00:00:00 DEBUG OSRS
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=297
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.2023730357626793
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=1.0086004715506838
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6042077544751332
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.48679847854950925
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=40
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=158
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=4
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=28
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=27
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=123
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.277529699948197
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=475.56078782468114
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=283.55412997617606
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=41.23321813085167
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=54.07279825595043
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=40
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=86.92848586028111
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=516.031769133064
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=15
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.3714098339316958
00:00:00 DEBUG Startup onStart executing
00:00:00 INFO Waiting for user input...
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/blake/RuneMate/bots/storage/Prime3TFishing/primera.css
00:00:01 DEBUG Startup completed!
00:00:08 DEBUG Start button pushed
00:00:08 INFO Starting
00:00:09 DEBUG successfully invoked start
00:00:15 INFO Adjusting camera pitch
00:00:16 INFO Adjusting camera zoom
00:00:19 INFO Selecting item
00:00:19 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:19 INFO Using item
00:00:19 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:19 INFO Clicking fishing spot
00:00:20 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:20 INFO Next change in behavior in 00:19:20
00:00:20 INFO Selecting item
00:00:20 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:20 INFO Waiting to catch fish
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 1, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145086, index: 26, origin: INVENTORY)"})
00:00:21 INFO Using item
00:00:21 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:21 INFO Clicking fishing spot
00:00:21 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:21 INFO Selecting item
00:00:22 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:22 INFO Waiting to catch fish
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2, origin: INVENTORY)"})
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145085, index: 26, origin: INVENTORY)"})
00:00:22 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:22 INFO Using item
00:00:23 INFO Clicking fishing spot
00:00:23 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:23 INFO Selecting item
00:00:24 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:24 INFO Waiting to catch fish
00:00:24 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:24 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145084, index: 26, origin: INVENTORY)"})
00:00:24 INFO Using item
00:00:24 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:24 INFO Clicking fishing spot
00:00:25 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:25 INFO Selecting item
00:00:25 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:25 INFO Waiting to catch fish
00:00:26 INFO Using item
00:00:26 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:26 INFO Clicking fishing spot
00:00:27 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:27 INFO Selecting item
00:00:27 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:27 INFO Waiting to catch fish
00:00:28 INFO Using item
00:00:28 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:28 INFO Clicking fishing spot
00:00:29 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:29 INFO Selecting item
00:00:29 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:29 INFO Waiting to catch fish
00:00:30 INFO Using item
00:00:30 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:30 INFO Clicking fishing spot
00:00:31 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:31 INFO Selecting item
00:00:31 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:31 INFO Waiting to catch fish
00:00:32 INFO Using item
00:00:32 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:32 INFO Clicking fishing spot
00:00:33 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:33 INFO Selecting item
00:00:33 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:33 INFO Waiting to catch fish
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 3471, index: 0, origin: INVENTORY)"})
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:34 INFO Using item
00:00:34 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam tarfalsefalsefalsefalse
00:00:35 INFO Dropping herb tar
00:00:35 DEBUG Drop -> <col=ff9040>Guam tar (dropped item)falsefalsetruefalse
00:00:35 INFO Cleaning herb
00:00:35 DEBUG Clean -> Cleanfalsefalsetruefalse
00:00:35 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:36 INFO Moving herb
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:36 INFO Selecting item
00:00:36 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:36 INFO Waiting to catch fish
00:00:37 INFO Using item
00:00:37 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:37 INFO Clicking fishing spot
00:00:38 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:38 INFO Selecting item
00:00:38 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:38 INFO Waiting to catch fish
00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5, origin: INVENTORY)"})
00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145083, index: 26, origin: INVENTORY)"})
00:00:39 INFO Using item
00:00:39 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:39 INFO Clicking fishing spot
00:00:39 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:39 INFO Selecting item
00:00:40 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:40 INFO Waiting to catch fish
00:00:41 INFO Using item
00:00:41 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:41 INFO Clicking fishing spot
00:00:41 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:00:41 INFO Selecting item
00:00:42 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:42 INFO Waiting to catch fish
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145082, index: 26, origin: INVENTORY)"})
00:00:42 INFO Using item
00:00:42 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:42 INFO Clicking fishing spot
00:00:43 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:43 INFO Selecting item
