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UltraDungeon [Deleted]

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doppelganger submitted a new resource:

UltraDungeon - Dungeoneering at its finest!

Supports most floors and bosses, complexity 1-6... it simply does it all! Currently in ALPHA.

Instructions:
  • Start outside the dungeon entrance with a ring equipped or in the inventory
  • Both interface modes should function properly, although legacy has not been as intensely tested as the other mode
  • If you would like the bot to use abilities, put the combat mode on revolution as abilities are not currently handled by the bot

Read more about this resource...
 
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May 4, 2015
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And thus begins the making of RuneMate history... Congratulations on the release! I will be testing it very shortly
 
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Congratulations on release mate, this is going to be really big for RuneMate!
 
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Grats on release!

Just ran it, finished the floor, but it NPEed on the finish floor screen.

EDIT: Ran it again, finished the floor, and was perfectly fine. Now on floor 2.
 
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vag

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Apr 21, 2015
Messages
142
Testing at the moment.
You should really make the GUI more lightweight, I mean, auto-resizing box is nice, but useless.
 
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Poltergeist had a little trouble. It walked into the room and cleared it of monsters and then sat there, i manually read the sarcophagus and picked the herbs and then the bot cleaned them, put them on the pillars and opened the sarcophagus and completed the puzzle.
tl;dr won't read the tomb to see what herb it needs and won't collect the herb properly.

EDIT 2: Won't complete the Hoardstalker. It will idle in the room until i manually talk to the hoardstalker and ask about the riddle. It's having problems detecting closed doors too.
 

vag

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Apr 21, 2015
Messages
142
Farming doors are broken. Doesn't recognize level 90 farming needed.
 
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Gratz on release buddy !!
I've tested the bot, and it's working pretty flawless.
The only problem I noticed is that it doesnt pick up food, even tho I have it enabled.

BTW: I'm willing to make you in-game GUI, with nice effects.
@doppelganger
 
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Mar 24, 2015
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Testing it now. For smoother runs guys use magic as primary since the sagitar boss has protect from range overhead on and until secondary styles are incorporated I reckon magic is the way to go
 

mkl

Joined
Mar 9, 2014
Messages
120
TD91XdT.gif
 
Joined
May 15, 2015
Messages
74
Grats on release!

Just ran it, finished the floor, but it NPEed on the finish floor screen.

EDIT: Ran it again, finished the floor, and was perfectly fine. Now on floor 2.

NPE should be fixed in the next revision.

Poltergeist had a little trouble. It walked into the room and cleared it of monsters and then sat there, i manually read the sarcophagus and picked the herbs and then the bot cleaned them, put them on the pillars and opened the sarcophagus and completed the puzzle.
tl;dr won't read the tomb to see what herb it needs and won't collect the herb properly.

EDIT 2: Won't complete the Hoardstalker. It will idle in the room until i manually talk to the hoardstalker and ask about the riddle. It's having problems detecting closed doors too.

Poltergeist should be fixed next release, as for Hoardstalker, I might disable this puzzle until I encounter it myself to test properly.

Farming doors are broken. Doesn't recognize level 90 farming needed.

Do you know what kind of message pops up when you fail to open the door (something about level required)?

Gratz on release buddy !!
I've tested the bot, and it's working pretty flawless.
The only problem I noticed is that it doesnt pick up food, even tho I have it enabled.

BTW: I'm willing to make you in-game GUI, with nice effects.
@doppelganger

There are two options to pick up food, one is for rushing and one for non-rushing, make sure you ticked both. I'll put out a proper instruction manual soon to avoid confusion.

Also, I'd be glad to see what you'd come up with :).

I ran it only got stuck on lvl 100 construction door

Any idea what the chatbox said?


Should be fixed next release.
 
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