- Thread Author
- #1
We gotta be quiet since it's a silent update...
* @SlashnHax has implemented an experimental feature designed to speed up RegionPaths, reachability checks, and many other aspects of the api by allowing you to enable collision flag caching. This is brand new and is opt-in via the Region class. The flags will be cached when enabled, and then periodically recalculated when it's been determined that the flags have likely changed (certain object invalidations, state changes, etc).
* Fixed an issue with the video ad on some os's
* Fixed an exception that was caused by a missing return. This exception was causing developer log spam, sorry guys but you can thank me now.
* Updated the default rs3 web to have better weights for lodestones and doors.
Anything else guys @SlashnHax @Arbiter
* @SlashnHax has implemented an experimental feature designed to speed up RegionPaths, reachability checks, and many other aspects of the api by allowing you to enable collision flag caching. This is brand new and is opt-in via the Region class. The flags will be cached when enabled, and then periodically recalculated when it's been determined that the flags have likely changed (certain object invalidations, state changes, etc).
* Fixed an issue with the video ad on some os's
* Fixed an exception that was caused by a missing return. This exception was causing developer log spam, sorry guys but you can thank me now.
* Updated the default rs3 web to have better weights for lodestones and doors.
Anything else guys @SlashnHax @Arbiter