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UltraDungeon ~ development thread

Joined
Aug 10, 2015
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142
Wait, you can make 400k off a dung bot?
I'll get on this train if so.
That's four times my yearly salary and would probably only take two weeks.

Certified master in Database and OCP in 6,7, and 8
 
Joined
Jan 27, 2015
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Wait, you can make 400k off a dung bot?
I'll get on this train if so.
That's four times my yearly salary and would probably only take two weeks.
Bruv, that was the first proper dung bot ever made. I think it took him around 2-3 months to make it doe.
 
Joined
Mar 31, 2015
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265
Wait, you can make 400k off a dung bot?
I'll get on this train if so.
That's four times my yearly salary and would probably only take two weeks.
Yeah, I think you're massively underestimating the work involved in a dungeoneering bot.
 
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Lel nice1, dung bot in 2 weeks
With the proper resources it could most definitely be done. You really think that if I go to my team at work and tell them the potential profits they wouldn't help? I usually work on way more complicated systems.

Who has the proof he made so much though?
 
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With the proper resources it could most definitely be done. You really think that if I go to my team at work and tell them the potential profits they wouldn't help? I usually work on way more complicated systems.

Who has the proof he made so much though?
If you were in the botting scene at that time then you wouldn't have asked that m9.
 
12 year old normie
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With the proper resources it could most definitely be done. You really think that if I go to my team at work and tell them the potential profits they wouldn't help? I usually work on way more complicated systems.

Who has the proof he made so much though?

It's not making the bot itself as in the framework, but the data gathering takes ages.
 
Mod Automation
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Arbi pls. Dont tell me Cloud would have approved this as premium.
Cloud and I would've likely had a long discussion about it, but I think in the end he'd agree that the pros outweighed the cons. You have to remember that Cloud may be an incredibly gifted programmer, but he's not blind to business (like many programmers of his caliber).

With the proper resources it could most definitely be done. You really think that if I go to my team at work and tell them the potential profits they wouldn't help? I usually work on way more complicated systems.

Who has the proof he made so much though?
I think my word should suffice for proof (co-owner of RSBuddy, the client his bot was on and managed the transactions).
 
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Cloud and I would've likely had a long discussion about it, but I think in the end he'd agree that the pros outweighed the cons. You have to remember that Cloud may be an incredibly gifted programmer, but he's not blind to business (like many programmers of his caliber).


I think my word should suffice for proof (co-owner of RSBuddy, the client his bot was on and managed the transactions).
tldr; If it's as messy as IDungeon, but efficient as IDungeon, it be pushed.
 
Joined
Dec 18, 2014
Messages
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I never buy bots, but I bought iDungeon. Those $10 were the only real money I ever spent in the Runescape scene.

With the proper resources it could most definitely be done. You really think that if I go to my team at work and tell them the potential profits they wouldn't help? I usually work on way more complicated systems.
Have you factored in inexperience? I don't know how familiar your team is with the game or its development, but if perchance they don't know the game well, then development would take much longer because they would have to learn how to play the game as they worked with RuneMate's API.
 
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It's not making the bot itself as in the framework, but the data gathering takes ages.
If the data is already gathered? Wouldn't it just take a certain dollar amount to speed that up?
I never buy bots, but I bought iDungeon. Those $10 were the only real money I ever spent in the Runescape scene.


Have you factored in inexperience? I don't know how familiar your team is with the game or its development, but if perchance they don't know the game well, then development would take much longer because they would have to learn how to play the game as they worked. Especially to make sense of RuneMate's API.

Only one other person on my team plays runescape and she is maxed.
@Arbiter, lets say I have four engineers at my disposal, how long would data gathering take?
 
12 year old normie
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If the data is already gathered? Wouldn't it just take a certain dollar amount to speed that up?


Only one other person on my team plays runescape and she is maxed.
@Arbiter, lets say I have four engineers at my disposal, how long would data gathering take?

Usually if you make a bot the data isn't gathered. And if it is, it's usually another party that isn't willing to give you it (for free).
 
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If the data is already gathered? Wouldn't it just take a certain dollar amount to speed that up?


Only one other person on my team plays runescape and she is maxed.
@Arbiter, lets say I have four engineers at my disposal, how long would data gathering take?
I don't personally think it's a hard task at all. I think with a baseline understanding of video game & puzzle mechanics and a sound background in object oriented programming an end-to-end prototype could be developed in under 100 man hours.
 
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I don't personally think it's a hard task at all. I think with a baseline understanding of video game & puzzle mechanics and a sound background in object oriented programming an end-to-end prototype could be developed in under 100 man hours.

Nice one Arbiman93, but gathering every boss, puzzle and then all the trivial stuff such as armour handling, food eating, buying stuff, making pots, etc is not 100 man hours.
 
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Nice one Arbiman93, but gathering every boss, puzzle and then all the trivial stuff such as armour handling, food eating, buying stuff, making pots, etc is not 100 man hours.
Kill 'im
XKao9bW.gif
 
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Nice one Arbiman93, but gathering every boss, puzzle and then all the trivial stuff such as armour handling, food eating, buying stuff, making pots, etc is not 100 man hours.
Kinda wanna do it to prove ya wrong (in a friendly way), but I don't really have a hundred hours to spare these days. :p
 
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