A week or so ago it started getting stuck on "Waiting for the map to load" and wouldn't relog upon disconnect. It might be related to killing them faster than they respawn as I usually set it to a 2 crab hotspot.
Welcome to the community. :)
We have a lot of great developers, so it's hard to pick just a few.
It's important to make sure the bot you're using is being actively developed. We have some really popular bots that haven't been updated in a while that still have some really nice features - but...
I'm back to developing this bot for my accounts. I'll keep updating the resource, but I'm removing quests and the like. They're too high maintenance.
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That's odd. I've leveled a few accounts using that method. I may have broken that recently (lol). I'll check it out soon.
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That's kind of...
It's an OSRS bot though. I hadn't tested it on RS3, but I don't see any reason why it wouldn't be mostly functional. I think the main incompatibility would be the hatchet detection and recovery? While functional it wouldn't work for some axes.
Have you tried it on RS3? I have a 99 woodcutter...
Lol, yeah. Fancy way of saying another way to do that part of the quest.
Also, most of my code in Multibot is anti-ban at this point. PlayerSense, random actions, fatigue, etc all mess with algorithms, so I'd say it's worth the lost efficiency.
I could be missing something, as I've never killed Vorkath, but this seems fine.
Additionally this is with 500-900 ms of intentional delay between interactions.
Tree = Barrier
Highwayman = Vorkath
Chicken = Zombified spawn
Additionally touchscreens are becoming more popular, so I'd be...