
00:00:40 DEBUG Attempting to hover InteractablePoint(328, 224) since the target of InteractablePoint(328, 224) is less then 4 pixels away.
00:00:40 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:40 DEBUG Attempted to hover InteractablePoint(328, 224) since InteractablePoint(328, 224) was less than 4 pixels away (success: true)
00:00:40 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
00:00:40 INFO Status: Selecting item
00:00:41 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (selected item Swamp tar)
00:00:41 INFO Status: Waiting to catch fish
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 44867, index: 1, origin: INVENTORY)"})
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:41 DEBUG Received fish
00:00:41 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:41 INFO Status: Using item
00:00:41 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:41 INFO Status: Dropping fish
00:00:41 DEBUG Hovered SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
00:00:41 INFO Status: Clicking fishing spot
00:00:42 DEBUG Attempting to hover InteractablePoint(316, 208) since the target of InteractablePoint(316, 208) is less then 4 pixels away.
00:00:42 DEBUG Attempted to hover InteractablePoint(316, 208) since InteractablePoint(316, 208) was less than 4 pixels away (success: true)
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:42 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [X] interact [ ] (clicked spot)
00:00:42 INFO Status: Selecting item
00:00:42 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [X] (selected item Swamp tar)
00:00:43 INFO Status: Waiting to catch fish
00:00:43 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 44866, index: 1, origin: INVENTORY)"})
00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:43 DEBUG Received fish
00:00:43 INFO Status: Using item
00:00:43 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:43 INFO Status: Dropping fish
00:00:43 DEBUG Hovered SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
00:00:43 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
00:00:43 INFO Status: Clicking fishing spot
00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:44 DEBUG Attempting to hover InteractablePoint(332, 226) since the target of InteractablePoint(332, 226) is less then 4 pixels away.
00:00:44 DEBUG Attempted to hover InteractablePoint(332, 226) since InteractablePoint(332, 226) was less than 4 pixels away (success: true)
00:00:44 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
00:00:44 INFO Status: Selecting item
00:00:45 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:45 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (selected item Swamp tar)
00:00:45 INFO Status: Waiting to catch fish
00:00:45 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:46 INFO Status: Using item
00:00:46 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:46 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:46 INFO Status: Clicking fishing spot
00:00:46 DEBUG Attempting to hover InteractablePoint(324, 202) since the target of InteractablePoint(324, 202) is less then 4 pixels away.
00:00:46 DEBUG Attempted to hover InteractablePoint(324, 202) since InteractablePoint(324, 202) was less than 4 pixels away (success: true)
00:00:46 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
00:00:46 INFO Status: Selecting item
00:00:47 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
00:00:47 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [X] (selected item Swamp tar)
00:00:47 INFO Status: Waiting to catch fish
00:00:47 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:47 INFO Status: Using item
00:00:47 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
00:00:47 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
00:00:48 INFO Status: Clicking fishing spot
00:00:48 DEBUG Attempting to hover InteractablePoint(330, 203) since the target of InteractablePoint(330, 203) is less then 4 pixels away.
00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 45, index: 0, origin: INVENTORY)"})
00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:49 DEBUG Attempted to hover InteractablePoint(330, 203) since InteractablePoint(330, 203) was less than 4 pixels away (success: true)
00:00:50 INFO Status: Dropping herb tar
00:00:50 DEBUG Hovered SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY) on the first attempt.
00:00:51 DEBUG Hovered MenuItem{2 : "Drop" : "Guam tar" : SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)} on the first attempt.
00:00:51 DEBUG "Drop" "Guam tar" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (dropped item)
00:00:51 INFO Status: Cleaning herb
00:00:51 DEBUG Hovered SpriteItem(name:Grimy guam leaf, quantity: 1, index: 3, origin: INVENTORY) on the first attempt.
00:00:51 DEBUG "Clean" "Clean" selectItem [ ] useItem [ ] dropFish [X] interact [ ]
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:51 INFO Status: Moving herb
00:00:51 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY) on the first attempt.
00:00:52 DEBUG Hovered InteractableRectangle(563, 249, 33, 31) on the first attempt.
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:52 INFO Status: Selecting item
 
Last edited:
Joined
Jun 9, 2019
Messages
1
I am having the same issues as 16weetbix. Been using the bot just fine with no issues to 98 fishing, and now it will stall out and use up the herbs and tar then AFK. Will be using prime fishing for now since I do not want to baby sit the bot.

Hope a fix comes soon!
 
Joined
Sep 11, 2020
Messages
1
Dont know how to leave a review but it works perfect only thing that would be nice is a stopable time limit
4.5 stars for me :D
 
Joined
Apr 12, 2020
Messages
22
Just started the bot, ran for 2 minutes, then it said stopping thanks for using prime, but the bot stayed open, didnt waste any herbs just decided to stop. I have all required items, as I used it for 4 hours yesterday then just logged out. Not sure if a caching error but worked when I just started the bot again. Plz refund 1hr
 
Joined
Nov 5, 2020
Messages
105
@Savior I started it with the setup that you've shown, i got 1 clean herb and 5 grimy herbs and the swamp tar + pestle and mortar.
It doesn't identify that there's herbs in the inventory, so it just says "pause the bot in 13s to get the items or the bot will stop!" Missing: Herb.
 
apparently the required herbs are between guam and harralanders, anything above that doesn't work.
 
Shooting up KFC's
Joined
May 27, 2016
Messages
205
@Savior I started it with the setup that you've shown, i got 1 clean herb and 5 grimy herbs and the swamp tar + pestle and mortar.
It doesn't identify that there's herbs in the inventory, so it just says "pause the bot in 13s to get the items or the bot will stop!" Missing: Herb.
 
apparently the required herbs are between guam and harralanders, anything above that doesn't work.
megamind
 
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