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Simply Divination Bot ALPHA [Deleted]

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Community Manager
Joined
Apr 7, 2015
Messages
1,394
java.util.concurrent.ExecutionException: java.lang.NullPointerException: inputStream is null.
at java.util.concurrent.FutureTask.report(FutureTask.java:122)
at java.util.concurrent.FutureTask.get(FutureTask.java:192)
at nul.iiIiiIiiiIIi.initialize(hoa:212)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2441)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2409)
at nul.IiiIIiiiIiiI.void(ze:125)
at nul.IiiIIiiiIiiI.void(ze:56)
at nul.iiIiiIiiiIIi.<init>(hoa:180)
at nul.IIiIIIiIiiii.void(rkb:97)
at nul.IIiIIIiiiIii.void(hna:14)
at nul.iiiiiIiIIiII.void(lqa:4677)
at nul.iiiiiIiIIiII.call(lqa:5822)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1423)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.NullPointerException: inputStream is null.
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2455)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
at com.company.Main.botInterfaceProperty(fa:66)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
... 1 more
He still hasn't pushed the issue they're discussing above.
 
Joined
Jan 7, 2017
Messages
18
oh i thought he did cause in here it says "version 0.0.4" (but i noticed in runemate its still 0.0.3)
 
Joined
Feb 3, 2017
Messages
16
@PuppyLover101 Yeah i saw the error when you posted it and i thought i fixed it but that wasn't the case. The updated version is in the bot store now and working :).
 
Joined
May 27, 2016
Messages
745
will test out. nice first bot release btw.you will soon be a better bot author as you keep publishing.
 
Joined
Aug 11, 2016
Messages
778
@PuppyLover101 Yeah i saw the error when you posted it and i thought i fixed it but that wasn't the case. The updated version is in the bot store now and working :).
Nice ui/configuration screen. Everything seems amazing for now. Didn't get attacked yet so don't know how it tps out. Does it use action bar or right clicks on equipment and selects ge?
 
Joined
Feb 3, 2017
Messages
16
If you guys have any suggestions i'd really like to hear them
 
Nice ui/configuration screen. Everything seems amazing for now. Didn't get attacked yet so don't know how it tps out. Does it use action bar or right clicks on equipment and selects ge?
It right clicks on the equipment.
 
Joined
Aug 11, 2016
Messages
778
If you guys have any suggestions i'd really like to hear them
 

It right clicks on the equipment.
The energy farmed seems to be bugged. It doesn't really matter but it doesnt work I think. I know this because my energy farmed is way less than energy banked, and thats not really possible huh :p

Also, can I go to legacy combat mode then? as it doesnt use the action bar, right.
 
Joined
Feb 3, 2017
Messages
16
The energy farmed seems to be bugged. It doesn't really matter but it doesnt work I think. I know this because my energy farmed is way less than energy banked, and thats not really possible huh :p

Also, can I go to legacy combat mode then? as it doesnt use the action bar, right.
Yeah i noticed that as well but i can't seem to find the problem. I'll take a better look once i get the time. Yes, it works in legacy mode too.
 
Joined
Oct 4, 2015
Messages
35
could you make it so it right clicks the rift and selects convert to energy? the current way is slow and if there's a familiar/npc/player it'll attack them if they are in the way
 
Joined
Feb 3, 2017
Messages
16
could you make it so it right clicks the rift and selects convert to energy? the current way is slow and if there's a familiar/npc/player it'll attack them if they are in the way
Gotta fix the breakhandler first since it's not displaying the text of the breaks. After that i'll add the option to either use the mouse or the hotkeys for converting.
 
Joined
Feb 3, 2017
Messages
16
@fluttar Added the option, it should be there in the next update.

@Aerilien It should already do that. But just in case i added a little delay when banking just to make sure all health is regenerated.
 

qw3

Joined
Oct 6, 2015
Messages
4
Working great! Additional feature that would be nice is if it tracked how much energy it currently had in its inventory.
 
Joined
Aug 11, 2016
Messages
778
Death count seems tobe bugged at 1. Is the attacked bugged too? Idk, seems like its working above 1 tho, but idk if its accurate.
 
Joined
Aug 11, 2016
Messages
778
Did you manage the death bug? (Shows deaths as 1 only, doesnt update it)
 
Also can you add saves (might be rlly hard to do) and make the bot tp if someone it's level is there and is skulled? This way I can run all my bots in one world, and as soon as one gets pked, all the bots will tp away. Incredibly useful.
 
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