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Question What is considered good antiban or antipattern

Joined
Jul 2, 2018
Messages
28
I've been searching around the forums trying to find guidance on how to implement antibans or antipatterns into my bots but every thread I find seems to say that it's almost as bad to implement it as it is to just keep it out.

In my case I have my bot that does a task consistently but im not sure what to add for "antiban". It'll never stray from the main decision tree nor is super random in what it does.
 
Joined
Jul 2, 2018
Messages
28
Oh I should've mentioned besides PlayerSense as until I get my bots to a certain degree of reliability and not as botlike, I don't feel comfortable releasing anything publicly.

What do people refer to then when they mention "antiban" in their descriptions?
 
Joined
Jul 27, 2018
Messages
13
One of the best 'antiban' features is having a bot that gets the job done without any hiccups (e.g., random walking, spazzing out, infinite action loops).
 
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