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my highest combat stat is 88 range. i have 84 magic and 83 defence, and this has completed 3 corrupted gauntlets and has only died 2 times due to lag in normal i have 73 normal completions. very good so far
completes CG about 1/4 of the time with 96 hp/ 95 magic/ 96 range/ 82 defence
cuppajava
cuppajava
I appreciate the positive review, but honestly that's a lot lower than expected (even in beta). If you notice consistent/obvious issues holding the bot back from getting KC for you, please feel free to let me know.

To cover all the bases, please also try having all plugins off (besides optionally GPU, loot tracker, fps, world hopper) and make sure FPS/Ping are at reasonable values.
Does good on normal gauntlet, but cant seem to get thru the corrupted. honestly great im on 200 regular kc
Update: 6 armour seeds, an enhanced weapon seed, and the pet in 151 corrupted gauntlet KC! I disabled all plugins like mentioned and only ran the bot in worlds with less than 30 ping. I have no Cox prayers and was getting around a 4:1 kill-to-death ratio. Once again nothing but impressed with the results and wish everyone reading this review good luck on some drops!
having problems with regular gauntlet. collects the resources, goes back to main room and makes a weapon and the potions.. then drops everything and runs the rooms until the timer runs out never cooking food. ran for an hour and had no completions and all deaths
cuppajava
cuppajava
Hey, I'm sorry the bot is running that poorly for you. As you know the bot is in Beta, but should really be running better than that, especially on Regular Gauntlet.

Some possible causes are:
- You might have an incompatible plugin interfering with the bot's execution? I recommend having all plugins off as some can break the bot
- It's possible this is an issue with FPS/ping, but might not be
- It's possible, though unlikely, related to stats. Regular gauntlet should really be working for most accounts with SotE completed so this shouldn't be the cause.

Tbh it's also possible I just need to improve prep logic more. I've been focused on optimizing the boss fight the past few weeks, but I do plan to improve the prep logic soon. So feel free to try again in a future update.
Honestly thought it might not be worth but at this point I have 9 completions 0 deaths and 1 where it left early due to not finding recources. Works GREAT in CG however I am running on 90+ combat stats so take that into account if wanting it for CG
cuppajava
cuppajava
<3

Glad it's working solidly for you already
The corrupt gauntlet is running flawlessly right now! My stats are 91 range/92 mages and 85 defence. I don't know if this can be called a beta anymore because I have done 20+ runs with 0 deaths. Great job done so far. Worth every cent.
cuppajava
cuppajava
<3 <3 <3
cuppa you have outdone yourself! absolute beast making wonders. if this is beta, i seriously cant wait for full release!
Love it can't wait to see more of it
I have never touched Gauntlet or Corrupted Gauntlet before, but with Cuppa I've reached 320+ Gauntlet completions. 60% of them CG, without even knowing the mechanics.

I've spend about 100 hours on the bot and haven't worried at all. It never gets stuck, and can be run for 20 hours without issues.
It just kept completing those easy CG and taking breaks as configured.

As for loot, I've achieved 4/5 missing the enchanted seed, but gained about 50M profit from this on my Ironman.

10/10 would recommend, to everyone.
Amazing - Cuppa also swiftly fixes any bugs that arose during the CG Beta
Excellent bot for a beta! Im currently at 35-10 with the version 0.0.6 and 95+ cbt stats!

Highly recommend and can't wait for the real release 5/5
cuppajava
cuppajava
<3 <3 <3
It's working well for a beta. The only problem I can find so far is it starts the fight with range and makes the switch to magic, but it never goes back 2 protecting range for the rest of the battle. I'm unsure if it's a setting on my end because no one has mentioned it yet.
cuppajava
cuppajava
Hey, so this is actually a Runemate bug currently, not a bug in my bot. As of today's update, Runemate is unable to detect projectiles launched which (in a roundabout way) is breaking my prayer switching logic.

Should be fixed sometime tomorrow by client devs, but you can join my discord for more up to date info :)

https://discord.gg/Z4EKNeCaWu
great bot
cuppajava
cuppajava
<3 :D
Cuppa, you never cease to amaze me. This is pretty flawless for a beta bot. Big 10/10 as usual!
cuppajava
cuppajava
<3 :D
This is an absolute banger
cuppajava
cuppajava
<3 <3 <3
bot is 10/10! is hopping mouse worth it? i disabled it due to it saying ban risk tho so not sure if ok to select
cuppajava
cuppajava
<3 I'm glad it's working well for you, especially the initial release!

I personally run the bot with mouse hopping on; As I mention in the bot UI it's unknown if it actually raises the "ban risk" or not.

If the bot seems to be getting kills successfully without Hopping Mouse, it doesn't really make a difference and you can just keep it off. But if you're on a lower level account, or slower PC (my PC lags a bit in the fight), or if the bot is generally struggling to get kills I'd say it's okay to keep on.

You can also just increase the bot mouse speed to max in Runemate's settings, I have mine maxed out there.
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