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Vorkath Mate

Joined
Aug 15, 2018
Messages
9
First few attempts were bad - blowpipe & woox walk worked flawlessly but with it being a 2H, he hit me much harder. Failed several times, so i switched to Armadyl CBow & was okay. Several runs the bot couldn't efficiently avoid the acid stage (damaging 60/70) each acid stage. It finally worked itself out and i had 2-3 solid kills. (i only tried single runs until i can get it comfortable). Now, I've had a solid 7-8 consecutive attempts where the bot completely ignores the fireball, albeit, midway through the kill. The K/D ratio is killing me at 100k each time so not worth the loss + the hourly charge for using it. I assume by previous feedback, it's still kinda broken because of recent updates - HAS AMAZING POTENTIAL.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
First few attempts were bad - blowpipe & woox walk worked flawlessly but with it being a 2H, he hit me much harder. Failed several times, so i switched to Armadyl CBow & was okay. Several runs the bot couldn't efficiently avoid the acid stage (damaging 60/70) each acid stage. It finally worked itself out and i had 2-3 solid kills. (i only tried single runs until i can get it comfortable). Now, I've had a solid 7-8 consecutive attempts where the bot completely ignores the fireball, albeit, midway through the kill. The K/D ratio is killing me at 100k each time so not worth the loss + the hourly charge for using it. I assume by previous feedback, it's still kinda broken because of recent updates - HAS AMAZING POTENTIAL.
It's currently working really well with 100:1+ k/d ratio for most people. Setting it up can be a bit intimidating, as it doesn't only involve the right settings on the bot, but also on RuneLite, RuneMate and your PC in general. If you want more help getting it working properly, I recommend joining us on the Discord, there will be a lot of people ready to help you.

Join the RuneMate Discord Server!
 
Joined
Apr 18, 2023
Messages
3
I finally thought I dialed everything in and it ran flawlessly for an hour. Broke again.

AFTER drinking the pool IN Ferox, it re-equips dragon diamond e to dragon ruby e it breaks and ends(I could just restart the bot here, I don't mind babysitting, but it just dies instantly)


It just breaks and ends in the bank if you have no runep pouch.
 
Last edited:
Primate
Joined
Oct 30, 2014
Messages
3,475
AFTER drinking the pool IN Ferox, it re-equips dragon diamond e to dragon ruby e it breaks and ends(I could just restart the bot here, I don't mind babysitting, but it just dies instantly)
Surely it doesn't fail to do that 20 times? I had a user with a similar issue recently who resolved it by not equipping a Ring of dueling in your starting equipment.

Bottom line: don't use a Ring of dueling in your equipment. Just use an Archer ring or anything else.

If you're having issues after making that change, do contact me and send me some logs so I can look further into it.
 
Joined
Apr 18, 2023
Messages
3
Bottom line: don't use a Ring of dueling in your equipment. Just use an Archer ring or anything else.

I first assumed and tried not to use Ring of Dueling equipped.
During resupply, the ring gets immediately deposited into the bank and forgotten.
 
Last edited:
Joined
Mar 22, 2023
Messages
32
I'm having an issue after the bot gets a kill. It will use the ring of dueling to tp to ferox and drink from the pool to regen. Then it attempts to equip the ruby bolts again before banking and restocking supplies. However, it spam clicks the bolts multiple times and then crashes saying it failed to equip items. This is repeatable and even happens on a 20 ping world so its not a lag issue. I also tested manually equipping the ruby bolts before it gets to that point and it banks no bother and goes on to the next kill. Maybe there needs to be a slight delay added after attempting to equip an item before it decides it has failed?

Heres the part of the log for the item equipping
Code:
22:39:35 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
22:39:35 [INFO ] [         Interaction] Turning camera to Pool of Refreshment [3128, 3633, 0]
22:39:35 [DEBUG] [         MouseCamera] Turning camera to yaw 63 and pitch 0.9767208232932832 with centered mouse false
22:39:35 [DEBUG] [         MouseCamera] Dragging mouse from InteractablePoint(522, 130) to InteractablePoint(90, 129)
22:39:35 [DEBUG] [         MouseCamera] Moving mouse to InteractablePoint(522, 130)
22:39:35 [DEBUG] [         MouseCamera] Moving mouse to InteractablePoint(90, 129)
22:39:35 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on Pool of Refreshment [3128, 3633, 0]
22:39:35 [TRACE] [         RemoteModel] Determining interaction point of Pool of Refreshment [3128, 3633, 0] using remote model
22:39:35 [TRACE] [         RemoteModel] Selecting point InteractablePoint(263, 16)
22:39:39 [INFO ] [                Loop] Equipping items
22:39:39 [INFO ] [     ControlPanelTab] Opening INVENTORY
22:39:40 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:40 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:40 [INFO ] [                Loop] Equipping items
22:39:40 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:40 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:40 [INFO ] [                Loop] Equipping items
22:39:40 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:40 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:41 [INFO ] [                Loop] Equipping items
22:39:41 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:41 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:41 [INFO ] [                Loop] Equipping items
22:39:41 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:41 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:41 [INFO ] [                Loop] Equipping items
22:39:41 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:41 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [         AbstractBot] Failed an equip action 20 times in a row
22:39:44 [INFO ] [                Loop] Failed an equip action 20 times in a row
 
