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3 Tick Fishing Mate

Joined
Apr 26, 2019
Messages
9
After last update the bot indeed stopped working, it keeps clicking the guam tar.
This bot works very well, currently 97 fishing on my hcim but I have the feeling the bot charges sometimes more than it should.
Don't really bothers me because it's worth it so don't feel like watching over it.
 
Joined
Sep 13, 2018
Messages
46
bot isnt working? just keeps clicking the swamp tar really fast?? have been on holidays for a month so bit confusing lol
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Joined
Aug 21, 2019
Messages
8
New to Runemate, so bear with me. How do we know when it's safe to use the bot? I understand there was an update, just curious as to the indicator to know when it's all good to use so we don't waste our credits.
 
Joined
Sep 13, 2018
Messages
46
New to Runemate, so bear with me. How do we know when it's safe to use the bot? I understand there was an update, just curious as to the indicator to know when it's all good to use so we don't waste our credits.
Normally just keep checking forums. Some take longer then others. Wish they'd hurry up thou losing juicy gains
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Same here..

New to Runemate, so bear with me. How do we know when it's safe to use the bot? I understand there was an update, just curious as to the indicator to know when it's all good to use so we don't waste our credits.

Normally just keep checking forums. Some take longer then others. Wish they'd hurry up thou losing juicy gains
someone on discord said bot was working fine again. so try again i guess. if you want i can refund your sessions
 
Joined
Sep 11, 2019
Messages
14
00:00:00 DEBUG OSRS
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=297
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.2023730357626793
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=1.0086004715506838
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6042077544751332
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.48679847854950925
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=40
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=158
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=4
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=28
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=27
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=123
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.277529699948197
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=475.56078782468114
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=283.55412997617606
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=41.23321813085167
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=54.07279825595043
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=40
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=86.92848586028111
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=516.031769133064
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=15
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.3714098339316958
00:00:00 DEBUG Startup onStart executing
00:00:00 INFO Waiting for user input...
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/blake/RuneMate/bots/storage/Prime3TFishing/primera.css
00:00:01 DEBUG Startup completed!
00:00:08 DEBUG Start button pushed
00:00:08 INFO Starting
00:00:09 DEBUG successfully invoked start
00:00:15 INFO Adjusting camera pitch
00:00:16 INFO Adjusting camera zoom
00:00:19 INFO Selecting item
00:00:19 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:19 INFO Using item
00:00:19 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:19 INFO Clicking fishing spot
00:00:20 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:20 INFO Next change in behavior in 00:19:20
00:00:20 INFO Selecting item
00:00:20 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:20 INFO Waiting to catch fish
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 1, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145086, index: 26, origin: INVENTORY)"})
00:00:21 INFO Using item
00:00:21 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:21 INFO Clicking fishing spot
00:00:21 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:21 INFO Selecting item
00:00:22 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:22 INFO Waiting to catch fish
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2, origin: INVENTORY)"})
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145085, index: 26, origin: INVENTORY)"})
00:00:22 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:22 INFO Using item
00:00:23 INFO Clicking fishing spot
00:00:23 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:23 INFO Selecting item
00:00:24 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:24 INFO Waiting to catch fish
00:00:24 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:24 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145084, index: 26, origin: INVENTORY)"})
00:00:24 INFO Using item
00:00:24 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:24 INFO Clicking fishing spot
00:00:25 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:25 INFO Selecting item
00:00:25 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:25 INFO Waiting to catch fish
00:00:26 INFO Using item
00:00:26 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:26 INFO Clicking fishing spot
00:00:27 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:27 INFO Selecting item
00:00:27 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:27 INFO Waiting to catch fish
00:00:28 INFO Using item
00:00:28 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:28 INFO Clicking fishing spot
00:00:29 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:29 INFO Selecting item
00:00:29 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:29 INFO Waiting to catch fish
00:00:30 INFO Using item
00:00:30 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:30 INFO Clicking fishing spot
00:00:31 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:31 INFO Selecting item
00:00:31 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:31 INFO Waiting to catch fish
00:00:32 INFO Using item
00:00:32 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:32 INFO Clicking fishing spot
00:00:33 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:33 INFO Selecting item
00:00:33 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:33 INFO Waiting to catch fish
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 3471, index: 0, origin: INVENTORY)"})
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:34 INFO Using item
00:00:34 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam tarfalsefalsefalsefalse
00:00:35 INFO Dropping herb tar
00:00:35 DEBUG Drop -> <col=ff9040>Guam tar (dropped item)falsefalsetruefalse
00:00:35 INFO Cleaning herb
00:00:35 DEBUG Clean -> Cleanfalsefalsetruefalse
00:00:35 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:36 INFO Moving herb
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:36 INFO Selecting item
00:00:36 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:36 INFO Waiting to catch fish
00:00:37 INFO Using item
00:00:37 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:37 INFO Clicking fishing spot
00:00:38 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:38 INFO Selecting item
00:00:38 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:38 INFO Waiting to catch fish
00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5, origin: INVENTORY)"})
00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145083, index: 26, origin: INVENTORY)"})
00:00:39 INFO Using item
00:00:39 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:39 INFO Clicking fishing spot
00:00:39 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:39 INFO Selecting item
00:00:40 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:40 INFO Waiting to catch fish
00:00:41 INFO Using item
00:00:41 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:41 INFO Clicking fishing spot
00:00:41 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:41 INFO Selecting item
00:00:42 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:42 INFO Waiting to catch fish
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145082, index: 26, origin: INVENTORY)"})
00:00:42 INFO Using item
00:00:42 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:42 INFO Clicking fishing spot
00:00:43 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:43 INFO Selecting item
00:00:43 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:43 INFO Waiting to catch fish
00:00:45 INFO Using item
00:00:45 DEBUG Cancel -> falsefalsefalsefalse
00:00:45 INFO Selecting item
00:00:45 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:45 INFO Waiting to catch fish
00:00:46 INFO Using item
00:00:46 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:46 INFO Clicking fishing spot
00:00:47 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:47 INFO Selecting item
00:00:47 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:47 INFO Waiting to catch fish
00:00:48 INFO Using item
00:00:48 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:48 INFO Clicking fishing spot
00:00:49 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:49 INFO Selecting item
00:00:49 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:49 INFO Waiting to catch fish
00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)"})
00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145081, index: 26, origin: INVENTORY)"})
00:00:50 INFO Using item
00:00:50 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:50 INFO Clicking fishing spot
00:00:51 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:51 INFO Selecting item
00:00:51 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:51 INFO Waiting to catch fish
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145080, index: 26, origin: INVENTORY)"})
00:00:52 INFO Using item
00:00:52 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:52 INFO Dropping fish
00:00:52 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:00:52 INFO Clicking fishing spot
00:00:52 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruetruetrue
00:00:53 INFO Selecting item
00:00:53 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:53 INFO Waiting to catch fish
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 3456, index: 0, origin: INVENTORY)"})
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:54 INFO Using item
00:00:54 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam tarfalsefalsefalsefalse
00:00:54 INFO Dropping herb tar
00:00:54 DEBUG Drop -> <col=ff9040>Guam tar (dropped item)falsefalsetruefalse
00:00:54 INFO Cleaning herb
00:00:55 DEBUG Clean -> Cleanfalsefalsetruefalse
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:55 INFO Moving herb
00:00:57 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:57 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:57 INFO Selecting item
00:00:57 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:57 INFO Using item
00:00:57 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:57 INFO Clicking fishing spot
00:00:58 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:58 INFO Selecting item
00:00:58 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:58 INFO Waiting to catch fish
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145079, index: 26, origin: INVENTORY)"})
00:00:59 INFO Using item
00:00:59 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:59 INFO Dropping fish
00:00:59 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:00:59 INFO Clicking fishing spot
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:00 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruetruetrue
00:01:00 INFO Selecting item
00:01:00 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:00 INFO Waiting to catch fish
00:01:01 INFO Using item
00:01:01 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:01 INFO Clicking fishing spot
00:01:02 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:01:02 INFO Selecting item
00:01:02 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:02 INFO Waiting to catch fish
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145078, index: 26, origin: INVENTORY)"})
00:01:03 INFO Using item
00:01:03 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:03 INFO Dropping fish
00:01:03 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:03 INFO Clicking fishing spot
00:01:03 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
00:01:03 INFO Selecting item
00:01:04 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:04 INFO Waiting to catch fish
00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145077, index: 26, origin: INVENTORY)"})
00:01:04 INFO Using item
00:01:04 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:04 INFO Dropping fish
00:01:05 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:05 INFO Clicking fishing spot
00:01:05 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
00:01:05 INFO Selecting item
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:06 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:06 INFO Waiting to catch fish
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145076, index: 26, origin: INVENTORY)"})
00:01:06 INFO Using item
00:01:06 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:06 INFO Dropping fish
00:01:07 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:07 INFO Clicking fishing spot
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:07 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:01:08 INFO Selecting item
00:01:08 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:08 INFO Waiting to catch fish
00:01:09 INFO Using item
00:01:09 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:09 INFO Clicking fishing spot
00:01:09 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:01:09 INFO Selecting item
00:01:10 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:10 INFO Waiting to catch fish
00:01:10 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:10 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145075, index: 26, origin: INVENTORY)"})
00:01:10 INFO Using item
00:01:10 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:10 INFO Dropping fish
00:01:11 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:11 INFO Clicking fishing spot
00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:11 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
00:01:11 INFO Selecting item
00:01:12 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:12 INFO Waiting to catch fish
00:01:12 INFO Using item
00:01:12 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:12 INFO Clicking fishing spot
00:01:13 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:01:13 INFO Selecting item
00:01:13 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:13 INFO Waiting to catch fish
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145074, index: 26, origin: INVENTORY)"})
00:01:14 INFO Using item
 
stuff up like 3 tars within that 4 min time frame. Barely geting 80k hour
Had to stop after 5 mins again because used all the herbs.
the last 2 times ive gotten charged for an hour but either hasnt worked or run into error.
 
also could you please refund my last 3 attempts that have been less than 5 mins due to bot not working.
 
@Savior
 
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