00:00:43 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:43 INFO Waiting to catch fish
00:00:45 INFO Using item
00:00:45 DEBUG Cancel -> falsefalsefalsefalse
00:00:45 INFO Selecting item
00:00:45 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:45 INFO Waiting to catch fish
00:00:46 INFO Using item
00:00:46 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:46 INFO Clicking fishing spot
00:00:47 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:47 INFO Selecting item
00:00:47 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:47 INFO Waiting to catch fish
00:00:48 INFO Using item
00:00:48 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:48 INFO Clicking fishing spot
00:00:49 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:49 INFO Selecting item
00:00:49 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:49 INFO Waiting to catch fish
00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)"})
00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145081, index: 26, origin: INVENTORY)"})
00:00:50 INFO Using item
00:00:50 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:50 INFO Clicking fishing spot
00:00:51 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:51 INFO Selecting item
00:00:51 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:51 INFO Waiting to catch fish
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145080, index: 26, origin: INVENTORY)"})
00:00:52 INFO Using item
00:00:52 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:52 INFO Dropping fish
00:00:52 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:00:52 INFO Clicking fishing spot
00:00:52 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruetruetrue
00:00:53 INFO Selecting item
00:00:53 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:53 INFO Waiting to catch fish
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 3456, index: 0, origin: INVENTORY)"})
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:54 INFO Using item
00:00:54 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam tarfalsefalsefalsefalse
00:00:54 INFO Dropping herb tar
00:00:54 DEBUG Drop -> <col=ff9040>Guam tar (dropped item)falsefalsetruefalse
00:00:54 INFO Cleaning herb
00:00:55 DEBUG Clean -> Cleanfalsefalsetruefalse
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:55 INFO Moving herb
00:00:57 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:57 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:57 INFO Selecting item
00:00:57 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
00:00:57 INFO Using item
00:00:57 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:57 INFO Clicking fishing spot
00:00:58 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:00:58 INFO Selecting item
00:00:58 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:00:58 INFO Waiting to catch fish
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145079, index: 26, origin: INVENTORY)"})
00:00:59 INFO Using item
00:00:59 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:00:59 INFO Dropping fish
00:00:59 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:00:59 INFO Clicking fishing spot
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:00 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruetruetrue
00:01:00 INFO Selecting item
00:01:00 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:00 INFO Waiting to catch fish
00:01:01 INFO Using item
00:01:01 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:01 INFO Clicking fishing spot
00:01:02 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:01:02 INFO Selecting item
00:01:02 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:02 INFO Waiting to catch fish
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145078, index: 26, origin: INVENTORY)"})
00:01:03 INFO Using item
00:01:03 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:03 INFO Dropping fish
00:01:03 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:03 INFO Clicking fishing spot
00:01:03 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
00:01:03 INFO Selecting item
00:01:04 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:04 INFO Waiting to catch fish
00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145077, index: 26, origin: INVENTORY)"})
00:01:04 INFO Using item
00:01:04 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:04 INFO Dropping fish
00:01:05 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:05 INFO Clicking fishing spot
00:01:05 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
00:01:05 INFO Selecting item
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:06 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:06 INFO Waiting to catch fish
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145076, index: 26, origin: INVENTORY)"})
00:01:06 INFO Using item
00:01:06 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:06 INFO Dropping fish
00:01:07 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:07 INFO Clicking fishing spot
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:07 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
00:01:08 INFO Selecting item
00:01:08 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:08 INFO Waiting to catch fish
00:01:09 INFO Using item
00:01:09 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:09 INFO Clicking fishing spot
00:01:09 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:01:09 INFO Selecting item
00:01:10 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:10 INFO Waiting to catch fish
00:01:10 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:10 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145075, index: 26, origin: INVENTORY)"})
00:01:10 INFO Using item
00:01:10 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:10 INFO Dropping fish
00:01:11 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
00:01:11 INFO Clicking fishing spot
00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:11 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
00:01:11 INFO Selecting item
00:01:12 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:12 INFO Waiting to catch fish
00:01:12 INFO Using item
00:01:12 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
00:01:12 INFO Clicking fishing spot
00:01:13 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
00:01:13 INFO Selecting item
00:01:13 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
00:01:13 INFO Waiting to catch fish
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145074, index: 26, origin: INVENTORY)"})
00:01:14 INFO Using item
stuff up like 3 tars within that 4 min time frame. Barely geting 80k hour
Had to stop after 5 mins again because used all the herbs.
the last 2 times ive gotten charged for an hour but either hasnt worked or run into error.
also could you please refund my last 3 attempts that have been less than 5 mins due to bot not working.
@Savior