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The Pixie Series

Joined
Nov 15, 2013
Messages
339
Hey guys, im new to RuneMate, been talking to cloud and he convinced me to script for RuneMate xD im guessing a few of you may of heard of me, I was a scripter at rsbuddy for a bit and then i got into the reverse engineering scene. Im also a web developer.

The Pixie series, well i dont have to many script ideas and i will only be working with rs3.
* Pixie Red Berry Collector -- RELEASED
* Pixie Frost Dragon Killer -- STARTED[50%]
* Pixie White Berries -- STARTED[15%]
* Pixie Dungeoneering -- PLANNED
* Pixie AIO Magic -- PLANNED

Aa0sTDL.jpg


If you want a script done, comment it below, would love suggestions.
 
Last edited:

wyn

Joined
Jul 10, 2014
Messages
65
Too be honest I wouldn't trust Runemate's interaction for combat. You need to be quick and concise in risk situations, I haven't seen that with basic tasks.
 
Joined
Nov 15, 2013
Messages
339
Runemates interaction is like that to reduce banrates etc, i did see this when i was exploring the api, not sure if it works.

Mouse.setPathGenerator(new Mouse.PathGenerator() {
@Override
public boolean move(Interactable interactable, Filter<Point> pointFilter, double v) {
return false;
}

@Override
public void render(Graphics2D graphics2D) {

}
});
 
Engineer
Joined
Jul 28, 2013
Messages
2,777
Runemates interaction is like that to reduce banrates etc, i did see this when i was exploring the api, not sure if it works.

Mouse.setPathGenerator(new Mouse.PathGenerator() {
@Override
public boolean move(Interactable interactable, Filter<Point> pointFilter, double v) {
return false;
}

@Override
public void render(Graphics2D graphics2D) {

}
});
It works just fine and makes it so that from then on out all movement related calls will be forwarded to your path generator instead, although of course I cannot advise people to do that because it adds another factor of detectability.
 
Engineer
Joined
Jul 28, 2013
Messages
2,777
Too be honest I wouldn't trust Runemate's interaction for combat. You need to be quick and concise in risk situations, I haven't seen that with basic tasks.
Combat isn't a typical situation and in those occasions I do recommend raising the mouse speed slightly for better results, although the mouse is the way it is for a reason and modifying the speed or path generator in the slightest could result in detectability changes.
 
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