Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!
Cuppa Corrupted Gauntlet updated to v1.5.11.
Cuppa Corrupted Gauntlet updated to v1.5.9.
  • bot will drop extra armor materials if acquired on league worlds (eg by relics)
Cuppa Corrupted Gauntlet updated to v1.5.8.
  • made some improvements to better support the doubled weapon speed
  • bot will assume your selected 5:1 weapon is the doubled speed weapon
  • bot will use selected weapon during prep
  • bot will be better about swapping 5:1 weapons (not 100% accurate depending on lag though, as the weapon speed is so fast)
  • bot will skip setting attack style to rapid on leagues worlds
Cuppa Corrupted Gauntlet updated to v1.5.7.
fixed an issue where the bot could get (rarely) stuck dropping & picking up "extra" armor parts
Cuppa Corrupted Gauntlet updated to v1.5.6.
  • fixed issue with swapping prayers at the hunllef in the regular gauntlet (which possibly also effected the corrupted hunllef for some people)
  • added logic to avoid dead ends in the hunllef fight (or spaces where there is no other way out)
  • rebalanced some danger weightings in the hunllef fight, to further avoid tornados, with slightly more tolerance for escaping over danger tiles
  • some attempts at optimization
Cuppa Corrupted Gauntlet updated to v1.5.4.
Cuppa Corrupted Gauntlet updated to v1.5.3.
Cuppa Corrupted Gauntlet updated to v1.5.2.
- if we have extra armor parts that didn't get used (for any reason) drop them before entering the boss room
- added logic to escape the hunllef fight if we (for any reason) are missing a bow/staff entirely
- fixed issue where bot could randomly stop attacking an npc
- improved picking up ground item logic
- fixed (?) uncommon issue where the bot thought it lit the next room where it didn't
Cuppa Corrupted Gauntlet updated to v1.5.1.
Cuppa Corrupted Gauntlet updated to v1.5.0.
- lots of efficiency improvements during prep
- bot will mage/range enemies while performing actions in the room (such as taking 1 ore/bark/linum/root/fish between attacks)
- bot will perform more actions while running across rooms (grinding crystals, making potions, etc
- re-ordered the settings UI a bit
- bot will open the chest before taking a break
- more randomization in the lobby (just a tiny bit more random delays & rarely walking to other tiles near the gauntlet entrance that I've seen real players idle on)
Top