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Z Dungeon [Deleted]

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Joined
Dec 17, 2014
Messages
836
Going to test this now I'll report back soon.
 
Im using magic but it equips melee armour instead @Zasz
 
Joined
Jun 20, 2015
Messages
183
Going to test this now I'll report back soon.
 
Im using magic but it equips melee armour instead @Zasz

Yeah you might not like this update then :p It autoupdates to best melee armor for now...

Also update main post with change log.
 
Joined
Dec 17, 2014
Messages
836
Yeah you might not like this update then :p It autoupdates to best melee armor for now...

Also update main post with change log.

Nice update whole but seems a lot smoother, exp is up a bit. All I've noticed so far is that it clicks the ladder at the end of the dungeon a couple times before it actually exits. No biggy
 
Joined
May 16, 2015
Messages
333
I tried with everything setup right but it entered dungeon then just stood there doing nothing. I'll try again tomorrow(fresher mind after sleep; I may have screwed something up tonight but I checked a few times to make sure)
 
Joined
Dec 17, 2014
Messages
836
I tried with everything setup right but it entered dungeon then just stood there doing nothing. I'll try again tomorrow(fresher mind after sleep; I may have screwed something up tonight but I checked a few times to make sure)


it does that you have to wait for a little bit to start
 
Joined
May 12, 2015
Messages
9
java.lang.NullPointerException
at rm.Com7.if(zb:1332)
at rm.Com7.if(zb:1290)
at rm.Com7.if(zb:1356)
at rm.Com7.execute(zb:476)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(dsb:26)
at com.runemate.game.api.script.framework.LoopingScript.run(gwb:208)
at com.runemate.game.api.script.framework.AbstractScript.start(asb:73)
at app.CN.run(drb:3)
Got this error after I started the bot, It went to the smuggler, Looked at my bindings, Then gave me this.
 
Joined
Jun 20, 2015
Messages
183
Got this error after I started the bot, It went to the smuggler, Looked at my bindings, Then gave me this.

What are your bindings? I create a special item object for each one and maybe I forgot something.
 
Joined
Jun 20, 2015
Messages
279
Everytime the bot goes to bind setup, it crashes with this error:

java.lang.NullPointerException
at rm.Com7.if(zb:1332)
at rm.Com7.if(zb:1290)
at rm.Com7.if(zb:1356)
at rm.Com7.execute(zb:476)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(dsb:26)
at com.runemate.game.api.script.framework.LoopingScript.run(gwb:208)
at com.runemate.game.api.script.framework.AbstractScript.start(asb:73)
at app.CN.run(drb:3)
--

Zephyrium platelegs and argonite rapier are bounded in loadout 1

ahhhh....solved it by just having those two items as the ONLY items bounded, and nothing else in loadouts 2 and 3.
 
Joined
Jun 20, 2015
Messages
183
Everytime the bot goes to bind setup, it crashes with this error:

java.lang.NullPointerException
at rm.Com7.if(zb:1332)
at rm.Com7.if(zb:1290)
at rm.Com7.if(zb:1356)
at rm.Com7.execute(zb:476)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(dsb:26)
at com.runemate.game.api.script.framework.LoopingScript.run(gwb:208)
at com.runemate.game.api.script.framework.AbstractScript.start(asb:73)
at app.CN.run(drb:3)
--

Zephyrium platelegs and argonite rapier are bounded in loadout 1

ahhhh....solved it by just having those two items as the ONLY items bounded, and nothing else in loadouts 2 and 3.

Yeah, its reading all bound items, I just need to add support for most off-hand and some special gear
 
Joined
Jul 25, 2015
Messages
72
Cannot wait until comp 6 gets released! A great dung script. Just a few more updates, and, it will be perfect :)
 
java.lang.NullPointerException
at rm.Com7.if(zb:1332)
at rm.Com7.if(zb:1290)
at rm.Com7.if(zb:1356)
at rm.Com7.execute(zb:476)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(dsb:26)
at com.runemate.game.api.script.framework.LoopingScript.run(gwb:208)
at com.runemate.game.api.script.framework.AbstractScript.start(asb:73)
at app.CN.run(drb:3)
Getting this :) Fractite Battleaxe only...
 
Joined
Jun 20, 2015
Messages
183
@Zasz what about everyone who uses magic/ranged? You kinda ruined it tbh :(

Full support for those will be included soon, I'll push a quick patch on my lunch so its a toggle to enable melee wearing/checking.
 
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