Primate
Joined
Oct 30, 2014
Messages
3,475
I'm having an issue after the bot gets a kill. It will use the ring of dueling to tp to ferox and drink from the pool to regen. Then it attempts to equip the ruby bolts again before banking and restocking supplies. However, it spam clicks the bolts multiple times and then crashes saying it failed to equip items. This is repeatable and even happens on a 20 ping world so its not a lag issue. I also tested manually equipping the ruby bolts before it gets to that point and it banks no bother and goes on to the next kill. Maybe there needs to be a slight delay added after attempting to equip an item before it decides it has failed?

Heres the part of the log for the item equipping
Code:
22:39:35 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
22:39:35 [INFO ] [         Interaction] Turning camera to Pool of Refreshment [3128, 3633, 0]
22:39:35 [DEBUG] [         MouseCamera] Turning camera to yaw 63 and pitch 0.9767208232932832 with centered mouse false
22:39:35 [DEBUG] [         MouseCamera] Dragging mouse from InteractablePoint(522, 130) to InteractablePoint(90, 129)
22:39:35 [DEBUG] [         MouseCamera] Moving mouse to InteractablePoint(522, 130)
22:39:35 [DEBUG] [         MouseCamera] Moving mouse to InteractablePoint(90, 129)
22:39:35 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on Pool of Refreshment [3128, 3633, 0]
22:39:35 [TRACE] [         RemoteModel] Determining interaction point of Pool of Refreshment [3128, 3633, 0] using remote model
22:39:35 [TRACE] [         RemoteModel] Selecting point InteractablePoint(263, 16)
22:39:39 [INFO ] [                Loop] Equipping items
22:39:39 [INFO ] [     ControlPanelTab] Opening INVENTORY
22:39:40 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:40 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:40 [INFO ] [                Loop] Equipping items
22:39:40 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:40 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:40 [INFO ] [                Loop] Equipping items
22:39:40 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:40 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:41 [INFO ] [                Loop] Equipping items
22:39:41 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:41 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:41 [INFO ] [                Loop] Equipping items
22:39:41 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:41 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:41 [INFO ] [                Loop] Equipping items
22:39:41 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:41 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Ruby bolts (e), quantity: 580, index: 1,  origin: INVENTORY)
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:42 [INFO ] [                Loop] Equipping items
22:39:42 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:43 [INFO ] [                Loop] Equipping items
22:39:43 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [                Loop] Equipping items
22:39:44 [WARN ] [    EquipmentHandler] Failed to equip one or more items
22:39:44 [INFO ] [         AbstractBot] Failed an equip action 20 times in a row
22:39:44 [INFO ] [                Loop] Failed an equip action 20 times in a row
Do you have a Ring of dueling as part of your equipment?
 
Joined
Mar 22, 2023
Messages
32
Do you have a Ring of dueling as part of your equipment?
Ah yep I did start it with one equipped, my bad.

However I've just tested it with the Ring of dueling in the inventory only and no ring equipped. It went through the kill fine but as it was teleporting back to ferox, it equipped the ring. So when it went to bank it restocked and took out a second ring.

So on my second trip i had 1 equipped and 1 in the inventory and it banked fine after the kill lol

So it seems to work as long as the ring of dueling is not equipped when you start the bot but even if the bot equips it and takes another one out it keeps going. Also tested with a different ring equipped and it didn't swap rings or anything it just used the one in the inv and had no issues banking

Odd interaction but hey ho it works :D
 
Primate
Joined
Oct 30, 2014
Messages
3,475
Ah yep I did start it with one equipped, my bad.

However I've just tested it with the Ring of dueling in the inventory only and no ring equipped. It went through the kill fine but as it was teleporting back to ferox, it equipped the ring. So when it went to bank it restocked and took out a second ring.

So on my second trip i had 1 equipped and 1 in the inventory and it banked fine after the kill lol

So it seems to work as long as the ring of dueling is not equipped when you start the bot but even if the bot equips it and takes another one out it keeps going. Also tested with a different ring equipped and it didn't swap rings or anything it just used the one in the inv and had no issues banking

Odd interaction but hey ho it works :D
just bring a useful ring fella
 
Joined
Aug 15, 2018
Messages
9
So this thing works flawlessly ever since I got my settings right…however, the special attack setting does NOT work if using your primary weapon.
im using Armadyl Crossbow & I set it as my primary and spec weapon, so when I do that the bot sits in the bank and it says “withdrawing ^Armadyl crossbow$” or something to that exactness & the bot then bugs out. how do I fix or bypass this?
 
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