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Tutorial Use custom PlayerSense keys in your bots to simulate different playstyles across your userbase

Joined
Nov 3, 2013
Messages
609
Lol... obviously it doesn't. It's randomly picked. But that account will always play that way when you run a bot
In that case, I prefer my method, that way no matter what machine the user uses, or if their settings get knocked out for any reason, they will always use the same playstyle. It may not be needed in most cases, but I think it adds another thin layer of protection.
 
Joined
Feb 18, 2017
Messages
176
In that case, I prefer my method, that way no matter what machine the user uses, or if their settings get knocked out for any reason, they will always use the same playstyle. It may not be needed in most cases, but I think it adds another thin layer of protection.

I'm not sure if that's really a good thing. What if a user plays on a laptop differently because he/she uses the trackpad or the laptop lags a lot? Would you still want the same playstyle?
 
Joined
Jun 27, 2017
Messages
6
Is part of the PlayerSense API used in the actual RuneMate API for reaction speed, misclicks, ... ?
Depending on the answer of the previous question: What is the default reaction speed if it's not used? Is it something static ?
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
even if i stop the bot and run it again, the values stay the same on that one account?
i see
Correct

Is part of the PlayerSense API used in the actual RuneMate API for reaction speed, misclicks, ... ?
Depending on the answer of the previous question: What is the default reaction speed if it's not used? Is it something static ?
The RuneMate API uses a fair amount of PlayerSense on its own already. However, for mouse movements specifically there is Clouse, which is the client's mouse path generator which uses actualy biostatistics from users to generate human mouse paths.
 
Joined
Jul 2, 2018
Messages
28
So to clarify, if another bot author already has initialized the playersense keys, any script that uses them will just pull those same keys right? Or is it more like per script author or something
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,771
So to clarify, if another bot author already has initialized the playersense keys, any script that uses them will just pull those same keys right? Or is it more like per script author or something
No no. It's per RuneScape account that you have stored in RuneMate.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
So to clarify, if another bot author already has initialized the playersense keys, any script that uses them will just pull those same keys right? Or is it more like per script author or something
Correct, aidden misunderstood you i think
 
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