Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

SkyGuy's Wyvern Killer [Deleted]

Status
Not open for further replies.
Joined
Apr 20, 2015
Messages
9
I havent had any issue with the pathing from house portal before. always works like a charm for me. what about it is terrible to you?

also havent had any issues banking. its always quite fast for banking for me. do you have all the required items near each other? the only way i could think of it being sluggish is if it has to scroll alot.

and yeah i plan to make dragon mace not mandatory. eventually it will detect the best you have available out of a handful of spec weapons. (d mace > abyssal dagger(p++) > dds)

clicking on the dying wyverns is something it doesnt do everytime for me, but its still an issue that i will definitely be fixing

thanks for all the feedback, by the way :D
nvm fixed the issue by deleting the things in resource.
 
The pathing to the portal should be looked at once again, because it can stand next to the portal for some time (on the same tiles most of the time) and try to find a click on the portal.
 
Joined
Dec 23, 2016
Messages
221
nvm fixed the issue by deleting the things in resource.
 
The pathing to the portal should be looked at once again, because it can stand next to the portal for some time (on the same tiles most of the time) and try to find a click on the portal.
ah you meant to the clan wars portal. i'll take a look at that
 
Joined
Aug 20, 2016
Messages
2
i deleted the files in resources and the bot worked for afew hours. now im getting the error again as soon as i start it and the files aren't there.
 
Joined
Dec 23, 2016
Messages
221
i deleted the files in resources and the bot worked for afew hours. now im getting the error again as soon as i start it and the files aren't there.
If its getting the same error, try double checking for them. and if there arent, its a client issue, so you could post a thread about it in client support forum. (hopefully it gets fixed soon, its rather annoying to have to delete files before using a bot, every time...)
if its getting a different error, submit it so it sends it to me, and i'll look at it like all other errors. but if its at the start its prolly that one.
 
Joined
Aug 20, 2016
Messages
2
the files keep popping up eveytime i try running the bot. i delete them and keep the folder open. when i start a bot the files pop back up and stops the bot from running.
 
Joined
Dec 23, 2016
Messages
221
the files keep popping up eveytime i try running the bot. i delete them and keep the folder open. when i start a bot the files pop back up and stops the bot from running.
osrs is broken atm. so its the client thats not letting it start
 
wyverntest.png
Working on some updates again :D
 
updated, fixed some bugs and it should switch tabs easier now to spec and reequip weapon. plan on working on the prioritizing next, as well as fixing a few more bugs.
 
Joined
Dec 23, 2016
Messages
221
Plz add abyssal dagger poison ++ to spec wep list =D
after i get the current features working perfectly i'll be adding extra things like that
 
getting another update ready. working on optimizing the bot through prioritizing more properly and fixing bugs that can slow down the bot's performance.
if i get the time to before i decide to push the update, it will also include detecting interface before trying to teleport (wont hold down the key and end up typing a little) main reason being typing through the runemate web service conflicting with things already in the text line. and detecting what weapon/ring you're wearing(already detects weapon, but going to make it more failsafe). as well as using the highest available tier, up to it being optional for prayer potion (optional), combat potion (tiered, to optional), and spec weapons (tiered, to optional). also finally recreated a bug i've had submited a few times. so i can work on fixing it
 
Joined
Dec 13, 2016
Messages
273
after i get the current features working perfectly i'll be adding extra things like that
 
getting another update ready. working on optimizing the bot through prioritizing more properly and fixing bugs that can slow down the bot's performance.
if i get the time to before i decide to push the update, it will also include detecting interface before trying to teleport (wont hold down the key and end up typing a little) main reason being typing through the runemate web service conflicting with things already in the text line. and detecting what weapon/ring you're wearing(already detects weapon, but going to make it more failsafe). as well as using the highest available tier, up to it being optional for prayer potion (optional), combat potion (tiered, to optional), and spec weapons (tiered, to optional). also finally recreated a bug i've had submited a few times. so i can work on fixing it
Are u making a GUI?
 
Joined
May 6, 2016
Messages
43
Still working? Haven't tested yet, is D mace required? I usually just whip and AFK these.
 
Joined
May 6, 2016
Messages
43
Safespotting would be good, much more efficient you never have to leave and resupply.
 
Joined
Dec 23, 2016
Messages
221
Safespotting would be good, much more efficient you never have to leave and resupply.
would require different things throughout the entirety of the bot. So no plans to be added anytime soon, if ever to this bot. would probably be a seperate bot if I decided to, but im quite happy with the direction of this bot.

Still working? Haven't tested yet, is D mace required? I usually just whip and AFK these.
d mace currently required as of version 0.2.0 which is currently in queue for update. hoping to add support for other spec weapons/no spec weapons in the next version. but yes, it is working. quite well for me. very happy with the lack of deaths (havent ever died using it yet, even dev vesions lol)

Has safespotting been added yet? Asking for a friend :p
fully added as of version 4.2.0!

Are u making a GUI?
would like to, but as of now would rather work on the bot itself. then if I figure out GUI i can easily implement it into the working bot

-
Earlier post of planned updates, only thing that made it into the next push was optimization updates, bug fixes, and loot table update. the rest will be worked on for the next update. things that also need to be fixed is leaving before it fully loots items some of the time, and attacking when it has no room for loot (when it wants to spec, or when it just is full and healthy enough to fight)
 
Joined
Dec 13, 2016
Messages
273
would require different things throughout the entirety of the bot. So no plans to be added anytime soon, if ever to this bot. would probably be a seperate bot if I decided to, but im quite happy with the direction of this bot.


d mace currently required as of version 0.2.0 which is currently in queue for update. hoping to add support for other spec weapons/no spec weapons in the next version. but yes, it is working. quite well for me. very happy with the lack of deaths (havent ever died using it yet, even dev vesions lol)


fully added as of version 4.2.0!


would like to, but as of now would rather work on the bot itself. then if I figure out GUI i can easily implement it into the working bot

-
Earlier post of planned updates, only thing that made it into the next push was optimization updates, bug fixes, and loot table update. the rest will be worked on for the next update. things that also need to be fixed is leaving before it fully loots items some of the time, and attacking when it has no room for loot (when it wants to spec, or when it just is full and healthy enough to fight)
What got changed in loot table? Great work man.
 
Joined
Dec 23, 2016
Messages
221
What got changed in loot table? Great work man.
pretty much made it loot anything worth more than the bones. includes rune arrows and unpowered orbs, off the top of my head. maybe others that i cant remember :p
 
Joined
Dec 23, 2016
Messages
221
Fucks those orbs ffs.....
:D money is money! eventually i'll have a tiered drop list where it'll only pick up the less valuable things when it has extra inventory room so it wont eat food to make room for it. or just have it optional in a gui (soonTM*)

*probably not soonTM
 
Status
Not open for further replies.
Top