- Joined
- Jun 20, 2015
- Messages
- 183
- Thread Author
- #1
Well, I've made it like 3 times so far, (rsbot, rsbuddy, and just random work for like tribot or something like 2 years ago), BUT time for a fresh take and such!
If you were on major botting sites a few years back (primarily 2009-2012) (very lightly in 2013-2014), then you may have seen my projects before. Though my last take on dungeoneering only worked for comp 6 up to like floors 30 or something like that.
But I'm saying what the hell and attempting to go back and just start fresh, I could dig up my old progress (many hours of work that could save me), but whats the fun in that when you want something to work better than before, you can't copy it or your bound to not exceed what is possible.
Soo intro done, tiny background on past, time for what I am doing so far.
DONE:
- Detect ring in inventory OR Equipment
- Can start anywhere in the RS3 that allows you to use a Tele as it will detect if its in a dungeon, if not it will use the ring wherever you are to get there.
- Ledge jumping after exit
- Detecting when to prestige / the ability to prestige when it hits that point
- Entering the dungeon
- Loots start for food + coins
Todo:
- Lazy dungeon finisher - Start a solo dungeon on your own? No worries, instead of going through a fresh start, it will teleport back to the smuggler, and re-walk through the dungeon until it finds where to finish. (Assuming it may take 5-10 minutes depending how far you were soloing yourself) (92% done The bots being developed with this in mind, so just need to add the Teleport functionality)
- Combat (Most likely won't use legacy system, unless I see a reason why its superior) (90% done)
- Smuggler Interaction
Unfinished, working on / not enough tests to confirm completed, Completed
If you were on major botting sites a few years back (primarily 2009-2012) (very lightly in 2013-2014), then you may have seen my projects before. Though my last take on dungeoneering only worked for comp 6 up to like floors 30 or something like that.
But I'm saying what the hell and attempting to go back and just start fresh, I could dig up my old progress (many hours of work that could save me), but whats the fun in that when you want something to work better than before, you can't copy it or your bound to not exceed what is possible.
Soo intro done, tiny background on past, time for what I am doing so far.
DONE:
- Detect ring in inventory OR Equipment
- Can start anywhere in the RS3 that allows you to use a Tele as it will detect if its in a dungeon, if not it will use the ring wherever you are to get there.
- Ledge jumping after exit
- Detecting when to prestige / the ability to prestige when it hits that point
- Entering the dungeon
- Now IT PRESTIGES when max floor has been hit, so it will alway repeat up to the highest floor
- Selects complexity based of input or script limitations (trial = Max 4)
- Selects the floor that you should be at if its not right (max floor allowed = 11)
- Loots start for food + coins
- Fully Navigates the dungeon, after selecting a room, will find the shortest path to it
- ^^^^^^^^^^^^^^^^^^^^^^^ So compt 1-4 soon.
- Map dungeon, it fully maps + able to know where to go. (Now it just needs to have puzzles / bosses programmed)
- Fighting 90% - Eats the right amount. (Needs to prioritize higher level npcs + use threshhold / ultimate abilities
- Will do the above and fully complete frozen floors (1-11)
- Updates for next dungeon so it completes 1-11 straight
Todo:
- Lazy dungeon finisher - Start a solo dungeon on your own? No worries, instead of going through a fresh start, it will teleport back to the smuggler, and re-walk through the dungeon until it finds where to finish. (Assuming it may take 5-10 minutes depending how far you were soloing yourself) (92% done The bots being developed with this in mind, so just need to add the Teleport functionality)
- Combat (Most likely won't use legacy system, unless I see a reason why its superior) (90% done)
- Currently will run to an NPC and start fighting it
- Will eat the most appropriate food when hp becomes low enough
- Smuggler Interaction
- Buy food
- Sell items
- Low EXP skilling, Smithing may be the only one worth it, but I've made a in dungeon farmer before, its not too bad.
- Not really much else needed?
- Loot only if the rooms has no further doors + has a key in it. (Run from combat to loot)
- Loot after all Npc's are dead in room.
- Prioitize keys so it will pickup even with full inv.
- Eat if low on health to pickup more food.
- Item upgrading / Pickup clothes if none are bound to a slot so it gets bonus stats.
- Item binding from user customization
- Detect Puzzle room / Make sure items required are had
- Using abstract classing to easily make each puzzle/room customizable (75% done)
- Looting after puzzle solved
- Make sure items required are had for any specific bosses
- Solve boss puzzles while fighting
- Once killed boss, end screen + start new dung
- Astea Frostweb, Icy Bones, Luminescent icefiend, Plane-freezer Lakhrahnaz, Gluttonous behemoth, To'Kash the Bloodchiller
Unfinished, working on / not enough tests to confirm completed, Completed
Last edited: