- Joined
- Jan 31, 2017
- Messages
- 121
- Thread Author
- #1
After interacting with a GameObject, I need to wait for the ChatDialog to turn up. Any smart ways of doing that out there? Interacting with ChatDialog before there is one throws NullPointerException and I can't find anything that listens for such events.
The duration of the delay is dependent on the distance of the player to the GameObject that he interacts with.
The duration of the delay is dependent on the distance of the player to the GameObject that he interacts with.