Addressed issue where certain potions were not being handled properly when banking. If this issue still occurs for some users, please report it. I was not able to fully test this fix since I'm busy with hurricane stuff.
Improved logic that generates the bot's refresh area. The bot will no longer generate a distance that is over a certain threshold, preventing the long runs to refresh zones that some users were reporting.
Traversal steps are now taken with larger distances and delays between actions are now more humanlike.
Added Divine Super Attack, Strength, Defence, Combat, and Range potions.
Bot will no longer deposit Runes into the bank. This will allow players to train magic if they choose.
Restructured how the "Refresh Area" is calculated. This will allow the bot to exclude non-reachable areas such as trees or water when generating the area.
Optimized traversal to have more considerably more consistent results.
Optimized de-aggro detection and fixed a bug related to not detecting de-aggro for Fossil/Ammonite Crabs.
Optimized some distance algorithm calculations.
Bot will now pickup Unidentified Fossils when botting Ammonite Crabs / Fossil Island.